IEEE Computational Intelligence Society

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The IEEE Computational Intelligence Society is a professional society of the IEEE[1] that focuses on "the theory, design, application, and development of biologically and linguistically motivated computational paradigms emphasizing neural networks, connectionist systems, genetic algorithms, evolutionary programming, fuzzy systems, and hybrid intelligent systems in which these paradigms are contained".[2]


The IEEE Computational Intelligence Society was formed as the IEEE Neural Networks Council on November 17, 1989 with representatives from 12 different IEEE societies. On November 21, 2001, the IEEE Neural Networks Council became the IEEE Neural Networks Society. In November 2003, it changed its name to the IEEE Computational Intelligence Society.[3]


The IEEE CIS publishes three internationally recognized peer-reviewed transactions,[4] including:

  • IEEE Transactions on Neural Networks
  • IEEE Transactions on Fuzzy Systems
  • IEEE Transactions on Evolutionary Computation

The society also co-sponsors the following publications:[4]

  • IEEE Transactions on Autonomous Mental Development
  • IEEE/ACM Transactions on Computational Biology and Bioinformatics
  • IEEE Transactions on Computational Intelligence and AI in Games
  • IEEE Transactions on NanoBioscience
  • IEEE Transactions on Information Forensics and Security
  • IEEE Transactions on Affective Computing
  • IEEE Transactions on Smart Grid

The IEEE CIS also publishes a magazine called the Computational Intelligence Magazine and sponsors an IEEE Press/Wiley book series on computational intelligence.


The society sponsors and co-sponsors a number of international conferences,[5][6] such as CIBB. These conferences focus on the advancement of computational intelligence world wide.

The IEEE Conference on Computational Intelligence and Games (CIG) is a series of annual conference on computational and artificial intelligence in games sponsored by the IEEE Computational Intelligence Society. The series started in 2005 as the IEEE Symposium on Computational Intelligence and Games; the change in name and status from symposium to conference was effective in 2010.


Past and present presidents: