Jane McGonigal
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| Jane McGonigal | |
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Jane McGonigal |
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| Born | October 21, 1977 Philadelphia, Pennsylvania, United States |
| Occupation | Game designer, game researcher |
| Alma mater | University of California, Berkeley |
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www.janemcgonigal.com |
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Jane McGonigal (born 1976) is a game designer, game researcher, and author, specializing in pervasive gaming and alternate reality games (ARGs).
McGonigal writes and speaks about alternate reality games and massively multiplayer online gaming, especially about the way that collective intelligence can be generated and utilized as a means for improving the quality of human life or working towards the solution of social ills. She has stated that gaming should be moving "towards Nobel Prizes."[1] McGonigal has been called "the current public face of gamification".[2]
She has taught game design and game theory at the San Francisco Art Institute and the University of California, Berkeley and she currently serves as the Director of Game Research & Development at Institute for the Future.[3] In 2006, she was named to the MIT Technology Review TR35 as one of the top 35 innovators in the world under the age of 35.[4]
[edit] Games
| Year | Title | Organization | Credit |
|---|---|---|---|
| 2011 | Find the Future: The Game | New York Public Library | Director[5] |
| 2010 | Evoke | World Bank Institute | Creator |
| 2009 | Cryptozoo | American Heart Association | Director |
| 2008 | Superstruct | Institute for the Future | Director |
| 2008 | The Lost Ring | McDonald's and The Lost Sport | Director |
| 2007 | World Without Oil | ITVS Interactive | Participation architect w/ Ken Eklund[6] |
| 2006 | Cruel 2 B Kind | Concept and design w/ Ian Bogost[7] | |
| 2005 | Last Call Poker | 42 Entertainment | Live Events Lead[citation needed] |
| 2005 | PlaceStorming | [8] | |
| 2004 | I Love Bees | 42 Entertainment | Community Lead/Puzzle Designer[citation needed] |
| 2004 | Demonstrate | [citation needed] | |
| 2004 | TeleTwister | [citation needed] |
Additionally, she has collaborated on commissioned games for the Whitney Museum of American Art and the Museum of Contemporary Art, Los Angeles.[citation needed]
[edit] Writings
On January 20, 2011, McGonigal's first book, Reality Is Broken: Why Games Make us Better and How they Can Change the World, was published. In this book, McGonigal looks not only at massively multiplayer online gaming and alternate reality games but also at games more widely. Using current research from the positive psychology movement, McGonigal argues that games contribute powerfully to human happiness and motivation, a sense of meaning, and the development of community.
The book was met with a favorable reception from The Los Angeles Times,[9] and Wired,[10] and mixed reviews from the New York Times Book Review[11] and The Independent.[12] The book received criticism from some quarters, notably the Wall Street Journal.[13]
[edit] Recognition
| Date | Award | Description |
|---|---|---|
| 2010 | Named in O: The Oprah Magazine "2010 O Power List" | Named in O: The Oprah Magazine as one of twenty important women of 2010 on the "2010 O Power List"[14] |
| 2008 | Named one of the Top 20 Most Important Women in videogaming | [15] |
| 2008 | South by Southwest Interactive Award for Activism | Awarded for World Without Oil[citation needed] |
| 2006 | Listed on MIT Technology Review's TR100 | Named one of the world's top innovators under the age of 35 by MIT's Technology Review.[16] |
| 2005 | 2005 Innovation Award from the International Game Developers Association and a 2005 Games-related Webby Award. | For I Love Bees, the Halo 2 promotion.[17][18] |
[edit] Education
She received her BA in English from Fordham University, and her PhD in Performance Studies from the University of California, Berkeley, in August 2006.
[edit] External links
- Jane McGonigal - you found me. Jane McGonigal's Official site.
- TED Talk: Gaming can make a better world (2010)
- IT Conversations: Interview on Alternate Reality Gaming (2007)
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World, ISBN 1594202850, 2011.
| Wikimedia Commons has media related to: Jane McGonigal |
[edit] References
- ^ Strickland, Eliza. (July 31, 2007) Play Peak Oil Before You Live It, Salon.com. Retrieved April 2, 2010.
- ^ Burkeman, Oliver (March 15, 2011). "SXSW 2011: The internet is over". The Guardian (London). http://www.guardian.co.uk/technology/2011/mar/15/sxsw-2011-internet-online?cat=technology&type=article.
- ^ Davis, Kim (March 27, 2010) Virtual gamers a 'human resource' in real world's epic of survival, The Vancouver Sun. Retrieved April 2, 2010.
- ^ "2006 Young Innovators Under 35". Technology Review. 2006. http://www.technologyreview.com/tr35/?year=2006. Retrieved August 15, 2011.
- ^ Indvik, Lauren (1 April 2011). "New York Public Library Invites 500 to Overnight Scavenger Hunt". Mashable, Inc.. http://mashable.com/2011/04/01/new-york-public-library-scavenger-hunt. Retrieved 2 April 2011.
- ^ http://www.worldwithoutoil.org/metacontact.htm
- ^ http://www.cruelgame.com/about/creators.aspx
- ^ http://vectors.usc.edu/projects/index.php?project=8
- ^ Nimura, Janice P. (February 6, 2011). "Book review: 'Reality Is Broken'". Los Angeles Times. http://articles.latimes.com/2011/feb/06/entertainment/la-ca-jane-mcgonigal-20110206.
- ^ Andersen, Michael (January 20, 2011). "Jane McGonigal Thinks Reality is Broken, and She Wants to Fix It". originally posted at ARGNet. Wired.com. http://www.wired.com/magazine/2011/01/why-jane-mcgonigal-thinks-reality-is-broken-and-she-wants-to-fix-it/.
- ^ Saletan, William (February 11, 2011). "The Computer Made Me Do It". New York Times. http://www.nytimes.com/2011/02/13/books/review/Saletan-t.html.
- ^ Hall, Julian. (January 30, 2011) Reality is Broken, By Jane McGonigal, The Independent. Retrieved February 9, 2011.
- ^ Klavan, Andrew (January 21, 2011). "Upgrading the World". The Wall Street Journal. http://online.wsj.com/article/SB10001424052748703954004576089871685098158.html.
- ^ John, Prendergast; Erin, Brockovich; Laura, Hillenbrand; Elizabeth, Gilbert (September 14), "2010 O Power List", Oprah Magazine: 18–19, http://www.oprah.com/world/The-2010-O-Power-List/5, retrieved 11 November 2010
- ^ Ruberg, Bonnie (May 21, 2008). "Women in Games — the Gamasutra Top 20: Jane McGonigal", Gamasutra. Retrieved February 20, 2010.
- ^ Williams, Mark (2006) "Young Innovators Under 35: Jane McGonigal — Designing games with new realities", MIT Technology Review. Retrieved February 20, 2010.
- ^ "Archive: Innovation". Games Developer Choice Awards. Archived from the original on 2006-03-26. http://web.archive.org/web/20060326025302/http://www.gamechoiceawards.com/archive/innovation.htm. Retrieved October 2, 2010.
- ^ "2005 Webby nominees and winners". Webby Awards. 2005. http://www.webbyawards.com/webbys/current.php?season=9#webby_entry_games_related. Retrieved September 18, 2010.