Two of the participants (the "holders") will hold the rope taut at increasing heights (e.g. ankle, knee, hip, usually ending with the holders' arms in the air), while the third participant (the "jumper") must jump over the rope. (If there is only one holder, the other end of the rope is tied to a pole or tree.)
If the jumper fails to clear the rope, or touches it, they are "out" and must trade places with one of the holders. The holder then becomes the jumper and the rope is lowered again.
In one variant, when the rope is very high (e.g. at chest height), the jumper is allowed to duck under the rope. If the holders are able to bring the rope down on the jumper's head before they make it across, the jumper is out.
If the jumper somehow manages to pass through all of the heights, they are allowed to start from the beginning. The game ends by the consent of all the players.
In Canada in the 1960s, it was known as Yoki. The jumping heights were ankle, knee, arm's length (by your side), waist, underarm, shoulder, ear, top of head, and arms straight up. You were allowed to touch the yoki as you jumped over it at the higher levels (e.g., above waist), but your foot had to be the first part of your body to make contact with the yoki. The trick, then, was to use your foot to hook the elastic down so you could twirl over it, like a cartwheel but without touching the ground with your hands.
- "Active Recess Session Manual". City of Hamilton. November 2006. Retrieved 9 August 2010.
- Katherine Barber (2007). Only in Canada You Say: A Treasury of Canadian Language. Don Mills, Ontario: Oxford University Press. p. 160. ISBN 0195427076.
- "Playground Games and Activities". Toronto District School Board. September 2000.
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