European Mega Drive cover art
|Release date(s)||PC Engine
|Mode(s)||Single-player, multiplayer (2-5P)|
Bomberman '94 (ボンバーマン'94 Bonbāman Nintī Fō?) is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993 in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside of Japan through the Wii's Virtual Console and the PlayStation 3's PlayStation Network.
The game supports single-player and multi-player modes. In single player, the player navigates several levels of mazes, destroying creatures with bombs. In multi-player mode, players defeat each other with bombs.
The Mega Drive/Genesis port had some differences, such as fewer options in multi-player, and some different music (for example, Jammin' Jungle's music in the original version was reused as the first level in Super Bomberman 4, but is entirely different in the other version).
The original Bomberman '94 was first made available outside of Japan in the North American Virtual Console. And Released for Mobile phone version call Bomberman'08. The previous game, Bomberman '93, was made available instead when Bomberman '94 was released in Japan's Virtual Console.
Bomberman '94 is the final HuCard title to be made and released by Hudson Soft, the original designers of the PC Engine console.
The inhabitants of Bomber Planet lived in peace, protected by five spirits, until the evil Bagular and his robot army invaded. The Spirit Pictures, the source of the Spirits' magical power, were destroyed, splitting Bomber Planet into five pieces. Bomberman arrives to restore the Spirit Pictures and reassemble Bomber Planet.
The game is set in six areas: Jamin Jungle, Vaxin Volcano, Slamin Sea, Crankin Castle, Trashin Thundra, and the asteroid lair of Bagular. Due to the Mega Drive's and Genesis's lack of a fifth controller port, Mega Bomberman only supports four players instead of five. This is the first game in the series that uses the modern design of White Bomberman. Bomberman '94 also introduces Rooeys to the series. Also, Bomberman '94 introduced several recurring characters, such as female and child Bombers (which were multiplayer skins), red/green/blue bombers, secondary villains, possibly originated from combining "normal" skin with corresponding colors. Max was possibly created by selecting skin #3 (spiny helmet) for "black" player.
There are many items in Bomberman '94 : - Bomb Up: 1+ Bomb up - Fire Up: Fire increasing 1+ - Bomb Kick: Make you can kick a bomb - Line Bomb: You can make line of a bomb - Remote Control Bomb: Detonate a bomb anytimes you like - Invicibility: You Invisible in 30 seconds - Fly bomb: you can pass a bomb - Fly pattern: you can pass a soft block - Speed up: Speed increasing 1+
Factor 5 tech demo
|This section does not cite any references or sources. (January 2015)|
Before the Mega Bomberman project was targeted as a Mega Drive/Genesis port of Bomberman '94, Factor 5 was asked by Hudson to develop what would be the first installment of the Bomberman series for the Mega Drive/Genesis, already codenamed as Mega Bomberman. As a proof of concept, Factor 5 presented a tech demo that allowed eight players to play and fight at the same time by using two Sega Team Player Adaptors. Hudson was impressed with the job, but in the end they reconsidered the task and licensed the Mega Bomberman project to Westone Co., the creators of the Wonder Boy series, to do a direct Mega Drive/Genesis conversion of the PC-Engine game Bomberman '94 to be published by Sega.
GamePro gave the Genesis version a positive review, summarizing that "New levels, new enemies, and plenty of other new touches make this game one of the best bombers ever." They particularly approved of the new levels and the animal powerups.