Mind's Eye Theatre

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Mind's Eye Theatre
Designer oWoD: Mark Rein·Hagen, Graeme Davis, Tom Dowd, Chris Cowart, Don Bassingthwaite, S. P. Somtow, Ken Cliffe
nWoD: Peter Woodworth
Publisher White Wolf
Publication date July 18, 2005 (nWoD)
Genre(s) live action role-playing game

Mind's Eye Theatre is a live action role-playing game based on the White Wolf World of Darkness universe, sharing a theme and setting originally with the table-top role-playing game Vampire: The Masquerade and now with its revision, Vampire: The Requiem. (The rules for Mind's Eye Theatre have likewise been revised.) Other games or 'venues include: Werewolf: The Forsaken, Mage: the Awakening, Changeling: The Lost, and others.

Conflicts and skill challenges were settled in the previous edition with a "paper rock scissors" system often referred to as "throwing chops" or "hand jamming". The new Mind's Eye Theatre system, however, uses a random card-draw mechanic. Every player carries a deck of ten playing cards (2-10, plus an Ace), and adds a skill modifier to their draw.

The game possesses many rules both for game play and player safety. Some groups, however, use the game as background material, while using home-grown sets of rules for their actual game-play.

In 1999 Pyramid magazine named Mind's Eye Theatre (the original version) as one of the Millennium's Best Games. Editor Scott Haring said "Mind's Eye Theater was the first to take an established paper-and-pencil RPG and do the translation to live-action. And it is easily the most successful live-action game, too."[1]

Contents

[edit] Games

People wishing to participate can find or create a local game, some of which are part of a larger setting run by an an organization like the Camarilla or One World By Night.

[edit] Independent

Independent groups create their own worlds using and based on the chronicle material published by White Wolf. The books have a large number of optional rules and variations for the settings, so the style, theme and rules of the game can vary a good deal between such games, even if they follow the published books. Some independent groups are regional clusters of related games in which characters can travel back and forth.

Local gaming stores, Conventions and LARPing websites have information concerning games in a particular area.

[edit] The Camarilla

The Camarilla is the official worldwide fan organization of White Wolf. They have affiliate organizations across the world playing a distributed role-playing game in which thousands of players assume the roles of the World of Darkness' inhabitants. Despite being separated by distance, many of these players (through e-mail, IRC, and conventions) have characters in the same world, or chronicle. Some Camarilla regions (such as Camarilla UK) run their own storylines independent of the global setting.

It also has traditional and computer-assisted role-playing games in addition to the LARPs.


[edit] One World by Night

One World by Night, aka OWbN or Obi-Wan, is a global independent chronicle of games that have a unified background. Not tied to White Wolf, it is less restrictive than the Camarilla Fan Club.

[edit] References

  1. ^ Haring, Scott D. (1999-12-24). "Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person". Pyramid (online). http://www.sjgames.com/pyramid/login/article.html?id=1306. Retrieved on 2008-02-16. 

[edit] External links

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