Newton Game Dynamics

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Newton Game Dynamics
Original author(s)Julio Jerez & Alain Suero
Stable release
2.36 / June 14, 2012; 11 years ago (2012-06-14)[1]
Preview release
3.05 / April 23, 2013; 11 years ago (2013-04-23)[1]
Written inC++
Operating systemWindows, Mac OS X, iPhone OS, Linux
TypeMiddleware
Licensezlib License
WebsiteNewton Game Dynamics Homepage

Newton Game Dynamics is an open source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

The Newton Game Dynamics SDK license allows developers to freely incorporate the engine into personal projects or commercial products so long as credit is given and the engine is distributed solely as part of a compiled software program that is itself not a physics engine. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Games that used Newton

This is a select list of games using Newton Game Dynamics.[3]

Engines which incorporated Newton

A list of game engines using Newton Game Dynamics:

See also

External links

References

  1. ^ a b Newton Game Dynamics at Google Code
  2. ^ Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license". Retrieved March 16, 2015.
  3. ^ http://newtondynamics.com/forum/projects.php
  4. ^ http://theball.tuxfamily.org/
  5. ^ http://www.futurepinball.com/
  6. ^ http://www.mobygames.com/game-group/physics-engine-newton-game-dynamics
  7. ^ http://www.thomascowell.net/projects.html
  8. ^ Quest3D