Snes9x

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Snes9x
Snes9X v1.53 for Windows.png
Snes9x 1.53 on Windows 7
Original author(s) Gary Henderson, Jerremy Koot
Developer(s) Snes9x Team
Stable release 1.53[1] / April 25, 2011; 2 years ago (2011-04-25)
Development status Active
Written in C++
Operating system Cross-platform
Type Video game console emulator
License MIT-like license with non-commercial usage clause,[2] GNU LGPLv2.1[clarification needed], GNU GPLv2+[clarification needed]
Website http://www.snes9x.com

Snes9x is an SNES emulator written in C++ with official ports for Linux, Microsoft Windows, AmigaOS 4, Mac OS X, MorphOS, iOS, PSP, and Android. Both Windows RT and Windows Phone 8 have an unofficial port named Snes8x.

Background[edit]

Development of Snes9x began in July 1997 when Snes96's Gary Henderson and Snes97's Jerremy Koot merged their respective emulators to create Snes9x. Since then, Snes9x has been unofficially ported to more platforms than any other emulator. The emulator does not meet the Free Software Foundation's free software definition or the Open Source Initiative's open source definition, since it is a violation of the license to sell Snes9x, and both definitions prohibit restrictions of use or discrimination against fields of endeavor.[3] It is still being actively developed despite the departure of its original developers.

Snes9x was among the first to emulate most SNES enhancement chips at some level.[citation needed] It was also the first SNES emulator to offer sound output.[citation needed] In version 1.53, it added support for Cg shaders.[4]

The emulator PocketSNES for Pocket PCs is based on Snes9X.[5]

License[edit]

The source code of Snes9x is publicly available,[6] but the license prohibits its commercial use.[2]

Reception[edit]

In 2005, Retro Gamer called Snes9x "the best SNES emulator available".[7]

See also[edit]

References[edit]

  1. ^ Snes9x 1.53 release announcement
  2. ^ a b snes9x source code licences
  3. ^ "Snes9x.COM: Developers Journal". snes9x.com. Retrieved March 27, 2012. 
  4. ^ Snes9x 1.53 changelog
  5. ^ Kohler, Chris. "Playing Classic Console Games". Retro Gaming Hacks. O'Reilly Media. p. 205. 
  6. ^ Snes9x source code
  7. ^ "Retro Coverdisc". Retro Gamer (15): 108. 2005. 

Further reading[edit]

  • Welsh, Matt; Kalle Dalheimer, Matthias. "Emulators". Running Linux. O'Reilly Media. p. 187. 

External links[edit]