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Street Fighter EX3

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Street Fighter EX3
North American PlayStation 2 cover art
Developer(s)Arika
Publisher(s)Capcom
Director(s)Akira Nishitani
Producer(s)Tatsuya Minami
Designer(s)Hiroshi Okuda
Kiminori Tsubouchi
Composer(s)Shinji Hosoe
Ayako Saso
Takayuki Aihara
Yasuhisa Watanabe
SeriesStreet Fighter EX
EngineRenderWare
Platform(s)PlayStation 2
Release
  • JP: March 4, 2000
  • NA: October 26, 2000
  • EU: March 2, 2001
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Street Fighter EX3 (ストリートファイターEX3, Sutorīto Faitā EX Surī) is a 2D head-to-head fighting game with 3D graphics, developed by Arika and published by Capcom. It is the third and final console installment in the Street Fighter EX series. The game was first released on March 4, 2000 in Japan and on October 26, 2000 in North America as a launch title exclusively for the PlayStation 2, making it the first game in the Street Fighter series to be released on the console. It was subsequently released in Europe on March 2, 2001.[1]

Gameplay

Mechanics

Street Fighter EX3 features a similar gameplay system to its predecessor Street Fighter EX2 Plus with characters being able to pull off similar moves like Super Combos and Meteor Combos. However, a difference here is that the "Guard Break" system from the previous installments has been removed and replaced with a similar system called the "Surprise Blow" ("Hard Attack" in Japan), which does not use up energy stored in "super bars," although the attack can be blocked (only when standing).

Other additions are the "Critical Parade" (calling out a tag-partner to simultaneously battle your opponent for a limited time) and "Momentary Combo" (following a special attack with another). Some characters received new moves, such as Skullomania having a vertical projectile.

The core gameplay is essentially the same as previous installments. However, Street Fighter EX3 features Tag Battles, similar to Tekken Tag Tournament, allowing players to switch between characters and offering greater combination possibilities.

Modes

In Original Mode, the player can recruit a team of up to four characters that were the last to be defeated by the end of the level,[2] and can choose the next opponent(s), as is possible in Street Fighter III. The bonus stage is a simplified version of the beat 'em up genre. In this mode, there are also missions, which the player can complete in order to gain Platinum, Gold, Silver, and Bronze trophies, which in turn unlock various features.

In Arena Mode, Dramatic Battles are possible, with 2-VS-2, 1-VS-3 (similarly to Battle 1 in Original Mode), or even 2-VS-1 (similarly to Battle 3 in Original Mode, if with a partner) with flexibility via a multitap over each character being controlled by human or computer. Original mode uses new music based on the background stage, while the VS and Team Battle modes reuse themes from earlier games, which are based on the chosen characters.

In Character Edit Mode, the player can complete a series of challenges with the new character, Ace, and earn experience points, which can then be used to obtain new Special Moves and Super Combos for Ace, which can then be applied to him to create a custom move list. A configuration example would be the Shoryuken, Sonic Boom, and Spinning Piledriver, as used by Seth in Street Fighter IV. Ace is also playable in the other available game modes.

Characters

Multiple costumes are available for each character, depending on the button used on the character in the Character Select screen.

Reception

Street Fighter EX3 received generally positive reviews from gaming critics. Gamecritics gave the game 7.5/10, stating that it had "a group of pleasantly complex battlers that are very distinct in both visual and play design. Adding variety and flavor to the mix, the variances in philosophy and conceptualization are extremely refreshing", adding that the "interestingly offbeat touches are far superior to the dull and ugly side of the spectrum found in Street Fighter III."[6]

Jeff Gerstmann of GameSpot complained that the character animation is unimproved from Street Fighter EX2 and found the frequent sound changes jarring, but liked the sound effects and the bonus touches to the gameplay such as the stage which plays during the credits. He commented, "The tag-team fighting adds a nice new element that the previous game totally lacked. EX3 may feel a bit rushed in some spots, but overall it's a fun and great-looking fighting game that won't disappoint longtime EX fans."[4]

Chester Barber reviewed the game for Next Generation, rating it one star out of five, and stated that "The EX series has always fallen short of the quality of many of the 2D Street Fighter games. However, if you're a fan, you probably won't be able to stop yourself from checking it out."[5]

Spong said it was "a game of skill, practice and timing", and that it had nice features and fantastic special effects. They summarised it as "one game that deserves taking a look at whether you are a fan of the series or not".[7]

In its week of release, the game made the top 10 in the Japanese sales charts, with 207,000 copies.[8]

Notes

  1. ^ Street Fighter EX3 Info – Street Fighter EX3 Information – Street Fighter EX3 Release Date
  2. ^ IGN Staff. "IGN Presents the History of Street Fighter". IGN. Retrieved 2010-02-07.
  3. ^ プレイステーション2 - ストリートファイターEX3. Weekly Famitsu. No.915 Pt.2. Pg.56. 30 June 2006.
  4. ^ a b Gerstmann, Jeff (October 26, 2000). "Street Fighter EX3 Review". GameSpot. Retrieved 20 September 2020.
  5. ^ a b Barber, Chester (January 2001). "Finals". Next Generation. Vol. 4, no. 1. Imagine Media. p. 91.
  6. ^ "Street Fighter EX 3". GameCritics.com. 2002-05-29. Archived from the original on 2010-09-24. Retrieved 2012-07-25.
  7. ^ "Street Fighter EX3 - PS2". Spong.com. 2000-04-20. Retrieved 2012-07-25.
  8. ^ "Top 10 Selling PS2 Games In Japan - Playstation 2 News". Totalplaystation.com. Retrieved 2012-07-25.