Super Back to the Future II
||This article needs attention from an expert in Video games. (November 2013)|
For other Back to the Future games, see List of Back to the Future video games
|Super Back to the Future II|
Super Back to the Future II (スーパー・バック・トゥ・ザ・フューチャー II Sūpā Bakku tu za Fyūchā Tsu ) is a video game released for the Super Famicom based on the film Back to the Future Part II. The game was developed by Daft and published by Toshiba EMI on July 13, 1993 only in Japan.
The game is a 2D platformer that allows players to take control of protagonist Marty McFly on his hoverboard as he must travel through time to stop villain Biff Tannen altering history for personal gain. All the characters from the film have taken on an anime-like appearance.
Marty has returned from his bizarre trip to 1955 all thanks to Doc's prized invention, the DeLorean time machine. He decides to do some skateboarding around the neighborhood and visits his girlfriend Jennifer. However, this is cut short as Doc arrives from his trip to the future. He tells them that their children's future is at stake and proceeds to take them both to the year 2015. Here, Marty assumes the identity of his son Marty Jr. and faces off with Biff's grandson Griff and then his gang members one-by-one.
With Griff and his gang arrested, future history changes to ensure that the lives of Marty's children stay on track. But when Marty and Doc are not looking, old Biff takes an old sports almanac, hijacks the DeLorean, travels back to 1955 and gives the book to his teenage self. Then he returns to 2015 with Marty, Doc, and Jennifer none the wiser. When the three return to 1985, they discover that everything around them has drastically changed. Hill Valley now plagued with crime and pollution, Biff Tannen is now a multi-millionaire and Marty's stepfather, and the Doc has been certified insane. Now Marty must go throughout Hill Valley and figure out what has happened and try put time back to the way it was.
Players take on the role of Marty McFly on hoverboard as they move over obstacles, jump platforms and gaps to get to their goal. The player's only means of defense is a somersault jump on the heads of enemies. Along the way, players will collect coins. These coins can be redeemed for powerups or extra lives at vending machines scattered throughout each round.