Tony Hawk's Underground
|Tony Hawk's Underground|
|Developer(s)||Neversoft (PS2, Xbox & GC)
Vicarious Visions (GBA)
|Genre(s)||Sports, adventure, platform|
Tony Hawk's Underground is a skateboarding video game, developed by Neversoft and published by Activision in 2003 for the PlayStation 2, Nintendo GameCube, Game Boy Advance, and Xbox platforms. A Microsoft Windows version was released exclusively in Australia as a budget release in 2004, ported by Beenox. In 2004, its sequel was released.
It is the fifth game in the Tony Hawk's series, and the first not to bear the Pro Skater suffix. It features the ability to create a custom character, and supports face mapping and online play on the PlayStation 2 and PC versions. Unlike its predecessors, Underground focuses heavily on its story mode, plus is also the first game in the series to introduce the ability to travel around levels on foot.
For the first time in the series, the player can get off the board in order to walk, run and climb around as an alternate to skating. This is necessary to reach some locations and challenges. The player is now able to leave the skateboard in the middle of a combo of tricks and continue the combo elsewhere, as long as he or she continues within a time limit. Added to the moves in Underground is the wall push, the wall plant, hip transfer and acid drop.
In each level of the game (usually by beating a challenge that requires it), the player also has an opportunity to use vehicles throughout the level. Encountering the professional skateboarders in each level features them trying to teach the player a new trick to add to their slots (although these goals are not necessary for progression in the game).
Vehicles can also be used in Hotter Than Hell, a level unlocked when successfully beating Story Mode on any difficulty. They can also be accessed in the Create a Goal feature which was a first of the Tony Hawk series. By accessing that level you can get the car you drove for that level. Also, in the Create a Park feature you can use vehicles depending on the background setting.
The game's protagonist in story mode is a custom skater created by the player. By playing the levels and challenges, the player can pre-emptively access the professional playable characters in Free Skate modes, as well as unlock secret and bonus characters through Story Mode. Skaters include Tony Hawk, Chad Muska, Bam Margera, Mike Vallely, Eric Koston, and many others, including secret characters such as Gene Simmons and the other members of KISS, Iron Man, T.H.U.D. (the monster in the Neversoft logo), and Eric Sparrow.
||This article's plot summary may be too long or excessively detailed. (August 2013)|
The story follows the trials and tribulations of two unknown skaters. The player and the players's friend Eric Sparrow. The story begins in their hometown in New Jersey, with the player and Eric exploring the area and helping prepare for Chad Muska's skate demo. After the demo, the player performs for Chad as he explores the greater New Jersey area to grab his attention. Once accomplished, he suggests that the player earn a sponsorship from the local skateshop, and gives the player his skateboard out of respect. After impressing the local sponsored skaters, one of player's friends, Shawn, says that the local drug dealers have stolen a skateboard from Peralta's shop. The player is sent on a dangerous mission to retrieve it.
The player then meets up with Stacy Peralta, and asks for a sponsorship from his skate shop. He makes it a deal, as long as the player makes a video showing something original and doesn't film in any local spots. When the player tells Eric the good news, he responds in a nervous panic that the drug dealers have been following him, angry that he destroyed their car. In an effort to help Eric, the player leaves town with him to Manhattan, New York.
Upon arriving in Manhattan, he and Eric decide to make a skate video hitting famous lines and tricks in well-known areas of Manhattan, and complete the sponsorship video by performing various tricks over a burning taxi as well as favors for the locals. They also speak with local skaters to check some new moves. Once completed, the player talks to Stacy, who tells him to join the Tampa AM skate event in Florida. The player also gains access to gear from Stacy's shop.
Upon arriving in Tampa, both the player and Eric get into trouble with the police for driving a shoddy vehicle (an old hippie bus lent by Stacy) with a police-offensive bumper sticker ("Cops Push Mongo"). Eric gets arrested for mouthing off to the officer and altering Stacy's license, meaning the player must first do favors for the local police force to bail out Eric. The player then proceeds with the Tampa experience. Upon arrival at the event, the player gets into an argument with the guard after having forgotten to be signed up caused by Eric mistakenly. After impressing local pros, and doing some doubles with Tony Hawk himself, the player is allowed into the event.
Once the player dominates the event, he joins the sponsor of his choice (Birdhouse, Element, Flip, Girl, or Zero, each choice modifying the GUI of the game and unlocking that sponsor's deck selection), which sends the player to San Diego to do a demo. The player does several photo shoots and gains a magazine ad appearance, prompting a party thrown by the team. Eric is soon recruited to the team, being introduced to the player during a party-induced hangover. When the player and Eric impress their team manager Todd with their performance at the demo, the pair are sent to Hawaii to film for a team video.
In Hawaii, the player searches for a spot that has been untouched by skaters. The player eventually finds the rooftop of a tall hotel, and calls Eric to film him skating on it. When a police helicopter arrives, Eric insists that the player leave, but he wants to seize the moment of a challenge, and performs a McTwist off the hotel's roof, over the helicopter, and onto the rooftop of the neighboring building, with Eric capturing it on film. The player and his team then travel to Vancouver, Canada.
In Vancouver, after doing some local favors, the player goes to Slam City Jam and views the team's video premiere after hurriedly finishing parts for it. To the surprise of the player, Eric had edited the filming of the rooftop jump to his benefit. Todd immediately makes Eric a professional skater, and presents him his own pro-model board. After confronting Eric, who couldn't care less about the frantic and angry situation that the player is in. The player enters the Slam City Jam contest, and lies that he is a pro and proceeds to take on a series of pro-competitions. The competition ends in a one-on-one between the player and Eric. During the victory, the player is declared a pro by Todd. After the player gains a shoe sponsor, he is admitted to the team trip to an international pro skateboard demo in Moscow. While practicing for the demo, the player reconciles with Eric, and the two perform a double performance together.
In Moscow, the player follows a drunk Eric when he steals the keys to a Russian tank, and takes it on a ride through town. After attempting to stop it, the player loses control of the tank, and crashes into a building and becomes trapped in the tank under a pile of rubble. Eric runs off, leaving the player to spend the remainder of the night in jail. The team cuts the player, and leaves him stranded in Moscow. The American Embassy bails the player out and has to find a way home by doing favors for locals.
When player arrives back in New Jersey, he finds that Eric has changed. Eric now has many sponsors, has a record label in the making and now only skates for money. Eric reveals that he has been plotting to bring the player down from the very beginning, and that the money is all that matters in professional skateboarding. The player resolves to show Eric how wrong he is by making a "soul skating" video; a collection of pure skating exhibitions featuring a team of the best pros selected by the player and Peralta. This is very successful, and provokes Eric into challenging the player to a last "skateboarding line" in return for the Hawaii tape he refused to let air at the Slam City Jam. After the player wins, the player takes the tape and walks away from Eric, who throws a temper tantrum as the player leaves.
An alternate ending is available if the player completes the story a second time, instead of the player following Eric's line again, a cutscene shows him flashing the tape at the player, but in a final frustrated move, the player knocks out Eric onto his car, grabs the tape, and walks away.
Tony Hawk's Underground soundtrack features 78 songs, 72 used in the in-game and 6 more songs used in the in-game skate videos, the soundtrack features music from the late 1960s to the present day, subcategorized into three genres: rock, punk and hip hop. Players have the option to toggle individual songs or entire genres, and the Xbox version allowed players to select playlists saved on their console.
The game received critical acclaim. On Metacritic, the game has an aggregate score of 90/100 for the PS2 version, based on 38 critic reviews. IGN stated that "The gameplay is still as stellar as ever: Neversoft's brilliant collage of on-the-fly experimentation and lighting-fast trick-popping is still as addictive as any drug and as intoxicating as any exotic woman." GameSpot noted "While the classic Tony Hawk gameplay is present, and still fantastic after all this time, the new story mode doesn't make as dramatic of a change as it probably could have." While Eurogamer commented "The marginal improvement on display here is happily eclipsed by rival extreme sports titles which do take steps to reinvent themselves, and partly because there are four other Tony Hawk games out there and they all do much the same thing."
- E3 2003 Game Critics Awards: Best Sports Game
- GameSpot's Best And Worst 2003 Most Despicable Use of In-Game Advertising
- MTV Video Music Awards's 2004 Best Video Game Soundtrack
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- "Tony Hawk's Underground for Xbox". GameRankings. Retrieved 2012-12-10.
- "Tony Hawk's Underground Review for PS2". 1UP.com. 2000-01-01. Retrieved 2012-12-10.
- Bramwell, Tom (2003-12-01). "Tony Hawk's Underground Review • Reviews • PlayStation 2 •". Eurogamer.net. Retrieved 2012-07-07.
- "Tony Hawk's Underground Critic Reviews for PlayStation 2". Metacritic. Retrieved 2012-07-07.
- Perry, Douglass. "Tony Hawk's Underground". IGN. Retrieved 2012-07-07.
- October 28, 2003 4:28PM PST (2003-10-27). "Tony Hawk's Underground Review". GameSpot.com. Retrieved 2012-07-07.