Toy Story 2: Buzz Lightyear to the Rescue

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Toy Story 2: Buzz Lightyear to the Rescue
Toy Story 2: Buzz Lightyear to the Rescue box art.
Developer(s) Traveller's Tales
Publisher(s) Activision
Platform(s) Nintendo 64, PlayStation, Dreamcast, Game Boy Color, PC
Release date(s) Nintendo 64
USA November 17, 1999
PAL April 02, 2000
Game Boy Color
USA November 30, 1999
PlayStation
PAL June 1, 1999[citation needed]
USA November 30, 1999
AUS 2000
Dreamcast
USA June 30, 2000
PAL November 17, 2000
Genre(s) Platformer
Mode(s) Single player
Rating(s) ESRB: Everyone (E)
Media CD, Cartridge
System requirements Windows 95/98/Me P166 or higher 32MB of RAM
Input methods Standard controller, Keyboard

Toy Story 2: Buzz Lightyear to the Rescue is a platform game based on Pixar's computer animated movie Toy Story 2. It was released for the Nintendo 64, PlayStation, Dreamcast, and PC in 1999 and 2000. A different version of the game was released for the Game Boy Color.

[edit] Gameplay

There are fifteen levels in the game. The levels are divided into five zones (3 levels per zone). Beforehand, there is a map where the player can select a level to play. Only the first level is available at first, but the player can unlock more levels by collecting Pizza Planet tokens. Each level starts with an FMV scene taken from the movie (except from the Nintendo 64 version, its low-capacity cartridge system meant that these movies were replaced with comic-strip type 'cutscenes'). On each level, the player must complete objectives to collect Pizza Planet tokens. There are five tokens on each level. A player has to collect at least one token to unlock the next level. In every last level in a zone, the player has to fight a boss to proceed to the next zone. A certain amount of tokens is required in order to access a boss level. When the player defeats a boss level, a bonus movie will be unlocked and can be viewed at any time. On the first level of every zone, Mr. Potato Head is missing a part which the player has to retrieve so that he/she can unlock an accessory so that some tasks can be solved. Returning to old levels later in the game may be required to do tasks that couldn't be done earlier. On the last level, the player will face the Prospector, the Gunslinger (Al's Penthouse) and the Blacksmith (Tarmac Trouble).

[edit] Levels

In the game are 15 levels available:

  • Level 1: Andy's House
  • Level 2: Andy's Neiborghood
  • Level 3: Bombs Away!
  • Level 4: Construction Yard
  • Level 5: Alleys and Gullies
  • Level 6: Slime Time
  • Level 7: Al's Toy Barn
  • Level 8: Al's Space Land
  • Level 9: Toy Barn Encounter
  • Level 10: Elevator Hop
  • Level 11: Al's Penthouse
  • Level 12: The Evil Emperor Zurg
  • Level 13: Airport Infiltration
  • Level 14: Tarmac Trouble
  • Level 15: Final Showdown

[edit] External links


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