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The Texas Revolution (1835–36) began when colonists in the Mexican province of Texas rebelled after President Santa Anna overturned the Mexican constitution, dismissing state legislatures and militias and centralizing the government. He stepped down from the presidency to lead Mexican troops in quashing the revolt. Sam Houston was named commander of the Texian Army and sent Jim Bowie to destroy the Alamo to keep it out of Mexican hands. Bowie and William B. Travis chose instead to lead the Alamo defenders in what became the most famous battle of Texas history. Three weeks later, the Mexican army executed 400 Texians at the Goliad massacre, then marched east as terrified civilians fled. The Texian army moved in the same direction, giving the impression that they were running away. Under a false sense of complacency, Santa Anna was asleep and his army was on stand-down on April 21, 1836, when shouts of "Remember the Alamo!" and "Remember Goliad!" pierced the air as Texians overran them, winning the decisive Battle of San Jacinto in 18 minutes (monument pictured). Santa Anna fled on horseback, but was captured the next day and traded for the full retreat of the Mexican army and a cessation of hostilities. Intermittent conflicts continued until 1845, when Texas was willingly annexed into the United States, leading to the Mexican–American War. (Full article...)
Anachronox is a third-person role-playing video game produced by Tom Hall(pictured) and the Dallas Ion Storm games studio. It was released worldwide in June 2001 for Microsoft Windows. The turn-based game follows a down-and-out private investigator looking for work in the slums of planet Anachronox; he travels to other planets, collects an unlikely group of friends, and unravels a mystery that threatens the fate of the universe. The game's design and unconventional humor were influenced by cyberpunk and film noir; inspirations include the video game Chrono Trigger and the Final Fantasy series, animator Chuck Jones, and the novel Ender's Game. The game was built with a heavily modified version of the Quake II engine, rewritten chiefly to allow a wider color palette, emotive animations and facial expressions, and better particle, lighting, and camera effects. Originally planned for a 1998 release, Anachronox 's development was long and difficult. Critics enjoyed the game and awarded it high marks for its design and story, but Ion Storm closed down one month after the game's release. In 2003, Anachronox cinematic director Jake Hughes spliced together gameplay footage and cutscenes to create a feature-length award-winning film. (Full article...)