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Recently, Michal Valient of Guerrilla Games announced their intentions to explain the details of their Killzone 2 Engine at a Developers Conference in July. In said interview he explained that Killzone uses a [[Deferred Shading|Deferred Rendering]] engine that integrates MSAA (Multisample Anti Aliasing). Cell will also parallel process geometry and indirect lighting, among other things.<ref>2007 Games Conference in Leipzig,Germany [http://www.develop-conference.com/developconference/schedule_at_a_glance.shtml?view=day&daycode=8#conf429 Developers Conference - Deferred Rendering in Killzone 2 (PDF File)]</ref>
Recently, Michal Valient of Guerrilla Games announced their intentions to explain the details of their Killzone 2 Engine at a Developers Conference in July. In said interview he explained that Killzone uses a [[Deferred Shading|Deferred Rendering]] engine that integrates MSAA (Multisample Anti Aliasing). Cell will also parallel process geometry and indirect lighting, among other things.<ref>2007 Games Conference in Leipzig,Germany [http://www.develop-conference.com/developconference/schedule_at_a_glance.shtml?view=day&daycode=8#conf429 Developers Conference - Deferred Rendering in Killzone 2 (PDF File)]</ref>


It was also announced that Killzone 2 will run in [[720p]] and at 30fps.The game's levels are expected to take upwards of 2GB each and the same amount of polygons in one level of the original [[Killzone]] are the equivalent of the faces of one of the soldiers, although it wont look any better than the original killzone.
It was also announced that Killzone 2 will run in [[720p]] and at 30fps.The game's levels are expected to take upwards of 2GB each and the same amount of polygons in one level of the original [[Killzone]] are the equivalent of the faces of one of the soldiers, although it wont look any better than the original killzone. Also, LOL at that, bitches!!!


==E3 2007==
==E3 2007==

Revision as of 21:57, 5 September 2007

Template:Future game

Killzone 2
File:Killzone 2 logo.png
Developer(s)Guerrilla Games
Publisher(s)Sony Computer Entertainment Europe
Designer(s)Mathijs De Jonge
Platform(s)PlayStation 3
Release2008
Genre(s)First-person shooter
Mode(s)Single player, Multiplayer, Online multiplayer

Killzone 2 (working title: Try and make it nearly as good as Halo 3) is an upcoming first-person shooter for the Playstation 3 video game console, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that originally began on the PlayStation 2. It was first announced at E³ 2005 in Los Angeles, California,[1] and is set for release in 2008.[2]

Storyline

Of the few screenshots and game demonstrations released thus far by Guerrilla Games, it appears that (at the very least) a substantial portion of the game takes place on the Helghast home planet of Helghan – shifting from the ISA colony planet of Queerta featured entirely in the two previous games. The media released Guerrilla Games thus far depicts an ISA orbital invasion using drop ships carrying ISA infantry down to the Helghast capital city of Pyrrhus (despite heavy Anti-Aircraft fire) on the plant's surface. It is still unknown whether this is a full scale invasion intended to occupy Helghan completely or merely a retaliatory strike by the ISA for the events that took place on Vekta during the Helghast invasion. The media released depicts street battles and heavy resistance by the dumbest defenders who don't stand a rats dicks chance against Halo 3.

Current development

A trailer was shown behind closed doors at the GDC 2007. It showed a variety of battles ranging on foot and on vehicles, plus destructible environments.[3]

Name confusion

Although the working title of the game was Killzone (Playstation 3), many referred to the game as Killzone 2. However, Guerilla Games revealed that Killzone 2 was actually Killzone: Liberation; therefore many speculated that the actual title to the game will be Killzone 3 instead. In spite of this, the game was officially dubbed Killzone 2 at E3 2007.

Graphical expectations

File:Killzone 2 - Gameplay.jpg
Early "Pre Alpha Build" In game screenshot of Killzone 2, depicting an armed Helghast soldier.

Critics in the media argued that the trailer shown at the E3 2005 trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time even with the PlayStation 3's processing power. SCEA's Vice President, Jack Tretton, was quoted as saying that the Killzone footage, that was believed to be pre-rendered,"is possibly real" and "is real prerendered gameplay", but it was later claimed that Tretton was referring to Resistance: Fall of Man, not Killzone. Several days after the demo, Phil Harrison, SCEA Europe's VP of development, stated in an interview that all of the PS3 game footages at E3 2005 was "running off video" which was "done to PS3 spec" using "in-game assets" and "some things were rendered".[4] Tim Miller of the CG studio Blur stated in 2006 that they had turned down the offer to create the Killzone 2 clip, and that "a company in Scotland had worked on it".[5]

Recently, Michal Valient of Guerrilla Games announced their intentions to explain the details of their Killzone 2 Engine at a Developers Conference in July. In said interview he explained that Killzone uses a Deferred Rendering engine that integrates MSAA (Multisample Anti Aliasing). Cell will also parallel process geometry and indirect lighting, among other things.[6]

It was also announced that Killzone 2 will run in 720p and at 30fps.The game's levels are expected to take upwards of 2GB each and the same amount of polygons in one level of the original Killzone are the equivalent of the faces of one of the soldiers, although it wont look any better than the original killzone. Also, LOL at that, bitches!!!

E3 2007

File:Killzone2.PNG
Opening of Killzone 2 trailer at E3 2007

Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver, California, and then the next day to the public at Sony's E3 press conference. [7] An in-game trailer showing real-time gameplay of Killzone 2 was also released,[8] along with several videos of extended gameplay.[9]

A number of media outlets since E3, such as the BBC,[10] have referred to Killzone 2 as being "one of the most cinematic and immersive games ever produced on a console."[11]

See also

References

  1. ^ Sulic, Ivan (2005-05-16). "E3 2005: First PS3 Game Confirmations". IGN. Retrieved 2007-07-16. {{cite web}}: Check date values in: |date= (help)
  2. ^ "The Ultimate First-Person Shooter Emerges, Introducing Players to an Intense 'Theater of War' With Killzone 2 for PlayStation 3" (Press release). Sony Computer Entertainment. 2007-07-11. Retrieved 2007-07-16. {{cite press release}}: Check date values in: |date= (help)
  3. ^ "PS3 Killzone resurfaces". Gamespot.com.
  4. ^ Gamesindustry.biz. E3: SCEE's Phil Harrison talks PlayStation 3. May 19, 2005.
  5. ^ SpikeTV. Interview with Tim Miller.
  6. ^ 2007 Games Conference in Leipzig,Germany Developers Conference - Deferred Rendering in Killzone 2 (PDF File)
  7. ^ E3 2007: Killzone 2 Impressions. IGN
  8. ^ Killzone 2 E3 2007 Trailer
  9. ^ [1]
  10. ^ State of Play: Killzone 2 hands on [2]
  11. ^ [3]