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==Plot==
==Plot==
[[Image:AssassinsCreed Animus.png|thumb|left|200px|Animus machine]]
[[Image:AssassinsCreed Animus.png|thumb|left|200px|Animus machine]]
The main story of ''Assassin's Creed'' takes place in September 2012; Desmond Miles, a [[bartender]], is kidnapped by the company Abstergo Industries for use as a test subject in the "Animus", a device that can stimulate the recall of ancestral memories buried in the user's [[DNA]]. Abstergo has Desmond use the device to recall the role of Altaïr Ibn La-Ahad (الطائر ابن لا أحد, [[Arabic Language|Arabic]]: "The Flying One, Son of None" or "The Bird, Son of None"), one of Desmond's ancestors, in the "Assassin Brotherhood" during 1191 as part of the [[Third Crusade]] in the [[Holy Land]]. The character and his clan are based Islamic Iranian sect known as order of the [[Hashshashin]] from which the term Assassin originates, the idea for it coming from "Blitzkrieg to Desert Storm: The Evolution of Operational Warfare" by [[Robert M. Citino]] along with [[Vladimir Bartol|Bartol's]] novel [[Alamut (1938 novel)|Alamut]].<ref>{{cite web | url=http The game later tells us that every male in Desmonds family will be gay including him. And desmond later falls in love with his own ancestor, Altair,through his memories.
The main story of ''Assassin's Creed'' takes place in September 2012; Desmond Miles, a [[bartender]], is kidnapped by the company Abstergo Industries for use as a test subject in the "Animus", a device that can stimulate the recall of ancestral memories buried in the user's [[DNA]]. Abstergo has Desmond use the device to recall the role of Altaïr Ibn La-Ahad (الطائر ابن لا أحد, [[Arabic Language|Arabic]]: "The Flying One, Son of None" or "The Bird, Son of None"), one of Desmond's ancestors, in the "Assassin Brotherhood" during 1191 as part of the [[Third Crusade]] in the [[Holy Land]]. The character and his clan are based Islamic Iranian sect known as order of the [[Hashshashin]] from which the term Assassin originates, the idea for it coming from "Blitzkrieg to Desert Storm: The Evolution of Operational Warfare" by [[Robert M. Citino]] along with [[Vladimir Bartol|Bartol's]] novel [[Alamut (1938 novel)|Alamut]].<ref>{{cite web | url=http://www.computerandvideogames.com/article.php?id=148805 | title=Interview: Assassin's creed | work=Computer and videogames | accessdate=November 3 | accessyear=2008}}</ref><ref>{{cite web | url=http://www.ps3fanboy.com/2006/11/10/assassins-creed-producer-speaks-out-we-listen-intently/ | title = Assassin's Creed producer speaks out, we listen intently [update 1] | author=Nick Doerr | accessdate=November 3 |accessyear=2008}}</ref> The order follows a creed of certain rules, also following the famous rule of Hashshashin founder [[Hassan-i Sabbah]] "Nothing is true, everything is permitted." Desmond at first has trouble adjusting to the device, but eventually is able to relive Altaïr's exploits over the next several days. Much of the core game is then presented from Altaïr's point-of-view as seen by Desmond, though at times interrupted by [[glitch]]es resulting from the Animus.


At the start of the memories, Altaïr is shown attempting to retrieve a "Piece of Eden", a strange artifact, from [[Solomon's Temple]] with the help of other assassins, but is stopped by [[Robert IV de Sablé]], a member of the [[Knights Templar]] and sworn enemies of the assassins. While retrieving the treasure, Altaïr breaks all three tenets of the Assassin's Creed (them being: 1) "Stay your blade from innocent flesh", 2) "Hide in plain sight", and 3) "Never compromise the brotherhood.") to attempt to kill de Sablé, but fails; upon returning to the Masyaf, Al Mualim (المعلم): "The teacher", leader of the Assassins, demotes Altaïr to an initiate, making him a novice again and giving him another chance to rise through the ranks of the Brotherhood. To this end, Al Mualim assigns Altaïr the task of assassinating nine key figures across the Holy Land in [[Jerusalem]], [[Acre, Israel|Acre]] and [[Damascus]], to attempt to bring peace between the Crusaders and [[Muslim]] forces. Malek, one of the Assassins who went inside Solomon's Temple with Altaïr, however, succeeds in retrieving the artifact, so it is in the hands of Al Mualim. Altaïr methodically completes each task, learning that each target is connected to Robert and the Templars and share their mysterious goals. As he completes each of the assassinations, he finds out that the Templars are trying to trick the Muslim and Christian forces to work together and face a common enemy, the assassins. As he kills each of his targets, each of them talk to him and tell him about their goal to bring peace and unity in this world, the same thing that the assassins want. This is also supported by a conversation by Lucy (Abstergo's assistant). She tells him that what they do is bad, though their ultimate goal is good. Altaïr's final target, de Sablé, reveals in his dying words that Al Mualim is himself a member of the Knights Templar, and used Altaïr to kill the other members so he could keep the treasure for himself. Altaïr quickly returns to [[Masyaf]] to accost his master. Al Mualim reveals the truth; the Piece of Eden creates illusions, and he denounces religion and other seemingly supernatural events as illusions caused by it. He then states his intention to use the artifact to compel mankind into a brainwashed state and so bring an end to conflict. Altaïr attempts to kill his former master, but Al Mualim uses the Piece of Eden to warp Altaïr's vision. Altaïr is eventually able to see through the deception and kill Al Mualim, recovering the artifact. As he does, the Piece of Eden activates, showing a [[holograph]]ic view of the world with numerous locations marked across the globe.
At the start of the memories, Altaïr is shown attempting to retrieve a "Piece of Eden", a strange artifact, from [[Solomon's Temple]] with the help of other assassins, but is stopped by [[Robert IV de Sablé]], a member of the [[Knights Templar]] and sworn enemies of the assassins. While retrieving the treasure, Altaïr breaks all three tenets of the Assassin's Creed (them being: 1) "Stay your blade from innocent flesh", 2) "Hide in plain sight", and 3) "Never compromise the brotherhood.") to attempt to kill de Sablé, but fails; upon returning to the Masyaf, Al Mualim (المعلم): "The teacher", leader of the Assassins, demotes Altaïr to an initiate, making him a novice again and giving him another chance to rise through the ranks of the Brotherhood. To this end, Al Mualim assigns Altaïr the task of assassinating nine key figures across the Holy Land in [[Jerusalem]], [[Acre, Israel|Acre]] and [[Damascus]], to attempt to bring peace between the Crusaders and [[Muslim]] forces. Malek, one of the Assassins who went inside Solomon's Temple with Altaïr, however, succeeds in retrieving the artifact, so it is in the hands of Al Mualim. Altaïr methodically completes each task, learning that each target is connected to Robert and the Templars and share their mysterious goals. As he completes each of the assassinations, he finds out that the Templars are trying to trick the Muslim and Christian forces to work together and face a common enemy, the assassins. As he kills each of his targets, each of them talk to him and tell him about their goal to bring peace and unity in this world, the same thing that the assassins want. This is also supported by a conversation by Lucy (Abstergo's assistant). She tells him that what they do is bad, though their ultimate goal is good. Altaïr's final target, de Sablé, reveals in his dying words that Al Mualim is himself a member of the Knights Templar, and used Altaïr to kill the other members so he could keep the treasure for himself. Altaïr quickly returns to [[Masyaf]] to accost his master. Al Mualim reveals the truth; the Piece of Eden creates illusions, and he denounces religion and other seemingly supernatural events as illusions caused by it. He then states his intention to use the artifact to compel mankind into a brainwashed state and so bring an end to conflict. Altaïr attempts to kill his former master, but Al Mualim uses the Piece of Eden to warp Altaïr's vision. Altaïr is eventually able to see through the deception and kill Al Mualim, recovering the artifact. As he does, the Piece of Eden activates, showing a [[holograph]]ic view of the world with numerous locations marked across the globe.

Revision as of 21:31, 8 April 2009

Assassin's Creed
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)
  • Simon Peacock Edit this on Wikidata
Designer(s)Patrice Desilets (Creative Director), Jade Raymond (Producer)
Composer(s)Jesper Kyd
EngineScimitar
Platform(s)PlayStation 3, Xbox 360, Microsoft Windows
ReleaseXbox 360, PlayStation 3:

Microsoft Windows:

  • NA: April 8, 2008
[4]
  • NA: April 9, 2008
(Steam)[5]
  • AUS: April 10/11, 2008
[6][7][8]
  • EU: April 10, 2008

Genre(s)Action-adventure
Sandbox
Stealth
Mode(s)Single-player

Assassin's Creed is a sandbox-style action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the Xbox 360 and PlayStation 3 video game consoles.[1] Alongside the standard retail version, a limited collector's edition was released in North America for PlayStation 3 and Xbox 360. The European limited edition contains the game and a 2-inch (51 mm) Altaïr figure in addition to an art book and a DVD containing several short films. The North American PC version was released on April 8, 2008.

A prequel for this game, titled Assassin's Creed: Altaïr's Chronicles and developed by Gameloft,[9] was released on February 5, 2008 for the Nintendo DS.[10] It was also ported to the Symbian Mobile. A sequel was confirmed by Ubisoft, tentatively to be released before March 2010.[11] A new Assassin's Creed PSP game has been announced by Ubisoft with no set release date as of yet.[12]

Gameplay

File:AssassinsCreed Dx10 2008-06-11 19-34-39-79.png
The player must climb tall towers to map the city and the location of investigation targets.

Assassin's Creed is a action-adventure video game in which the player primarily assumes the role of Altaïr as experienced by Desmond. The primary goal of the game is to carry out a series of assassinations ordered by Al Mualim, the leader of the Assassins. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom to one of three cities, Jerusalem, Acre, or Damascus, to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional intelligence gathering missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing and completing tasks for informers and fellow assassins. Additionally, the player may take part in any number of side objectives, including climbing tall towers to map out the city, and saving citizens who are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting. After completing each set of assassinations, the player is returned back to the Brotherhood and rewarded with a better weapon and then given another set of targets, with the player free to select the order of their targets.

File:AssassinsCreed Dx10 2008-06-11 20-20-16-49.png
Sitting on a bench allows the player to blend in and avoid being spotted by guards.

The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area via an alertness level meter. To perform many of the assassinations and other tasks, the player must consider the use of commands distinguished by its type of profile. Low profile commands allow Altaïr to blend into nearby crowds, pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable blade to attempt low profile assassinations. High profile commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space such as a haystack or rooftop garden, or blend in with the citizens or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.

File:Assassinscreed dna.jpg
During gameplay, intentional glitches that include nucleotides (which compose DNA) and computer messages flash on the screen.

The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as deviation from the actual events of the memory, rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.

Plot

File:AssassinsCreed Animus.png
Animus machine

The main story of Assassin's Creed takes place in September 2012; Desmond Miles, a bartender, is kidnapped by the company Abstergo Industries for use as a test subject in the "Animus", a device that can stimulate the recall of ancestral memories buried in the user's DNA. Abstergo has Desmond use the device to recall the role of Altaïr Ibn La-Ahad (الطائر ابن لا أحد, Arabic: "The Flying One, Son of None" or "The Bird, Son of None"), one of Desmond's ancestors, in the "Assassin Brotherhood" during 1191 as part of the Third Crusade in the Holy Land. The character and his clan are based Islamic Iranian sect known as order of the Hashshashin from which the term Assassin originates, the idea for it coming from "Blitzkrieg to Desert Storm: The Evolution of Operational Warfare" by Robert M. Citino along with Bartol's novel Alamut.[13][14] The order follows a creed of certain rules, also following the famous rule of Hashshashin founder Hassan-i Sabbah "Nothing is true, everything is permitted." Desmond at first has trouble adjusting to the device, but eventually is able to relive Altaïr's exploits over the next several days. Much of the core game is then presented from Altaïr's point-of-view as seen by Desmond, though at times interrupted by glitches resulting from the Animus.

At the start of the memories, Altaïr is shown attempting to retrieve a "Piece of Eden", a strange artifact, from Solomon's Temple with the help of other assassins, but is stopped by Robert IV de Sablé, a member of the Knights Templar and sworn enemies of the assassins. While retrieving the treasure, Altaïr breaks all three tenets of the Assassin's Creed (them being: 1) "Stay your blade from innocent flesh", 2) "Hide in plain sight", and 3) "Never compromise the brotherhood.") to attempt to kill de Sablé, but fails; upon returning to the Masyaf, Al Mualim (المعلم): "The teacher", leader of the Assassins, demotes Altaïr to an initiate, making him a novice again and giving him another chance to rise through the ranks of the Brotherhood. To this end, Al Mualim assigns Altaïr the task of assassinating nine key figures across the Holy Land in Jerusalem, Acre and Damascus, to attempt to bring peace between the Crusaders and Muslim forces. Malek, one of the Assassins who went inside Solomon's Temple with Altaïr, however, succeeds in retrieving the artifact, so it is in the hands of Al Mualim. Altaïr methodically completes each task, learning that each target is connected to Robert and the Templars and share their mysterious goals. As he completes each of the assassinations, he finds out that the Templars are trying to trick the Muslim and Christian forces to work together and face a common enemy, the assassins. As he kills each of his targets, each of them talk to him and tell him about their goal to bring peace and unity in this world, the same thing that the assassins want. This is also supported by a conversation by Lucy (Abstergo's assistant). She tells him that what they do is bad, though their ultimate goal is good. Altaïr's final target, de Sablé, reveals in his dying words that Al Mualim is himself a member of the Knights Templar, and used Altaïr to kill the other members so he could keep the treasure for himself. Altaïr quickly returns to Masyaf to accost his master. Al Mualim reveals the truth; the Piece of Eden creates illusions, and he denounces religion and other seemingly supernatural events as illusions caused by it. He then states his intention to use the artifact to compel mankind into a brainwashed state and so bring an end to conflict. Altaïr attempts to kill his former master, but Al Mualim uses the Piece of Eden to warp Altaïr's vision. Altaïr is eventually able to see through the deception and kill Al Mualim, recovering the artifact. As he does, the Piece of Eden activates, showing a holographic view of the world with numerous locations marked across the globe.

File:Assasins Creed Cryptic.jpg
Cryptic messages on the wall of Desmond's bedroom at the end of the game

With Altaïr's memory complete, Desmond wakes up out of the Animus and learns that Abstergo Industries is already sending out recovery teams to locations shown by the "Piece of Eden" in Altaïr's memory, hoping to find additional artifacts. Desmond, no longer being of use to the Knights Templar, is to be silenced; however, he is saved by a researcher named Lucy Stillman, who reveals herself to be an Assassin by showing her hand with her ring finger closed as if it were missing. In the conclusion of the game, Desmond, having become "synchronized" with Altaïr and changed by an effect of the Animus called the "bleeding effect" (where the memories and life of the ancestor has bled into the actual life of the subject and allowing them to take on the skills of the ancestor), is able to use the eagle vision (a sort of empathic sight to see hidden messages and tell friend from foe) and by looking at Lucy, he can see that she is an ally to him (shown by her glowing blue), giving further proof that she is a genuine Assassin. He also sees messages that only he can see, scrawled across the floors and walls that refer to the end of the world described by several religions, among other writings; such writings include references to the biblical passage Revelation 22:13 ("I am the Alpha and the Omega, the first and the last, the beginning and the end."), a Lorenz attractor, the Eye of Providence, as well as part of a Mandelbrot set and other writings in foreign languages. Additionally, there is the Mayan date of 13.0.0.0.0—December 21, 2012—which is three months away within the game's timeline and represents the planned date of the launch of a mysterious satellite the Templars have created, which they claim will "permanently end the war". It shows a picture of all the planets aligned in a row which will supposedly happen on 21/12/12.

The Arabic word "Az-Zalzala", literally meaning "The Earthquake", can be seen, which is the title of a chapter in the Qur'an that talks about Judgement Day. Some Nazca Line drawings are also found. There is also a reference to Yonaguni, a Japanese island similar to Atlantis. Also written on the wall of his room are the Hebrew words "Olam ha-Ba" (עולם הבא), meaning "the next world" or "after-life". Further investigation after the credits reveals an email sent to Vidic by Lucy, stating that the drawings come from a mysterious "subject sixteen" who went insane due to what they described as a "bleeding effect" (essentially, genetic memory assimilation comes to a point where the subject can no longer distinguish between their life and their ancestors' memories. Lucy speculates that, though subject sixteen's "bleeding" was brought on by too much time spent in the Animus, natural forms may occur, such as Dissociative Identity Disorder and other forms of dementia).

Development

Cite error: A <ref> tag is missing the closing </ref> (see the help page). | os1 = Windows XP with Service Pack 2 or Windows Vista | cpu1 = Intel Pentium D 2.6 GHz or AMD Athlon 64 X2 3800+ (Dual Core) processor | cpu1rec = Intel Core 2 Duo 2.2 GHz or better/AMD Athlon 64 X2 4200+ or 4400+ | memory1 = 1 GB (XP), 2 GB (Vista) | memory1rec = 3 GB | gpu1 = 256 MB DirectX 10.0 Graphics Card or DirectX 9.0–compliant card with Shader Model 3.0 or higher, PCI Express | gpu1rec = 512 MB DirectX 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher, PCI Express, Supported Video Cards at Time of Release: ATI® RADEON® X1600*/1650*-1950/HD 2000/3000 series NVIDIA GeForce® 6800*/7/8/9 series

  • PCI Express only supported

| sound1 = DirectX 9.0 or 10.0–compliant | sound1rec = 5.1 channel surround | hdspace1 = 8 GB}} On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altaïr is "a medieval hitman with a mysterious past" and that he is not a time traveler.[15] In a later interview on December 13, 2006, with IGN, Kristen Bell (who lent her voice and likeness to the game) talked about the plot. According to the interview, the plot centers on genetic memory and a corporation looking for descendants of an assassin.[16]

"It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into people's brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."

On October 22, 2007, in an IGN Australia interview with Patrice Desilets mentioned that the lead character's climbing and running were done by "Alex and Richard – the same guys from Prince of Persia".[17]

Altaïr is voiced by actor Philip Shahbaz[18] and his face is modeled after Spanish model Francisco Randez.[19]

The Nintendo DS prequel, Assassin's Creed: Altaïr's Chronicles, was released on February 5, 2008.

Music

Jade Raymond, producer of Assassin's Creed said "For Assassin's Creed we wanted the score to capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary."[20] The musical score was composed by Jesper Kyd in 2007. Six tracks were made available online to those who have purchased the game; a password was given to people to insert at the soundtrack section of the Ubisoft website.[21] Several tracks are also available to listen to on Kyd's MySpace and his official website. The released tracks as a whole have the archaic Latin chorus and dark orchestral music, while the track "Meditation Begins" features a kind of Saltarello with a very ominous, dark, ambient overtone with men whispering in Latin. The atmosphere in these tracks is what Jesper Kyd is known for and is effective in situ.[22]

Tracks
No.TitleLength
1."City Of Jerusalem" 
2."Flight Through Jerusalem" 
3."Spirit Of Damascus" 
4."Trouble In Jerusalem {Does not exist}" 
5."Acre Underworld" 
6."Access The Animus" 
7."Dunes Of Death" 
8."Masyaf In Danger" 
9."Meditation Begins" 
10."Meditation Of The Assassins" 

Windows version

It was made public in April 2008 that Assassin's Creed would be sold electronically and available for pre-order through Valve's software distribution program, Steam. The PC version of Assassin's Creed was released on April 8, 2008 in North America. Four bonus mission types, not seen in the console version, are included. These 4 new missions are archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge.[23]

A pirated version of the game has been in existence since late February 2008. According to Ubisoft a bug was purposely inserted into the pre-release version of the game by the publisher itself to unpredictably crash the game and prevent completion as a security measure, though players were able to use extra content available on the Internet to bypass it.[24][25] The pirated version of Assassin's Creed was one of the most popular titles for piracy during the first week of March 2008.[26] The presence of the bug and performance of the pirated version of the game was believed by Ubisoft to lead to "irreparable harm" for the game and resulted in low retail sales; NPD Group reports that 40,000 copies of the PC title were sold in United States in July, while more than 700,000 copies were illegally downloaded according to Ubisoft.[27][24] In July 2008, Ubisoft sued disc manufacturer Optical Experts Manufacturing, believing the company to be the source of the leak, citing poor security procedures that allowed an employee to leave with a copy of the game.[27][24]

Demos

On July 10, 2007, during Microsoft's E3 press conference, a demo was shown using a previously unseen city, Jerusalem. Features that were demonstrated included improved crowd mechanics, the "chase" system (chasing after a target trying to flee), as well as deeper aspects of parkour. This was the first time when Altaïr could be heard speaking. It was again showcased for 20 minutes on July 11, 2007. The video showed an extended version of the E3 demo, and included Altaïr trying to escape after his assassination of Talal the Slave Trader.

On August 26, 2007, a 11-minute demo of Assassin's Creed was shown at the Penny Arcade expo. The level that was shown was the same as in the E3 demo; however, a different path was taken to reach the target. At the end of the demo, a conversation between Altaïr and the head of the Assassin's bureau in Jerusalem called Malik was shown.

Sequel

In an interview, Ubisoft CEO Yves Guillemot refused to talk about Assassin's Creed 2, but confirmed it was in development. Guillemot said, "What we just can say is that we are working hard on the product."[28] On February 24, 2009, tipsters who were involved in a Ubisoft focus group reported to Joystiq that they were shown early footage of the sequel that appeared to indicate that that the game takes place in 15th century Italy with an Italian protagonist, similar in appearance to Altaïr but more colorful, named Ezio, also meaning 'eagle', just like Altaïr. Gameplay updates include abilities to swim and the use of gunpowder.[29] The game is expected to be released by March 2010. [30]

Another article speculates that the game will be specifically set in Venice and that the character, Ezio will take part in a family feud. Much of the action centering around the Venetian Carnival in which masks are worn by participants. [31]

In April 2009, subscribers of the Ubisoft newsletter received an e-mail titled "Truth is Written in Blood".[citation needed] It contained a parchment paper image of a bald man extending his arm, showing the concealed trademark blade that appears to be actually attached to the flesh or bone. Clicking on the image leads to a teaser for Assassin's Creed 2. It shows more Da Vinci-esque drawings, including a technical schematic of the hidden blade used by the Assassins. At the end of the teaser, the mirror image of the words "Game Informer 04/16/2009" appears, along with the symbol used as a logo for the "Assassin's Creed" in the first game.[32]

Reception

Assassin's Creed has received positive reviews, although several publications such as Eurogamer, while still awarding the game decent scores, pointed out a number of significant shortcomings. Eurogamer stated that the gameplay "never evolves and ultimately becomes a bit boring, and quite amazingly repetitive."[33] In Andrew P.'s review for EGM(Kage), he wrote that the game features "a challenging parkour path of escape..."[34] Famitsu awarded the Xbox 360 version of Assassin's Creed a 36 (9, 9, 9, 9), while the PS3 version received a 37 (10, 8, 9, 10) out of 40, positively citing the story, presentation, and acrobatics, while criticizing the one button combat, map layout, and camera problems.[35][36] Game Informer awarded Assassin's Creed a 9.5 out of 10, praising the control scheme, replay value, and intriguing story, but expressing frustration over the "repetitive" information gathering missions.[37] On The Hotlist on ESPNEWS, ESPN's Aaron Boulding called the game's concept of social stealth "fairly original" and added, "Visually, the developers nailed it."[38] GameTrailers similarly praised the story (giving a 9.7 score to its story), and also cited repetitive gameplay and "moronic" AI as somewhat stifling its potential.[39] The game also received a 10 out of 10 from GamesRadar, and has a Metacritic score of 79.[40] According to GamePro, Assassin's Creed is one of the "finest gaming experiences ever created" if you are willing to be "patient" due to the lack of fast-paced action.[41] IGN's score

Ubisoft announced that the game has sold more than 3.46 million copies as of March 1, 2008, exceeding their initial expectations and prompting the company to raise their sales outlook.[42]

Ben Croshaw of Zero Punctuation, known for his often cruel reviews, wrote an overall positive review, praising the free roaming aspect, assassinations, and overall uniqueness of the game while criticising the combat, the lengthy cutscenes, and the repetitive information-gathering quests.[43]

Awards

Assassin's Creed won the following awards at E3 2006:

  • Game Critics Awards
    • Won: Best Action/Adventure Game.[44]
  • IGN
    • Won: Best Action Game, PS3 Game of the Show, Best PS3 Action Game, Best PS3 Graphics
    • Runner-up: Best Console Game, Best PS3 Artistic Design, PS3 Award for Technological Excellence
    • Nominations: Game of the Show, Best Graphics Technology
  • GameSpot
    • Won: Best PS3 Game of the Show
    • Runner-up: Game of the Show, Best Trailer, Best Graphics, Best Action Adventure Game
  • GameSpy
    • Won: Best PS3 Game of the Show
  • GameTrailers
    • Won: Best of Show
    • Runner-up: Best Trailer, Most Innovative, Best Action/Adventure
  • 1UP.com
    • Won: Best PS3 game
    • Runner-up: Best Visuals, Game of the Show

The award nominations and wins after release included

  • Spike TV Awards[45]
    • Nominated: Best PlayStation 3 Game, Best Action Game, Best Graphics – Artistic, Best Plot Twist, Best Trailer ("Lonely Soul"), Breakout Character (Altaïr)
  • X-Play Best of 2007 Awards[46]
    • Nominated: Game of the Year, Most Original Game, Best Gameplay Innovation, Best Action/Adventure Game, Best Art Direction, Best Animation, Best Sound Design

Sales

Sales for Assassin's Creed were unexpectedly high according to the publisher. An official press release from Ubisoft stated:

Assassin's Creed has greatly outstripped Ubisoft's sales expectations and currently ranks among the top two or three best-selling games for the Playstation 3 computer entertainment system and Xbox360 video game and entertainment system in the vast majority of geographical regions. In less than four weeks Assassin's Creed recorded more than two and a half million units in sell-through sales worldwide, and is the fastest-selling new video game intellectual property ever in the U.S. Consequently, Ubisoft now forecasts that it will sell a minimum of five million units of the game in 2007–08 compared with its previous estimate of approximately three million.[47]

References in other media

  • Initially revealed on April 1, 2008, Kojima later announced that the Altaïr costume would be in the game Metal Gear Solid 4: Guns of the Patriots, unlockable by doing "something special". To obtain the attire, the player must acquire the "Assassin Emblem", a nod to the game's title.[48] Or, upon completion of the game, the player can acquire the costume by entering a password on the Password screen from the Extras option of the main menu.
  • An achievement called "Assassin's Greed" is included in the Xbox 360 version of Grand Theft Auto IV and also as a Trophy on the PlayStation 3 version when the game was patched in October 2008. To obtain it, the player has to complete the nine assassination side-missions.
  • Altaïr is an unlockable skin for the main character of the 2008 video game Prince of Persia.[49] There is also an achievement called "Assassin View" with the description 'Congratulations, enjoy the view but don't jump, we ran out of straw.' This is a reference to the "Leap of Faith" jump Altaïr performs after synchronizing a viewpoint.
  • In Rayman Raving Rabbids 2, Altaïr's Costume is available from the beginning to dress the Rabbids.

Short film

Ubisoft and IFC held a contest for short films based on Assassin's Creed.

References

  1. ^ a b "Launch date announced". IGN. Retrieved October 25. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "Assassin's Creed game detail page at Xbox.com". Retrieved 2008-04-04.
  3. ^ "Assassin's Creed official site". Ubisoft.
  4. ^ "Unofficial PC ship dates on Gamespot". Gamespot. Retrieved February 26. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ "Assassin's Creed". Steam. Retrieved 2008-04-04.
  6. ^ "Assassin's Creed". EB Games Australia. Retrieved 2008-04-04.
  7. ^ "Assassin's Creed". EB Games New Zealand. Retrieved 2008-04-04.
  8. ^ "Assassin's Creed". GAME. Retrieved 2008-04-04.
  9. ^ "Assassin's Creed: Altair's Chronicles" PocketGamer, Retrieved October 7, 2008.
  10. ^ "Nintendo lays out Q4 '07, Q1 '08 slate". GameSpot. Retrieved December 29. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ http://www.digitalspy.co.uk/gaming/a136834/assassins-creed-sequel-confirmed.html
  12. ^ http://kotaku.com/5159415/hannah-montana-and-assassins-creed-psp-packs-coming
  13. ^ "Interview: Assassin's creed". Computer and videogames. Retrieved November 3. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ Nick Doerr. "Assassin's Creed producer speaks out, we listen intently [update 1]". Retrieved November 3. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  15. ^ IGN: Assassin's Creed Preview
  16. ^ IGN: IGN Exclusive Interview: Kristen Bell
  17. ^ IGN: Assassin's Creed AU Interview: Patrice Desilets
  18. ^ Philip Shahbaz
  19. ^ Template:Fr icon [Assassin’s Creed] Francisco Randez prête son visage à Altaïr lienmultimedia.com. Retrieved April 15, 2008
  20. ^ McWhertor, Michael (2007-10-16). "Assassin's Creed Score Is BAFTAstic". Kotaku. Retrieved 2008-05-11.
  21. ^ "Soundtrack's - Assassin's Creed - Ubisoft". Ubisoft. Retrieved 2008-05-11.
  22. ^ Tracksounds Now!: Assassin's Creed (Soundtrack) by Jesper Kyd
  23. ^ Assassin's Creed PC: New Investigation Types – News
  24. ^ a b c Sinclair, Brendan (2008-08-06). "Ubisoft sues over Assassin's Creed leak". GameSpot. Retrieved 2008-08-07.
  25. ^ Rossignol, Jim (2008-03-04). "So... Assassin's Creed PC?". Rock, Paper, Shotgun. Retrieved 2008-03-06.
  26. ^ Gillen, Kieron (2008-03-05). "The Yarr-ts: Piracy Snapshot 5.3.2008". Rock, Paper, Shotgun. Retrieved 2008-03-06.
  27. ^ a b Jenkins, David (2008-08-07). "Ubisoft Files $10M Suit Over Assassin's Creed PC Leak". Gamasutra. Retrieved 2008-08-07.
  28. ^ http://www.gamespot.com/news/6201719.html
  29. ^ http://www.joystiq.com/2009/02/24/rumor-assassins-creed-2-details-uncovered/
  30. ^ http://playstation.joystiq.com/2009/01/22/assassins-creed-2-officially-confirmed-with-us-by-march-2010/
  31. ^ http://news.softpedia.com/news/Rumor-Mill-Assassin-039-s-Creed-2-Takes-Place-In-Venice-105601.shtml
  32. ^ Teaser http://assassinscreed.us.ubi.com/assassins-creed-2/teaser/
  33. ^ Assassin's Creed Review // Xbox 360 /// Eurogamer
  34. ^ Andrew P., "Review of Assassin's Creed," Electronic Gaming Monthly 224 (January 2008): 89.
  35. ^ Famitsu reviews Dragon Quest IV, Assassins Creed, Guilty Gear 2 and more
  36. ^ Assassin's Creed nabs 37/40 from Famitsu
  37. ^ Game Informer, December 2007 issue
  38. ^ ESPN – Easy Points – 'Tis the Season – Videogames
  39. ^ GameTrailers Assassin's Creed Video Review
  40. ^ "Assassin's Creed (xbox 360: 2007) Reviews".
  41. ^ Melick, Todd (November 14, 2007). "Assassin's Creed review". GamePro. Retrieved 2008-01-08.
  42. ^ Brightman, James (2007-12-13). "Assassin's Creed Passes 2.5 Million Sold; Ubisoft Raises Guidance". GameDaily. Retrieved 2007-12-13.
  43. ^ "Zero Punctuation Assassins Creed review". 2007-12-05. Retrieved 2008-12-29.
  44. ^ "2006 Winners". gamecriticsawards.com. Retrieved 2008-03-23.
  45. ^ Magrino, Tom (2007-11-11). "Halo 3, BioShock top Spike TV noms". GameSpot. Retrieved 2007-11-11.
  46. ^ "2007 X-Play Best of 2007 Award Nominations". G4. Retrieved 2007-12-10.
  47. ^ "Ubisoft Announces Outstanding Sales Performance For Assassin's Creed and Raises Guidance for Fiscal 2007-08". Ubisoft. Retrieved January 4. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  48. ^ John Tanaka (2008-05-13). "Assassin's Solid Becomes a Reality". IGN. Retrieved 2008-06-21.
  49. ^ Andy Robinson (2008-11-21). "News: Prince of Persia gets Altaïr". ComputerAndVideogames.com. Retrieved 2008-12-26.

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