Yuji Horii: Difference between revisions
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{{nihongo|'''Yūji Horii'''|堀井 雄二|''Horii Yūji''}} (also written as Yuuji Horii) (born January 6, 1954 in [[Awaji Island]], Japan) is a [[Japan]]ese [[video game]] designer and scenario writer best known as the creator of the ''[[Dragon Quest]]'' series. He has been said to have created the blueprint for the [[console role-playing game]] by gaming magazine [[Nintendo Power]].<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref> |
{{nihongo|'''Yūji Horii'''|堀井 雄二|''Horii Yūji''}} (also written as Yuuji Horii) (born January 6, 1954 in [[Awaji Island]], Japan) is a [[Japan]]ese [[video game]] designer and scenario writer best known as the creator of the ''[[Dragon Quest]]'' series. He has been said to have created the blueprint for the [[console role-playing game]] by gaming magazine [[Nintendo Power]].<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref> He is also known for creating one of the earliest [[visual novel]]s, ''[[Portopia Renzoku Satsujin Jiken|Portopia Serial Murder Case]]''. |
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Horii graduated from [[Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored [[game programming]] contest with a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[The PORTOPIA Serial Murder Case]]'', and the ''[[Itadaki Street]]'' series. |
Horii graduated from [[Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored [[game programming]] contest with a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[The PORTOPIA Serial Murder Case]]'', and the ''[[Itadaki Street]]'' series. |
Revision as of 06:04, 9 January 2011
Yūji Horii (堀井 雄二, Horii Yūji) (also written as Yuuji Horii) (born January 6, 1954 in Awaji Island, Japan) is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series. He has been said to have created the blueprint for the console role-playing game by gaming magazine Nintendo Power.[1] He is also known for creating one of the earliest visual novels, Portopia Serial Murder Case.
Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an Enix-sponsored game programming contest with a tennis computer game, motivating him to become a video game designer. His works include the Dragon Quest games, The PORTOPIA Serial Murder Case, and the Itadaki Street series.
Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger. Chrono Trigger had multiple game endings and Horii appeared in one of the endings with the game development staff.
Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square. He is currently working on Dragon Quest X for the Wii.
He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.
Published works
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References
- Square Enix site staff (March 31, 2004). "Square Enix Co., Ltd. 2004 Annual Report" (PDF). p. 70. Retrieved 2006-09-18.
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- ^ Nintendo Power November 2007. Future US, Inc. 2007. pp. 77–80.
External links