Dragon Quest X
|Dragon Quest X|
Original cover art
|Genre(s)||Massively multiplayer online role-playing|
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online (Japanese: ドラゴンクエストX 目覚めし五つの種族 オンライン Hepburn: Doragon Kuesuto Ten: Mezameshi Itsutsu no Shuzoku Onrain?, lit. "Dragon Quest X: Awakening of the Five Race Online") is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Wii, Wii U, Microsoft Windows and PlayStation 4, and is to date, the only game in the series to not be released outside of Japan. It is the tenth installment in the acclaimed Dragon Quest series, and was called "the highest profile third-party release ever announced for Wii" by Nintendo Power. Smartphone and tablet versions of the game were released on NTT DoCoMo's dGame service on December 16, 2013.
A second version, subtitled Nemureru Yūsha to Michibiki no Meiyū Online (眠れる勇者と導きの盟友 オンライン ?, lit. "The Sleeping Hero and the Guided Allies Online"), was released in Japan on December 5, 2013. A pack containing both version one and two of Dragon Quest X, subtitled All in One Package (オールインワンパッケージ ōruinwanpakkēji?) was released on August 7, 2014.
A third version, subtitled Inishie no Ryuu no Denshou Online (いにしえの竜の伝承 オンライン ?, lit. "Lore of the Ancient Dragon Online"), was released in Japan on April 30, 2015, although this release is only for the Wii, Wii U, and Windows versions of the games.
Dragon Quest X must be played online to access all of the content, but it can be played offline for a few hours. There is a monthly subscription fee. The game utilizes cloud storage for save files and other game data.
The game play is aligned with all other Dragon Quest games which include the traditional RPG game play with elements of other contemporary MMORPGs. The player has access to an open-world environment which include random towns, enemies, quests and many secrets that lie hidden. With Dragon Quest X players are able to see the enemy on the map which they're able to choose to fight or flee. Players can also form groups with up to four other people. Like many other multiplayer games, there are quests and items to be found randomly and most players will begin their quest in "starting areas". Each race has its own unique town in which the players are able to socialize, barter, investigate, and do as they will. Players can cross-play with others who are using a different platform.
The game is set in a new world, Astoltia, featuring five continents and six playable races.
The six races are Human, Ogre, Elf, Dwarf, Puklipo, and Weddie. Players will start as a human character, but after a certain point in the game, the character will become one of the other five races. In the upcoming third expansion of the game there will be a new dragon race added.
The story begins in Etene village, focusing on the protagonist, an orphan living with his/her sibling. The peace is shattered when Nelgel, the Lord of Hell, attacks the village. At this point, the story branches off into two different perspectives: first, being an extended offline campaign following the protagonist's sibling, who was sent into the past in order to be protected from Nelgel. Second, the protagonist's soul is transported to a shrine where the player designs his/her player character and chooses his/her race. Once complete, the protagonist's soul enters the body of the player character, which was formerly a corpse. After collecting 6 out of 10 sacred emblems, a sage attempts to create a bridge leading to Nelgel's lair. When it fails, he decides to separate the protagonist's soul from the body he/she was inhabiting in a desperate attempt to try another method. This proves to be successful, as the protagonist then meets the body's original owner. The protagonist's mission is made clear when he/she realizes that a sacred vessel called the Ark of the Heavens is the only thing that can penetrate Nelgel's defenses. The protagonist then travels 500 years into the past, where the Ark of the Heavens was last used in recorded history. After fighting Razban, a demon bent on bringing Nelgel to life, the protagonist forges a friendship bond with a young boy who knew the secret to using the Ark of the Heavens. Returning to the present, the protagonist entered Nelgel's lair, and after a long battle, emerged successful. After the ending credits roll by, the protagonist is greeted by the sage from before, who informs him/her that despite Nelgel's defeat, the seal he had on the central continent was still active.
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Game director Jin Fujisawa did not want the game's subscription service to prevent people from experiencing the game, and this lead to periods of free game access called "Kid's time".
Dragon Quest X was formally announced by Yuji Horii on December 10, 2008 at a Dragon Quest conference, On September 5, 2011, Square Enix held a Dragon Quest conference where they showed a trailer and confirmed it was for Wii and Wii U. Players of both versions have access to the same world with cross-platform interaction. Upon the initial announcement of the game, Nintendo president and CEO Satoru Iwata compared the Dragon Quest series to the Brain Age series, which was also seen as unmarketable in the West, and declared that he would like to work closely with Square Enix to raise the series' international appeal.
In July 2013, Square Enix announced that a PC version of the game was being developed, with a release date of September 26, 2013.
In early March 2013, a beta of the Wii U version of the game began in preparation for a March 30, 2013 Japanese release, featuring enhanced graphics, a partially orchestrated score, and support of the Wii U GamePad.
Longtime Dragon Quest series composer, Koichi Sugiyama, wrote the music for Dragon Quest X. A "Symphonic Suite" album, with live arrangements and suites, was released on December 5, 2012. An original soundtrack, featuring the tracks from the Wii U version, was released in Japan by King Records on July 24, 2013. A soundtrack featuring all the new tracks from the Nemureru Yūsha to Michibiki no Meiyū Online expansion was released on July 23, 2014.
Sales and subscriptions
Dragon Quest X sold 420,311 copies its first week in Japan, low for a Dragon Quest game but well for an MMORPG. It was the tenth best selling game of 2012 in Japan, selling over 609,783 copies. In November 2012, Dragon Quest X exceeded 400,000 subscribers. In its first week on sale, the Wii U version of the game sold 33,302 copies, coming in as the number 6 best selling game of that period.
The 2nd version Dragon Quest X: Nemureru Yūsha to Michibiki no Meiyū Online has been sold 117,000 copies for Wii and 71,000 copies for Wii U.
In a 2014 interview, producer Yosuke Saito said, in Japan, Dragon Quest X has 300,000 active audiences per a day.
As of March 27, 2014, the game has sold one million copies across all platforms.
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Dragon Quest X has received positive reviews. The popular Japanese gaming magazine Famitsu gave Dragon Quest X a 36/40. One of the reviewers noted "It's a very well-made package; from the warmly familiar world to the story that has a tendency to wrap you up in it. It's all very Dragon Quest-like -- although it feels like leveling takes more time compared to the offline DQs, or at least requires a lot more effort. Still, it's very kind to people who aren't familiar with online RPGs, and the whole thing's designed to make it as fun and accessible as possible to work with other players and go off on adventures."
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