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{{nihongo|'''Yūji Horii'''|堀井 雄二|''Horii Yūji''}} (also written as Yuuji Horii) (born January 6, 1954 in [[Awaji Island]], Japan) is a [[Japan]]ese [[video game]] designer and scenario writer best known as the creator of the ''[[Dragon Quest]]'' series. He has been said to have created the blueprint for the [[console role-playing game]] by gaming magazine [[Nintendo Power]].<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref> He is also known for creating one of the earliest [[visual novel]]s, ''[[Portopia Renzoku Satsujin Jiken|Portopia Serial Murder Case]]''.
{{nihongo|'''Yūji Horii'''|堀井 雄二|''Horii Yūji''}} (also written as Yuuji Horii) (born January 6, 1954 in [[Awaji Island]], Japan) is a [[Japan]]ese [[video game]] designer and scenario writer best known as the creator of the ''[[Dragon Quest]]'' series. He has been said to have created the blueprint for the [[console role-playing game]] by gaming magazine [[Nintendo Power]].<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref> He is also known for creating one of the earliest [[visual novel]]s, ''[[Portopia Renzoku Satsujin Jiken|Portopia Serial Murder Case]]'', a game that inspired [[Hideo Kojima]] (of ''[[Metal Gear]]'' fame) to enter the video game industry.<ref>{{cite web | url=http://www.gamespot.com/features/6120427/p-2.html | title="Everything is Possible": Inside the Minds of Gaming's Master Storytellers | accessdate=2007-08-15 | last=Kasavin | first=Greg | date=2005-03-21 | work=[[GameSpot]] | publisher=[[CNET Networks]] |page=2}}</ref>


Horii graduated from [[Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored [[game programming]] contest with a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[The PORTOPIA Serial Murder Case]]'', and the ''[[Itadaki Street]]'' series.
Horii graduated from [[Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored [[game programming]] contest with a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[The PORTOPIA Serial Murder Case]]'', and the ''[[Itadaki Street]]'' series.

Revision as of 20:44, 17 January 2011

Yūji Horii (堀井 雄二, Horii Yūji) (also written as Yuuji Horii) (born January 6, 1954 in Awaji Island, Japan) is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series. He has been said to have created the blueprint for the console role-playing game by gaming magazine Nintendo Power.[1] He is also known for creating one of the earliest visual novels, Portopia Serial Murder Case, a game that inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[2]

Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an Enix-sponsored game programming contest with a tennis computer game, motivating him to become a video game designer. His works include the Dragon Quest games, The PORTOPIA Serial Murder Case, and the Itadaki Street series.

Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger. Chrono Trigger had multiple game endings and Horii appeared in one of the endings with the game development staff.

Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square. He is currently working on Dragon Quest X for the Wii.

He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.

Published works

Title Year of release Primary platform Scenario writer Game design Producer Other
Portopia Renzoku Satsujin Jiken 1983 NEC PC-6001 Green tickY - - -
Karuizawa Yūkai Annai 1985 NEC PC-8801 Green tickY - - -
Dragon Warrior 1986 NES Green tickY - - -
Dragon Warrior II 1987 NES Green tickY - - -
Dragon Warrior III 1988 NES Green tickY - - -
Dragon Warrior IV 1990 NES Green tickY - - -
Dragon Quest V 1992 Super NES Green tickY Green tickY - -
Dragon Quest VI 1995 Super NES Green tickY Green tickY - -
Chrono Trigger 1995 Super NES Green tickY - - Supervisor
Dragon Warrior Monsters 1998 Game Boy Color Green tickY Green tickY - Executive director
Torneko: The Last Hope 1999 PlayStation Green tickY - - -
Dragon Warrior VII 2000 PlayStation Green tickY - - Scenario director
Dragon Warrior Monsters 2 2001 Game Boy Color Green tickY Green tickY - Executive director
Dragon Quest Monsters: Caravan Heart 2003 Game Boy Advance Green tickY Green tickY - Executive director
Dragon Quest VIII 2004 PlayStation 2 Green tickY Green tickY - -
Dragon Quest Heroes: Rocket Slime 2005 Nintendo DS - - - Executive producer
Dragon Quest Monsters: Joker 2006 Nintendo DS - Green tickY Green tickY -
Dragon Quest Swords 2007 Wii - Green tickY - -
Dragon Quest IX: Sentinels of the Starry Skies 2009 Nintendo DS Green tickY Green tickY - -
Dragon Quest X TBA Wii ? ? ? ?

References

  • Square Enix site staff (March 31, 2004). "Square Enix Co., Ltd. 2004 Annual Report" (PDF). p. 70. Retrieved 2006-09-18. {{cite web}}: Cite has empty unknown parameters: |curly=, |coauthors=, and |month= (help)
  1. ^ Nintendo Power November 2007. Future US, Inc. 2007. pp. 77–80.
  2. ^ Kasavin, Greg (2005-03-21). ""Everything is Possible": Inside the Minds of Gaming's Master Storytellers". GameSpot. CNET Networks. p. 2. Retrieved 2007-08-15.

External links

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