Gun Fight: Difference between revisions
Added image, infobox formatting |
→History: added renaming |
||
(14 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
|title = Gun Fight |
|title = Gun Fight |
||
|image = [[File:Gun fight arcade flyer.jpg|250px]] |
|image = [[File:Gun fight arcade flyer.jpg|250px]] |
||
|developer = [[Midway Games|Midway]] |
|developer = [[Taito Corporation|Taito]] (''Western Gun'') <br> [[Midway Games|Midway]] (''Gun Fight'') |
||
|publisher = [[Taito Corporation|Taito]] (Japan) <br> [[Midway Games|Midway]] (United States) |
|||
|publisher = |
|||
|designer = |
|designer = [[Tomohiro Nishikado]] |
||
|programmer = [[Tomohiro Nishikado]] (JP) <br> [[Dave Nutting]] (US) |
|||
|series = |
|series = |
||
|engine = |
|engine = |
||
|released = [[1975 in video gaming|1975]] |
|released = [[1975 in video gaming|1975]] |
||
|genre = [[Shoot 'em up#Golden age and refinement|Multi-directional shooter]] |
|genre = [[Shoot 'em up#Golden age and refinement|Multi-directional shooter]] <br> [[Run and gun]] |
||
|modes = [[Multiplayer game|2-player]] |
|modes = [[Multiplayer game|2-player]] |
||
|cabinet = Upright |
|cabinet = Upright |
||
Line 21: | Line 22: | ||
}} |
}} |
||
'''''Gun Fight''''' is an [[arcade game]] that was released by [[Midway Games]] in 1975. The theme of the game involved two [[Old West]] [[cowboy]]s squaring off in a duel. Each is armed with a revolver and whoever draws fastest and shoots the other cowboy wins the duel. Unlike a real-life duel, however, both cowboys always get numerous opportunities to duel in order to score points (one point per successful draw). |
'''''Gun Fight''''' is an [[arcade game]] that was released by [[Midway Games]] in 1975, based on the [[Taito Corporation|Taito]] game '''''Western Gun''''',<ref name=Kotaku>Stephen Totilo, [http://kotaku.com/5626466/in-search-of-the-first-video-game-gun In Search Of The First Video Game Gun], [[Kotaku]]</ref><ref name=Kohler>Chris Kohler (2005), ''Power-up: how Japanese video games gave the world an extra life'', p. 18, [[BradyGames]], ISBN 0744004241</ref> designed by [[Tomohiro Nishikado]] (the creator of ''[[Space Invaders]]'') and released earlier that year.<ref name=Kohler/> The theme of the game involved two [[Old West]] [[cowboy]]s squaring off in a duel. Each is armed with a revolver and whoever draws fastest and shoots the other cowboy wins the duel. Unlike a real-life duel, however, both cowboys always get numerous opportunities to duel in order to score points (one point per successful draw). |
||
''Western Gun'' was an early [[Multiplayer|two-player]], [[run and gun|run & gun]], [[multi-directional shooter]]. It was also the first video game to depict a gun on screen, introduced [[Dual analog control|dual-stick]] controls with one [[joystick]] for movement and the other for changing the shooting direction,<ref name=Kotaku>Stephen Totilo, [http://kotaku.com/5626466/in-search-of-the-first-video-game-gun In Search Of The First Video Game Gun], [[Kotaku]]</ref> and was the first known video game to feature [[game character]]s and fragments of story through its visual presentation.<ref>Chris Kohler (2005), ''Power-up: how Japanese video games gave the world an extra life'', p. 19, [[BradyGames]], ISBN 0744004241</ref> |
|||
==Technical== |
==Technical== |
||
Gun Fight is notable for being the first coin-operated arcade game to use [[microprocessor]]s instead of purely discrete [[transistor-transistor logic|TTL]] circuits in its electronics. Gun Fight used an [[Intel 8080]] CPU, which allowed the game to have more continuous, solid graphics. |
''Gun Fight'' is notable for being the first coin-operated arcade game to use [[microprocessor]]s instead of purely discrete [[transistor-transistor logic|TTL]] circuits in its electronics. ''Gun Fight'' used an [[Intel 8080]] CPU, which allowed the game to have more continuous, solid graphics. |
||
The game had two distinct controls: one for moving the computerized cowboy around on the screen and another for aiming the player's gun. Unlike most other arcade games, ''Gun Fight'' has the main [[joystick]] on the right instead of the left. The game uses a black-and-white raster [[Computer display|monitor]] and a yellow screen overlay. |
|||
==History== |
==History== |
||
Gun Fight was originally designed by [[Taito Corporation|Taito]] as a TTL designed |
''Gun Fight'' was originally designed by [[Taito Corporation|Taito]] as a [[Transistor–transistor logic|TTL]] designed game under the name of ''Western Gun''.<ref name=Kotaku/><ref name=Kohler/> It was later converted to use the Intel 8080 microprocessor by [[Dave Nutting]]. It was Taito's second arcade video game to be licensed to Midway for release in [[North America]], the first being the early [[scrolling]] [[racing video game]] ''[[Racing video game#1970s|Speed Race]]'' in 1974. The title ''Western Gun'', while making perfect sense for [[Engrish|Japanese audiences]] in that it conveys the setting and theme as simply as possible, would have sounded odd to American audiences who are unfamiliar with such terms, so it was renamed ''Gun Fight'' instead for its American localization.<ref>Chris Kohler (2005), ''Power-up: how Japanese video games gave the world an extra life'', p. 211, [[BradyGames]], ISBN 0744004241</ref> |
||
The main difference between the two versions was that ''Gun Fight'' had smoother animation and improved graphics, made possible with the use of a microprocessor, though the gameplay remained identical. The creator of ''Western Gun'', [[Tomohiro Nishikado]], believed his original version was more fun, but was impressed with the improved graphics and smoother animation of ''Gun Fight''. This led to him using a microprocessor in his subsequent games, including the [[Blockbuster (entertainment)|blockbuster]] 1978 [[shoot 'em up]] game ''[[Space Invaders]]''.<ref name=Kohler/> |
|||
==Series== |
==Series== |
||
Line 34: | Line 41: | ||
==Ports== |
==Ports== |
||
In 1983 [[Epyx]] [[port]]ed ''Gun Fight'' and another Midway game, '' |
In 1983 [[Epyx]] [[port]]ed ''Gun Fight'' and another Midway game, ''Sea Wolf II'', to the [[Atari 8-bit family]], and released them in an "Arcade Classics" compilation.<ref name="atari"> |
||
{{cite web |
{{cite web |
||
| title = Atarimania - Arcade Classics: Sea Wolf II / Gun Fight |
| title = Atarimania - Arcade Classics: Sea Wolf II / Gun Fight |
||
| url=http://atarimania.com/detail_soft.php?MENU=8&VERSION_ID=1169 |
| url=http://atarimania.com/detail_soft.php?MENU=8&VERSION_ID=1169 |
||
| accessdate = 2007-10-21 }}</ref> |
| accessdate = 2007-10-21 }}</ref> |
||
==Popular culture== |
|||
⚫ | |||
==References== |
==References== |
||
⚫ | |||
<references /> |
<references /> |
||
Revision as of 17:35, 1 February 2011
This article needs additional citations for verification. (July 2010) |
Gun Fight | |
---|---|
Developer(s) | Taito (Western Gun) Midway (Gun Fight) |
Publisher(s) | Taito (Japan) Midway (United States) |
Designer(s) | Tomohiro Nishikado |
Programmer(s) | Tomohiro Nishikado (JP) Dave Nutting (US) |
Platform(s) | Arcade |
Release | 1975 |
Genre(s) | Multi-directional shooter Run and gun |
Mode(s) | 2-player |
Gun Fight is an arcade game that was released by Midway Games in 1975, based on the Taito game Western Gun,[1][2] designed by Tomohiro Nishikado (the creator of Space Invaders) and released earlier that year.[2] The theme of the game involved two Old West cowboys squaring off in a duel. Each is armed with a revolver and whoever draws fastest and shoots the other cowboy wins the duel. Unlike a real-life duel, however, both cowboys always get numerous opportunities to duel in order to score points (one point per successful draw).
Western Gun was an early two-player, run & gun, multi-directional shooter. It was also the first video game to depict a gun on screen, introduced dual-stick controls with one joystick for movement and the other for changing the shooting direction,[1] and was the first known video game to feature game characters and fragments of story through its visual presentation.[3]
Technical
Gun Fight is notable for being the first coin-operated arcade game to use microprocessors instead of purely discrete TTL circuits in its electronics. Gun Fight used an Intel 8080 CPU, which allowed the game to have more continuous, solid graphics.
The game had two distinct controls: one for moving the computerized cowboy around on the screen and another for aiming the player's gun. Unlike most other arcade games, Gun Fight has the main joystick on the right instead of the left. The game uses a black-and-white raster monitor and a yellow screen overlay.
History
Gun Fight was originally designed by Taito as a TTL designed game under the name of Western Gun.[1][2] It was later converted to use the Intel 8080 microprocessor by Dave Nutting. It was Taito's second arcade video game to be licensed to Midway for release in North America, the first being the early scrolling racing video game Speed Race in 1974. The title Western Gun, while making perfect sense for Japanese audiences in that it conveys the setting and theme as simply as possible, would have sounded odd to American audiences who are unfamiliar with such terms, so it was renamed Gun Fight instead for its American localization.[4]
The main difference between the two versions was that Gun Fight had smoother animation and improved graphics, made possible with the use of a microprocessor, though the gameplay remained identical. The creator of Western Gun, Tomohiro Nishikado, believed his original version was more fun, but was impressed with the improved graphics and smoother animation of Gun Fight. This led to him using a microprocessor in his subsequent games, including the blockbuster 1978 shoot 'em up game Space Invaders.[2]
Series
- Gun Fight (1975)
- Boot Hill (1977)
Ports
In 1983 Epyx ported Gun Fight and another Midway game, Sea Wolf II, to the Atari 8-bit family, and released them in an "Arcade Classics" compilation.[5]
Popular culture
In 1978 movie Dawn of the Dead, Peter and FlyBoy are enjoying this game. Peter loses as the allusion of Flyboy is bad shooter in real life.
References
- ^ a b c Stephen Totilo, In Search Of The First Video Game Gun, Kotaku
- ^ a b c d Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, p. 18, BradyGames, ISBN 0744004241
- ^ Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, p. 19, BradyGames, ISBN 0744004241
- ^ Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, p. 211, BradyGames, ISBN 0744004241
- ^ "Atarimania - Arcade Classics: Sea Wolf II / Gun Fight". Retrieved 2007-10-21.