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| title = 1976 Midway Sea Wolf
| title = 1976 Midway Sea Wolf
| url=http://www.marvin3m.com/arcade/seawolf.htm
| url=http://www.marvin3m.com/arcade/seawolf.htm
| accessdate = 2007-05-25 }}</ref> itself inspired by [[Sega]]'s 1966 coin-op electro-mechanical arcade [[submarine simulator]] ''[[Arcade game#History|Periscope]]''.<ref>Steve L. Kent (2001), ''The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world'', p. 102, [[Prima Games|Prima]], ISBN 0761536434</ref> The game simulated a naval battle in a virtual submarine environment. The cabinet includes a periscope the player looks through to see the monitor, which also includes a fire button used to fire torpedoes at various targets on the screen.
| accessdate = 2007-05-25 }}</ref> itself based on [[Sega]]'s 1966 coin-op electro-mechanical arcade [[submarine simulator]] ''[[Arcade game#History|Periscope]]''.<ref>Steve L. Kent (2001), ''The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world'', p. 102, [[Prima Games|Prima]], ISBN 0761536434</ref> Midway's video game version was programmed by [[Dave Nutting]] and eventually sold 10,000 [[video game arcade cabinet]]s, with a later colour version selling an additional 4,000 units.<ref>{{citation|title=The first quarter: a 25-year history of video games|author=Steven L. Kent|publisher=BWD Press|year=2000|isbn=0970475500|url=http://books.google.co.uk/books?id=ny-CAAAAMAAJ|accessdate=2011-04-09|page=83|quote=Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10000 machines. (A later color version sold an additional 4000 units.)}}</ref>


==Gameplay==
==Gameplay==
The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older em technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when ships are hit on the screen, an explosion "light" is reflected inside the scope. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping and the sound of the PT Boat racing across the screen.
The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older em technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when ships are hit on the screen, an explosion "light" is reflected inside the scope. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping and the sound of the PT Boat racing across the screen.


Sea Wolf is time limited, with the player having an opportunity to win bonus time by reaching an operator set score. The player's score is shown on the bottom half of the screen as well as the high score, the first known instance of a high score in a video game. Targets include destroyers, a fast moving PT Boat, and mines floating across the screen can that serve as obstructions.
Sea Wolf is time limited, with the player having an opportunity to win bonus time by reaching an operator set score. The player's score is shown on the bottom half of the screen as well as the high score, one of the first known instances of a high score in a video game. Targets include destroyers, a fast moving PT Boat, and mines floating across the screen can that serve as obstructions.


==Legacy==
==Legacy==

Revision as of 00:43, 10 April 2011

Sea Wolf
Developer(s)Midway
Platform(s)Arcade
Genre(s)Military shooter

Sea Wolf is an arcade game by Midway, originally released in 1976.[1] It was a video game update of an earlier coin-operated electro-mechanical (em) Midway game, Sea Devil,[2] itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator Periscope.[3] Midway's video game version was programmed by Dave Nutting and eventually sold 10,000 video game arcade cabinets, with a later colour version selling an additional 4,000 units.[4]

Gameplay

The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older em technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when ships are hit on the screen, an explosion "light" is reflected inside the scope. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping and the sound of the PT Boat racing across the screen.

Sea Wolf is time limited, with the player having an opportunity to win bonus time by reaching an operator set score. The player's score is shown on the bottom half of the screen as well as the high score, one of the first known instances of a high score in a video game. Targets include destroyers, a fast moving PT Boat, and mines floating across the screen can that serve as obstructions.

Legacy

Sea Wolf was followed by Sea Wolf II in 1978.

In 2008, Coastal Amusements released a "retro video"[5] redemption game based on the original Sea Wolf, released by Midway in 1976[6]. It is a 3D remake.[7]

Ports

In 1983 Epyx ported Sea Wolf II and another Midway game, Gun Fight, to the Atari 8-bit family, and released them in an "Arcade Classics" compilation.[8]

A version of the game with text mode graphics was released for the IBM PC in 1982.[9]

References

  1. ^ a b "Sea Wolf Killer List of Video Games Entry". Retrieved 2007-05-25.
  2. ^ Marvin's Marvelous Mechanical Museum. "1976 Midway Sea Wolf". Retrieved 2007-05-25.
  3. ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world, p. 102, Prima, ISBN 0761536434
  4. ^ Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0970475500, retrieved 2011-04-09, Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10000 machines. (A later color version sold an additional 4000 units.)
  5. ^ [1]
  6. ^ [2]
  7. ^ [3]
  8. ^ "Atarimania - Arcade Classics: Sea Wolf II / Gun Fight". Retrieved 2011-02-01.
  9. ^ Seawolf at MobyGames