Sea Wolf (video game)
|Developer(s)||Dave Nutting Associates|
|Platform(s)||Arcade, Commodore 64, VIC-20|
Sea Wolf is a shooter video game by Midway, originally released in arcades in 1976. It is a video game update of an earlier coin-operated electro-mechanical Midway game, Sea Devil, itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator Periscope. Sea Wolf was designed by Dave Nutting.
Midway released a color arcade sequel, Sea Wolf II, in 1978.
This section does not cite any sources. (January 2020) (Learn how and when to remove this template message)
The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope swivels to the right and left, providing horizontal motion of a targeting cross-hair. The cabinet features a mixture of video game and older electro-mechanical technology for player feedback. Using back-lit transparencies reflected inside the scope, the number of torpedoes remaining are displayed, as well as a red "RELOAD" light which lights up momentarily when the player has launched five torpedoes. Additionally, when a ship is hit, a corresponding "explosion" light is reflected onto the screen image at the ship's approximate position. A blue overlay is affixed to the screen to provide a "water color" to the sea. Sounds include a sonar ping, the "whoosh" of launched torpedoes, torpedo explosions, and the klaxon sound of the PT boat racing across the screen.
Sea Wolf is time-limited, with the player having an opportunity to win bonus time by reaching an operator-set score. The player's score is shown on the bottom half of the screen as well as the high score, one of the first known instances of a high score in a video game. Targets include destroyers, a fast-moving PT boat, and mines floating across the screen that serve as obstructions.
Sea Wolf was the highest-earning arcade video game in the United States for two years in a row, in 1976 and in 1977. It was later the fourth highest-earning arcade video game of 1978 in the United States.
The current world record holder for Sea Wolf is Alan Radue with a score of 11,300 points. The record was set on October 2, 2011 at the Tranquility Base Arcade and verified by Twin Galaxies International on October 9, 2011.
- "Sea Wolf Killer List of Video Games Entry". Retrieved 2007-05-25.
- Marvin's Marvelous Mechanical Museum. "1976 Midway Sea Wolf". Archived from the original on May 3, 2007. Retrieved 2007-05-25.
- Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world, p. 102, Prima, ISBN 0-7615-3643-4
- "Sea Wolf for Commodore 64 (1982) - MobyGames". Retrieved 2012-06-07.
- Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, retrieved 2011-04-09,
Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)
- Medler, Ben (2009). "Generations of Game Analytics, Achievements and High Scores". Eludamos. Journal for Computer Game Culture. 3 (2): 177–194.
- "Profit Chart". RePlay. October 1976.
- "Top Arcade Games". Play Meter. November 1977.
- "Profit Chart". RePlay. November 1977.
- "Video Games". RePlay. November 1978.
- "Arcade Classics: Sea Wolf II / Gun Fight". Atari Mania. Retrieved 2011-02-01.
- Shaggy. "Shaggy's Review – Sea Wolf by Coastal Amusements". Arcade Heroes. Retrieved 2011-06-28.