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{{nihongo|'''Yūji Horii'''|堀井 雄二|''Horii Yūji''}} (also written as '''Yuuji Horii''') (born January 6, 1954 in [[Awaji Island]], [[Japan]]) is a Japanese [[video game]] designer and scenario writer best known as the creator of the ''[[Dragon Quest]]'' series, which has been said to have created the blueprint for Japanese role-playing video games after being inspired by Origin System's Ultima franchise.<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref>
{{nihongo|'''Yūji Horii'''|堀井 雄二|''Horii Yūji''}} (also written as '''Yuuji Horii''') (born January 6, 1954 in [[Awaji Island]], [[Japan]]) is a Japanese [[video game]] designer and scenario writer best known as the creator of the ''[[Dragon Quest]]'' series of [[console role-playing game]]s,<ref name="npnov"/> as well as the [[visual novel]] [[adventure game]] ''[[Portopia Renzoku Satsujin Jiken]]''.<ref name="gspot_kasavin"/>


==History==
==History==


''[[Dragon Quest]]'' is recognized as the first role-playing game to posit the idea of spendable ''[[magic points]]'' for the resolution of spells and actions. As such, Mr. Horii is acknowledged as the "Father of Mana."<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref>{{Dubious|date=March 2011}} He is also credited with creating one of the earliest [[visual novel]]s, ''[[Portopia Renzoku Satsujin Jiken]]'', a game that inspired [[Hideo Kojima]] (of ''[[Metal Gear]]'' fame) to enter the video game industry.<ref>{{cite web | url=http://www.gamespot.com/features/6120427/p-2.html | title="Everything is Possible": Inside the Minds of Gaming's Master Storytellers | accessdate=2007-08-15 | last=Kasavin | first=Greg | date=2005-03-21 | work=[[GameSpot]] | publisher=[[CNET Networks]] |page=2}}</ref>
''[[Dragon Quest]]'' is recognized as the first role-playing game to posit the idea of spendable ''[[magic points]]'' for the resolution of spells and actions. As such, Mr. Horii is acknowledged as the "Father of Mana."<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref>{{Dubious|date=March 2011}} ''Dragon Quest'' is said to have created the blueprint for [[History of Eastern role-playing video games|Japanese console role-playing games]], after being inspired by Origin System's ''Ultima'' franchise.<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref> Horii is also credited with creating one of the earliest [[visual novel]]s, ''[[Portopia Renzoku Satsujin Jiken]]'', a game that inspired [[Hideo Kojima]] (of ''[[Metal Gear]]'' fame) to enter the video game industry.<ref name="gspot_kasavin">{{cite web | url=http://www.gamespot.com/features/6120427/p-2.html | title="Everything is Possible": Inside the Minds of Gaming's Master Storytellers | accessdate=2007-08-15 | last=Kasavin | first=Greg | date=2005-03-21 | work=[[GameSpot]] | publisher=[[CNET Networks]] |page=2}}</ref>


Horii graduated from [[Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored [[game programming]] contest with ''[[List of Enix home computer games|Love Match Tennis]]'', a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[Portopia Renzoku Satsujin Jiken]]'', and the ''[[Itadaki Street]]'' series. Horii was also a supervisor of the [[Super Nintendo Entertainment System]] game, ''[[Chrono Trigger]]''. ''Chrono Trigger'' had multiple game endings and Horii appeared in one of the endings with the game development staff.
Horii graduated from [[Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored [[game programming]] contest with ''[[List of Enix home computer games|Love Match Tennis]]'', a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[Portopia Renzoku Satsujin Jiken]]'', and the ''[[Itadaki Street]]'' series. Horii was also a supervisor of the [[Super Nintendo Entertainment System]] game, ''[[Chrono Trigger]]''. ''Chrono Trigger'' had multiple game endings and Horii appeared in one of the endings with the game development staff.

Revision as of 02:35, 21 September 2011

Yūji Horii (堀井 雄二, Horii Yūji) (also written as Yuuji Horii) (born January 6, 1954 in Awaji Island, Japan) is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of console role-playing games,[1] as well as the visual novel adventure game Portopia Renzoku Satsujin Jiken.[2]

History

Dragon Quest is recognized as the first role-playing game to posit the idea of spendable magic points for the resolution of spells and actions. As such, Mr. Horii is acknowledged as the "Father of Mana."[1][dubiousdiscuss] Dragon Quest is said to have created the blueprint for Japanese console role-playing games, after being inspired by Origin System's Ultima franchise.[1] Horii is also credited with creating one of the earliest visual novels, Portopia Renzoku Satsujin Jiken, a game that inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[2]

Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an Enix-sponsored game programming contest with Love Match Tennis, a tennis computer game, motivating him to become a video game designer. His works include the Dragon Quest games, Portopia Renzoku Satsujin Jiken, and the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger. Chrono Trigger had multiple game endings and Horii appeared in one of the endings with the game development staff.

Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract[citation needed] with Square Enix, a contract established with Enix before the company merged with Square. He is currently working on Dragon Quest X for the Wii. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.

Published works

Title Year of release Primary platform Scenario writer Game design Producer Other
Love Match Tennis 1983 NEC PC-6001 - - - Developer
Portopia Renzoku Satsujin Jiken 1983 NEC PC-6001 - - - Developer
Karuizawa Yūkai Annai 1985 NEC PC-8801 Green tickY - - -
Dragon Warrior 1986 NES Green tickY - - -
Dragon Warrior II 1987 NES Green tickY - - -
Dragon Warrior III 1988 NES Green tickY - - -
Dragon Warrior IV 1990 NES Green tickY - - -
Itadaki Street 1991 NES - Green tickY - -
Dragon Quest V 1992 Super NES Green tickY Green tickY - -
Itadaki Street 2 1994 Super NES - Green tickY - -
Dragon Quest VI 1995 Super NES Green tickY Green tickY - -
Chrono Trigger 1995 Super NES Green tickY - - Supervisor
Dragon Warrior Monsters 1998 Game Boy Color Green tickY Green tickY - Executive director
Itadaki Street: Gorgeous King 1998 PlayStation - Green tickY - -
Torneko: The Last Hope 1999 PlayStation Green tickY - - -
Dragon Warrior VII 2000 PlayStation Green tickY - - Scenario director
Dragon Warrior Monsters 2 2001 Game Boy Color Green tickY Green tickY - Executive director
Itadaki Street 3 2002 PlayStation 2 - Green tickY - -
Dragon Quest Monsters: Caravan Heart 2003 Game Boy Advance Green tickY Green tickY - Executive director
Dragon Quest VIII 2004 PlayStation 2 Green tickY Green tickY - -
Itadaki Street Special 2004 PlayStation 2 - Green tickY - -
Dragon Quest Heroes: Rocket Slime 2005 Nintendo DS - - - Executive producer
Itadaki Street Portable 2006 PlayStation Portable - Green tickY - -
Dragon Quest Monsters: Joker 2006 Nintendo DS - Green tickY Green tickY -
Itadaki Street DS 2006 Nintendo DS - Green tickY - -
Dragon Quest Swords 2007 Wii - Green tickY - -
Dragon Quest IX: Sentinels of the Starry Skies 2009 Nintendo DS Green tickY Green tickY - -
Itadaki Street Mobile 2010 Mobile phone - Green tickY - -
Fortune Street 2011 Wii - Green tickY - -
Slime MoriMori Dragon Quest 3: Taikaizoku to Shippo Dan 2011 Nintendo 3DS - - - Executive producer
Dragon Quest X: Mezame Shi Itsutsu no Shuzoku Online 2012 Wii, Wii U ? ? ? ?

Awards

In 2009, Horii received a special award at Computer Entertainment Supplier's Association Developers Conference for his work on the Dragon Quest franchise.[3]

References

  • Square Enix site staff (March 31, 2004). "Square Enix Co., Ltd. 2004 Annual Report" (PDF). p. 70. Retrieved 2006-09-18. {{cite web}}: Cite has empty unknown parameters: |curly=, |coauthors=, and |month= (help)
  1. ^ a b c Nintendo Power November 2007. Future US, Inc. 2007. pp. 77–80.
  2. ^ a b Kasavin, Greg (2005-03-21). ""Everything is Possible": Inside the Minds of Gaming's Master Storytellers". GameSpot. CNET Networks. p. 2. Retrieved 2007-08-15.
  3. ^ Graft, Kris (2009-09-04). "CEDEC 09: Dragon Quest Creator Yuji Hori Headlines Awards". Gamasutra. Retrieved 2011-02-14.

External links

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