Yuji Horii: Difference between revisions
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{{nihongo|'''Yūji Horii'''|堀井 雄二|''Horii Yūji''}} (also written as '''Yuuji Horii''') (born January 6, 1954 in [[Awaji Island]], [[Japan]]) is a Japanese [[video game]] designer and scenario writer best known as the creator of the ''[[Dragon Quest]]'' series |
{{nihongo|'''Yūji Horii'''|堀井 雄二|''Horii Yūji''}} (also written as '''Yuuji Horii''') (born January 6, 1954 in [[Awaji Island]], [[Japan]]) is a Japanese [[video game]] designer and scenario writer best known as the creator of the ''[[Dragon Quest]]'' series of [[console role-playing game]]s,<ref name="npnov"/> as well as the [[visual novel]] [[adventure game]] ''[[Portopia Renzoku Satsujin Jiken]]''.<ref name="gspot_kasavin"/> |
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==History== |
==History== |
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''[[Dragon Quest]]'' is recognized as the first role-playing game to posit the idea of spendable ''[[magic points]]'' for the resolution of spells and actions. As such, Mr. Horii is acknowledged as the "Father of Mana."<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref>{{Dubious|date=March 2011}} |
''[[Dragon Quest]]'' is recognized as the first role-playing game to posit the idea of spendable ''[[magic points]]'' for the resolution of spells and actions. As such, Mr. Horii is acknowledged as the "Father of Mana."<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref>{{Dubious|date=March 2011}} ''Dragon Quest'' is said to have created the blueprint for [[History of Eastern role-playing video games|Japanese console role-playing games]], after being inspired by Origin System's ''Ultima'' franchise.<ref name="npnov">{{cite book |editor= |title=Nintendo Power November 2007 |year=2007 |publisher=Future US, Inc. |isbn= |pages=77–80}}</ref> Horii is also credited with creating one of the earliest [[visual novel]]s, ''[[Portopia Renzoku Satsujin Jiken]]'', a game that inspired [[Hideo Kojima]] (of ''[[Metal Gear]]'' fame) to enter the video game industry.<ref name="gspot_kasavin">{{cite web | url=http://www.gamespot.com/features/6120427/p-2.html | title="Everything is Possible": Inside the Minds of Gaming's Master Storytellers | accessdate=2007-08-15 | last=Kasavin | first=Greg | date=2005-03-21 | work=[[GameSpot]] | publisher=[[CNET Networks]] |page=2}}</ref> |
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Horii graduated from [[Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored [[game programming]] contest with ''[[List of Enix home computer games|Love Match Tennis]]'', a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[Portopia Renzoku Satsujin Jiken]]'', and the ''[[Itadaki Street]]'' series. Horii was also a supervisor of the [[Super Nintendo Entertainment System]] game, ''[[Chrono Trigger]]''. ''Chrono Trigger'' had multiple game endings and Horii appeared in one of the endings with the game development staff. |
Horii graduated from [[Waseda University]]'s Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an [[Enix]]-sponsored [[game programming]] contest with ''[[List of Enix home computer games|Love Match Tennis]]'', a tennis computer game, motivating him to become a video game designer. His works include the ''[[Dragon Quest]]'' games, ''[[Portopia Renzoku Satsujin Jiken]]'', and the ''[[Itadaki Street]]'' series. Horii was also a supervisor of the [[Super Nintendo Entertainment System]] game, ''[[Chrono Trigger]]''. ''Chrono Trigger'' had multiple game endings and Horii appeared in one of the endings with the game development staff. |
Revision as of 02:35, 21 September 2011
This article needs additional citations for verification. (July 2011) |
Yūji Horii (堀井 雄二, Horii Yūji) (also written as Yuuji Horii) (born January 6, 1954 in Awaji Island, Japan) is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of console role-playing games,[1] as well as the visual novel adventure game Portopia Renzoku Satsujin Jiken.[2]
History
Dragon Quest is recognized as the first role-playing game to posit the idea of spendable magic points for the resolution of spells and actions. As such, Mr. Horii is acknowledged as the "Father of Mana."[1][dubious – discuss] Dragon Quest is said to have created the blueprint for Japanese console role-playing games, after being inspired by Origin System's Ultima franchise.[1] Horii is also credited with creating one of the earliest visual novels, Portopia Renzoku Satsujin Jiken, a game that inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[2]
Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He placed in an Enix-sponsored game programming contest with Love Match Tennis, a tennis computer game, motivating him to become a video game designer. His works include the Dragon Quest games, Portopia Renzoku Satsujin Jiken, and the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger. Chrono Trigger had multiple game endings and Horii appeared in one of the endings with the game development staff.
Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract[citation needed] with Square Enix, a contract established with Enix before the company merged with Square. He is currently working on Dragon Quest X for the Wii. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.
Published works
Awards
In 2009, Horii received a special award at Computer Entertainment Supplier's Association Developers Conference for his work on the Dragon Quest franchise.[3]
References
- Square Enix site staff (March 31, 2004). "Square Enix Co., Ltd. 2004 Annual Report" (PDF). p. 70. Retrieved 2006-09-18.
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- ^ a b c Nintendo Power November 2007. Future US, Inc. 2007. pp. 77–80.
- ^ a b Kasavin, Greg (2005-03-21). ""Everything is Possible": Inside the Minds of Gaming's Master Storytellers". GameSpot. CNET Networks. p. 2. Retrieved 2007-08-15.
- ^ Graft, Kris (2009-09-04). "CEDEC 09: Dragon Quest Creator Yuji Hori Headlines Awards". Gamasutra. Retrieved 2011-02-14.