Jump to content

DayZ (mod): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Canwin87 (talk | contribs)
No edit summary
(2 intermediate revisions by the same user not shown)
Line 6: Line 6:
| publisher =
| publisher =
| distributor =
| distributor =
| designer = [[Dean Hall (Game Designer)|Dean "Rocket" Hall]]
| designer = [[Dean Hall (game designer)|Dean "Rocket" Hall]]
| programmer =
| programmer =
| artist =
| artist =
Line 16: Line 16:
| latest release date =
| latest release date =
| latest preview version = 1.7.2.6 (Alpha)
| latest preview version = 1.7.2.6 (Alpha)
| latest preview date = {{Start date|2012|09|06}}<ref name="DayZ latest release">
| latest preview date = {{Start date|2012|09|06}}<ref name="DayZ latest release">{{cite web | url = http://dayzmod.com/forum/index.php?/topic/87636-hotfix-build-1726-rolling-update/#entry825040 | title = DayZ Alpha 1.7.2.6 (Hotfix) | first = Dean "Rocket" | last = Hall | authorlink = Dean Hall (Game Designer) | date = 2012-09-06 | publisher = dayzmod.com/forum | accessdate = 2012-09-07}}</ref>
| genre = [[Open world]], [[survival horror]], [[multiplayer online game]]
{{cite web
| url = http://dayzmod.com/forum/index.php?/topic/87636-hotfix-build-1726-rolling-update/#entry825040
| title = DayZ Alpha 1.7.2.6 (Hotfix)
| first = Dean "Rocket"
| last = Hall
| authorlink = Dean Hall (Game Designer)
| date = 2012-09-06
| publisher = dayzmod.com/forum
| accessdate = 2012-09-07
}}</ref>
| genre = [[Open world]], [[Survival horror]], [[Multiplayer online game]]
| modes = [[Multiplayer video game|Multiplayer]]
| modes = [[Multiplayer video game|Multiplayer]]
| platforms = [[Microsoft Windows]]
| platforms = [[Microsoft Windows]]
| media = [[Download]]
| media = [[Download]]
| input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|Mouse]]
| website = http://www.dayzmod.com/
| website = http://www.dayzmod.com/
}}
}}


'''''DayZ''''' (also known as ''Day Z'') is a [[multiplayer]] [[open world]] [[survival horror]] [[Mod (video gaming)|mod]] for the 2009 [[first-person shooter]] video game ''[[ARMA 2]]'' and its 2010 expansion pack, ''[[ARMA 2: Operation Arrowhead]]'', designed by [[Dean Hall (game designer)|Dean Hall]].
'''''DayZ''''' (Also known as Day Z) is a multiplayer [[open world]] [[survival horror]] [[Mod (video gaming)|mod]] for the 2009 [[video game]] ''[[ARMA 2]]'' and its 2010 expansion pack, ''[[ARMA 2: Operation Arrowhead]]''. It has been widely praised in the game media for its innovative design elements, with [[Kotaku]] and [[Eurogamer]] describing it as possibly one of the best zombie games ever made<ref name="Kotaku_9May12">{{cite news|url=http://kotaku.com/5908753/this-might-be-the-greatest-zombie-game-ever-made|title=This Might be the Greatest Zombie Game Ever Made|last=Plunket|first=Luke|date=9 May 2012|publisher=[[Kotaku]]|accessdate=2012-06-21}}</ref><ref name="Eurogamer_25May12">{{cite news|url=http://www.eurogamer.net/articles/2012-05-25-day-z-the-best-zombie-game-ever-made|title=Day Z: The Best Zombie Game Ever Made?|last=Smith|first=Quitin|date=25 May 2012|publisher=[[Eurogamer]]|accessdate=2012-06-21}}</ref>, [[PCGamer]] saying it was one of the most important things to happen to PC Gaming in 2012<ref name="PCGamer_16May12">{{cite news|url=http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/|title=Day Z interview — how zombies + Arma 2 created gaming's best story machine|publisher=[[PCGamer]]|last=Lahti|first=Evan|date=16 May 2012|accessdate=2012-06-21}}</ref>, and [[IGN]] calling it one of the most popular PC Games in the world four months after release.<ref name="IGN_7Jul12">{{cite news

|url=http://www.ign.com/articles/2012/08/01/how-dayz-came-to-life
''DayZ'' places the player on a beach in the fictional [[Post-Soviet states|post-Soviet state]] of Chernarus, where an unknown virus has turned the general population into zombies and devastated a large military force, likely called in to contain the situation. As a survivor with limited supplies, the player must scavenge the world for supplies such as food, water, weapons and medicine, while killing or avoiding both zombies and other players - in an effort to survive the [[zombie apocalypse]].
|title=How DayZ Came to Life

|publisher=[[IGN]]
''DayZ'' has been widely praised in gaming media for its innovative design elements, with [[Kotaku]] and [[Eurogamer]] describing it as possibly one of the best zombie games ever made,<ref name="Kotaku_9May12">{{cite news|url=http://kotaku.com/5908753/this-might-be-the-greatest-zombie-game-ever-made|title=This Might be the Greatest Zombie Game Ever Made|last=Plunket|first=Luke|date=9 May 2012|publisher=Kotaku|accessdate=2012-06-21}}</ref><ref name="Eurogamer_25May12">{{cite news|url=http://www.eurogamer.net/articles/2012-05-25-day-z-the-best-zombie-game-ever-made|title=Day Z: The Best Zombie Game Ever Made?|last=Smith|first=Quitin|date=25 May 2012|publisher=Eurogamer|accessdate=2012-06-21}}</ref> ''[[PC Gamer]]'' saying it was one of the most important things to happen to PC gaming in 2012<ref name="PCGamer_16May12">{{cite news|url=http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/|title=Day Z interview — how zombies + Arma 2 created gaming's best story machine|publisher=[PC Gamer|last=Lahti|first=Evan|date=16 May 2012|accessdate=2012-06-21}}</ref>, and [[IGN]] calling it one of the most popular PC Games in the world four months after release.<ref name="IGN_7Jul12">{{cite news |url=http://www.ign.com/articles/2012/08/01/how-dayz-came-to-life|title=How DayZ Came to Life|publisher=IGN |last=Campbell |first=Colin |date=1 August 2012 |accessdate=2012-07-07}}</ref> The mod was responsible for putting the three year old ''[[ARMA 2]]'' into the top seller charts on [[Steam (software)|Steam]] for over seven weeks, spending much of this time as the top selling game,<ref name="BBC_1June12">{{cite news |url=http://www.bbc.com/news/technology-18280173 |title=Zombies help ageing title Arma II top video game charts |publisher=BBC |date=1 June 2012 |accessdate=2012-06-21}}</ref><ref name="Gamasutra_1June12">{{cite news |url=http://www.gamasutra.com/view/news/170507/How_a_mod_put_threeyearold_Arma_2_on_top_of_Steams_charts.php |title=How a mod put three-year-old Arma 2 on top of Steam's charts |first=Mike |last=Rose |publisher=Gamasutra |date=18 May 2012 |accessdate=2012-06-21}}</ref> and is responsible for over 300,000 unit sales within two months of its release.<ref name="CinemaBlend_1Jul12">{{cite news |url=http://www.cinemablend.com/games/DayZ-Helps-Arma-2-Rack-Up-More-Than-300-000-Sales-44161.html |title=DayZ Helps Arma 2 Rack Up More Than 300,000 In Sales |publisher=Cinema Blend |last=Usher |first=William |date=1 July 2012 |accessdate=2012-07-03}}</ref> Dean Hall stated in an interview with [[VG247]] that a standalone game will be out in 2012.<ref>http://mp1st.com/2012/07/26/dayz-standalone-title-to-release-by-christmas-should-have-a-load-of-new-content/</ref> In its first four months the mod reached one million players on 6 August 2012.<ref name="msnbc_8Auh12">{{cite news |url=http://www.ingame.msnbc.msn.com/technology/ingame/dayz-eats-million-zombie-fans-soon-be-full-game-928598 |title='DayZ' eats up a million zombie fans, soon to be a full game |publisher=MSNBC |last=Benedetti|first=Winda |date=8 August 2012 |accessdate=2012-08-08}}</ref>
|last=Campbell |first=Colin

|date=1 August 2012
|accessdate=2012-07-07
}}</ref> The mod was responsible for putting the three year old ''[[ARMA 2]]'' into the top seller charts on [[Steam (software)|Steam]] for over seven weeks, spending much of this time as the top selling game<ref name="BBC_1June12">{{cite news |url=http://www.bbc.com/news/technology-18280173 |title=Zombies help ageing title Arma II top video game charts |publisher=[[BBC]] |date=1 June 2012 |accessdate=2012-06-21}}</ref><ref name="Gamasutra_1June12">{{cite news |url=http://www.gamasutra.com/view/news/170507/How_a_mod_put_threeyearold_Arma_2_on_top_of_Steams_charts.php |title=How a mod put three-year-old Arma 2 on top of Steam's charts |first=Mike |last=Rose |publisher=[[Gamasutra]] |date=18 May 2012 |accessdate=2012-06-21}}</ref>, and is responsible for over 300,000 unit sales within two months of its release.<ref name="CinemaBlend_1Jul12">{{cite news
|url=http://www.cinemablend.com/games/DayZ-Helps-Arma-2-Rack-Up-More-Than-300-000-Sales-44161.html
|title=DayZ Helps Arma 2 Rack Up More Than 300,000 In Sales
|publisher=[[Cinema Blend]]
|last=Usher |first=William
|date=1 July 2012
|accessdate=2012-07-03
}}</ref>
Designer Dean Hall stated in an interview with [[VG247]] that a standalone game will be out in 2012.<ref>http://mp1st.com/2012/07/26/dayz-standalone-title-to-release-by-christmas-should-have-a-load-of-new-content/</ref> In its first four months the mod reached one million players on 6 August 2012.<ref name="msnbc_8Auh12">{{cite news
|url=http://www.ingame.msnbc.msn.com/technology/ingame/dayz-eats-million-zombie-fans-soon-be-full-game-928598
|title='DayZ' eats up a million zombie fans, soon to be a full game
|publisher=[[MSNBC]]
|last=Benedetti|first=Winda
|date=8 August 2012
|accessdate=2012-08-08}}
</ref>
==Gameplay==
==Gameplay==
[[Image:DayZ Screenshot Ghillie suit.png||thumb|''DayZ'' is designed with a realistic art style]]
[[Image:DayZ Screenshot Ghillie suit.png||thumb|left|''DayZ'' is designed with a realistic art style]]
''DayZ'' places the player on a beach in the fictional post-[[Soviet]] state of Chernarus, where an unknown virus has turned the general population into zombies and devastated a large military force, likely called in to contain the situation. As a survivor with limited supplies, the player must scavenge the world for supplies such as food, water, weapons and medicine, while killing or avoiding both zombies and other players - in an effort to survive the [[zombie apocalypse]].


The game attempts to portray an authentic scenario, with the environment having many different effects on the player. A player may receive bone fractures from repeated damage to the legs, go into shock from unexpected ambushes, receive infections from both infected zombies or diseased players, or even spontaneously faint due to a low blood pressure. Thirst and hunger must be regularly dealt with by finding sustenance in either cities or in the wilderness, with body temperature playing another key part in the character's survival.<ref name="CinemaBlend_1Jul12"/> It focuses on survival and the human element of a zombie apocalypse by forcing the player to acknowledge basic human needs like thirst, hunger and shelter; elements that force the player to focus on immediate goals before they can consider longer term strategies.<ref name="Eurogamer_21Aug12">{{cite news
The game attempts to portray an authentic scenario, with the environment having many different effects on the player. A player may receive bone fractures from repeated damage to the legs, go into shock from unexpected ambushes, receive infections from both infected zombies or diseased players, or even spontaneously faint due to a low blood pressure. Thirst and hunger must be regularly dealt with by finding sustenance in either cities or in the wilderness, with body temperature playing another key part in the character's survival.<ref name="CinemaBlend_1Jul12"/> It focuses on survival and the human element of a zombie apocalypse by forcing the player to acknowledge basic human needs like thirst, hunger and shelter; elements that force the player to focus on immediate goals before they can consider longer term strategies.<ref name="Eurogamer_21Aug12">{{cite news |url=http://www.eurogamer.net/articles/2012-08-21-dayzs-dean-hall-rocket-man-rising |title=DayZ's Dean Hall: Rocket Man Rising |publisher=Eurogamer |last=Harman |first=Stace |date=21 August 2012 |accessdate=2012-08-21}}</ref>
|url=http://www.eurogamer.net/articles/2012-08-21-dayzs-dean-hall-rocket-man-rising
|title=DayZ's Dean Hall: Rocket Man Rising
|publisher=[[Eurogamer]]
|last=Harman |first=Stace
|date=21 August 2012
|accessdate=2012-08-21
}}</ref>


''DayZ'' has been praised for the level of emergent gameplay it provides. [[BuzzFeed]] author Russell Brandom suggested that the mod has spawned the first [[photojournalist]] in an [[MMORPG]], creating articles that are not only about a game world but journalism told from within it.<ref name="BuzzFeed_21Aug12">{{cite news |url=http://www.buzzfeed.com/tommywilhelm/scenes-from-the-virtual-zombie-apocalypse |title=Scenes From The (Virtual) Zombie Apocalypse |publisher=BuzzFeed |last=Brandom |first=Russell|date=21 August 2012 |accessdate=2012-08-21}}</ref> Brandom suggests that ''DayZ'' is unique within [[MMORPG|MMORPGs]] in both giving players the power to harm each other, and adding no restrictions on how or why they might do it, quoting a player who described it as "the story of people".<ref name="BuzzFeed_21Aug12"/>
===Emergent Gameplay===
''DayZ'' has been praised for the level of emergent gameplay it provides. [[BuzzFeed]] author Russell Brandom suggested that the mod has spawned the first [[photojournalist]] in an [[MMORPG]], creating articles that are not only about a game world but journalism told from within it.<ref name="BuzzFeed_21Aug12">{{cite news
|url=http://www.buzzfeed.com/tommywilhelm/scenes-from-the-virtual-zombie-apocalypse
|title=Scenes From The (Virtual) Zombie Apocalypse
|publisher=[[BuzzFeed]]
|last=Brandom |first=Russell
|date=21 August 2012
|accessdate=2012-08-21
}}</ref> Brandom suggests that ''DayZ'' is unique within [[MMORPG|MMORPGs]] in both giving players the power to harm each other, and adding no restrictions on how or why they might do it, quoting a player who described it as "the story of people".<ref name="BuzzFeed_21Aug12"/>


===Player experiences===
[[Image:DayZ Gear Screen.png||thumb|In ''DayZ'' players have to collect equipment to survive]]
[[Image:DayZ Gear Screen.png||thumb|In ''DayZ'' players have to collect equipment to survive]]

It has been proposed that DayZ provides some insight into peoples motivations and behaviors when reacting to real crisis events, mirroring controlled experiments of a similar nature. Criticisms of this include leveled at real world experiences, in that those participating are not reacting as they would in the real situation as their life is not really threatened.<ref name="TheConvo_10Sept12">{{cite news
It has been proposed that ''DayZ'' provides some insight into peoples motivations and behaviors when reacting to real crisis events, mirroring controlled experiments of a similar nature. Criticisms of this include leveled at real world experiences, in that those participating are not reacting as they would in the real situation as their life is not really threatened.<ref name="TheConvo_10Sept12">{{cite news |url=http://theconversation.edu.au/surviving-the-zombie-apocalypse-the-dayz-experiment-9373 |title=Surviving The Zombie Apocalypse: The DayZ Experiment |publisher=The Conversation |last=Pottenger|first=Mike |date=10 September 2012 |accessdate=2012-09-11}}</ref> Despite the game being biased towards self-interested hostile competition, many players enter the game with their own perceptions and priorities. Such players are fully aware that many other players are likely to be hostile and may even be playing it to win. These varied approaches and experiences within the game suggest that even in a system that should theoretically promote rational, self-interested behaviour, people act in unexpected ways. It has been proposed that this dispels the idea that anarchy is an objective and defining feature of the system, rather it is what players make of it.<ref name="TheConvo_10Sept12"/>
|url=http://theconversation.edu.au/surviving-the-zombie-apocalypse-the-dayz-experiment-9373
|title=Surviving The Zombie Apocalypse: The DayZ Experiment
|publisher=[[The Conversation]]
|last=Pottenger|first=Mike
|date=10 September 2012
|accessdate=2012-09-11
}}</ref> Despite the game being biased towards self-interested hostile competition, many players enter the game with their own perceptions and priorities. Such players are fully aware that many other players are likely to be hostile and may even be playing it to win. These varied approaches and experiences within the game suggest that even in a system that should theoretically promote rational, self-interested behaviour, people act in unexpected ways. It has been proposed that this dispels the idea that anarchy is an objective and defining feature of the system, rather it is what players make of it.<ref name="TheConvo_10Sept12"/>


== Development ==
== Development ==
[[Dean Hall (Game Designer)|Dean Hall]] created the concept while he was a soldier in the [[New Zealand Army]]; as a suggestion for training soldiers through exposure to situations provoking emotion and relevant thought processes.<ref name="PCGamer_16May12">{{cite news |url=http://www.pcgamer.com/2012/06/22/day-z-arma-3-interview-on-left-4-dead-skyrim-player-emotion-and-in-game-disease/ |title=Day Z + Arma 3 interview — on Left 4 Dead, Skyrim, player emotion, and in-game disease |publisher=[[PCGamer]] |last=Lahti |first=Evan |date=22 June 2012 |accessdate=2012-06-22}}</ref> He has stated he was inspired by experiences during jungle training while on exchange with the [[Singapore Armed Forces]] in [[Brunei]], where he was badly injured in a survival exercise.<ref name="ArmchairGeneral">{{cite news |url=http://www.armchairgeneral.com/day-z-interview-with-dean-rocket-hall-the-games-creator.htm |title=Day Z – Interview with Dean ‘Rocket’ Hall, the Game’s Creator |publisher=[[PCGamer]] |last=Hall |first=Charlie |date=8 June 2012 |accessdate=2012-06-22}}</ref> Hall has stated that his experiences in the New Zealand Army directly affected the development of the ''DayZ'' mod, and the creation of immersion through forcing the player to experience emotion and tension as part of gameplay.<ref name="The Verge article">{{cite news|url=http://www.theverge.com/gaming/2012/6/15/3085293/walking-with-the-dead-dayz-zombies|title=Walking with the Dead: How war shaped 'DayZ''s zombies|publisher=[[The Verge (website)|The Verge]]|first=Emily|last=Gera|date=15 June 2012|accessdate=2012-06-21}}</ref> Hall believed that early rapid success of the mod was largely due to social media and consumers' desire for games that provided significant challenge.<ref name="Gamasutra_1June12"/> Hall has described the mod as something of an "anti-game" as it broke what he felt were generally considered to be basic rules of game design such as balance and not frustrating users.<ref name="3news_28May12">{{cite news
[[Dean Hall (Game Designer)|Dean Hall]] created the concept while he was a soldier in the [[New Zealand Army]]; as a suggestion for training soldiers through exposure to situations provoking emotion and relevant thought processes.<ref name="PCGamer_16May12">{{cite news |url=http://www.pcgamer.com/2012/06/22/day-z-arma-3-interview-on-left-4-dead-skyrim-player-emotion-and-in-game-disease/ |title=Day Z + Arma 3 interview — on Left 4 Dead, Skyrim, player emotion, and in-game disease |publisher=PC Gamer |last=Lahti |first=Evan |date=22 June 2012 |accessdate=2012-06-22}}</ref> He has stated he was inspired by experiences during jungle training while on exchange with the [[Singapore Armed Forces]] in [[Brunei]], where he was badly injured in a survival exercise.<ref name="ArmchairGeneral">{{cite news |url=http://www.armchairgeneral.com/day-z-interview-with-dean-rocket-hall-the-games-creator.htm |title=Day Z – Interview with Dean ‘Rocket’ Hall, the Game’s Creator |publisher=PC Gamer |last=Hall |first=Charlie |date=8 June 2012 |accessdate=2012-06-22}}</ref> Hall has stated that his experiences in the New Zealand Army directly affected the development of the ''DayZ'' mod, and the creation of immersion through forcing the player to experience emotion and tension as part of gameplay.<ref name="The Verge article">{{cite news|url=http://www.theverge.com/gaming/2012/6/15/3085293/walking-with-the-dead-dayz-zombies|title=Walking with the Dead: How war shaped 'DayZ''s zombies|publisher=The Verge|first=Emily|last=Gera|date=15 June 2012|accessdate=2012-06-21}}</ref> Hall believed that early rapid success of the mod was largely due to social media and consumers' desire for games that provided significant challenge.<ref name="Gamasutra_1June12"/> Hall has described the mod as something of an "anti-game" as it broke what he felt were generally considered to be basic rules of game design such as balance and not frustrating users.<ref name="3news_28May12">{{cite news |url=http://www.3news.co.nz/Kiwi-zombie-game-lurches-from-strength-to-strength/tabid/418/articleID/255800/Default.aspx |title=Kiwi zombie game lurches from strength to strength |publisher=3 News last=Barbosa |first=Jose |date=28 May 2012 |accessdate=2012-07-03}}</ref>

|url=http://www.3news.co.nz/Kiwi-zombie-game-lurches-from-strength-to-strength/tabid/418/articleID/255800/Default.aspx
On August 7, 2012, Dean Hall announced at the game's development blog<ref name="The end of the beginning">{{cite web|url=http://dayzdev.tumblr.com/post/28904791570/the-end-of-the-beginning|title=The end of the beginning|first=Dean|last=Hall|publisher=dayzdev.tumblr.com|accessdate=2012-08-08|date=2012-08-07}}</ref> that the mod was going to be made into its own game, with [[Bohemia Interactive]] as the developer<ref name="Gamespy_8Jul12">{{cite news|url=http://pc.gamespy.com/pc/dayz/1225659p1.html|title=Arma 2 Mod DayZ to Become a Standalone Game|publisher=GameSpy|last=Sharkey|first=Mike|date=7 August 2012|accessdate=2012-08-07}}</ref><ref name="Escapist_8Jul12">{{cite news|url=http://www.escapistmagazine.com/news/view/118918-DayZ-Breaks-Out-of-ArmA-II|title=DayZ Breaks Out of ArmA II|publisher=Escapist|last=Earl|first=Victoria|date=7 August 2012|accessdate=2012-08-07}}</ref>, and himself as the project leader.<ref name="Develop_7Jul12">{{cite news |url=http://www.develop-online.net/news/41650/Arma-II-mod-DayZ-becomes-standalone-game|title=ArmA II mod DayZ becomes standalone game|publisher=Develop |last=Chapple |first=Craig|date=7 August 2012 |accessdate=2012-08-07}}</ref>
|title=Kiwi zombie game lurches from strength to strength
|publisher=[[3 News]]
|last=Barbosa |first=Jose
|date=28 May 2012
|accessdate=2012-07-03
}}</ref>
===Standalone Game===
On 7 August 2012, Dean Hall announced at the game's development blog<ref name="The end of the beginning">{{cite web|url=http://dayzdev.tumblr.com/post/28904791570/the-end-of-the-beginning|title=The end of the beginning|first=Dean|last=Hall|publisher=dayzdev.tumblr.com|accessdate=2012-08-08|date=2012-08-07}}</ref> that the mod was going to be made into its own game, with [[Bohemia Interactive]] as the developer<ref name="Gamespy_8Jul12">{{cite news|url=http://pc.gamespy.com/pc/dayz/1225659p1.html|title=Arma 2 Mod DayZ to Become a Standalone Game|publisher=[[Gamespy]]|last=Sharkey|first=Mike|date=7 August 2012|accessdate=2012-08-07}}</ref><ref name="Escapist_8Jul12">{{cite news|url=http://www.escapistmagazine.com/news/view/118918-DayZ-Breaks-Out-of-ArmA-II|title=DayZ Breaks Out of ArmA II|publisher=[[Escapist]]|last=Earl|first=Victoria|date=7 August 2012|accessdate=2012-08-07}}</ref>, and himself as the project leader.<ref name="Develop_7Jul12">{{cite news |url=http://www.develop-online.net/news/41650/Arma-II-mod-DayZ-becomes-standalone-game|title=ArmA II mod DayZ becomes standalone game|publisher=[[Develop (magazine)]] |last=Chapple |first=Craig|date=7 August 2012 |accessdate=2012-08-07}}</ref>


==Reception==
==Reception==
The mod has garnered a large user base due to its unique gameplay.<ref name="The Verge article"/> By August 2012, three months after release, the mod had registered more than 1,000,000 unique users, according to the mod's official website. Originally requiring manual installation, ''DayZ'''s developers have since endorsed a third party software called Six Updater Suite to facilitate its installation. The mod is currently in Alpha. <ref name="Gamebreaker_17May12">{{cite news
The mod has garnered a large user base due to its unique gameplay.<ref name="The Verge article"/> By August 2012, three months after release, the mod had registered more than 1,000,000 unique users, according to the mod's official website. Originally requiring manual installation, ''DayZ'''s developers have since endorsed a third party software called Six Updater Suite to facilitate its installation. The mod is currently in Alpha. <ref name="Gamebreaker_17May12">{{cite news |url=http://www.gamebreaker.tv/pc-games/dayz-zombie-frenzy/|title=DayZ, An ArmA Mod, Is The Gaming Community's Newest Obsession |publisher=Gamebreaker] |last=Regimbal |first=Austin |date=17 May 2012|accessdate=2012-07-03}}</ref>
|url=http://www.gamebreaker.tv/pc-games/dayz-zombie-frenzy/
|title=DayZ, An ArmA Mod, Is The Gaming Community's Newest Obsession
|publisher=[[Gamebreaker]]
|last=Regimbal |first=Austin
|date=17 May 2012
|accessdate=2012-07-03
}}</ref>


The developer of ''ARMA 2'', [[Bohemia Interactive]], praised the mod with [[Chief Executive Officer|CEO]] Marek Spanel saying the mod creates an addictive and thrilling experience, believing that it could stand as a gaming experience on its own, and saying the mod was directly driving sales of the game.<ref name="Shacknews_15May12">{{cite news |url=http://www.shacknews.com/article/73818/day-z-mod-boosts-arma-2-sales-with-zombies |title=Day Z mod boosts ArmA 2 sales with zombies |publisher=Shacknews |first=Jeff |last=Mattas |date=15 May 2012 |accessdate=2012-07-03}}</ref> The mod also received praise from video game developers not involved with the series. Kristoffer Touborg from [[EVE-Online]] developer [[CCP]] stated in an interview that the mod was "the best game I’ve played for months" and that it was particularly innovative given the FPS genre, which Touborg considered to one of gaming's least innovative genres.<ref name="PCGamer_15June12">{{cite news |url=http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/ |title=EVE Online devs on DayZ, Elder Scrolls Online, and what’d make them quit the games industry |publisher=PC Gamer |last=Augustine|first=Josh |date=25 June 2012 |accessdate=2012-07-03}}</ref> Game writers [[Erik Wolpaw]] and [[Tim Schafer]] stated at [[PAX Prime|PAX Prime 2012]] that they believe titles that push player-driven experiences such as ''DayZ'' are the future of the gaming, commenting on what the title achieved without having a driving narrative.<ref name="MCV_9Sept12">{{cite news |url=http://www.mcvuk.com/news/read/schafer-wolpaw-minecraft-dayz-experiences-nail-the-promise-of-games/0102307 |title=Schafer/Wolpaw: Minecraft, DayZ experiences nail the promise of games |publisher=MCV|last=Johnson|first=Erik |date=4 September 2012 |accessdate=2012-09-11}}</ref>
The developer of ''ARMA 2'', [[Bohemia Interactive]], praised the mod with [[Chief Executive Officer|CEO]] Marek Spanel saying the mod creates an addictive and thrilling experience, believing that it could stand as a gaming experience on its own, and saying the mod was directly driving sales of the game.<ref name="Shacknews_15May12">{{cite news
|url=http://www.shacknews.com/article/73818/day-z-mod-boosts-arma-2-sales-with-zombies
|title=Day Z mod boosts ArmA 2 sales with zombies
|publisher=[[Shacknews]]
|first=Jeff |last=Mattas
|date=15 May 2012
|accessdate=2012-07-03}}
</ref> The mod also received praise from video game developers not involved with the series. Kristoffer Touborg from [[EVE-Online]] developer [[CCP]] stated in an interview that the mod was "the best game I’ve played for months" and that it was particularly innovative given the FPS genre, which Touborg considered to one of gaming's least innovative genres.<ref name="PCGamer_15June12">{{cite news
|url=http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/
|title=EVE Online devs on DayZ, Elder Scrolls Online, and what’d make them quit the games industry
|publisher=[[PCGamer]]
|last=Augustine|first=Josh
|date=25 June 2012
|accessdate=2012-07-03
}}</ref> Game writers [[Erik Wolpaw]] and [[Tim Schafer]] stated at [[PAX Prime|PAX Prime 2012]] that they believe titles that push player-driven experiences such as ''DayZ'' are the future of the gaming, commenting on what the title achieved without having a driving narrative.<ref name="MCV_9Sept12">{{cite news
|url=http://www.mcvuk.com/news/read/schafer-wolpaw-minecraft-dayz-experiences-nail-the-promise-of-games/0102307
|title=Schafer/Wolpaw: Minecraft, DayZ experiences nail the promise of games
|publisher=[[MCV]]
|last=Johnson|first=Erik
|date=4 September 2012
|accessdate=2012-09-11
}}</ref>


[[Wired (magazine)|Wired]] said it could well be the most terrifying game of 2012,<ref name="Wired_14May12">{{cite web|url=http://www.wired.co.uk/news/archive/2012-05/22/day-z-shambles-out|title='Day Z' could well be the most terrifying game of 2012|publisher=[[Wired (magazine)|Wired]]|last=Smith|first=Quitin|date=14 May 2012|accessdate=2012-06-21}}</ref> and [[Rock,_Paper,_Shotgun|Rock Paper Shotgun]] reporter Jim Rossignol praised it as the best game he had played so far in 2012.<ref name="RPS_10May12">{{cite web|url=http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/|title=Thank You For The Day Zero: Surviving In Day Z|publisher=[[Rock,_Paper,_Shotgun|Rock Paper Shotgun]]|last=Rossignol|first=Jim|date=10 May 2012|accessdate=2012-06-21}}</ref> [[Kotaku]] described it as possibly the greatest zombie game ever made,<ref name="Kotaku_9May12"/> and said it was the most interesting PC game of 2012.<ref name="Kotaku_24May12">{{cite news|url=http://kotaku.com/5912878/the-secret-behind-dayzs-success-the-most-interesting-pc-game-of-2012|title=The Secret Behind the Success of DayZ, the Most Interesting PC “Game” of 2012|publisher=[[Kotaku]]|last=Plunket|first=Luke|date=24 May 2012|accessdate=2012-06-21}}</ref> The mod has been compared to [[The Walking Dead (TV series)|The Walking Dead]] and its focus on interactions between the characters when faced with their desperate situation, with the players in ''DayZ'' forced to deal with dilemmas in similar ways as portrayed in both the comics and TV series for the franchise.<ref name="Kotaku_25June12">{{cite news |url=http://kotaku.com/5921065/pft-and-they-said-watching-tv-doesnt-impact-your-actions |title=Pft, And They Said Watching TV Doesn’t Impact Your Actions |publisher=[[Kotaku]] |last=Amini |first=Tina |date=25 June 2012 |accessdate=2012-06-25}}</ref> [[Bit-tech]] stated that no other game in the genre has offered such a compelling take on a zombie apocalypse, and compared the impact of the mod on the industry to that of [[Defense of the Ancients]] and [[Counter-Strike]].<ref name="BitTech_2Jul12">{{cite news
''[[Wired (magazine)|Wired]]'' said it could well be the most terrifying game of 2012,<ref name="Wired_14May12">{{cite web|url=http://www.wired.co.uk/news/archive/2012-05/22/day-z-shambles-out|title='Day Z' could well be the most terrifying game of 2012|publisher=Wired|last=Smith|first=Quitin|date=14 May 2012|accessdate=2012-06-21}}</ref> and [[Rock,_Paper,_Shotgun|Rock Paper Shotgun]] reporter Jim Rossignol praised it as the best game he had played so far in 2012.<ref name="RPS_10May12">{{cite web|url=http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/|title=Thank You For The Day Zero: Surviving In Day Z|publisher=Rock Paper Shotgun|last=Rossignol|first=Jim|date=10 May 2012|accessdate=2012-06-21}}</ref> [[Kotaku]] described it as possibly the greatest zombie game ever made,<ref name="Kotaku_9May12"/> and said it was the most interesting PC game of 2012.<ref name="Kotaku_24May12">{{cite news|url=http://kotaku.com/5912878/the-secret-behind-dayzs-success-the-most-interesting-pc-game-of-2012|title=The Secret Behind the Success of DayZ, the Most Interesting PC “Game” of 2012|publisher=Kotaku|last=Plunket|first=Luke|date=24 May 2012|accessdate=2012-06-21}}</ref> The mod has been compared to ''[[The Walking Dead (TV series)|The Walking Dead]]'' and its focus on interactions between the characters when faced with their desperate situation, with the players in ''DayZ'' forced to deal with dilemmas in similar ways as portrayed in both the comics and TV series for the franchise.<ref name="Kotaku_25June12">{{cite news |url=http://kotaku.com/5921065/pft-and-they-said-watching-tv-doesnt-impact-your-actions |title=Pft, And They Said Watching TV Doesn’t Impact Your Actions |publisher=Kotaku|last=Amini |first=Tina |date=25 June 2012 |accessdate=2012-06-25}}</ref> [[Bit-tech]] stated that no other game in the genre has offered such a compelling take on a zombie apocalypse, and compared the impact of the mod on the industry to that of ''[[Defense of the Ancients]]'' and ''[[Counter-Strike]]''.<ref name="BitTech_2Jul12">{{cite news |url=http://www.bit-tech.net/gaming/pc/2012/07/02/on-mods-and-sods/1 |title=DayZ, and the value of game modding |publisher=Bit-tech |last=Martin |first=Joe |date=2 July 2012 |accessdate=2012-07-03}}</ref>
|url=http://www.bit-tech.net/gaming/pc/2012/07/02/on-mods-and-sods/1
|title=DayZ, and the value of game modding
|publisher=[[Bit-tech]]
|last=Martin |first=Joe
|date=2 July 2012
|accessdate=2012-07-03
}}</ref>


[[PCGamer]] widely praised the game, stating it was one of the most important things to happen to PC Gaming in 2012.<ref name="PCGamer_16May12"/> [[Metro (British newspaper)|Metro]] said it was one of the best games to ever to come out of PC modding and one of the single most impressive experiences available on the system.<ref name="Metro_9Jul12">{{cite news
''[[PC Gamer]]'' widely praised the game, stating it was one of the most important things to happen to PC gaming in 2012.<ref name="PCGamer_16May12"/> ''[[Metro (British newspaper)|Metro]]'' said it was one of the best games to ever to come out of PC modding and one of the single most impressive experiences available on the system.<ref name="Metro_9Jul12">{{cite news |url=http://www.metro.co.uk/tech/games/904587-dayz-review-28-respawns-later |title=DayZ review - 28 respawns later |publisher=Metro |last=Hargreaves |first=Roger |date=9 July 2012 |accessdate=2012-07-09}}</ref> The mod was nominated for the ''Online Innovation Award'' at the [[Game Developers Conference|GDC Online Awards 2012]].<ref name="Gamespy_15June12">{{cite news |url=http://pc.gamespy.com/web-games/realm-of-the-mad-god/1225556p1.html |title=GDC Online Awards Nominees Highlight the Best Online Games of the Past Year |publisher=GameSpy |last=Cocke|first=Taylor |date=26 July 2012 |accessdate=2012-07-30}}</ref>
|url=http://www.metro.co.uk/tech/games/904587-dayz-review-28-respawns-later
|title=DayZ review - 28 respawns later
|publisher=[[Metro (British newspaper)|Metro]]
|last=Hargreaves |first=Roger
|date=9 July 2012
|accessdate=2012-07-09
}}</ref> The mod was nominated for the ''Online Innovation Award'' at the [[Game Developers Conference|GDC Online Awards 2012]].<ref name="Gamespy_15June12">{{cite news
|url=http://pc.gamespy.com/web-games/realm-of-the-mad-god/1225556p1.html
|title=GDC Online Awards Nominees Highlight the Best Online Games of the Past Year
|publisher=[[Gamespy]]
|last=Cocke|first=Taylor
|date=26 July 2012
|accessdate=2012-07-30
}}</ref>


Chris Pereiraa at [[1UP.com]] called it a "shining example of PC gaming at its finest" and said it was almost the [[EVE-Online]] of zombie games. Pereiraa cited the game as an example that PC gaming is not in decline, saying the creation of such a mod is something that is only possible on a computer (as opposed to a console). Pereiraa stated the tension from interacting with other players leads to an experience unlike anything else he had experienced in gaming.<ref name="1up_8Aug12">{{cite news
Chris Pereiraa at [[1UP.com]] called it a "shining example of PC gaming at its finest" and said it was almost the [[EVE-Online]] of zombie games. He cited the game as an example that PC gaming is not in decline, saying the creation of such a mod is something that is only possible on a computer (as opposed to a console), and stated the tension from interacting with other players leads to an experience unlike anything else he had experienced in gaming.<ref name="1up_8Aug12">{{cite news |url=http://www.1up.com/news/dayz-shining-example-pc-gaming-finest |title=DayZ Stands as a Shining Example of PC Gaming at Its Finest |publisher=1UP.com |last=Pereiraa |first=Chris |date=7 August 2012 |accessdate=2012-08-08}}</ref>
|url=http://www.1up.com/news/dayz-shining-example-pc-gaming-finest
|title=DayZ Stands as a Shining Example of PC Gaming at Its Finest
|publisher=[[1UP.com]]
|last=Pereiraa |first=Chris
|date=7 August 2012
|accessdate=2012-08-08
}}</ref>


[[Eurogamer]] described it as the best zombie game ever made<ref name="Eurogamer_25May12"/>, the break out phenomenon of PC gaming in 2012<ref name="Eurogamer_11Sept12">{{cite news
[[Eurogamer]] described it as the best zombie game ever made<ref name="Eurogamer_25May12"/>, the break out phenomenon of PC gaming in 2012<ref name="Eurogamer_11Sept12">{{cite news |url=http://www.eurogamer.net/articles/2012-09-11-fake-dayz-sleeping-dogs-bioshock-secret-world-lollipop-chainsaw-videos |title=Impressive fake DayZ, Sleeping Dogs, BioShock, Secret World, Lollipop Chainsaw movie trailers |publisher=Eurogamer |last=Purchese|first=Robert |date=11 September 2012 |accessdate=2012-09-11}}</ref>, and suggested that designer Dean Hall might be responsible for some of the most emotive stories to come from playing a video game.<ref name="Eurogamer_21Aug12"/>
|url=http://www.eurogamer.net/articles/2012-09-11-fake-dayz-sleeping-dogs-bioshock-secret-world-lollipop-chainsaw-videos
|title=Impressive fake DayZ, Sleeping Dogs, BioShock, Secret World, Lollipop Chainsaw movie trailers
|publisher=[[Eurogamer]]
|last=Purchese|first=Robert
|date=11 September 2012
|accessdate=2012-09-11
}}</ref>, and suggested that designer Dean Hall might be responsible for some of the most emotive stories to come from playing a video game.<ref name="Eurogamer_21Aug12"/>


==Notes==
==Notes==
*{{cite web|url=http://arstechnica.com/gaming/2012/08/from-mod-to-game-how-dayz-will-evolve-as-a-standalone-release/|title=From mod to game: How ''DayZ'' will evolve as a standalone release|work=[[Ars Technica]]|first1=Kyle|last1=Orland|date=7 August 2012|accessdate=2012-09-07}}
*{{cite web|url=http://arstechnica.com/gaming/2012/08/from-mod-to-game-how-dayz-will-evolve-as-a-standalone-release/|title=From mod to game: How ''DayZ'' will evolve as a standalone release|work=Ars Technica|first1=Kyle|last1=Orland|date=7 August 2012|accessdate=2012-09-07}}
*{{cite web|url=http://www.rockpapershotgun.com/2012/08/17/day-z-standalone/|title=Cherno Plus: Hall On Day Z’s Standalone Future|work=Rock, Paper, Shotgun|first1=Jim|last1=Rossignol|date=17 August 2012|accessdate=2012-09-07}}
*{{cite web|url=http://www.rockpapershotgun.com/2012/08/17/day-z-standalone/|title=Cherno Plus: Hall On Day Z’s Standalone Future|work=Rock, Paper, Shotgun|first1=Jim|last1=Rossignol|date=17 August 2012|accessdate=2012-09-07}}


== References ==
== References ==
{{reflist|colwidth=30em}}
{{Reflist|2}}


== External links ==
== External links ==
Line 201: Line 80:
[[Category:Survival video games]]
[[Category:Survival video games]]
[[Category:Video game mods]]
[[Category:Video game mods]]
[[Category:Video games developed in the Czech Republic]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Zombie video games]]
[[Category:Zombie video games]]
[[Category:Video games developed in the Czech Republic]]


[[de:DayZ]]
[[de:DayZ]]

Revision as of 21:07, 11 September 2012

DayZ
Developer(s)Bohemia Interactive
Designer(s)Dean "Rocket" Hall
EngineReal Virtuality 3
Platform(s)Microsoft Windows
Genre(s)Open world, survival horror, multiplayer online game
Mode(s)Multiplayer

DayZ (also known as Day Z) is a multiplayer open world survival horror mod for the 2009 first-person shooter video game ARMA 2 and its 2010 expansion pack, ARMA 2: Operation Arrowhead, designed by Dean Hall.

DayZ places the player on a beach in the fictional post-Soviet state of Chernarus, where an unknown virus has turned the general population into zombies and devastated a large military force, likely called in to contain the situation. As a survivor with limited supplies, the player must scavenge the world for supplies such as food, water, weapons and medicine, while killing or avoiding both zombies and other players - in an effort to survive the zombie apocalypse.

DayZ has been widely praised in gaming media for its innovative design elements, with Kotaku and Eurogamer describing it as possibly one of the best zombie games ever made,[2][3] PC Gamer saying it was one of the most important things to happen to PC gaming in 2012[4], and IGN calling it one of the most popular PC Games in the world four months after release.[5] The mod was responsible for putting the three year old ARMA 2 into the top seller charts on Steam for over seven weeks, spending much of this time as the top selling game,[6][7] and is responsible for over 300,000 unit sales within two months of its release.[8] Dean Hall stated in an interview with VG247 that a standalone game will be out in 2012.[9] In its first four months the mod reached one million players on 6 August 2012.[10]

Gameplay

DayZ is designed with a realistic art style

The game attempts to portray an authentic scenario, with the environment having many different effects on the player. A player may receive bone fractures from repeated damage to the legs, go into shock from unexpected ambushes, receive infections from both infected zombies or diseased players, or even spontaneously faint due to a low blood pressure. Thirst and hunger must be regularly dealt with by finding sustenance in either cities or in the wilderness, with body temperature playing another key part in the character's survival.[8] It focuses on survival and the human element of a zombie apocalypse by forcing the player to acknowledge basic human needs like thirst, hunger and shelter; elements that force the player to focus on immediate goals before they can consider longer term strategies.[11]

DayZ has been praised for the level of emergent gameplay it provides. BuzzFeed author Russell Brandom suggested that the mod has spawned the first photojournalist in an MMORPG, creating articles that are not only about a game world but journalism told from within it.[12] Brandom suggests that DayZ is unique within MMORPGs in both giving players the power to harm each other, and adding no restrictions on how or why they might do it, quoting a player who described it as "the story of people".[12]

File:DayZ Gear Screen.png
In DayZ players have to collect equipment to survive

It has been proposed that DayZ provides some insight into peoples motivations and behaviors when reacting to real crisis events, mirroring controlled experiments of a similar nature. Criticisms of this include leveled at real world experiences, in that those participating are not reacting as they would in the real situation as their life is not really threatened.[13] Despite the game being biased towards self-interested hostile competition, many players enter the game with their own perceptions and priorities. Such players are fully aware that many other players are likely to be hostile and may even be playing it to win. These varied approaches and experiences within the game suggest that even in a system that should theoretically promote rational, self-interested behaviour, people act in unexpected ways. It has been proposed that this dispels the idea that anarchy is an objective and defining feature of the system, rather it is what players make of it.[13]

Development

Dean Hall created the concept while he was a soldier in the New Zealand Army; as a suggestion for training soldiers through exposure to situations provoking emotion and relevant thought processes.[4] He has stated he was inspired by experiences during jungle training while on exchange with the Singapore Armed Forces in Brunei, where he was badly injured in a survival exercise.[14] Hall has stated that his experiences in the New Zealand Army directly affected the development of the DayZ mod, and the creation of immersion through forcing the player to experience emotion and tension as part of gameplay.[15] Hall believed that early rapid success of the mod was largely due to social media and consumers' desire for games that provided significant challenge.[7] Hall has described the mod as something of an "anti-game" as it broke what he felt were generally considered to be basic rules of game design such as balance and not frustrating users.[16]

On August 7, 2012, Dean Hall announced at the game's development blog[17] that the mod was going to be made into its own game, with Bohemia Interactive as the developer[18][19], and himself as the project leader.[20]

Reception

The mod has garnered a large user base due to its unique gameplay.[15] By August 2012, three months after release, the mod had registered more than 1,000,000 unique users, according to the mod's official website. Originally requiring manual installation, DayZ's developers have since endorsed a third party software called Six Updater Suite to facilitate its installation. The mod is currently in Alpha. [21]

The developer of ARMA 2, Bohemia Interactive, praised the mod with CEO Marek Spanel saying the mod creates an addictive and thrilling experience, believing that it could stand as a gaming experience on its own, and saying the mod was directly driving sales of the game.[22] The mod also received praise from video game developers not involved with the series. Kristoffer Touborg from EVE-Online developer CCP stated in an interview that the mod was "the best game I’ve played for months" and that it was particularly innovative given the FPS genre, which Touborg considered to one of gaming's least innovative genres.[23] Game writers Erik Wolpaw and Tim Schafer stated at PAX Prime 2012 that they believe titles that push player-driven experiences such as DayZ are the future of the gaming, commenting on what the title achieved without having a driving narrative.[24]

Wired said it could well be the most terrifying game of 2012,[25] and Rock Paper Shotgun reporter Jim Rossignol praised it as the best game he had played so far in 2012.[26] Kotaku described it as possibly the greatest zombie game ever made,[2] and said it was the most interesting PC game of 2012.[27] The mod has been compared to The Walking Dead and its focus on interactions between the characters when faced with their desperate situation, with the players in DayZ forced to deal with dilemmas in similar ways as portrayed in both the comics and TV series for the franchise.[28] Bit-tech stated that no other game in the genre has offered such a compelling take on a zombie apocalypse, and compared the impact of the mod on the industry to that of Defense of the Ancients and Counter-Strike.[29]

PC Gamer widely praised the game, stating it was one of the most important things to happen to PC gaming in 2012.[4] Metro said it was one of the best games to ever to come out of PC modding and one of the single most impressive experiences available on the system.[30] The mod was nominated for the Online Innovation Award at the GDC Online Awards 2012.[31]

Chris Pereiraa at 1UP.com called it a "shining example of PC gaming at its finest" and said it was almost the EVE-Online of zombie games. He cited the game as an example that PC gaming is not in decline, saying the creation of such a mod is something that is only possible on a computer (as opposed to a console), and stated the tension from interacting with other players leads to an experience unlike anything else he had experienced in gaming.[32]

Eurogamer described it as the best zombie game ever made[3], the break out phenomenon of PC gaming in 2012[33], and suggested that designer Dean Hall might be responsible for some of the most emotive stories to come from playing a video game.[11]

Notes

  • Orland, Kyle (7 August 2012). "From mod to game: How DayZ will evolve as a standalone release". Ars Technica. Retrieved 2012-09-07.
  • Rossignol, Jim (17 August 2012). "Cherno Plus: Hall On Day Z's Standalone Future". Rock, Paper, Shotgun. Retrieved 2012-09-07.

References

  1. ^ Hall, Dean "Rocket" (2012-09-06). "DayZ Alpha 1.7.2.6 (Hotfix)". dayzmod.com/forum. Retrieved 2012-09-07.
  2. ^ a b Plunket, Luke (9 May 2012). "This Might be the Greatest Zombie Game Ever Made". Kotaku. Retrieved 2012-06-21.
  3. ^ a b Smith, Quitin (25 May 2012). "Day Z: The Best Zombie Game Ever Made?". Eurogamer. Retrieved 2012-06-21.
  4. ^ a b c Lahti, Evan (16 May 2012). "Day Z interview — how zombies + Arma 2 created gaming's best story machine". [PC Gamer. Retrieved 2012-06-21. Cite error: The named reference "PCGamer_16May12" was defined multiple times with different content (see the help page).
  5. ^ Campbell, Colin (1 August 2012). "How DayZ Came to Life". IGN. Retrieved 2012-07-07.
  6. ^ "Zombies help ageing title Arma II top video game charts". BBC. 1 June 2012. Retrieved 2012-06-21.
  7. ^ a b Rose, Mike (18 May 2012). "How a mod put three-year-old Arma 2 on top of Steam's charts". Gamasutra. Retrieved 2012-06-21.
  8. ^ a b Usher, William (1 July 2012). "DayZ Helps Arma 2 Rack Up More Than 300,000 In Sales". Cinema Blend. Retrieved 2012-07-03.
  9. ^ http://mp1st.com/2012/07/26/dayz-standalone-title-to-release-by-christmas-should-have-a-load-of-new-content/
  10. ^ Benedetti, Winda (8 August 2012). "'DayZ' eats up a million zombie fans, soon to be a full game". MSNBC. Retrieved 2012-08-08.
  11. ^ a b Harman, Stace (21 August 2012). "DayZ's Dean Hall: Rocket Man Rising". Eurogamer. Retrieved 2012-08-21.
  12. ^ a b Brandom, Russell (21 August 2012). "Scenes From The (Virtual) Zombie Apocalypse". BuzzFeed. Retrieved 2012-08-21.
  13. ^ a b Pottenger, Mike (10 September 2012). "Surviving The Zombie Apocalypse: The DayZ Experiment". The Conversation. Retrieved 2012-09-11.
  14. ^ Hall, Charlie (8 June 2012). "Day Z – Interview with Dean 'Rocket' Hall, the Game's Creator". PC Gamer. Retrieved 2012-06-22.
  15. ^ a b Gera, Emily (15 June 2012). "Walking with the Dead: How war shaped 'DayZs zombies". The Verge. Retrieved 2012-06-21.
  16. ^ "Kiwi zombie game lurches from strength to strength". 3 News last=Barbosa. 28 May 2012. Retrieved 2012-07-03. {{cite news}}: |first= missing |last= (help); Missing pipe in: |publisher= (help)
  17. ^ Hall, Dean (2012-08-07). "The end of the beginning". dayzdev.tumblr.com. Retrieved 2012-08-08.
  18. ^ Sharkey, Mike (7 August 2012). "Arma 2 Mod DayZ to Become a Standalone Game". GameSpy. Retrieved 2012-08-07.
  19. ^ Earl, Victoria (7 August 2012). "DayZ Breaks Out of ArmA II". Escapist. Retrieved 2012-08-07.
  20. ^ Chapple, Craig (7 August 2012). "ArmA II mod DayZ becomes standalone game". Develop. Retrieved 2012-08-07.
  21. ^ Regimbal, Austin (17 May 2012). "DayZ, An ArmA Mod, Is The Gaming Community's Newest Obsession". Gamebreaker]. Retrieved 2012-07-03.
  22. ^ Mattas, Jeff (15 May 2012). "Day Z mod boosts ArmA 2 sales with zombies". Shacknews. Retrieved 2012-07-03.
  23. ^ Augustine, Josh (25 June 2012). "EVE Online devs on DayZ, Elder Scrolls Online, and what'd make them quit the games industry". PC Gamer. Retrieved 2012-07-03.
  24. ^ Johnson, Erik (4 September 2012). "Schafer/Wolpaw: Minecraft, DayZ experiences nail the promise of games". MCV. Retrieved 2012-09-11.
  25. ^ Smith, Quitin (14 May 2012). "'Day Z' could well be the most terrifying game of 2012". Wired. Retrieved 2012-06-21.
  26. ^ Rossignol, Jim (10 May 2012). "Thank You For The Day Zero: Surviving In Day Z". Rock Paper Shotgun. Retrieved 2012-06-21.
  27. ^ Plunket, Luke (24 May 2012). "The Secret Behind the Success of DayZ, the Most Interesting PC "Game" of 2012". Kotaku. Retrieved 2012-06-21.
  28. ^ Amini, Tina (25 June 2012). "Pft, And They Said Watching TV Doesn't Impact Your Actions". Kotaku. Retrieved 2012-06-25.
  29. ^ Martin, Joe (2 July 2012). "DayZ, and the value of game modding". Bit-tech. Retrieved 2012-07-03.
  30. ^ Hargreaves, Roger (9 July 2012). "DayZ review - 28 respawns later". Metro. Retrieved 2012-07-09.
  31. ^ Cocke, Taylor (26 July 2012). "GDC Online Awards Nominees Highlight the Best Online Games of the Past Year". GameSpy. Retrieved 2012-07-30.
  32. ^ Pereiraa, Chris (7 August 2012). "DayZ Stands as a Shining Example of PC Gaming at Its Finest". 1UP.com. Retrieved 2012-08-08.
  33. ^ Purchese, Robert (11 September 2012). "Impressive fake DayZ, Sleeping Dogs, BioShock, Secret World, Lollipop Chainsaw movie trailers". Eurogamer. Retrieved 2012-09-11.