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| resolution =
| resolution =
| engine =
| engine =
| version = 2.05
| released = {{vgrelease|NA=17 November 2009<ref name="mm_update" />|EU=20 November 2009<ref name=EUdate />}}{{vgrelease|JP=3 December 2009}}
| released = {{vgrelease|NA=17 November 2009<ref name="mm_update" />|EU=20 November 2009<ref name=EUdate />}}{{vgrelease|JP=3 December 2009}}
| modes = [[Single-player]]
| modes = [[Single-player video game|Single-player]]
| genre = [[Puzzle video game|Puzzle]] [[Platform game|platformer]]
| genre = [[Puzzle video game|Puzzle]], [[Platform game|platformer]]
| ratings = {{vgratings|ESRB=E|PEGI=7|CERO=A}}<ref>http://www.pegi.info/en/index/global_id/505/?searchString=littlebigplanet</ref>
| platforms = [[PlayStation Portable]]
| platforms = [[PlayStation Portable]]
| media = [[Universal Media Disc|UMD]], [[Digital distribution|download]]
| media = [[Universal Media Disc|UMD]], [[Digital distribution|download]]
| requirements =
| input =
}}
}}


'''''LittleBigPlanet''''', commonly abbreviated '''''LBP''''', (usually referred to as '''''LittleBigPlanet PSP''''' or '''''LBP PSP''''') is a [[2009 in video gaming|2009]] [[Puzzle video game|puzzle]] [[Platform game|platformer]] [[video game]] (with [[user-generated content]]) for the [[PlayStation Portable]] developed by [[SCE Cambridge Studio|Cambridge Studio]] in conjunction with [[Media Molecule]]. It is a new entry in the [[LittleBigPlanet]] franchise made exclusively for the PSP, featuring a brand new story mode.<ref name="IGN Review"/> It was released on 17 November 2009 in North America<ref name="mm_update">{{cite web|url=http://blog.us.playstation.com/2009/10/sack-it-to-me-watchmen-dlc-bento-box-edition/ | title = PlayStation Blog - LittleBigPlanet: Sack it to Me – "Watchmen DLC + Bento Box" Edition | date = 2009-10-02 | accessdate = 2009-10-09 | author = Mark Valledor | publisher = SCEA}}</ref> and 20 November 2009 in [[PAL]] regions.<ref name=EUdate>{{cite web|url=http://www.eurogamer.net/game/littlebigplanet-psp|title=LittleBigPlanet PSP on Eurogamer|publisher=Eurogamer}}</ref>
'''''LittleBigPlanet''''' is a [[2009 in video gaming|2009]] [[Puzzle video game|puzzle]] [[Platform game|platformer]] [[video game]] (with [[user-generated content]]) for the [[PlayStation Portable]] developed by [[SCE Cambridge Studio|Cambridge Studio]] in conjunction with [[Media Molecule]]. It is a new entry in the ''[[LittleBigPlanet]]'' franchise made exclusively for the PSP, featuring a brand new story mode.<ref name="IGN Review"/> It was released on 17 November 2009 in North America<ref name="mm_update">{{cite web|url=http://blog.us.playstation.com/2009/10/sack-it-to-me-watchmen-dlc-bento-box-edition/ | title = PlayStation Blog - LittleBigPlanet: Sack it to Me – "Watchmen DLC + Bento Box" Edition | date = 2009-10-02 | accessdate = 2009-10-09 | author = Mark Valledor | publisher = SCEA}}</ref> and 20 November 2009 in [[PAL]] regions.<ref name=EUdate>{{cite web|url=http://www.eurogamer.net/game/littlebigplanet-psp|title=LittleBigPlanet PSP on Eurogamer|publisher=Eurogamer}}</ref>


==Gameplay==
==Gameplay==
[[File:LittleBigPlanet PSP Gameplay Screenshot.jpg|left|thumb|256px|A screenshot of ''LittleBigPlanet'']]
[[File:LittleBigPlanet PSP Gameplay Screenshot.jpg|left|thumb|256px|A screenshot of ''LittleBigPlanet'']]
The game's gameplay is exactly the same as the original PlayStation 3 version albeit without the co-operative multiplayer aspect and one of the 'layers' in which the level 'set' is created within (The PlayStation 3 version has 3 'Thick' layers and 4 'Thin' layers, however LittleBigPlanet PSP only has 2 'Thick' layers and 3 'Thin' layers). The game consists of 1 introduction, 23 main levels, and 14 mini levels, 2 of which are "Mini Games."<ref name="IGN Review"/> created by SCE Studio Cambridge, and are based around seven different themes that draw inspiration from real-world locations including the Chinese gardens, dry Australian deserts and icy Alpine stages.<ref name="IGNAUSReview">{{cite web | url = http://ps3.ign.com/articles/919/919107p1.html | title = LittleBigPlanet AU Review | first = Patrick | last = Kolan | accessdate = 2008-10-15 | date = 2008-10-13 | publisher = IGN AU}}</ref> Though most of these levels look similar to their PlayStation 3 counterpart they are, in fact, new redesigned levels. Players must traverse complicated mazes during levels using devices including switches, rotating platforms and floating lanterns that can be ridden or grabbed. The main objective of each level is to move from one side of the stage to the other, dodging deadly contraptions such as electric snakes shooting out and trying to kill your sackperson.<ref name="IGN Review"/>
The game's gameplay is exactly the same as the original PlayStation 3 version albeit without the co-operative multiplayer aspect and one of the 'layers' in which the level 'set' is created within. The PlayStation 3 version has three 'thick' layers and four 'thin' layers, however ''LittleBigPlanet'' PSP only has two 'thick' layers and three 'thin' layers). The game consists of an introduction, 23 main levels, and 14 mini levels, 2 of which are "Mini Games".<ref name="IGN Review"/> created by SCE Studio Cambridge, and are based around seven different themes that draw inspiration from real-world locations including the Chinese gardens, dry Australian deserts and icy Alpine stages.<ref name="IGNAUSReview">{{cite web | url = http://ps3.ign.com/articles/919/919107p1.html | title = LittleBigPlanet AU Review | first = Patrick | last = Kolan | accessdate = 2008-10-15 | date = 2008-10-13 | publisher = IGN AU}}</ref> Though most of these levels look similar to their PlayStation 3 counterpart they are, in fact, new redesigned levels. Players must traverse complicated mazes during levels using devices including switches, rotating platforms and floating lanterns that can be ridden or grabbed. The main objective of each level is to move from one side of the stage to the other, dodging deadly contraptions such as electric snakes shooting out and trying to kill your sackperson.<ref name="IGN Review"/>


The game's overall goal is to capture prize bubbles which include stickers, costumes, materials, and objects players may use to customize their own ''Sackboy'' and levels. Players can create their own levels from a blank slate or template using various items gained in the game and items ready-made by the game's developers. These levels can then be uploaded to the game's online servers to be shared among the community.<ref name="IGN Review"/>
The game's overall goal is to capture prize bubbles which include stickers, costumes, materials, and objects players may use to customize their own ''Sackboy'' and levels. Players can create their own levels from a blank slate or template using various items gained in the game and items ready-made by the game's developers. These levels can then be uploaded to the game's online servers to be shared among the community.<ref name="IGN Review"/>


==Plot==
==Plot==
The game's story is a sequel to the original PlayStation 3 version.<ref name="IGN Review"/> Sackboy (the main character) decides to take a holiday walkabout around the world. The player starts in Down Under, a theme based on Australia, where they meet Bruce, a helpful character who gets the player started in the game. The player climbs to the Cave of Dreams where they meet the Mystic. It is revealed that there is to be a massive carnival in Brazil, and the player needs to go around the world to find the various creator curators and get them to go to the carnival. The player then goes to The Orient in China and meets the Emperor, who has a dragon's egg in his treasure room. The player retrieves it and gives it to the dragon with the Emperor's apologies. The Emperor then decides to go to the carnival.
The game's story is a sequel to the original PlayStation 3 version.<ref name="IGN Review"/> Sackboy, the main character, decides to take a holiday walkabout around the world. The player starts in Down Under, a theme based on Australia, where they meet Bruce, a helpful character who gets the player started in the game. The player climbs to the Cave of Dreams where they meet the Mystic. It is revealed that there is to be a massive carnival in Brazil, and the player needs to go around the world to find the various creator curators and get them to go to the carnival. The player then goes to The Orient in China and meets the Emperor, who has a dragon's egg in his treasure room. The player retrieves it and gives it to the dragon with the Emperor's apologies. The Emperor then decides to go to the carnival.


The player travels to the Genie's realm, The Bazaar, set in Persia. The monkey thief king steals the Genie lamp from its owner. The player travels through the realm to retrieve it. It is returned to the owner after the player wins in a game of "Monkey Swing." The Genie helps him/her travel to Golden Sands (located in Arabia) on a magic carpet where a prince is building an amusement park and needs the player to build and test its safety features. Once he/she has that accomplished, the prince wants to go to the carnival.
The player travels to the Genie's realm, The Bazaar, set in Persia. The monkey thief king steals the Genie lamp from its owner. The player travels through the realm to retrieve it. It is returned to the owner after the player wins in a game of "Monkey Swing." The Genie helps them travel to Golden Sands (located in Arabia) on a magic carpet where a prince is building an amusement park and needs the player to build and test its safety features. Once they have that accomplished, the prince wants to go to the carnival.


The player travels to the Alpine mountains where Clock Hans meets him/her when part of the roof is destroyed. He promises to go to the carnival if the player finds his children when they're lost while he repairs the roof. The player does so and Clock Hans gives permission to use his teleportation device, and the player ends up in Tinsel Town, which is based on Hollywood.
The player travels to the Alpine mountains where Clock Hans meets him/her when part of the roof is destroyed. He promises to go to the carnival if the player finds his children when they're lost while he repairs the roof. The player does so and Clock Hans gives permission to use his teleportation device, and the player ends up in Tinsel Town, which is based on Hollywood. The director has the player act as a stunt-man in his movies: ''LittleBugPlanet'' and ''The Sewn Identity. Once the movies are tested, they are a hit in ''LittleBigPlanet'' and the director comes to the carnival.
The director has the player act as a stunt-man in his movies: LittleBugPlanet (Sci-fi) and The Sewn Identity (Spy Movie) Once the movies are tested, they are a hit in LittleBigPlanet and the director comes to the carnival.


Once in Brazil, the player walks throughout other creators floats and helps them with getting the working. The Director needs a photo with him/her, Leading Lady and Big Ron. On Clock Hans' float the player helps to fix the clock on the lower deck of the float. Prince Funubis needs to start an oil well on his float. The Genie gets stuck inside his lamp and needs sackboy to get him out. Emperor Sario needs to set some fireworks off on his float. The Mystic gives the player a final object for his float inside Big Croc. Finally, the player adds the finishing touches to their parade float, and rides throughout Brazil on it as the end credits roll.
Once in Brazil, the player walks throughout other creators floats and helps them with getting the working. The Director needs a photo with them, Leading Lady and Big Ron. On Clock Hans' float the player helps to fix the clock on the lower deck of the float. Prince Funubis needs to start an oil well on his float. The Genie gets stuck inside his lamp and needs sackboy to get him out. Emperor Sario needs to set some fireworks off on his float. The Mystic gives the player a final object for his float inside Big Croc. Finally, the player adds the finishing touches to their parade float, and rides throughout Brazil on it as the end credits roll.


==Development==
==Development==
In a February 2009 press release, Sony announced a version of ''LittleBigPlanet'' for the PlayStation Portable was being developed by SCE Studio Cambridge in conjunction with Media Molecule.<ref>{{cite web|url=http://kotaku.com/5159408/littlebigplanet-rock-band-assassins-creed-coming-to-psp|title=LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSP|publisher=[[Kotaku]]|author=Brian Crecente|date=2009-02-24}}</ref><ref>{{cite web| last = Miller| first = Greg| title = MEGATON: Major Franchises Assault PSP | work = [[IGN]]| date = 2009-02-24| url = http://uk.psp.ign.com/articles/956/956591p1.html| accessdate = 2009-02-25 }}</ref> The game was tentatively referred to as '''''LittleBigPlanet PSP''''' and was first shown publicly at [[Electronic Entertainment Expo 2009|E3 2009]] where two Australian-themed levels from the Story Mode were available to play. One of these was a [[surfing]] minigame where the goal was to keep Sackboy on a moving surfboard for as long as possible and the other was a full, platforming level. The games aesthetics are very similar to those of the PlayStation 3 version and many similar gameplay mechanics, such as sticker switches, feature in the PSP game.<ref>{{cite web|url=http://uk.gamespot.com/psp/action/littlebigplanet/news.html?sid=6210928|title=Little Big Planet PSP Hands-On|publisher=Gamespot}}</ref> As with the PlayStation 3 game, [[Stephen Fry]] provides voice overs for the English language version of the game.<ref>{{cite web| last = Fry| first = Stephen| title = Twitter | date = 2009-04-21 | url = https://twitter.com/stephenfry/statuses/1574724210 | accessdate = 2009-04-21 }}</ref>
In a February 2009 press release, Sony announced a version of ''LittleBigPlanet'' for the PlayStation Portable was being developed by SCE Studio Cambridge in conjunction with Media Molecule.<ref>{{cite web|url=http://kotaku.com/5159408/littlebigplanet-rock-band-assassins-creed-coming-to-psp|title=LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSP|publisher=[[Kotaku]]|author=Brian Crecente|date=2009-02-24}}</ref><ref>{{cite web| last = Miller| first = Greg| title = MEGATON: Major Franchises Assault PSP | work = [[IGN]]| date = 2009-02-24| url = http://uk.psp.ign.com/articles/956/956591p1.html| accessdate = 2009-02-25 }}</ref> The game was tentatively referred to as '''''LittleBigPlanet PSP''''' and was first shown publicly at [[Electronic Entertainment Expo 2009|E3 2009]] where two Australian-themed levels from the Story Mode were available to play. One of these was a [[surfing]] minigame where the goal was to keep Sackboy on a moving surfboard for as long as possible and the other was a full, platforming level. The games aesthetics are very similar to those of the PlayStation 3 version and many similar gameplay mechanics, such as sticker switches, feature in the PSP game.<ref>{{cite web|url=http://uk.gamespot.com/psp/action/littlebigplanet/news.html?sid=6210928|title=Little Big Planet PSP Hands-On|publisher=Gamespot}}</ref> As with the PlayStation 3 game, [[Stephen Fry]] provides voice overs for the English language version of the game.<ref>{{cite web| last = Fry| first = Stephen| title = Twitter | date = 2009-04-21 | url = https://twitter.com/stephenfry/statuses/1574724210 | accessdate = 2009-04-21 }}</ref> Also, as with the PlayStation 3 game, comedy writer Dean Wilkinson provided the script for Fry, as well as writing in-game dialogue and characters. Unlike its PlayStation 3 counterpart, multiplayer gameplay does not feature in ''LittleBigPlanet'' on the PSP. However, the creation and sharing of levels has been carried over.<ref>{{cite web |url=http://www.eurogamer.net/articles/no-multiplayer-in-littlebigplanet-psp |title=No multiplayer in LittleBigPlanet PSP |author=Tom Bramwell |date=August 9, 2009 |work= |publisher=[[Eurogamer]] |accessdate=January 22, 2010}}</ref>

Also, as with the PlayStation 3 game, comedy writer Dean Wilkinson provided the script for Fry, as well as writing in-game dialogue and characters. Unlike its PlayStation 3 counterpart, multiplayer gameplay does not feature in ''LittleBigPlanet'' on the PSP. However, the creation and sharing of levels has been carried over.<ref>{{cite web |url=http://www.eurogamer.net/articles/no-multiplayer-in-littlebigplanet-psp |title=No multiplayer in LittleBigPlanet PSP |author=Tom Bramwell |date=August 9, 2009 |work= |publisher=[[Eurogamer]] |accessdate=January 22, 2010}}</ref>
===Downloadable content===
Since the game's launch, SCE Cambridge Studio has released several packs of paid-for or free [[downloadable content]] (DLC). Kits, include stuff like materials, stickers and costumes, some being ports from the original PS3 Version of the game. The free kits are all a single costume with the exception being the Savannah costumes, which include both of the costumes that are given to the player in the 'Savannah' section of the original PlayStation 3 game. In the PlayStation Store; SCE Cambridge Studio released a set of "Purchasable Levels" called the Turbo! Pack<ref name="Turbo! Pack">[http://blog.us.playstation.com/2010/05/14/littlebigplanet-sack-it-to-me-the-whole-lotta-links-edition/ Turbo! Pack] Turbo! Level Kit for LBP PSP</ref> of 6 Levels, 121 Collected Objects, 28 Materials, 112 Stickers, 20 Sounds, 6 Music files, and 1 Background.


==Reception==
==Reception==
Line 53: Line 50:
The game has received generally positive reviews from most critics, both [[Eurogamer]] and [[IGN]] gave ''LittleBigPlanet'' a score of 9/10 commenting that the PSP version was just as good as the PlayStation 3 version and went on to say that the title was "one of the stand-out titles" for the console,<ref name="EG Review">{{cite web |url=http://www.eurogamer.net/articles/littlebigplanet-psp-review?page=1 |title=LittleBigPlanet Review PSP Eurogamer |author=Ellie Gibson |date=November 9, 2009 |work= |publisher=[[Eurogamer]] |accessdate=January 22, 2010}}</ref> while IGN commented that "The platforming's fun, the create tools are solid, and online's undoubtedly impressive – especially considering that these upload/download features are on the PSP."<ref name="IGN Review">{{cite web |url=http://psp.ign.com/articles/104/1046122p1.html |title=LittleBigPlanet PSP Review |author=Greg Miller |date=November 17, 2009 |work= |publisher=[[IGN]] |accessdate=January 22, 2010}}</ref>
The game has received generally positive reviews from most critics, both [[Eurogamer]] and [[IGN]] gave ''LittleBigPlanet'' a score of 9/10 commenting that the PSP version was just as good as the PlayStation 3 version and went on to say that the title was "one of the stand-out titles" for the console,<ref name="EG Review">{{cite web |url=http://www.eurogamer.net/articles/littlebigplanet-psp-review?page=1 |title=LittleBigPlanet Review PSP Eurogamer |author=Ellie Gibson |date=November 9, 2009 |work= |publisher=[[Eurogamer]] |accessdate=January 22, 2010}}</ref> while IGN commented that "The platforming's fun, the create tools are solid, and online's undoubtedly impressive – especially considering that these upload/download features are on the PSP."<ref name="IGN Review">{{cite web |url=http://psp.ign.com/articles/104/1046122p1.html |title=LittleBigPlanet PSP Review |author=Greg Miller |date=November 17, 2009 |work= |publisher=[[IGN]] |accessdate=January 22, 2010}}</ref>
[[GameSpot]] scored it a 8 out of 10 criticising the short storyline, the limited Sackboy manipulation, and the lack of multiplayer, but they praised the fact that almost everything else was intact from the PlayStation 3 version.<ref>{{cite web|url=http://uk.gamespot.com/psp/action/littlebigplanet/review.html|title=LittleBigPlanet Review|publisher=Gamespot}}</ref>
[[GameSpot]] scored it a 8 out of 10 criticising the short storyline, the limited Sackboy manipulation, and the lack of multiplayer, but they praised the fact that almost everything else was intact from the PlayStation 3 version.<ref>{{cite web|url=http://uk.gamespot.com/psp/action/littlebigplanet/review.html|title=LittleBigPlanet Review|publisher=Gamespot}}</ref>

==Downloadable Content==
Since the game's launch, SCE Cambridge Studio has released several packs of paid-for or free DLC (downloadable content).
Kits, include stuff like materials, stickers and costumes, some being ports from the original PS3 Version of the game. The free kits are all a single costume with the exception being the Savannah costumes, which include both of the costumes that are given to the player in the 'Savannah' section of the original PS3 game. In the PlayStation Store; SCE Cambridge Studio released a set of "Purchasable Levels" called the Turbo! Pack<ref name="Turbo! Pack">[http://blog.us.playstation.com/2010/05/14/littlebigplanet-sack-it-to-me-the-whole-lotta-links-edition/ Turbo! Pack] Turbo! Level Kit for LBP PSP</ref> of 6 Levels, 121 Collected Objects, 28 Materials, 112 Stickers, 20 Sounds, 6 Music files, and 1 Background.


==References==
==References==

Revision as of 14:45, 30 May 2013

LittleBigPlanet
Developer(s)Cambridge Studio,
Media Molecule
Publisher(s)Sony Computer Entertainment
SeriesLittleBigPlanet series
Platform(s)PlayStation Portable
Genre(s)Puzzle, platformer
Mode(s)Single-player

LittleBigPlanet is a 2009 puzzle platformer video game (with user-generated content) for the PlayStation Portable developed by Cambridge Studio in conjunction with Media Molecule. It is a new entry in the LittleBigPlanet franchise made exclusively for the PSP, featuring a brand new story mode.[3] It was released on 17 November 2009 in North America[1] and 20 November 2009 in PAL regions.[2]

Gameplay

A screenshot of LittleBigPlanet

The game's gameplay is exactly the same as the original PlayStation 3 version albeit without the co-operative multiplayer aspect and one of the 'layers' in which the level 'set' is created within. The PlayStation 3 version has three 'thick' layers and four 'thin' layers, however LittleBigPlanet PSP only has two 'thick' layers and three 'thin' layers). The game consists of an introduction, 23 main levels, and 14 mini levels, 2 of which are "Mini Games".[3] created by SCE Studio Cambridge, and are based around seven different themes that draw inspiration from real-world locations including the Chinese gardens, dry Australian deserts and icy Alpine stages.[4] Though most of these levels look similar to their PlayStation 3 counterpart they are, in fact, new redesigned levels. Players must traverse complicated mazes during levels using devices including switches, rotating platforms and floating lanterns that can be ridden or grabbed. The main objective of each level is to move from one side of the stage to the other, dodging deadly contraptions such as electric snakes shooting out and trying to kill your sackperson.[3]

The game's overall goal is to capture prize bubbles which include stickers, costumes, materials, and objects players may use to customize their own Sackboy and levels. Players can create their own levels from a blank slate or template using various items gained in the game and items ready-made by the game's developers. These levels can then be uploaded to the game's online servers to be shared among the community.[3]

Plot

The game's story is a sequel to the original PlayStation 3 version.[3] Sackboy, the main character, decides to take a holiday walkabout around the world. The player starts in Down Under, a theme based on Australia, where they meet Bruce, a helpful character who gets the player started in the game. The player climbs to the Cave of Dreams where they meet the Mystic. It is revealed that there is to be a massive carnival in Brazil, and the player needs to go around the world to find the various creator curators and get them to go to the carnival. The player then goes to The Orient in China and meets the Emperor, who has a dragon's egg in his treasure room. The player retrieves it and gives it to the dragon with the Emperor's apologies. The Emperor then decides to go to the carnival.

The player travels to the Genie's realm, The Bazaar, set in Persia. The monkey thief king steals the Genie lamp from its owner. The player travels through the realm to retrieve it. It is returned to the owner after the player wins in a game of "Monkey Swing." The Genie helps them travel to Golden Sands (located in Arabia) on a magic carpet where a prince is building an amusement park and needs the player to build and test its safety features. Once they have that accomplished, the prince wants to go to the carnival.

The player travels to the Alpine mountains where Clock Hans meets him/her when part of the roof is destroyed. He promises to go to the carnival if the player finds his children when they're lost while he repairs the roof. The player does so and Clock Hans gives permission to use his teleportation device, and the player ends up in Tinsel Town, which is based on Hollywood. The director has the player act as a stunt-man in his movies: LittleBugPlanet and The Sewn Identity. Once the movies are tested, they are a hit in LittleBigPlanet and the director comes to the carnival.

Once in Brazil, the player walks throughout other creators floats and helps them with getting the working. The Director needs a photo with them, Leading Lady and Big Ron. On Clock Hans' float the player helps to fix the clock on the lower deck of the float. Prince Funubis needs to start an oil well on his float. The Genie gets stuck inside his lamp and needs sackboy to get him out. Emperor Sario needs to set some fireworks off on his float. The Mystic gives the player a final object for his float inside Big Croc. Finally, the player adds the finishing touches to their parade float, and rides throughout Brazil on it as the end credits roll.

Development

In a February 2009 press release, Sony announced a version of LittleBigPlanet for the PlayStation Portable was being developed by SCE Studio Cambridge in conjunction with Media Molecule.[5][6] The game was tentatively referred to as LittleBigPlanet PSP and was first shown publicly at E3 2009 where two Australian-themed levels from the Story Mode were available to play. One of these was a surfing minigame where the goal was to keep Sackboy on a moving surfboard for as long as possible and the other was a full, platforming level. The games aesthetics are very similar to those of the PlayStation 3 version and many similar gameplay mechanics, such as sticker switches, feature in the PSP game.[7] As with the PlayStation 3 game, Stephen Fry provides voice overs for the English language version of the game.[8] Also, as with the PlayStation 3 game, comedy writer Dean Wilkinson provided the script for Fry, as well as writing in-game dialogue and characters. Unlike its PlayStation 3 counterpart, multiplayer gameplay does not feature in LittleBigPlanet on the PSP. However, the creation and sharing of levels has been carried over.[9]

Downloadable content

Since the game's launch, SCE Cambridge Studio has released several packs of paid-for or free downloadable content (DLC). Kits, include stuff like materials, stickers and costumes, some being ports from the original PS3 Version of the game. The free kits are all a single costume with the exception being the Savannah costumes, which include both of the costumes that are given to the player in the 'Savannah' section of the original PlayStation 3 game. In the PlayStation Store; SCE Cambridge Studio released a set of "Purchasable Levels" called the Turbo! Pack[10] of 6 Levels, 121 Collected Objects, 28 Materials, 112 Stickers, 20 Sounds, 6 Music files, and 1 Background.

Reception

The game has received generally positive reviews from most critics, both Eurogamer and IGN gave LittleBigPlanet a score of 9/10 commenting that the PSP version was just as good as the PlayStation 3 version and went on to say that the title was "one of the stand-out titles" for the console,[14] while IGN commented that "The platforming's fun, the create tools are solid, and online's undoubtedly impressive – especially considering that these upload/download features are on the PSP."[3] GameSpot scored it a 8 out of 10 criticising the short storyline, the limited Sackboy manipulation, and the lack of multiplayer, but they praised the fact that almost everything else was intact from the PlayStation 3 version.[15]

References

  1. ^ a b Mark Valledor (2009-10-02). "PlayStation Blog - LittleBigPlanet: Sack it to Me – "Watchmen DLC + Bento Box" Edition". SCEA. Retrieved 2009-10-09.
  2. ^ a b "LittleBigPlanet PSP on Eurogamer". Eurogamer.
  3. ^ a b c d e f g Greg Miller (November 17, 2009). "LittleBigPlanet PSP Review". IGN. Retrieved January 22, 2010.
  4. ^ Kolan, Patrick (2008-10-13). "LittleBigPlanet AU Review". IGN AU. Retrieved 2008-10-15.
  5. ^ Brian Crecente (2009-02-24). "LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSP". Kotaku.
  6. ^ Miller, Greg (2009-02-24). "MEGATON: Major Franchises Assault PSP". IGN. Retrieved 2009-02-25.
  7. ^ "Little Big Planet PSP Hands-On". Gamespot.
  8. ^ Fry, Stephen (2009-04-21). "Twitter". Retrieved 2009-04-21.
  9. ^ Tom Bramwell (August 9, 2009). "No multiplayer in LittleBigPlanet PSP". Eurogamer. Retrieved January 22, 2010.
  10. ^ Turbo! Pack Turbo! Level Kit for LBP PSP
  11. ^ "LittleBigPlanet for PSP - GameRankings". GameRankings. Retrieved January 22, 2010.
  12. ^ "LittleBigPlanet (psp) reviews at Metacritic.com". Metacritic. Retrieved January 22, 2010.
  13. ^ "リトルビッグプラネット ポータブル". Famitsu. Retrieved 2013-05-14.
  14. ^ a b Ellie Gibson (November 9, 2009). "LittleBigPlanet Review PSP Eurogamer". Eurogamer. Retrieved January 22, 2010.
  15. ^ "LittleBigPlanet Review". Gamespot.