Namco Pole Position: Difference between revisions
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==Namco Pole Position specifications== |
==Namco Pole Position specifications== |
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*Main [[Central processing unit|CPU]]: [[Zilog Z80]] |
*Main [[Central processing unit|CPU]]: [[Zilog Z80]] @ 3.072 [[Megahertz|MHz]]<ref name=manual>{{cite book |
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|title=Pole Position Operation, Maintenance, and Service Manual |
|title=Pole Position Operation, Maintenance, and Service Manual |
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|url=http://www.arcade-museum.com/manuals-videogames/P/polepos.pdf |
|url=http://www.arcade-museum.com/manuals-videogames/P/polepos.pdf#page=92 |
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|format=pdf |
|format=pdf |
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|accessdate=2014-02-03 |
|accessdate=2014-02-03 |
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|publisher=[[Atari, Inc]]. |
|publisher=[[Atari, Inc]]. |
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|location=[[Milpitas, California]] |
|location=[[Milpitas, California]] |
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|pages= |
|pages=92–104 |
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|chapter=Schematic Package Supplement |
|chapter=Schematic Package Supplement |
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}}</ref> ([[8-bit|8]]/[[16-bit]] [[Instruction set|instructions]] @ 445,440 [[instructions per second]])<ref name=retro>http://www.drolez.com/retro/</ref> |
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}}</ref> |
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*Secondary CPU: 2× [[Zilog Z8000|Zilog Z8002]] @ 3.072 MHz<ref name=mame>http://mamedev.org/source/src/mame/drivers/polepos.c.html</ref> (16/[[32-bit]] instructions @ 890,880 instructions per second)<ref name=retro/> |
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*Secondary CPUs: 2x Zilog Z8002s, 3.072 MHz |
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*[[Sound chip]]: Namco six-channel [[Stereophonic sound|stereo]] [[Programmable sound generator|PSG]]; it uses one of the secondary CPUs for the sound as well. |
*[[Sound chip]]: Namco six-channel [[Stereophonic sound|stereo]] [[Programmable sound generator|PSG]]; it uses one of the secondary CPUs for the sound as well. |
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*[[Microcontroller|MCU]]: 3× [[Fujitsu]] MB8841 & Fujitsu MB8842<ref name=mame/> |
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*Other [[computer chip|chip]]s: Two custom input/output controllers (type 1) handle the games' controls and [[speech synthesis|speech]]. |
*Other [[computer chip|chip]]s: Two custom input/output controllers (type 1) handle the games' controls and [[speech synthesis|speech]]. |
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*[[Random-access memory|RAM]] (random-access memory)<ref name=manual/> |
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*[[Video resolution]]: 256 x 224 |
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**CPU 1-2: 8 [[Kibibyte|KB]] [[video memory]] |
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**CPU 3: 24.625 KB (2 KB battery back-up RAM, 1 KB sound memory, 21.625 KB video memory) |
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*[[Read-only memory|ROM]] (read-only memory)<ref name=manual/> |
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**CPU 1-2: 240 KB |
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**CPU 3: 16 KB |
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*[[Video resolution]]: 256×224 to 384×264 [[pixel]]s<ref name=mame/> |
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*[[Color depth]]: 3840 colors<ref name=mame/> |
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*Graphical planes: 2 [[Tile engine|tilemap]] layers (1 background, 1 text), 1 road layer<ref name=mame/> |
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*[[Sprite (computer graphics)|Sprite]] capabilities: [[Framebuffer|Buffered]] sprites, sprite zooming & flipping,<ref>http://web.archive.org/web/20130104201547/http://mamedev.org/source/src/mame/video/polepos.c.html</ref> |
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==List of Namco Pole Position arcade games== |
==List of Namco Pole Position arcade games== |
Revision as of 11:25, 19 September 2014
The Namco Pole Position was an 8-bit arcade system board, which was first used by Namco in 1982 for the Pole Position arcade games; it was the first system board from the company that utilized stereophonic sound, and used NVRAM to save its high scores after a machine was turned off.
Namco Pole Position specifications
- Main CPU: Zilog Z80 @ 3.072 MHz[1] (8/16-bit instructions @ 445,440 instructions per second)[2]
- Secondary CPU: 2× Zilog Z8002 @ 3.072 MHz[3] (16/32-bit instructions @ 890,880 instructions per second)[2]
- Sound chip: Namco six-channel stereo PSG; it uses one of the secondary CPUs for the sound as well.
- MCU: 3× Fujitsu MB8841 & Fujitsu MB8842[3]
- Other chips: Two custom input/output controllers (type 1) handle the games' controls and speech.
- RAM (random-access memory)[1]
- CPU 1-2: 8 KB video memory
- CPU 3: 24.625 KB (2 KB battery back-up RAM, 1 KB sound memory, 21.625 KB video memory)
- ROM (read-only memory)[1]
- CPU 1-2: 240 KB
- CPU 3: 16 KB
- Video resolution: 256×224 to 384×264 pixels[3]
- Color depth: 3840 colors[3]
- Graphical planes: 2 tilemap layers (1 background, 1 text), 1 road layer[3]
- Sprite capabilities: Buffered sprites, sprite zooming & flipping,[4]
List of Namco Pole Position arcade games
- Pole Position (1982)
- Pole Position II (1983)
- Top Racer (1982) - bootleg of Pole Position
References
- ^ a b c "Schematic Package Supplement". Pole Position Operation, Maintenance, and Service Manual (pdf). Milpitas, California: Atari, Inc. 1982. pp. 92–104. Retrieved 2014-02-03.
- ^ a b http://www.drolez.com/retro/
- ^ a b c d e http://mamedev.org/source/src/mame/drivers/polepos.c.html
- ^ http://web.archive.org/web/20130104201547/http://mamedev.org/source/src/mame/video/polepos.c.html