Interactive marketing: Difference between revisions
Added the concept of interactive content to the application section |
|||
Line 9: | Line 9: | ||
==Applications== |
==Applications== |
||
As interactive marketing relies on having a means of open communication with customers, social media channels have been a large part of this strategy, usually headed up by a company's marketing or customer success departments. The most common application for interactive marketing is using it as a lead generator in a [[sales funnel]]. Interactive marketing is nearly inextricably linked to content marketing, so companies can produce audience-relevant content that is shared many times, or "goes [[Viral marketing|viral]]", and eventually establish themselves as an authority in their particular industry. This can be achieved through a concepter called interactive content<ref>{{Cite web|url=https://www.snapapp.com/interactive-content|title=What is Interactive Content? {{!}} SnapApp|website=www.snapapp.com|access-date=2017-08-08}}</ref>, which is defined as content that requires the participants’ active engagement -- more than simply reading or watching. In return for that engagement, participants receive real-time, hyper-relevant results they care about. Consumers tend to trust those that are designated [[thought leader]]s in their industry, so this strategy can bring in many inbound leads, coming through gated download pages, for example, that then are nurtured via more content created specifically for them off of the information they've previously shared. |
As interactive marketing relies on having a means of open communication with customers, social media channels have been a large part of this strategy, usually headed up by a company's marketing or customer success departments. The most common application for interactive marketing is using it as a lead generator in a [[sales funnel]]. Interactive marketing is nearly inextricably linked to content marketing, so companies can produce audience-relevant content that is shared many times, or "goes [[Viral marketing|viral]]", and eventually establish themselves as an authority in their particular industry. This can be achieved through a concepter called interactive content<ref>{{Cite web|url=https://www.snapapp.com/interactive-content|title=What is Interactive Content? {{!}} SnapApp|website=www.snapapp.com|access-date=2017-08-08}}</ref> |
||
<ref>{{cite web| url= http://www.contenthow.com/welcome| title= Content How }} Sunday, 20 August 2017 </ref> , which is defined as content that requires the participants’ active engagement -- more than simply reading or watching. In return for that engagement, participants receive real-time, hyper-relevant results they care about. Consumers tend to trust those that are designated [[thought leader]]s in their industry, so this strategy can bring in many inbound leads, coming through gated download pages, for example, that then are nurtured via more content created specifically for them off of the information they've previously shared. |
|||
== See also == |
== See also == |
Revision as of 10:02, 20 August 2017
Interactive marketing, sometimes called trigger-based or event-driven marketing,[1] is a marketing strategy that uses two-way communication channels to allow consumers to connect with a company directly. Although this exchange can take place in person, in the last decade it has increasingly taken place almost exclusively online through email, social media, and blogs.
History
As far back as 1995, interactive marketing was seen as the future of e-commerce and digital advertising.[2]
By 1997, the Journal of Direct Marketing had re-branded to become the Journal of Interactive Marketing, which continues today.[3] In 1999, Salesforce.com was born,[4] allowing marketers and salespeople to directly affect and guide potential customers through their company's sales process using Salesforce's unique cloud-based customer relationship management (CRM) technology. ExactTarget, founded in 2000 and acquired by Salesforce in 2014, provides Salesforce.com's marketing division, allowing for email, social, and campaign management through their software-as-a-service (SaaS) platform.
With the advent of content marketing in the late 1990s and the founding of Hubspot in 2006, interactivity has seen a fundamental transformation from simple two-way communication to gamification and beyond. This particular type of interactive marketing is known as interactive content marketing, and many SaaS companies have been founded to respond to the need for new kinds of content and differentiation between competitors.
Applications
As interactive marketing relies on having a means of open communication with customers, social media channels have been a large part of this strategy, usually headed up by a company's marketing or customer success departments. The most common application for interactive marketing is using it as a lead generator in a sales funnel. Interactive marketing is nearly inextricably linked to content marketing, so companies can produce audience-relevant content that is shared many times, or "goes viral", and eventually establish themselves as an authority in their particular industry. This can be achieved through a concepter called interactive content[5] [6] , which is defined as content that requires the participants’ active engagement -- more than simply reading or watching. In return for that engagement, participants receive real-time, hyper-relevant results they care about. Consumers tend to trust those that are designated thought leaders in their industry, so this strategy can bring in many inbound leads, coming through gated download pages, for example, that then are nurtured via more content created specifically for them off of the information they've previously shared.
See also
References
- ^ "Interactive Marketing: What is it and How Can You Benefit from It?". Retrieved 2016-09-01.
- ^ "The Future of Interactive Marketing". Retrieved 2016-09-01.
- ^ "Journal of Interactive Marketing | Vol 11, Iss 1, Pgs 2-74, (1997) | ScienceDirect.com". www.sciencedirect.com. Retrieved 2016-09-01.
- ^ "A Brief History of Digital Marketing Technology". kapost.com. Retrieved 2016-09-01.
- ^ "What is Interactive Content? | SnapApp". www.snapapp.com. Retrieved 2017-08-08.
- ^ "Content How". Sunday, 20 August 2017