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{{Unreferenced|date=December 2011}}
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{{Infobox video game
{{Infobox video game
|title = Zero Critical
|title = Zero Critical
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|developer = [[Istvan Pely Productions]]
|developer = [[Istvan Pely Productions]]
|publisher = [[Bethesda Softworks]]
|publisher = [[Bethesda Softworks]]
|designer = [[Istvan Pely]]
|designer = [[Istvan Pely]], Sherban Young
|artist = Istvan Pely
|composer = Seth W. Jones
|engine =
|engine =
|released = 1999
|released = 1999
|genre = [[Adventure game|Adventure]]
|genre = [[Adventure game|Adventure]], [[Science fiction]]
|modes = [[Single-player video game|Single-player]]
|modes = [[Single-player video game|Single-player]]
|platforms = [[Microsoft Windows]], [[Mac OS]]
|platforms = [[Microsoft Windows]], [[Mac OS]]
}}
}}
'''''Zero Critical''''' is an [[Adventure game|adventure]] [[science fiction]] video game for [[Windows 95]], [[Windows 98]] and [[Mac OS]]. It is a [[Third-person shooter|third-person]] and [[3D computer graphics|3D]] [[graphic adventure]] with an emphasis on story and characters. ''Zero Critical'' is notable for its [[scientific realism]].
'''''Zero Critical''''' (also known as '''''Satin Rift''''') is an [[Adventure game|adventure]] [[science fiction]] [[PC game]] developed independently by [[Istvan Pely]] and published by [[Bethesda Softworks]]. It is a 2D third-person game with an emphasis on story and characters. The game was intended as a direct sequel to ''Majestic (Part I: Alien Encounter)'' (1995) as it concludes the events of that game. Zero Critical is notable for its [[scientific realism]].


==Development==
The game's original title was ''Satin Rift'', but it was released with the title ''Zero Critical'' by [[Bethesda Softworks]] in 1999. ''Zero Critical''{{'}}s story and plotline was written by Istvan Pely and Sherban Young.
The game is a traditional 2D game created in [[Adobe_Director|Director]]. Istvan Pely began developing the game circa 1997 with his team, Sherban Young (screenplay writer) and Seth W. Jones (musician and sound editor).{{sfn|Pely}} It was initially titled ''Satin Rift'' but it was subsequently published by [[Bethesda Softworks]] in 1999 under the name ''Zero Critical''. The game was set to take place a year after the events of [[Symbiocom]] to which there are very few references. Zero-Critical was rather intended as a direct sequel to ''Majestic (Part I: Alien Encounter)'' (1995) as it concludes the events of that game.{{sfn|White}} The plot revolves around the disappearance of ''S.S. Majestic'', Earth's finest pleasure cruiser and a crowning achievement in [[Spaceflight|space travel]], which on her maiden voyage set sail from earth's harbor and never returned. In an interview in 1998, about this concept Istvan Pely said that:{{sfn|White}}


{{quote|Majestic was inspired by the concept of a great, classic luxury liner in space. The idea was to play off that contrast between the sci-fi/high-tech universe with a very retro, Edwardian style cruise ship. Throwing aliens into the mix made for a very unique take.}}
''Zero Critical'' originally was intended as a direct sequel to ''Majestic'', a game developed and released by Istvan Pely while he was still in college, and also an indirect sequel to the adventure game ''[[Symbiocom]]''.


Pely relates that his aim was to create a third-person graphic adventure with a heavy emphasis on story and characters.{{sfn|White}} He also relates that he tried to create interesting and detailed environments for both Zero-Critical and Symbiocom as these were explorative games and there wasn't much else to do besides walk around and click on things.{{sfn|M9005}} The promotional material promised to deliver a story that encompasses three integrated plot elements: sci-fi, mystery and a love story:{{sfn|Houston}}{{sfn|Pely}}
== Story ==
{{Expand section|date=April 2012}}
Chatt Rhuller is an Interstellar Transportation Commission (ITC) field agent on assignment to Planet Rheom 1. A research facility has been established there, currently engaged on the SATIN Project. Dr. Victoria Fayn, the head of the project, has killed a fellow scientist, Geopp, allegedly in self-defense. Subsequently, Chatt is sent to investigate the incident and to deliver an encrypted message to Dr. Fayn. Chatt's supposed quick investigation runs into a snag however, when his shuttle is delayed and he has to stay on base for a few more days.


{{quote|A thought-provoking sci-fi adventure game for Macs and PCs. It's a dark and twisted tale about obsession and madness, and a bizarre love the universe could never allow. In this game you explore a variety of 3rd person environments and meet a group of mysterious individuals with many secrets to discover.}}
During his stay, Chatt interviews station staff Dr. Fayn, Dr. Vilken, Roger Olken, Myna Symmine and eventually Magus Canter. The interview is for the most part inconclusive but it is revealed that the project staff are all equipped with SynCore Symbiotes, a microcomputer implanted into the brain to augment its calculation powers. Magus, the station's maintenance worker, also reveals that not far from the SATIN research site lies the wreckage of ''S.S. Majestic'', the infamous space ship that was lost and never found. Upon investigating the wreckage, Chatt finds a furious Dr. Fayn who seems to have lost someone on board but is adamant to speak about it.


==Plot==
Incidents however, do not leave the SATIN project alone. Strange anonymous messages that warn about the SATIN project appear on utility room's computer (where Chatt sleeps). Dr. Vilken is caught attempting to infect SATIN computers with a virus that would have ruined the research to which he was so dedicated. After the incident, he seems cooperative and harmless but largely confused. The good-natured and humorous Roger is the next to go mad; just as he once jokingly has fantasized, he knocks Chatt unconscious and attempts to shoot Dr. Fayn, but kills Magus instead and commits suicide.
Two decades after the Majestic disaster, Zero Critical takes place on ''Rheom 1'', a small [[Terrestrial_planet#Extrasolar_terrestrial_planets|extrasolar terrestrial planet]] of eternal [[daylight]]. Rheom has plenty of [[oxygen]] and it is believed that there would have to be some areas that had water. The setting on Rheom is rendered by extensive use of shades of gray and muted colors. It is revealed that due to its proximity to the [[Pleiades]] cluster, a group of astronomers had built an observation outpost on Rheom 1 to study the nebula nearby (''Pleiades Observation Outpost'', otherwise known as the ''Thundercloud Project''). This project was halted due to financial difficulties and the outpost fell into disuse until it was renovated ten years later for the ''SATIN Project'', a project funded by Interstellar Transportation Commission (ITC).


The protagonist, Chatt Rhuller is an ITC field agent assigned to undertake his first case: a homicide in the SATIN facility on Rheom 1. Dr. Victoria Fayn, a [[Nobel_Prize_in_Physics|Nobel Prize laureate]] and the head of the project, has killed a fellow scientist, Dr. Dor Geopp, allegedly in self-defense. Subsequently, Chatt is sent to investigate the incident and to deliver an encrypted message to Dr. Fayn. Chatt's supposed quick investigation runs into a snag however, when his shuttle is delayed and he has to stay on base for a few more days.
Resolved to end the tragedy, Chatt breaks into Dr. Fayn's private quarter and learns of her obsession with ''S.S. Majestic'', space-time continuum and Roland Carson, her late love interest. Chatt also learns that the shuttle's delay is due to Fayn's having dismissed it to prevent Chatt from alerting ITC; the SATIN project is on the verge of fruition and Dr. Fayn is unwilling to risk its being shut down. Chatt also breaks into the main lab and enters a sample SATIN rift which takes him to a room in an intact ''S.S.Majestic''. There, Dr. Vilken invites him to look out of a window overlooking the starry void. Chatt looks out of same window to in ''S.S. Majestic'''s a discovers a SATIN project's secret operation site.


During his stay, Chatt interviews station staff Dr. Fayn, Dr. Thomas Vilken, Roger Olken, Myna Symmine, Magus Canter, and Eugene Garr. The investigation is for the most part inconclusive but it is gradually revealed that, apart from Geop, three other staff members are equipped with ''SynCore Symbiotes'' or ''syms'' (microcomputers implanted into the brain to augment its calculation powers). Magus, the station's maintenance worker, and a former member of Thundercloud Project staff, reveals that not far from the SATIN research site lies the resting place of S.S. Majestic, the infamous space ship that was lost and its wreck was supposedly never discovered. Upon investigating the wreckage, Chatt finds a furious Dr. Fayn who seems to have lost someone on board but is adamant to speak about it.
===Setting===
''S.S. Majestic'' was [[Earth]]'s finest pleasure cruiser and a crowning achievement in [[Spaceflight|space travel]]. On her maiden voyage she set sail from earth's harbor and never returned. The crew and ship were lost 27 November.


Incidents however, do not leave the SATIN project alone. Strange anonymous messages that warn about the SATIN project appear on utility room's computer (where Chatt sleeps). Dr. Vilken, the project's second in command, is caught attempting to infect SATIN computers with a virus that would have ruined the research to which he was so dedicated. After the incident, he seems cooperative and harmless but largely confused. The good-natured and humorous Roger is the next to go mad; just as he once jokingly has fantasized, he knocks Chatt unconscious and attempts to shoot Dr. Fayn, but kills Magus instead and commits suicide.
Two decades after the disappearance of Majestic, Zero Critical takes place in '''Rheom 1''', a small [[terrestrial planet]] of eternal [[daylight]].


Resolved to end the tragedy, Chatt breaks into Dr. Fayn's private quarter and learns of her obsession with S.S. Majestic, space-time continuum and her late love interest Roland Carson, an art collector and one of the missing passengers aboard the Majestic. Chatt also learns that the shuttle's delay is due to Fayn's having dismissed it to prevent Chatt from alerting ITC; the SATIN project is on the verge of fruition and Dr. Fayn is unwilling to risk its being shut down. Chatt also breaks into the main lab and enters a sample SATIN rift which takes him to a room in an intact instance of S.S. Majestic. There, Dr. Vilken invites him to look out of a window overlooking the starry void. Chatt looks out of same window in S.S. Majestic's wreck and discovers a SATIN project's secret operation site.
Rheom 1 is an extrasolar planet that is located in the Rheom System; a [[planetary system]] composed of many [[planets]] along with billions of small bodies, including [[asteroids]], [[meteoroids]], and [[interplanetary dust]].
Rheom 1 is primarily composed of silicate rocks. [http://www.raph.com/3dartists/artgallery/pely1.jpg A2B trucks] are used for traversing this rock strewn surface.
Rheom has plenty of [[oxygen]] and it is believed that there would have to be some areas that had [[water]].


Towards the end of the game, Chatt learns that Pleiades nebula, the site of the accident, has a unique property that every 2048 years it acts as a gateway into a type of [[parallel universe]] and every object that passes through it duplicates. There is an instance of S.S. Majestic that never crashed containing Roland's [[doppelgänger]]. Dr. Fayn's aim is to "tractor-beam" this instance of the Majestic back into the universe, but as Chatt learns from the aliens, the removal of Majestic would cause that parallel world to collapse. The player's final task is to stop the project.{{sfn|Houston}}{{efn-lr|For the full story see the playthrough of the game on YouTube.{{sfn|YouTube}}}}
The Thundercloud Project{{Clarify|post-text=What is Thundercloud Project?|date=April 2012}} chose to build their outpost on Rheom 1 because of its proximity to the [[Pleiades]] cluster.


== Characters ==
== Gameplay ==
The gameplay takes place over a four-day period and the player is required to complete specific tasks and puzzles before proceeding to the next day. Zero Critical uses the [[point-and-click]] approach to move around, find and use inventory objects, examine items and communicate with other characters. Conversations take place through a dialog box with pre-programmed questions and responses to progress in the game when talking to other characters. There is no voice acting in the game, however there are lots of conversations but they are all done in plain text. Conversations are initiated by clicking on a character or showing them an object. It is possible to choose various paths for the conversations. Asking questions normally generates new ones that are added to your list of possible queries. The player's [[PDA]] automatically stores dialog transcripts, this allows the player to go back and check on a comment he may have missed.{{sfn|Houston}}
Zero Critical features dozens of interactive characters, they include;


==References==
* '''Chatt Rhuller''' is the main protagonist of the game. He is a new recruit of the ITC's Special Projects Division, an organization that regulates the ever-growing traffic in space. Chatt has just been assigned to his very first case, a homicide. However, once on Rheom 1, Chatt quickly learns of a longer history to the research facility and of the failed Thundercloud Project that was conducted by a group of [[astronomers]].
===Footnotes===
* '''Dr. Victoria Fayn''' is a [[theoretical physicist]] and [[scientist]]. She is a [[Nobel Prize laureate]], and has received a variety of awards for her pioneering efforts. She is very secretive and serves as the main antagonist of the story.
{{notelist-lr}}
* '''Dr. Thomas Vilken''' is a distinguished [[physicist]] recognized for his original contributions which have served to advance frontiers of scientific investigations in a variety of fields. According to Fayn, "''He is second in command and integral to the completion of the project''". It is said that Dr. Vilken has been involved in lots of interesting projects over the years and has received many awards and kudos for solving a wide variety of problems throughout his career, including; the "[https://web.archive.org/web/20070810233513/http://www.movkup.com/images/mlv1.jpg Multi-Legged Vehicle Project]".
===Citations===
* '''Myna Symmine''' is a [[programmer]]-[[Computer science|scientist]] and facility's computer expert. She serves as a research assistant for SATIN. She is the youngest character of the game.
{{reflist|2}}
* '''Roger Olken''' is a member of the research staff at the Satin Laboratories. He is humorous, good-natured but lazy and sluggish. As a [[research assistant]] he is seen operating the terminals in the computer lab. Throughout the game he recurrently complains and expresses a strong disfavor about Dr. Fayn's attitude towards her co-workers.
* '''Magus Canter''' is a former member of the ex-Thundercloud team. Now he resides in the facility, doing the cleaning, cooking and paying attention to the medical needs of the staff.
* '''Eugene Garr''', is an ITC Agent sent to Rheom 1 to decide the [[funding]] of the project.
* '''Roland Carson''' -- The Baron of Sombury, the lover of Victoria Fayn and one of the missing passengers aboard the S.S. Majestic. Being an art collector, Carson paid a record price of 2 million rin. for an artifact belonging to [[extraterrestrial life|extraterrestrial beings]]; i.e., Aliens.
* '''Dr. Dor Geopp''' is one of the three key scientists of the project, along with Fayn and Vilken. Several days before Chatt's arrival he went berserk attacking Fayn and was subsequently shot and killed by her.


=== Bibliography ===
The following are the minor characters that are responsible for some of the exotic technologies that have been employed in Zero Critical, but do not actually appear in the game.
* {{cite web |last1=White |first1=Craig |title=Interview with Istvan Pely |url=https://web.archive.org/web/20061113074324/https://www.justadventure.com/Interviews/Istvan_Pely/Istvan_Pely_Interview.shtm |website=Just Adventure |access-date=16 April 2021 | ref=CITEREFWhite}}


* {{cite web |last1=Houston |first1=Tom |title=Zero Critical |url=https://web.archive.org/web/20150607184106/http://justadventure.com/2013-05-20-21-09-14/776-zero-critical |publisher=Just Adventure |access-date=17 April 2021|ref=CITEREFHouston}}
* '''Prof. Norma Miller''' The inventor of SynCore's first "thinking machine", IPSYSJ. She also completed a [[translation]] [[algorithm]] capable of processing 'alien' speech and translating them into plain [[English language|English]]. Miller understood that Carson's [[Magic item|artifact]] was in fact a [[hologram]], a device for phasing between dimensions namely a "phase viewer", and the [[Fictional extraterrestrials|alien]] race who have created it must exist in an alternate dimension, the one we cannot see or imagine. A dimension of which we simply have no knowledge. She's one of the missing passengers aboard the majestic.
* '''Doctor Gregg''', an associate of Miller, is a prominent [[Neuroscientist|Neuro-Tech]] research scientist at SynCore. He was instrumental in developing the [[synapse]]/lattice interface required for a [[symbiotic]] to brain connection. He along with Prof. Miller and Magus Canter were a part of the ex-Thundercloud project, they are all mentioned in the game.

== Gameplay ==
The gameplay takes place over a four-day period and the player is required to complete specific tasks and puzzles before proceeding to the next day. Zero Critical uses the [[point-and-click]] approach to move around, find and use inventory objects, examine items and communicate with other characters. Conversations take place through a dialog box with pre-programmed questions and responses to progress in the game when talking to other characters.


* {{cite web |last1=Pely |first1=Istvan |title=MOVKUP|url=https://web.archive.org/web/20030810060356/http://www.movkup.com/games.html |website=MOVKUP |access-date=17 April 2021|ref=CITEREFPely}}
There is no voice acting in the game, however there are lots of conversations but they are all done in plain text. Conversations are initiated by clicking on a character or showing them an object. It is possible to choose various paths for the conversations. Asking questions normally generates new ones that are added to your list of possible queries. The player's [[PDA]] automatically stores dialog transcripts, this allows the player to go back and check on a comment he may have missed.


* {{cite web |last1=Pely |first1=Istvan |title=M9005 Electric Rail Tester: Development Story |url=https://web.archive.org/web/20030810110205/http://www.movkup.com/info_m9005.html |website=MOVKUP |access-date=17 April 2021|ref=CITEREFM9005}}
==Audio==
The musical score and sound FX to Zero Critical was composed by Seth W. Jones.


* {{cite web |title=Zero Critical |url=https://www.youtube.com/watch?v=STo0Xy3MaZs |website=YouTube |publisher=YouTube |access-date=17 April 2021|ref=CITEREFYouTube}}
==External links==
* [http://www.justadventure.com/index.php/2013-05-20-21-09-14/776-zero-critical Zero Critical review and screenshots at JustAdventure.Com]


[[Category:1999 video games]]
[[Category:1999 video games]]

Revision as of 10:47, 17 April 2021

Zero Critical
Developer(s)Istvan Pely Productions
Publisher(s)Bethesda Softworks
Designer(s)Istvan Pely, Sherban Young
Artist(s)Istvan Pely
Composer(s)Seth W. Jones
Platform(s)Microsoft Windows, Mac OS
Release1999
Genre(s)Adventure, Science fiction
Mode(s)Single-player

Zero Critical (also known as Satin Rift) is an adventure science fiction PC game developed independently by Istvan Pely and published by Bethesda Softworks. It is a 2D third-person game with an emphasis on story and characters. The game was intended as a direct sequel to Majestic (Part I: Alien Encounter) (1995) as it concludes the events of that game. Zero Critical is notable for its scientific realism.

Development

The game is a traditional 2D game created in Director. Istvan Pely began developing the game circa 1997 with his team, Sherban Young (screenplay writer) and Seth W. Jones (musician and sound editor).[1] It was initially titled Satin Rift but it was subsequently published by Bethesda Softworks in 1999 under the name Zero Critical. The game was set to take place a year after the events of Symbiocom to which there are very few references. Zero-Critical was rather intended as a direct sequel to Majestic (Part I: Alien Encounter) (1995) as it concludes the events of that game.[2] The plot revolves around the disappearance of S.S. Majestic, Earth's finest pleasure cruiser and a crowning achievement in space travel, which on her maiden voyage set sail from earth's harbor and never returned. In an interview in 1998, about this concept Istvan Pely said that:[2]

Majestic was inspired by the concept of a great, classic luxury liner in space. The idea was to play off that contrast between the sci-fi/high-tech universe with a very retro, Edwardian style cruise ship. Throwing aliens into the mix made for a very unique take.

Pely relates that his aim was to create a third-person graphic adventure with a heavy emphasis on story and characters.[2] He also relates that he tried to create interesting and detailed environments for both Zero-Critical and Symbiocom as these were explorative games and there wasn't much else to do besides walk around and click on things.[3] The promotional material promised to deliver a story that encompasses three integrated plot elements: sci-fi, mystery and a love story:[4][1]

A thought-provoking sci-fi adventure game for Macs and PCs. It's a dark and twisted tale about obsession and madness, and a bizarre love the universe could never allow. In this game you explore a variety of 3rd person environments and meet a group of mysterious individuals with many secrets to discover.

Plot

Two decades after the Majestic disaster, Zero Critical takes place on Rheom 1, a small extrasolar terrestrial planet of eternal daylight. Rheom has plenty of oxygen and it is believed that there would have to be some areas that had water. The setting on Rheom is rendered by extensive use of shades of gray and muted colors. It is revealed that due to its proximity to the Pleiades cluster, a group of astronomers had built an observation outpost on Rheom 1 to study the nebula nearby (Pleiades Observation Outpost, otherwise known as the Thundercloud Project). This project was halted due to financial difficulties and the outpost fell into disuse until it was renovated ten years later for the SATIN Project, a project funded by Interstellar Transportation Commission (ITC).

The protagonist, Chatt Rhuller is an ITC field agent assigned to undertake his first case: a homicide in the SATIN facility on Rheom 1. Dr. Victoria Fayn, a Nobel Prize laureate and the head of the project, has killed a fellow scientist, Dr. Dor Geopp, allegedly in self-defense. Subsequently, Chatt is sent to investigate the incident and to deliver an encrypted message to Dr. Fayn. Chatt's supposed quick investigation runs into a snag however, when his shuttle is delayed and he has to stay on base for a few more days.

During his stay, Chatt interviews station staff Dr. Fayn, Dr. Thomas Vilken, Roger Olken, Myna Symmine, Magus Canter, and Eugene Garr. The investigation is for the most part inconclusive but it is gradually revealed that, apart from Geop, three other staff members are equipped with SynCore Symbiotes or syms (microcomputers implanted into the brain to augment its calculation powers). Magus, the station's maintenance worker, and a former member of Thundercloud Project staff, reveals that not far from the SATIN research site lies the resting place of S.S. Majestic, the infamous space ship that was lost and its wreck was supposedly never discovered. Upon investigating the wreckage, Chatt finds a furious Dr. Fayn who seems to have lost someone on board but is adamant to speak about it.

Incidents however, do not leave the SATIN project alone. Strange anonymous messages that warn about the SATIN project appear on utility room's computer (where Chatt sleeps). Dr. Vilken, the project's second in command, is caught attempting to infect SATIN computers with a virus that would have ruined the research to which he was so dedicated. After the incident, he seems cooperative and harmless but largely confused. The good-natured and humorous Roger is the next to go mad; just as he once jokingly has fantasized, he knocks Chatt unconscious and attempts to shoot Dr. Fayn, but kills Magus instead and commits suicide.

Resolved to end the tragedy, Chatt breaks into Dr. Fayn's private quarter and learns of her obsession with S.S. Majestic, space-time continuum and her late love interest Roland Carson, an art collector and one of the missing passengers aboard the Majestic. Chatt also learns that the shuttle's delay is due to Fayn's having dismissed it to prevent Chatt from alerting ITC; the SATIN project is on the verge of fruition and Dr. Fayn is unwilling to risk its being shut down. Chatt also breaks into the main lab and enters a sample SATIN rift which takes him to a room in an intact instance of S.S. Majestic. There, Dr. Vilken invites him to look out of a window overlooking the starry void. Chatt looks out of same window in S.S. Majestic's wreck and discovers a SATIN project's secret operation site.

Towards the end of the game, Chatt learns that Pleiades nebula, the site of the accident, has a unique property that every 2048 years it acts as a gateway into a type of parallel universe and every object that passes through it duplicates. There is an instance of S.S. Majestic that never crashed containing Roland's doppelgänger. Dr. Fayn's aim is to "tractor-beam" this instance of the Majestic back into the universe, but as Chatt learns from the aliens, the removal of Majestic would cause that parallel world to collapse. The player's final task is to stop the project.[4][i]

Gameplay

The gameplay takes place over a four-day period and the player is required to complete specific tasks and puzzles before proceeding to the next day. Zero Critical uses the point-and-click approach to move around, find and use inventory objects, examine items and communicate with other characters. Conversations take place through a dialog box with pre-programmed questions and responses to progress in the game when talking to other characters. There is no voice acting in the game, however there are lots of conversations but they are all done in plain text. Conversations are initiated by clicking on a character or showing them an object. It is possible to choose various paths for the conversations. Asking questions normally generates new ones that are added to your list of possible queries. The player's PDA automatically stores dialog transcripts, this allows the player to go back and check on a comment he may have missed.[4]

References

Footnotes

  1. ^ For the full story see the playthrough of the game on YouTube.[5]

Citations

  1. ^ a b Pely.
  2. ^ a b c White.
  3. ^ M9005.
  4. ^ a b c Houston.
  5. ^ YouTube.

Bibliography

  • White, Craig. "Interview with Istvan Pely". Just Adventure. Retrieved 16 April 2021.{{cite web}}: CS1 maint: ref duplicates default (link)
  • Pely, Istvan. "MOVKUP". MOVKUP. Retrieved 17 April 2021.{{cite web}}: CS1 maint: ref duplicates default (link)