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'''''Nemesis II''''' is the second portable game in the ''[[Gradius]]'' series, originally released in Japan for the [[Game Boy line|Game Boy]] in 1991 and 1992 in North America.
'''''Nemesis II''''' is the second portable game in the ''[[Gradius]]'' series, originally released in [[Japan]] for the [[Game Boy line|Game Boy]] in 1991 and 1992 in [[North America]] as ''Gradius: The Interstellar Assault''.


The game was later remade for the [[Game Boy Color]] in [[2000]] as part of ''Konami GB Collection Vol. 4'', and it was renamed ''Gradius II: The Return of the Hero''.
The game was later remade for the [[Game Boy Color]] in [[2000]] as part of ''Konami GB Collection Vol. 4'', and it was renamed ''Gradius II: The Return of the Hero''.

Revision as of 21:37, 22 September 2007

Nemesis II
Developer(s)Konami
Publisher(s)Konami
Designer(s)Y. Daikai
Hiroyuki Fukui
Tamotsu Goto
Platform(s)Game Boy
ReleaseJapan August 9, 1991
United States January, 1992
Genre(s)Horizontal scrolling shooter
Mode(s)Single player

Nemesis II is the second portable game in the Gradius series, originally released in Japan for the Game Boy in 1991 and 1992 in North America as Gradius: The Interstellar Assault.

The game was later remade for the Game Boy Color in 2000 as part of Konami GB Collection Vol. 4, and it was renamed Gradius II: The Return of the Hero.

Gameplay

Nemesis II retains the traditional horizontal scrolling gameplay from the Gradius series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army. However, unlike most of the games in the series, the game lacks many recurring themes that have become a staple of the series. Some of the more popular elements missing from this game are: A moai stage or any moai enemies, classic Gradius stages, classic Gradius music, and the traditional giant entity that is unprotected and serves as a final boss. There are, however, a handful of classic elements that are present such as Core bosses and even a portion where the Vic Viper must maneuver around a countless array of tiny spaceships like those featured in the original Gradius.

Weapons

The game retains the traditional power-up bar from the original Gradius'. As usual the player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several Options at a time and use the classic shield (although it is referred to as a forcefield). However, before each game is started or continued, the player is given a "Weapon Select" screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers:

  • Missiles Options - Normal, 2 Way, or Tail
  • Double Firepower Options - Normal, Twin Cannon, or Tail Gun
  • Laser Options - Normal, Twin, or Ripple