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==Game Boy Color==
==Game Boy Color==
The Game is a hybrid Gameboy/Color software featuring a seperate storyline than the console version involving the Amaranthine Accordance trying to bring a massive Dinosoid army to Earth from the Lost World with Joshua Fireseed trying to stop them .<ref name="gameboy booklet">{{cite book | year=1998 | editor= | title=Turok 2: Seeds of Evil Instruction Booklet gameboy | pages= 3, 6, 8 publisher= | language=English | id=}}</ref> The gameplay spread over 8 levels and four boss encounters<ref name="gameboy booklet"/> which involves platform levels very similar to the first Game Boy title utilising familiar weaponry such as the bow and arrow, shotgun and grenade.<ref name="gameboy booklet"/> Other levels have Turok on the back of a Pteradactyl with Horizontal shooter gameplay<ref name="gameboy booklet"> while another has him riding downriver on a canoe avoiding enemies.<ref name="gameboy booklet"/> The creation of the standard platform levels of the game are first created on graph paper, then replicated on a pc level editor before becoming a playable level on the gameboy hardware. <ref>Nintendo Magazine System: issue 67,August 1998. page 13 </ref>
The Game is a hybrid Gameboy/Color software featuring a seperate storyline than the console version involving the Amaranthine Accordance trying to bring a massive Dinosoid army to Earth from the Lost World with Joshua Fireseed trying to stop them .<ref name="gameboy booklet">{{cite book | year=1998 | editor= | title=Turok 2: Seeds of Evil Instruction Booklet gameboy | pages= 3, 6, 8 publisher= | language=English | id=}}</ref> The gameplay spread over 8 levels and four boss encounters<ref name="gameboy booklet"/> which involves platform levels very similar to the first Game Boy title utilising familiar weaponry such as the bow and arrow, shotgun and grenade.<ref name="gameboy booklet"/> Other levels have Turok on the back of a Pteradactyl with Horizontal shooter gameplay<ref name="gameboy booklet"/> while another has him riding downriver on a canoe avoiding enemies.<ref name="gameboy booklet"/> The creation of the standard platform levels of the game are first created on graph paper, then replicated on a pc level editor before becoming a playable level on the gameboy hardware. <ref>Nintendo Magazine System: issue 67,August 1998. page 13 </ref>


==References==
==References==

Revision as of 07:24, 14 October 2007

Turok 2: Seeds of Evil
Turok 2: Seeds of Evil box art
Developer(s)Iguana Entertainment
Bit Managers (GBC)[1]
Publisher(s)Acclaim Entertainment
Platform(s)Nintendo 64, Game Boy Color, Microsoft Windows
ReleaseNA December 10, 1998
PAL December 11, 1998
JP June 18, 1999
Genre(s)First-person shooter, side scroller
Mode(s)Single player, multiplayer

Turok 2: Seeds of Evil (Violence Killer: Turok New Generation in Japan) is a first-person shooter video game for the Nintendo 64, Windows and the Game Boy Color. It was originally released in 1998, and is the sequel to Turok: Dinosaur Hunter. It was a highly anticipated game at its time, delivering impressive graphics and a vast array of creative weaponry. It was one of the first Nintendo 64 games to allow use with the RAM Expansion Pak.

The game was well received, garnering an 89% from the review collator Game Rankings for the Nintendo 64 version and labeled as a "must-buy" from GameSpot.[2][3] However, the Microsoft Windows and Game Boy Color versions did not score as high when subsequently released.[4]

It was followed by the 2000 entry in the series, Turok 3: Shadow of Oblivion.

Gameplay

File:Turok2screen3.jpg
The Cerebral Bore is one of the many new weapons introduced in Turok 2, shown here draining a victim's cerebrospinal fluid. After this, it then explodes, decapitating the enemy.

Like its predecessor, in Turok 2 the player is armed with different types of weapons in order to kill enemies. New to the game are mission objectives to perform, such as destroying ammunition dumps or activating beacons. These objectives have to be completed in order to finish the level. After doing so, the player must protect an Energy Totem from enemy onslaught, and then can proceed to the next level. Introduced in Turok 2 are five types of talismans scattered throughout the levels.[5] These give Turok various powers, such as the Leap of Faith, allowing him to jump long distances, and Firewalk, granting him the ability to walk over lava.[5]

New types of enemies appear in Seeds of Evil, such as the humanoid Endtrails, the Blind Ones, large spiders, and the Primagen's semi-robotic Troopers.[5] The enemy artificial intelligence has been significantly enhanced, and some foes will run away if the player is brandishing a particularly powerful weapon. Seeds of Evil also has a dismemberment system, where arms, legs, heads, and other body parts can be removed by targeting specific points on enemy bodies.

The game features a large arsenal, ranging from Dinosaur Hunter's bow and arrow to the Cerebral Bore, which was inspired by the Tall Man's weapons from the movie Phantasm.[6] The flamethrower is noted as the first of its kind in video game history to include polygonal fire.[7] Included in the sequel are weapons specifically for underwater use, such as the speargun and torpedo launcher.[5] The final weapon, the Nuke, is broken up into pieces that the player can find throughout the game, similar to the Chronosceptor from the previous installment.

Multiplayer

The game features a multiplayer mode for up to four players.[5] There are various characters to pick from; they each had certain strengths and weaknesses, some being able to regenerate health. Most notable is the Raptor, which is limited to close-range attacks, but extremely fast and agile.[5] Also available is Tal 'Set, the protagonist of Dinosaur Hunter, and various enemies from the game.[5]

File:Turok2screen2.jpg
Turok 2 features the distance fog that was seen in the predecessor.

There are three available multiplayer game modes: a regular free-for-all deathmatch, team deathmatch, and a unique "Frag Tag" mode.[8] The Frag Tag mode starts with a random player transformed into a monkey, with no attacks and very little health. This player's task is to get to a specific point in the level; at this point, they would be returned to their normal character and another player made to become the monkey.[8] If they were killed, they would remain a monkey when they reappeared.

Story

The game begins with the new Turok, Joshua Fireseed, appearing through a portal to face a blue-skinned woman named Adon. She explains he has been called by the Elders of the Lost Land, the Lazarus Concordance, to defeat a powerful alien entity called the Primagen.[9]

The Primagen is a creature imprisoned long ago in the wreckage of his spacecraft after attempting to conquer the Lost Land, and sealed in the ruined craft with five devices called Energy Totems. Now he has mobilized several races of creatures in an attempt to destroy these objects.[5] Turok's task is thus clear; he must locate the Energy Totems and destroy all forces mobilized to attack them, and then destroy the Primagen himself to end the threat he poses to the Lost Land once and for all.[10] In the process, he must defeat the Primagen's armies and acquire ancient magical powers from the Talisman chambers.

In the course of the game, a mysterious entity calling itself 'Oblivion' attempts to thwart Turok's quest by creating false copies of the Talisman chamber portals that lead to areas populated by its servants, the Flesh Eaters.[5] This sets up the plot for the sequel, in which two new Turoks must take on Oblivion itself.

Development

File:Violence Killer ad.jpg
In Japan, Turok 2 was marketed as Violence Killer: Turok New Generation.

The game was announced even before Dinosaur Hunter was released, under the title Turok: Dinosaur Hunter 2.[11] The game was completed in 21 months[12] with a team comprising the developers was roughly the same that worked on Dinosaur Hunter, composed of 18 people.[13] during development more staff had to be brought in to pick up slack.[12] Over 10,000 hours of game testing was amounted during it's creation.[12] The game was originally designed with a 12MB cartridge in mind, when prices fell this was upped to 16MB and multiplayer was added to the game [13] eventually the cartridge size ended up at 32MB. The Base idea of the Cerebral Bore weapon was created during a brainstorming session discussing weapons, with the weapon being slow and agonizing.[14] An artist suggested on a Leech gun , this was rejected by Project manager David Dienstbier [14] however a Leech Gun did find it's way into Turok 3. Iguana having received nintendo 64DD development kits which included the 4MB expansion pak added a high resolution mode to the game shortly into development, this was demonstrated to Nintendo at E3 98 running at 640 x 480.[14] Before the unveiling of the expansion pak, IGN asked David Dienstiber about the game running in the high resolution mode in April 1998 before E3, he stated it ran in the same resolution as the first Turok game.[13]Acclaim missed it's original cartridge production slot of this game forcing a delay from November to December 98 due to problems getting the game to fit on a 32MB cartridge.[15] The review copy used by N64 magazine used three 32MB carts.[15]

Reception

Response to Turok 2 immediately after release was largely positive,[16] with 9.0 out of 10 from both IGN[8], GameSpot[3], and Game Informer awarded a 90%. Retaillers worldwide ordered 1.75 million before launch.[6] with the game going on to sell over 1 million copies in the United States.[17]

In Next Generation Magazine, the game was awarded a perfect five out of five stars.[18] The magazine noted that "the artistic range is remarkable" and that "GoldenEye now seems simple" when comparing the enemy AI.[18] The game's framerate was a consistent complaint, as Peer Schneider of IGN wrote "While Turok 1 was an exercise in smoothness, T2 forgoes framerate for detail so often, some gamers will definitely be put off by the choppiness."[8] The game's large arsenal was highly praised, as GameSpot said that the Cerebral Bore is "possibly the most grossest weapon ever conceived".[3] The Game Boy Color version was given a 5.0 out of 10 from IGN. This version was also reviewed by Peer Schneider, who said that the game is "an E-rated cookie-cutter sidescroller with decent controls and unimpressive visuals."[19]

Game Boy Color

The Game is a hybrid Gameboy/Color software featuring a seperate storyline than the console version involving the Amaranthine Accordance trying to bring a massive Dinosoid army to Earth from the Lost World with Joshua Fireseed trying to stop them .[20] The gameplay spread over 8 levels and four boss encounters[20] which involves platform levels very similar to the first Game Boy title utilising familiar weaponry such as the bow and arrow, shotgun and grenade.[20] Other levels have Turok on the back of a Pteradactyl with Horizontal shooter gameplay[20] while another has him riding downriver on a canoe avoiding enemies.[20] The creation of the standard platform levels of the game are first created on graph paper, then replicated on a pc level editor before becoming a playable level on the gameboy hardware. [21]

References

  1. ^ "Turok 2: Seeds of Evil". IGN. Retrieved 2007-01-19.
  2. ^ "Turok 2: Seeds of Evil Reviews". Game Rankings. Retrieved 2007-01-19.
  3. ^ a b c Mielke, James. "Turok 2: Seeds of Evil Review". GameSpot. Retrieved 2007-02-14.
  4. ^ "Turok 2: Seeds of Evil Reviews". Game Rankings. Retrieved 2007-02-13.
  5. ^ a b c d e f g h i Iguana Entertainment, ed. (1998). Turok 2: Seeds of Evil Instruction Booklet. pp. 3, 20, 22, 23, 17, 25, 24.
  6. ^ a b IGN staff. "Eye to Eye with Dienstbier Part II". IGN. Retrieved 2007-01-17.
  7. ^ IGN staff. "Turok 2: Fire Away". IGN. Retrieved 2007-03-28.
  8. ^ a b c d Schneider, Peer. "Turok 2: Seeds of Evil Review". IGN. Retrieved 2007-02-13.
  9. ^ Adon: The Elders of the Lost Land, known as the Lazarus Concordance, have charged me with the task of guiding you on your quest to stop the Primagen. (Turok 2: Seeds of Evil)
  10. ^ Adon: If he succeeds in destroying all five energy totems, he will be free, and the blast wave of temporal energy will destroy your universe. (Turok 2: Seeds of Evil)
  11. ^ IGN staff. "Turok 2 Confirmed for 1997". IGN. Retrieved 2007-02-13.
  12. ^ a b c N64 Magazine: issue 27,April 1999 page 141 - David Dienstbier Interview
  13. ^ a b c IGN staff. "Turok 2's David Dienstbier". IGN. Retrieved 2007-02-14.
  14. ^ a b c N64 Magazine: issue 27,April 1999 page 142 - David Dienstbier Interview
  15. ^ a b N64 Magazine: issue 22,December 1998 page 15 - news article
  16. ^ "Turok 2: Seeds of Evil Reviews". Game Rankings. Retrieved 2007-02-13.
  17. ^ "US Platinum Videogame Chart". magicbox.com. Retrieved 2007-02-14.
  18. ^ a b Next Generation Magazine, ed. (November 1998). Turok 2: Seeds of Evil. Imagine Media. pp. 140–141.{{cite book}}: CS1 maint: year (link)
  19. ^ Schneider, Peer. "Turok 2: Seeds of Evil Review". IGN. Retrieved 2007-02-18.
  20. ^ a b c d e Turok 2: Seeds of Evil Instruction Booklet gameboy. 1998. pp. 3, 6, 8 publisher=. {{cite book}}: Missing pipe in: |pages= (help)
  21. ^ Nintendo Magazine System: issue 67,August 1998. page 13