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Level editor: Difference between revisions

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Included Igor for Ghost recon, thought it was relivent because it provided modification of every aspect of the game 3 years before Half-Life 2 www.Ghostrecon.net is a testimant to the end produce with
IGOR is all caps
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*[[Valve Hammer Editor]] for ''[[Half-Life]]'' (and related [[Source Engine|Source]] games)
*[[Valve Hammer Editor]] for ''[[Half-Life]]'' (and related [[Source Engine|Source]] games)
*[[Warcraft III World Editor]]
*[[Warcraft III World Editor]]
*Igor for Ghost Recon
*IGOR for Ghost Recon
*[[Doom Builder]], a level editor with an ACS scripting editor for ''[[Doom (video game)|Doom]]'' and ''[[Doom II: Hell on Earth|Doom II]]'' and sourcesports such as [[ZDoom]]
*[[Doom Builder]], a level editor with an ACS scripting editor for ''[[Doom (video game)|Doom]]'' and ''[[Doom II: Hell on Earth|Doom II]]'' and sourcesports such as [[ZDoom]]
In the early years of video-gaming, some games came with a utility called a ''Construction set''. This was similar in many ways to a level-editor. Some games used them to create extra levels, whereas others (like the ''Shoot'Em-Up Construction Kit'') used them as a means to create a game rather than be a game in itself. Some examples of games with Construction sets include:
In the early years of video-gaming, some games came with a utility called a ''Construction set''. This was similar in many ways to a level-editor. Some games used them to create extra levels, whereas others (like the ''Shoot'Em-Up Construction Kit'') used them as a means to create a game rather than be a game in itself. Some examples of games with Construction sets include:

Revision as of 06:06, 6 March 2008

File:Flowgraph vegetation.jpg
Sandbox Editor for Crysis
File:UnrealEd.jpg
UnrealEd is the level editor for Epic's Unreal series of first-person shooters.

A level editor (also known as a map, campaign or scenario editor) is a software application used to design levels, maps or campaigns for a computer or video game. In some cases the creator of a video game releases an official level editor for a game, but other times the community of fans steps in to fill the void.

Sometimes a level editor is integrated in the game, and is an integral part of the game. Other times (and most often), it is a separate part of the game. The latter is almost always the case for fan-released level editors.

An individual involved with the creation of game levels is a level designer or mapper.

Some level editors include:

In the early years of video-gaming, some games came with a utility called a Construction set. This was similar in many ways to a level-editor. Some games used them to create extra levels, whereas others (like the Shoot'Em-Up Construction Kit) used them as a means to create a game rather than be a game in itself. Some examples of games with Construction sets include:


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See also