Level editor: Difference between revisions
Included Igor for Ghost recon, thought it was relivent because it provided modification of every aspect of the game 3 years before Half-Life 2 www.Ghostrecon.net is a testimant to the end produce with |
IGOR is all caps |
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*[[Valve Hammer Editor]] for ''[[Half-Life]]'' (and related [[Source Engine|Source]] games) |
*[[Valve Hammer Editor]] for ''[[Half-Life]]'' (and related [[Source Engine|Source]] games) |
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*[[Warcraft III World Editor]] |
*[[Warcraft III World Editor]] |
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*IGOR for Ghost Recon |
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*[[Doom Builder]], a level editor with an ACS scripting editor for ''[[Doom (video game)|Doom]]'' and ''[[Doom II: Hell on Earth|Doom II]]'' and sourcesports such as [[ZDoom]] |
*[[Doom Builder]], a level editor with an ACS scripting editor for ''[[Doom (video game)|Doom]]'' and ''[[Doom II: Hell on Earth|Doom II]]'' and sourcesports such as [[ZDoom]] |
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In the early years of video-gaming, some games came with a utility called a ''Construction set''. This was similar in many ways to a level-editor. Some games used them to create extra levels, whereas others (like the ''Shoot'Em-Up Construction Kit'') used them as a means to create a game rather than be a game in itself. Some examples of games with Construction sets include: |
In the early years of video-gaming, some games came with a utility called a ''Construction set''. This was similar in many ways to a level-editor. Some games used them to create extra levels, whereas others (like the ''Shoot'Em-Up Construction Kit'') used them as a means to create a game rather than be a game in itself. Some examples of games with Construction sets include: |
Revision as of 06:06, 6 March 2008
A level editor (also known as a map, campaign or scenario editor) is a software application used to design levels, maps or campaigns for a computer or video game. In some cases the creator of a video game releases an official level editor for a game, but other times the community of fans steps in to fill the void.
Sometimes a level editor is integrated in the game, and is an integral part of the game. Other times (and most often), it is a separate part of the game. The latter is almost always the case for fan-released level editors.
An individual involved with the creation of game levels is a level designer or mapper.
Some level editors include:
- Sandbox Editor Map editor for Crysis and FarCry
- Sauerbraten In-Game Level Editor
- Map Editor for Grand Theft Auto: San Andreas
- SimPE, level and content editor for The Sims 2
- Star Wars Battlefront BFBuilder for Star Wars: Battlefront
- StarEdit Editor for StarCraft
- Mapmaker Editor for TimeSplitters
- UnrealEd, level editor for Epic's Unreal series of first-person shooters
- Valve Hammer Editor for Half-Life (and related Source games)
- Warcraft III World Editor
- IGOR for Ghost Recon
- Doom Builder, a level editor with an ACS scripting editor for Doom and Doom II and sourcesports such as ZDoom
In the early years of video-gaming, some games came with a utility called a Construction set. This was similar in many ways to a level-editor. Some games used them to create extra levels, whereas others (like the Shoot'Em-Up Construction Kit) used them as a means to create a game rather than be a game in itself. Some examples of games with Construction sets include:
- Pinball Construction Set
- Adventure Construction Set
- Shoot'Em-Up Construction Kit
- Racing Destruction Set
- The Elder Scrolls Construction Set