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* In ''[[Halo 3]]'', a crowbar resembling Gordon's can be found in the multiplayer map ''Sandtrap'', which also serves as a reference to a chapter in ''[[Half-Life 2]]''.
* In ''[[Halo 3]]'', a crowbar resembling Gordon's can be found in the multiplayer map ''Sandtrap'', which also serves as a reference to a chapter in ''[[Half-Life 2]]''.
* In ''[[The Ship (computer game)|The Ship]]'', a game developed using the same [[game engine]] as ''[[Half-Life 2]]'', the weapon description for the crowbar states it is suitable for any "free man".
* In ''[[The Ship (computer game)|The Ship]]'', a game developed using the same [[game engine]] as ''[[Half-Life 2]]'', the weapon description for the crowbar states it is suitable for any "free man".
* In ''[[Bioshock]]'', 'Atlas' tells the player to "Find a crowbar or something" for a weapon.
* In ''[[Bioshock]]'', Atlas tells the player to "Find a crowbar or something" for a weapon.
* In Penumbra: Overture, player finds a journal of lost miner, whose friend's first name is Gordon. He is told to be using some kind of new suit for hazardous areas (as this place is frozen lake, underground). Later, player finds a hand sticking out of this frozen lake, grasping a red, rusted crowbar.
* In Penumbra: Overture, player finds a journal of lost miner, whose friend's first name is Gordon. He is told to be using some kind of new suit for hazardous areas (as this place is frozen lake, underground). Later, player finds a hand sticking out of this frozen lake, grasping a red, rusted crowbar.



Revision as of 03:56, 24 April 2008

Gordon Freeman
Half-Life series character
File:Gordon Freeman - Valve Concept Art - Walking with a crowbar - cropped.jpeg
Half-Life 2 concept art of Gordon Freeman clad in a HEV suit, with his signature all-purpose crowbar in hand.
First gameHalf-Life

Gordon Freeman is the fictional protagonist of the Half-Life series of first-person shooter video games developed by Valve Software.

A brilliant theoretical physicist, Gordon is thrust into a desperate fight for survival when a Black Mesa experiment in high level physics goes horribly wrong. In the process, he becomes one of the leaders of a resistance movement against aliens who invade Earth through dimensional rifts created by the "resonance cascade" inadvertently generated by the experimental project.

Character

A native of Seattle, Washington, Gordon Freeman exhibited an early interest in theoretical physics, especially quantum mechanics and the theory of general relativity. His childhood heroes were Albert Einstein, Stephen Hawking and Richard Feynman.[1] After observing a series of teleportation experiments conducted by the Institute for Experimental Physics in Innsbruck, Austria, the transmission of matter became Freeman's obsession. At the beginning of the events of Half-Life, Freeman has no known dependents,[2] and is a graduate of MIT with a Ph.D. in Theoretical Physics. He wears glasses, has an athletic, wiry build, and keeps a trim goatee. His doctoral thesis on the teleportation of matter through extremely dense elements was titled Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures by Induction Through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array.[3]

File:FreemanJobLetter.jpg
Freeman's acceptance letter from Black Mesa.

Disappointed with the slow pace of teleportation research, he sought work outside the education sector. He accepted a visiting fellowship position at the Black Mesa Research Facility in May 200-,[2] working on a top secret research project headed by his mentor at MIT, Dr. Isaac Kleiner.

File:BlackMesaStaffPicture.jpg
Gordon Freeman (pictured 2nd from right) along with other members of the Black Mesa team. Found in Half Life 2. The scientist whose face is scratched out is most likely Wallace Breen. Eli Vance is second from the left, and Isaac Kleiner is third from the right. The man furthest to the right bears a resembalence to the G-Man

At the start of Half-Life, Freeman lives and works somewhere in New Mexico deep within Black Mesa, conducting nuclear and subatomic research in its Anomalous Materials department. Although he obtained a Ph.D. from the prestigious MIT, the lab work performed by Freeman requires no intellectual effort whatsoever, consisting of little more than pressing a button and pushing a cart. Barney Calhoun wryly notes this irony at the beginning of Half-Life 2, when Freeman performs similar "technical" assistance by flipping a switch and returning a plug to its socket ("Good work, Gordon. Throwing that switch and all? I can see your MIT education really pays for itself."). Despite his education as a theoretical physicist, the work he’s involved in is more of an experimental nature. In an ironic foreshadowing of future events, aside from the butane-powered tennis ball cannon he constructed at age 6, Freeman’s exposure to weapons and explosive ordinance is limited to some cursory training in Black Mesa's Hazard Course.

What little else is known of Gordon's personal life is revealed via in-game dialogue spoken to or around Gordon. In Half-Life, there is a picture of a baby in Gordon's locker. Although officially explained as an Easter egg placed by the level designer, Marc Laidlaw offered that the photo could be of an infant niece or nephew.[4] Despite this, others theorize it to depict a young Alyx Vance, as it is similar to a picture of her found in Half-Life 2. Given that Gordon worked closely with Eli, it seems plausible (although a bit strange) that he would have a picture of his co-worker's child. According to Alyx in Half-Life 2: Episode One, Freeman and Calhoun had a friendly competition wherein they would find unconventional ways to retrieve the keys Dr. Kleiner would frequently lock in his office. This is apparently where Freeman learned to make use of ventilation shafts to infiltrate buildings. It may also be a sly reference to the numerous ventilation shafts crawled through by Gordon and Barney in Half-Life and Blue Shift respectively.

According to Valve's documentary book on the game, Half-Life 2: Raising the Bar, the name Gordon Freeman is in homage to Freeman Dyson. His original name also pays tribute to Jules Henri Poincaré. The book also reveals that the texture for Gordon's head was "too big for a job for just one person", so Valve designers combined references from four people. An earlier model of Gordon was known as "Ivan the Space Biker", with a full beard that was trimmed into the current goatee. The book also contains concept images depicting various iterations of Gordon's design.

Appearances and role

Half-Life

On May 16, 2002 [sic] [citation needed], Gordon Freeman and his research team perform an experiment that inadvertently creates a resonance cascade effect that tears dimensional rifts in the space-time continuum. Intelligent and confused alien life forms from the Xen dimension come pouring through multiple breaches scattered about the Black Mesa facility, attacking anything in sight. As scientific, military and civilian personnel fall under the alien onslaught, Freeman finds himself targeted not only by the xenomorphic incursion, but also the Hazardous Environment Combat Unit, a military cleanup team sent to contain the situation. Against all odds, the untrained theoretical physicist somehow manages to survive the chaos, impressing the few surviving scientists and security guards with his heroic acts, while quickly becoming the HECU's top priority target.

After conquering numerous challenges and eliminating countless aliens and soldiers, Freeman is eventually transported by a few surviving Lambda Team scientists to the alien home world Xen. After the successful elimination of the alien leader Nihilanth, Freeman is confronted by the mysterious G-Man, who has been remotely observing Freeman throughout the entire Black Mesa incident, and perhaps is even manipulating his fate. The enigmatic G-Man shows Freeman several locations throughout Earth and Xen and offers Freeman a hobson's choice: either agree to work for him and his mysterious "employers", or be left to die on Xen surrounded by hostile lifeforms without weapons to defend himself. Half-Life 2 proceeds with Gordon taking the only logical decision.

Half-Life 2

Half-Life 2 begins with the G-Man speaking to Gordon. Like the ending of the original game, the scene is somewhat inexplicable and psychedelic, with the G-Man's face in extreme close-up fading in and out of visibility over backgrounds representing scenes from the original Half-Life as well as scenes he will visit in the course of Half-Life 2. The G-Man delivers a typically cryptic speech, commenting that "the right man in the wrong place can make all the difference in the world." and concludes by telling Freeman to "wake up, and smell the ashes". According to the Half-Life 2: Episode One story page, the G-Man kept Freeman "in stasis far from Earth, thought, and time itself" for nearly two decades. It is implied by Eli Vance that Freeman didn't physically age at all during his stasis,[5] a fact that was made more explicit in the game's beta version.[6] Freeman then wakes up on a train with two citizens being "relocated" to City 17. One of the passengers even states that he doesn't remember Gordon ever entering the tram. Freeman quickly learns that Earth has been conquered and occupied by the trans-dimensional Combine empire. He soon meets up with Barney Calhoun and Alyx Vance, and joins the resistance against the Combine.

During the course of the second game, Freeman battles the forces of the Combine in order to free humanity from its grasp. Already famous for his role in the Black Mesa Incident, Gordon quickly develops a legendary reputation among Earth's surviving human populace, who begin to look up to him and refer to him by such messianic titles as "The One Free Man" (a pun on his last name, Freeman). After slaying scores of Combine soldiers and leading an assault against the Combine stronghold of Nova Prospekt, Gordon eventually sparks a full-scale rebellion against the Combine domination, in which he becomes a combatant. Gordon infiltrates one of the Combine's footholds on Earth, the City 17 Citadel, and destroys it by detonating its Dark Energy Reactor. Although caught in the reactor's explosion along with Alyx Vance, Gordon is rescued by the G-Man, who tells Freeman that he "is impressed with his work and has received several tempting offers for his 'services'." The G-Man finally informs Freeman that, rather than offering him "the illusion of free choice", the G-Man has taken the liberty of choosing for him, and deposits Freeman back in stasis until he is needed once again. Thus, Half-Life 2 "concludes" just as cryptically as its predecessor did, with perhaps even more questions unanswered.

Half-Life 2: Episode One

Half-Life 2: Episode One rejoins Freeman and Alyx Vance as they embark on the flight from City 17, doomed by the destruction of the Citadel's dark fusion reactor at the end of Half-Life 2. At the beginning of the game, the G-Man appears once more to Gordon, but this time, he is interrupted by the appearance of a group of chanting, purple-glowing Vortigaunts, who take Gordon away while blocking the G-Man's path. The G-Man appears most displeased by this development, and responds by scowling and darkly stating "We'll see... about that!"

Gordon regains consciousness under a pile of rubble and is found by Alyx and Dog. It is later revealed that the only way to flee the Citadel's explosion, which would level much of City 17, is to contain the Citadel's core, stalling the structure's destruction enough for an escape. Gordon and Alyx succeed in doing so, but learn that the local Combine forces are attempting to send a distress message for offworld assistance. In order to generate enough energy to send the message, the local Combine are willing to overload the Citadel's reactor, going so far as to completely destroy the Citadel if necessary. The Combine consider this a positive, as the subsequent explosion would destroy all of City 17 and much of the surrounding countryside, which has been all but lost to human Resistance forces. With a copy of the distress message, Gordon and Alyx escape the Citadel and meet up with Barney and other survivors.

The pair escape City 17 via an evacuation train as the Citadel goes critical. Evidently, the Combine message is successfully transmitted while several Combine pods fly away from the Citadel at great speed. The train carrying Freeman and Alyx is still close by and is hit by a shockwave as the Citadel is seemingly destroyed. Their subsequent fate is revealed in Episode Two.

Half-Life 2: Episode Two

Gordon Freeman wakes up in a wrecked train and soon meets Alyx who gives him the Gravity Gun. After seeing the Combine Superportal, a Portal Storm allows Gordon and Alyx to travel to a Trainyard, in which Alyx is wounded by a Hunter. She is rescued by a Vortigaunt who calls for assistance from his friends. Gordon is split up from the Vortigaunt but after traveling through an antlion den he meets up with it again in an underground rebel base. After fending off hordes of Antlions Gordon is sent along with a Vortigaunt to acquire some Larval Extract to heal Alyx.

While the Vortigaunts are occupied, the G-Man appears and speaks to Gordon. He tells Alyx to relay the message 'Prepare for unforeseen consequences' to her father. Alyx and Gordon leave the mines, and after defeating two Antlion Guardians, reach a rebel outpost. Alyx spots a car, and Gordon sets off to get it, with Alyx assisting him with a Sniper Rifle. Gordon acquires the car, and continues on the road to White Forest with Alyx.

Shortly after, they reach an abandoned radio tower. They are attacked by a pack of hunters. After the Hunters are defeated, Alyx attempts to make contact with the White Forest base. Traveling on, Alyx and Gordon encounter a young Advisor which flees, calling Combine forces to its position. After defeating the Combine squad, they are attacked by a Hunter Chopper which Gordon then destroys by firing its mines back at it with the Gravity Gun.

Alyx stays with one of the rebels to repair the damaged car while Gordon is sent to destroy a Combine Autogun. After destroying the Autogun, Gordon and Alyx leave the rebel outpost and reach White Forest, where they are reunited with Dr. Kleiner, Dr. Vance and are introduced to a new character, Dr. Arne Magnusson and his assistant, a Vortigaunt named Uriah.

After Gordon seals the Silo from Combine forces Gordon, Alyx, Dr. Kleiner and Dr. Vance watch Dr. Mossman's transmission. It becomes apparent that she has located the legendary ship, Borealis. Alyx then relays the message from the G-man to her father. He begins to tell Gordon of his past experience with the G-man but is cut short by Alyx's return.

Gordon then repels an attack from numerous Striders and their Hunter escorts with the aid of Magnusson Devices. After repelling the Striders, Gordon launches the rocket containing the code to close the portal. Alyx then informs Gordon that she has prepared an old helicopter for them to use to reach the Borealis. As they head for the helicopter, Dog acts nervous and runs ahead. Just as Gordon and Alyx are about to board the helicopter to find Judith Mossman, two Advisors fly in through a window. Alyx and Gordon watch helplessly as they are restrained by one advisor, while the other kills Eli with its 'Tongue'. Dog bursts in, injuring the advisor restraining Alyx and Gordon, causing both Advisors to flee. The game ends with Alyx mourning over Eli's body, and Gordon injured on the ground.

Other appearances in Half-Life series

File:GORDON FREEMAN.jpg
Freeman can briefly be seen, in his HEV suit, carried away by HECU soldiers in Half-Life: Blue Shift.

Two expansions for Half-Life all more or less take place during the same time as Half-Life itself, and as such Gordon is seen at some points of the games.

  • In Half-Life: Opposing Force, Adrian Shephard only encounters Gordon once when he witnesses Gordon teleport to Xen in the Lambda Complex. Attempts to follow him through the same portal will result in a "temporal paradox" which sends Shephard falling through Xen's void and ends the game.
  • Gordon is seen three times by Barney Calhoun during the course of Half-Life: Blue Shift. Barney first sees Gordon passing by in a tram at the beginning of the game, later heading towards the HEV storage area through a surveillance camera, and lastly being dragged to a trash compactor by a pair of HECU marines.

In these appearances, Gordon maintains his silence, even though he is not the protagonist.

HEV suit

File:HEV suit AYool.jpg
Gordon's HEV suit, in Half-Life as the Mark IV (left) and Half-Life 2 as the Mark V (right).

In much of the Half-Life series, Freeman wears a special full-body hazard suit, known as the HEV suit, HEV standing for Hazardous Environment. The HEV suit was designed by Doctor Gina Cross, one of the main protagonists in Half-Life: Decay. Freeman wears the Mark IV suit in Half-Life, then donning the upgraded Mark V suit in Half-Life 2. Cross was said to have tested a Mark V prototype before the events of the resonance cascade, but it is unknown if this is related to the Mark V suit in Half-Life 2. Designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials, the HEV suit is what allows Gordon, an ordinary human being, to survive the dangers and injuries he faces over the course of his struggles.

The HEV Mark IV suit worn by Freeman in Half-Life has a built-in flashlight, oxygen supply, Geiger counter, morphine administrator (which allows Gordon to function normally even after serious injury), anti-toxin delivery system, an optional long-jumping module which allows jumps over large distances, a radio, many tracking devices, and a heads-up display (HUD) which tracks health status and weapon ammunition usage, as well as including a weapons management system. The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. Additionally, the suit features "high impact reactive armor", an electrically powered armor system that can be charged by power modules throughout Black Mesa. While charged, the suit provides greater protection from injury as the charge absorbs more than two-thirds of any damage or trauma experienced by the wearer. With a fully charged suit, Freeman can survive several dozen bullets of small arms fire or even a direct hit from a rocket propelled grenade. The suit also features an optional helmet, as seen on various HEV-enclosed corpses dotted around Xen, mainly at the ruined research camp seen in Blue Shift. Freeman dons the suit at the beginning of the first game, and is allowed to keep it at the end of the game by the G-Man. It has been debated on countless forums as to whether Gordon's HEV suit has a helmet as he is usually depicted without one yet is able to survive in hazardous environments, which would otherwise require its use.

The HEV suit is not exclusive to Freeman. Many can be seen worn by slain Black Mesa research members on Xen. Two additional (empty) HEV storage units are seen near the start of the game in Sector C, which are said to have been used by the main protagonists of Decay, Gina Cross and Colette Green. The suits also evidently come in different colors. Although many, including Gordon's and ones belonging to the corpses seen on Xen, are orange, Gina wears a tan suit, while Colette wears a maroon suit.

File:Stained glass Gordon AYool.jpg
A stained glass image from an early demonstration of Half-Life 2. This scene may be found during a Video Stress Test in Counter-Strike: Source, and is likely an Easter egg rather than a part of the Half-Life game world. It is also available as an item in Garry's Mod

In Half-Life 2, despite being allowed to keep it in the previous game, Freeman starts without the suit. After a visit to Dr. Isaac Kleiner, his former professor, Freeman receives an upgraded version of the HEV suit, referred to as a Mark V version. New features include a visual zooming capability, limited enhanced running (sprint) capability, an injector to administer antidote for poison headcrab or snake venom, an optional ammo and health counter on the crosshair (enabled by the player in the game's "Mouse" options), and the capability to use Combine power nodes to charge the suit. This design feature would have an unexpected effect later on in the game, when the suit appears to be infused with "Dark Energy" from a Combine weapon confiscation field, allowing the suit to store twice as much energy as normal. This powered version of his suit remains intact for the start of Half-Life 2: Episode One but the suit returns to its natural state when the player leaves the Citadel. This evidence suggests that, like the Dark Energy gravity gun, the effects wear off after the stabilization of the citadel core. Unlike the Mark IV, the Mark V uses only one auxiliary power source for flashlight, sprinting and oxygen supply; in addition, the long-jumping module is no longer a feature.

In Episode One, during a situation where the player must guide Alyx by using the flashlight in combat due to the lack of other light sources, Alyx mentions that "Dr. Kleiner really needs to fix that flashlight battery". In Episode Two, the flashlight has now its own power supply independent of sprinting or oxygen supply. It was explained in the game commentary that the flashlight "broke" because of the force of explosion and somehow gained its own power supply at the end of Episode 1.

HEV energy chargers in Half-Life have the trademark (tm) symbol added after the HEV letters, which suggests that the chargers, HEV suit, or both, are produced by a non-government company. An Easter egg in Half-Life 2, however, reveals an old cover of an HEV charger lacking the trademark logo.[7]

It has been speculated that the HEV suit, despite its name, was not intended simply for protection in hazardous environments and was in fact designed with combat in mind — perhaps intended as a combat exoskeleton for defense contractors. Black Mesa may have been, after all, a military installation and the Powered Combat Vest worn by the player in Opposing Force apparently uses the same technology (it also is able to replenish its power from Black Mesa chargers). The suit also possesses the capability to track weapons in hand, along with their ammunition. These features may be explained by the visits many Black Mesa personnel made to the border world of Xen which contains many dangerous and hostile forms of life.

The symbol on Gordon's HEV suit is the lower case Greek letter Lambda, λ. This symbol is used by scientists to denote the decay constant of radioactive elements (related to the half-life of an element). As well as appearing on Gordon's suit, the symbol replaces the letter "a" in the game title, Hλlf-Life, and is the name of the complex in the Black Mesa Research Facility where teleportation experiments are conducted. The Lambda symbol is also seen in Half-Life 2 as a marking of the human resistance, seen close to hidden supplies and on the arm bands of better equipped resistance fighters.

Relationship with Alyx Vance

Though Alyx was only a child when Gordon was employed at Black Mesa, Gordon's stasis between the events of Half-Life and Half-Life 2 has effectively erased any appreciable age gap between the two characters. Thus, sexual tension begins to arise between Alyx and Gordon during the course of their travels together. It is first witnessed during the chapter Black Mesa East, when her father tells her, "There is nothing Gordon can't handle…with the possible exception of you". She replies by saying "Dad" in an embarrassed tone.

Continuing this theme, Episode One contains many situations where this relationship is developed. Alyx hugs Gordon when her robot, Dog, finds him (and becomes clearly embarrassed afterwards), and at one point she jokingly asks Gordon if there is room for two in Gordon's H.E.V. suit. Barney Calhoun additionally mentions that Gordon is a "lucky dog" to travel alongside Alyx.

In Episode Two while at the White Forest facility, Eli mentions that Alyx and Gordon should "do their part" for the revival of the species in light of the deactivation of the reproductive suppression field. Alyx responds to this entreaty with an abashed chuckle. Eli compounds this a bit later when he mentions to Gordon that he wants to have grandchildren soon. During the middle segment of the game, when Gordon and Alyx drive cross country in a modified vehicle, Alyx can be seen winking at the player. When the Vortigaunts heal and revive Alyx after her mortal wounding by a Hunter, they "weave the Freeman's life with hers," thus intimately fusing the two characters' wellbeing.

The developer game commentary given during the "elevator scene," when Gordon waits for the elevator that takes him down to the core, verifies the veracity of the relationship.

  • In the novel A Big Boy did it and Ran Away by Christopher Brookmyre, the author makes frequent references to various video games including Half-Life; the main action takes place in a largely underground hydroelectric power station with the Scots Gaelic name "Dubh Ardrain" which can be translated as "Black Mesa" (dubh - black, ardrain - high part[3][4]). At one point the male protagonist is equipped with a crowbar, one of the antagonists takes the alias of "Gordon Freeman" and an SAS soldier called "Adrian Shephard" is a minor character.
  • In Call of Duty: United Offensive, near the start of the second mission, two American soldiers are shown running side-by-side. On the left, Pvt. Gordon, and on the right, Pvt. Freeman.
  • In Destroy All Humans!, one of the scientists says "I must hurry, I'm needed down at the test chamber", but then quickly corrects himself "Whoops, wrong game."
  • In Destroy All Humans! 2, if you read the mind of a Russian man in Tunguska, he will make a comment about how the city of Tunguska is being renamed as City 17.
  • In Far Cry Instincts, before the second Fat Boy fight in a near by shack there is a game magazine with Gordon Freeman with pink glasses on the front with the game name as "Quarter Life" and also shows other changed game titles.
  • In The Punisher, a scientist refers to another scientist as "Doctor Freeman" and asks what a noise he heard was, to which Doctor Freeman replies "maybe the quantum physics department finally opened that extradimensional portal!", with the other scientist replying "Extradimensional aliens! Wonder what they look like?", a reference to the opening scene of Half-Life.
  • In The Simpsons Game while in the Game Engine level, in the level choosing area, there is a game poster that says Zero Life. Professor Frink replaces Gordon Freeman on the cover.
  • In S.T.A.L.K.E.R.: Shadow of Chernobyl, the player may find inside a tunnel located in the Wild Territory a body marked "Freeman", when you search it you find a PDA called "Gordon's PDA", which says how he hates his bosses, and that he had to trade his crowbar for a can of meat. He is wearing the first set of armor, and is ranked at "rookie".
  • In the film Severance, the character of Gordon bears a striking resemblance to Gordon Freeman.
  • In Splinter Cell: Chaos Theory, during the 'Battery' mission, the protagonist Sam Fisher says that he forgot to bring a crowbar to open the missile control casing, to which Anna Grimsdottir comments that "crowbars are for geeky video-game characters", poking fun at the fact that Gordon Freeman is a bespectacled scientist with no military training.
  • In TimeSplitters Future Perfect, during the level "You Genius, U-Genix", Cortez, the protagonist of the story, changes into a lab coat along with a name tag that reads "Dr. Freeman" and told that his name is Gordon.
  • In a promotional video for "Still Alive" becoming available for Rock Band. Gordon Freeman can be seen on drums wearing a orange shirt and jean vest with Half Life's signature Lambda on the back
  • In Yotam Perel's (aka Lazy Muffin) flash animation series Nameless, features one of the main characters, Chocolate Man, who has a goatee, wearing glasses, and holding a crowbar, in the title screen of Nameless 6, Volume 2.

Games referencing crowbar

  • In Call of Cthulhu: Dark Corners of the Earth the first weapon a player finds is a red, grey-tipped crowbar that "should come in handy."
  • In Grand Theft Auto: San Andreas, a crowbar can be found in one of the research labs in the underground military base.
  • In Halo 3, a crowbar resembling Gordon's can be found in the multiplayer map Sandtrap, which also serves as a reference to a chapter in Half-Life 2.
  • In The Ship, a game developed using the same game engine as Half-Life 2, the weapon description for the crowbar states it is suitable for any "free man".
  • In Bioshock, Atlas tells the player to "Find a crowbar or something" for a weapon.
  • In Penumbra: Overture, player finds a journal of lost miner, whose friend's first name is Gordon. He is told to be using some kind of new suit for hazardous areas (as this place is frozen lake, underground). Later, player finds a hand sticking out of this frozen lake, grasping a red, rusted crowbar.

References

  • Mitchell, Heather. Half-Life instruction manual. Valve Software, 1998.
  • Hodgson, David. Half-Life 2: Prima Official Game Guide. Prima Games, 2004. ISBN 0-7615-4362-7.
  • Hodgson, David. Half-Life 2: Raising the Bar. Prima Games, 2004. ISBN 0-7615-4364-3.

  1. ^ "The Half-Life Story". Planet Half-Life. Retrieved January 13. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ a b Letter to Gordon Freeman "Re: Offer of Employment" from the instruction manual of the PlayStation 2 version of Half-Life. Image:FreemanJobLetter.jpg.
  3. ^ Half Life 2 Prima Game Guide
  4. ^ "Thread: Info received from valve ONLY - NO questions/discussion". HalfLife2.net. Retrieved January 13. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ Eli Vance: "Gordon Freeman! Let me get a look at you man! By God, you haven't changed one iota. How do you do it?" (Half-Life 2, Chapter V: Black Mesa East)
  6. ^ Videos of the Half-Life 2 beta on YouTube, by DraX360. [1][2]
  7. ^ "Image: An old friend from the original Half-Life". HLFallout.net. Retrieved January 13. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)

Template:Half-Life characters