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The [[Silent Hill (film)|film adaptation]] of the first game features, among the creatures in the town, a modified version of Pyramid Head. In this appearance, his helmet has been redesigned with one less point than the original game version, and he has been manifested from the perspectives of the film's characters rather than that of James, as he does not appear in the film.<ref>[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_the_red_pyra.php On The Red Pyramid, Carol Spier as Production Designer, and Exploring Society in Horror Films]. Sonypictures.com, 2006-4-6. Retrieved on 2007-1-25</ref>
The [[Silent Hill (film)|film adaptation]] of the first game features, among the creatures in the town, a modified version of Pyramid Head. In this appearance, his helmet has been redesigned with one less point than the original game version, and he has been manifested from the perspectives of the film's characters rather than that of James, as he does not appear in the film.<ref>[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_the_red_pyra.php On The Red Pyramid, Carol Spier as Production Designer, and Exploring Society in Horror Films]. Sonypictures.com, 2006-4-6. Retrieved on 2007-1-25</ref>


It has been confirmed that a "[[Silent Hill 2 (film)|Silent Hill 2]]" is being planned but it is unknown if it will be a continuation of the first film, an adaptation of the corresponding game, or a new unrelated story.<ref>Boyes, Emma. [http://uk.gamespot.com/news/6163606.html "Silent Hill 2 movie confirmed"]. GameSpot UK. December 29, 2006. Retrieved January 25, 2007.</ref>
It has been confirmed that a "[[Silent Hill 2 (film)|Silent Hill 2]]" is being planned but it is unknown if it will be a continuation of the first film, an adaptation of the corresponding game, or a new unrelated story.<ref>Boyes, Emma. [http://uk.gamespot.com/news/6163606.html "Silent Hill 2 movie confirmed"]. GameSpot UK. December 29, 2006. Retrieved January 25, 2007.</ref> Some early reports from IMBD have suggested that the second movie will contain plot elements from Silent Hill 2, such as the inclusion of the character of Laura.


===Theatre===
===Theatre===

Revision as of 01:04, 6 September 2008

Silent Hill 2
North American cover art
Developer(s)Konami
Team Silent
Creature Labs (PC)
Publisher(s)Konami
SeriesSilent Hill
Platform(s)PlayStation 2, Xbox, Microsoft Windows
ReleasePlayStation 2:



Xbox:



Microsoft Windows:

Genre(s)Survival horror
Psychological horror
Mode(s)Single-player

Silent Hill 2 is the second installment in the Silent Hill survival horror series. The game was released in late 2001 on the Sony PlayStation 2 and was ported to the Microsoft Xbox later that year and PC the following year.

While the game is staged in the series' namesake town, it is not a direct sequel to the events and characters of the first Silent Hill game, and is staged at an undetermined date between it and the third game.[2] This entry takes insight into a new character, James Sunderland, who enters the town after receiving a letter written by his late wife Mary, saying she is waiting for him in their "special place" in Silent Hill.

The game received favorable reviews and was a commercial success. It has been followed by two sequels and one prequel, with an additional installment in the series in development.

Gameplay

James, set to attack, encounters a monster in the foggy streets of Silent Hill.

The game is shown from a third person perspective, with various camera angles for different areas of the map in contrast to simply always having the player view the game from behind the back of the playable character. The main screen does not feature a heads-up display, so exact information on ammunition and health can only be checked by pausing to view the item menu screen; however, limited information on James' health is conveyed in-game through increasingly frequent controller vibrations as his health becomes lower. There is also no mini-map, and consequently, maps have to be checked through a separate function. Maps must be collected throughout the game like other items, and can only be read if there is sufficient light or when the flashlight James finds is working. James will update relevant maps to reflect locked doors and obstructions, and during the labyrinth will actually draw a new map himself while the level is being navigated if the flashlight is on. James will also write down the content of all documents in a notebook for future reference.

Much of gameplay consists of navigating the town, with less focus on killing enemies and more on finding keys or other items to bypass doors or other obstructions. Occasionally puzzles will be presented, often with riddles left for the player to interpret. The difficulty levels of the enemies and the puzzles are determined independently, giving players the option of having weak enemies while being faced with extremely cryptic riddles or vice-versa.

The atmosphere of the game was presumably designed to be as grim and unsettling as possible; many of the locations that James has to navigate are places that few people would want to go: these include the burned-out shell of a bar, a bloodstained padded cell, a prison morgue full of decayed corpses, a slaughterhouse, a pantry full of spoiled food, and a succession of filthy bathrooms (at one point, he even needs to fish something out of a toilet). The unsettling atmosphere is further enhanced by occasional unidentifiable but vaguely menacing sounds in the background.

Like the original game, James keeps a radio with him which alerts him to the presence of creatures by emitting static, allowing him to detect hostiles even through the thick fog. The sound of the static will change slightly depending on how many creatures are approaching and how far away they are. There are a total of six weapons available, three melee weapons and three firearms, with another two unlocked during replays: a wooden plank obtained from a construction site, a steel pipe embedded in the hood of a car, an oversized knife wielded by Pyramid Head, a small pistol in a shopping cart in the Apartments, a shotgun found in a locker in the hospital, and a hunting rifle found in the prison; the special weapons are a chainsaw and a spray can that deals different damage to different enemies, depending on the rank the player received in the previous playthrough. While combat is not necessarily the focus of the game, there are six boss fights. Nearly all the enemies use short-range attacks save one, who is armed with a gun, and the final boss, which can launch a swarm of black moth-like creatures at James.

Plot

File:James sunderland mirror t2.jpg
James in the opening cutscene.

James Sunderland arrives in Silent Hill after receiving a mysterious letter from his wife, Mary, who died from an illness three years ago.[3] The letter is beckoning him to their "special place", though James has no idea what this means.[4] James is one of three people who have been "called" to Silent Hill under suspicious circumstances: A young woman named Angela has also just arrived, looking for her mother.[5] The third visitor is a slow-witted man named Eddie. James encounters each of them during his trek, and both characters strongly advise him to leave.[6][7]

James decides to check out "Rosewater Park", a place which he suspects might be their "special place".[8] When he reaches the park, he meets a woman who strongly resembles Mary, but with a more provocative wardrobe and personality.[9] She calls herself Maria, and claims that she has never met or seen Mary. Because she is a civilian, James agrees to let Maria tag along. James also has a brief encounter with a young girl named Laura, who is immune to the effects of the town (as she is unable to see any monsters).[10]

Over time, the mental instability of both Angela and Eddie becomes apparent. James finds Angela lying on the floor in an apartment; she is toying with a knife, apparently suicidal. James persuades her into handing him the knife for her own safety, at which point she flees in panic. Eddie, on the other hand, is always defensive with James. He tends to linger around areas with corpses, though he denies having anything to do with their deaths.[11]

File:Maria1.PNG
James meets Maria at Rosewater Park.

While looking for Laura inside a hospital, James and Maria are ambushed by a fearsome monster called "Pyramid Head"; Maria is killed by the monster just as James slips between the closing doors of an elevator.[12] James nonetheless resumes his task of finding Mary. His second guess as to her whereabouts is the old Lakeview Hotel, where he and Mary spent their vacation.[13] While en route, James inexplicably finds Maria alive, unharmed and locked in a prison cell.[14] She greets him with a lascivious pose.[15] Before he is able to rescue her, Maria dies once more while James is away, presumably at the hands of Pyramid Head.

While traveling deeper into a catacomb, James finds Angela in a room with a monster, whom she calls "daddy". After killing it, Angela becomes furious with James and confesses that her father used to molest her.[16] A newspaper article that James finds implies that Angela stabbed her father to death. In the basement, James confronts a gun-wielding Eddie, who has now completely lost his mind. Eddie admits that he maimed a bully and killed his dog before fleeing to Silent Hill.[17] Eddie believes the reason James was "called" to the town is because he is a killer, just like him.[18] James is forced to kill Eddie during a pitched gunfight inside a meat locker. Following this, Mary's letter reverts to a blank piece of paper, calling into question whether or not James actually received it, or if the letter was all in his mind.

James reaches the Lakeview Hotel and finds that it is still in pristine condition. In their old hotel room, he plays a videotape which depicts him at the bedside of his dying wife. At some point in the recording, James snaps and smothers Mary with a pillow.[19] Once James remembers that he killed Mary, the hotel's alternate side in the "otherworld" is revealed: a burnt-out shell which is gradually flooding with water. James meets Angela one last time in a burning staircase. Angela accidentally mistakes James for her mother, and asks James to give her back the knife, which he refuses.[20] Angela begins to ascend the staircase, disappearing into the flames.

During one of the final battles, Maria is once more resurrected; she is held in a torture rack and at the mercy of two Pyramid Heads. Maria cries out for help and is promptly killed by them. James finally realizes that the Pyramid Heads were created because he needed someone to punish him. Accepting this, he fights the Pyramid Heads, defeating them and making his way out of the hotel. If the player takes a closer look at the carpet after the Pyramid Heads are dead, the seal of metatron can be distinguished, possibly tying the events of the game to the religions of Silent Hill. On the rooftop, James finally reaches what seems to be Mary. Depending on the choice made by the player throughout the game, Maria is either disguised as Mary,[21] or it is Mary herself.[22]

Endings

While it has multiple endings determined by the player's actions, like the other games in the series, Silent Hill 2 doesn't have a canonized ending. The fourth installment of the series reveals that James and Mary never returned from their trip to Silent Hill, but the circumstances are not specified. Official statements from Konami have kept the canonicity of the ending ambiguous.[23][24] The final release of Silent Hill 2 has a total of six possible endings, three which can be achieved on the first playing, and the other three enabled by acquiring new items during a new game+.

In the "Leave" and "In Water" endings, the woman in the room is Maria once again, dressed as Mary in an attempt to trick James. James rebuffs her, however, and she mutates into a monster similar to the "hanging men" in the hospital, becoming the final boss.

Following her defeat, in the "Leave" ending, James is next seen having a final meeting with a dying Mary, to whom he confesses he killed her to reclaim his life from the strain of looking after her. Mary forgives him, handing him a piece of paper which is presumed to be the full content of the letter that he had in the game. As the letter is read onscreen, Laura is seen leaving the town through the graveyard with James following, some distance behind.

The "In Water" ending is identical up to the point that Mary dies during the meeting before forgiving James, and he takes her body into the car he arrived in and drives into Toluca Lake, killing himself. His words suggest that that was his original reason for going to Silent Hill in the first place. Since Silent Hill 4 states that James and Mary never returned from their trip, it has been suggested that this ending is the valid one, but Konami insists that there is no canon ending.

A special ending entitled "Rebirth" (available only during a replay game) will also end with James killing Maria, but the final scene shows him in a boat with Mary's body, planning to revive her using the White Chism, the Book of Lost Memories, an Obsidian Goblet, and the Book of Crimson Ceremony, which are occult objects the player can collect throughout the game.[25]

The "Maria" ending is earned if the player takes actions that seem to show an attachment to Maria (checking on her frequently, keeping her out of harm's way). In this case, the woman in the room will be Mary, who has apparently not forgiven James for killing her. She will then turn into the final boss, and after her defeat James dismisses her as being just another hallucination. He then discovers Maria, inexplicably resurrected again, and leaves town with her.[26] Maria starts noticeably coughing, implying she has the illness Mary suffered from, and the events that drove James to murder may repeat themselves.[27]

There are also two joke endings available on replays. The first, "DOG", ends with James discovering beyond a normally locked door a Shiba Inu which has apparently been controlling all the events of the game from a Vision Mixer with T-bar. The second, "UFO", is a continuation of the UFO ending of the first game in which James is abducted by a group of aliens with the help of the first game's protagonist, Harry Mason.

Born From a Wish

In the Saigo no uta, Restless Dreams and Inner Fears versions, as well as the Greatest Hits and Platinum Hits re-releases of the game there is a brief side-story called the Born From a Wish scenario available on the disc. In this gaiden story the player takes control of Maria shortly before James arrives in town or at least before they meet at Toluca Lake.

The scenario starts with Maria giving a monologue about having just woken up in the Heaven's Night night club. She seems to be in a slightly amnesic state as she holds a gun and contemplates why she is where she is and if she should stay and die, or go out to find other survivors. She decides she cannot stand the pain of dying, especially alone, and resolves to go out and find someone. Her wandering eventually brings her to the Baldwin mansion where she runs into the seemingly agoraphobic owner, Ernest Baldwin. At first Maria is relieved to have found another living human, but Ernest refuses to let Maria into the room where is and will only talk to her through the closed door. Ernest seems unconcerned with the state of the town stating that it simply means, "there's no one to disturb me."[28] Ernest insists on not being bothered until Maria finds a card in the attic addressed to 'Daddy' from a girl named Amy. Maria brings to letter to Ernest and he reveals that Amy is his late daughter. He then sends Maria on a brief fetch quest for a 'white liquid' in a nearby apartment building (this turns out to be the White Chism James uses in the Rebirth ending). Upon returning to the Baldwin Mansion, Ernest muses about miracles and fate and then warns Maria about James, calling him a "bad man". This triggers memories in Maria and Ernest then explains that James is looking for her. Maria opens the door to the room where Ernest is and it's revealed that he was never there and she was apparently talking to herself or a ghost. Maria then sets out in search for James.

Along the way she again contemplates her gun, as well as suicide. After pointing the gun at her head, she abruptly tosses it over a nearby wall and, after whispering "James", walks into the fog, presumably to Toluca Lake to await his arrival.

Influences and design

The atmosphere of the game is for the most part similar to the first game, including the abandoned and/or decomposing look of the town and the persistent fog obscuring the streets, but it has been given a more psychological twist. One example of this is James' letter from Mary progressively disappears during the game, hinting, as Konami later confirmed, that the letter was not real and merely another part of James' hallucinations.[10] The implication is that, as James slowly began to understand what he did, the illusions of the town begin to disappear. This could also be the explanation for the transformation of the hotel, as when James enters it is mostly intact, but after he sees the videotape he finds it reverts to its true form of a mostly burned-out structure.[29] Other acknowledged attempts to induce a psychological influence on the game include placing Mary's dress in the room where James discovers the flashlight and modelling at least one dead body in the town after James.[30]

The monsters in the game, as well as being more humanoid in design than their counterparts in the preceding game, are acknowledged to have been, for the most part, designed as a reflection of James' own subconscious.[31] At least two creatures, the "Mannequin" and "Bobblehead nurse" are acknowledged to have been created with sexual suggestion in mind, a reflection of James' desires and likely sexual deprivation during Mary's illness.[31][30] Pyramid Head is acknowledged to have been based on the executioners of the town's fictional history and is intended to be a punisher for James.[31] Two exceptions to this theme are the "Abstract Daddy", a reflection of the subconscious and memories of Angela, and the "creepers", which are also seen in the first game.[31]

Silent Hill 2 also incorporates some references to real life events. The creators have said that the name "Mary" came from Mary Ann Nichols and Mary Jane Kelly, Jack the Ripper's first and last victims respectively.[10] Other observers have claimed that Maria's outfit was copied from Christina Aguilera's appearance at the 1999 Teen Choice Awards.[32] Eddie Dombrokski's name was taken from actor Eddie Murphy back during the beginning phases of production when Eddie was originally designed with a pleasantly optimistic personality.[10] The name of Angela Orosco was derived from Angela Bennett, the protagonist of the film The Net, and Laura's from the novel No Language But a Cry by author Richard D'Ambrosio.[10] There are also indications that the layout of Silent Hill has been based on the town of San Bruno, California to a certain extent.[33]

Releases

Silent Hill 2 was first released for PlayStation 2 in late 2001. The original European edition also included a second disc: a "Making-of" DVD video featuring trailers, an artwork gallery and a documentary on the title's development.[34]

The Xbox port was released late in the same year as the PS2 version, on December 20, and the PC version in December of the following year.[35][36] Each region had a different subtitle; the Xbox port was subtitled Saigo no Uta (最期の詩, lit. "poem of the last moment") in Japan, Restless Dreams in North America, and Inner Fears in Europe.[37][38] The ports also contained additional material. James' scenario was given a sixth ending and an additional sub-scenario titled "Born from a Wish" was included. This mini-game is shown from the perspective of Maria, which explains her background before she met James in the main game.

This revised version of the game was ported back to the PS2 and PC and billed as a director's cut under both the "Greatest Hits" and "Platinum" labels depending on location.[37][39]

PC release

The PC version of Silent Hill 2 was released in December of 2002, ported by Creature Labs and published by Konami.[40] The PC edition is equivalent to the Xbox port, including the Maria scenario and the extra ending. The port generally received worse reviews due to its controls, which were keyboard only, lacking mouse support, although the game had support for a USB controller. Other added features included the ability to save anywhere, quicksave and quickload, and a movie menu to view trailers for Silent Hill 2 and Silent Hill 3, as well as any ingame movie once seen by the player.[41]

Reception

Reaction to the game was generally favorable. Rating aggregation site Game Rankings gives Silent Hill 2 an average rating of 86% for the original PS2 version[42] while giving the expanded Restless Dreams version 82% on Xbox[43] and 90% on PS2.[44] MetaCritic gave the original PS2 version an average rating of 89%,[45] and an average of 84% for the expanded Xbox version.[46] GameSpot UK gave the PS2 and Xbox versions ratings of 7.7[47] and 7.9[48] out of 10 respectively. A review by IGN for the original PS2 version praised it as "a damn scary game, entirely worth every last cent."[49]

The PC ports typically were given lower ratings than the other consoles. The original PC port holds a rating of 72% on Game Rankings[50] while the expanded version holds a rating of 6.2[51] at GameSpot, with the score lowered by the categories of "Gameplay" and "Tilt" (the latter category being an abbreviation of "Reviewer's Tilt" and apparently directed at other criteria including the plot.)[52] A 2003 review on GameSpy claimed that some of the problems with the PC port came from the difficulty in controlling the character, especially when some of the more unusual camera angles were used.[53] A similar point was made by another IGN reviewer in December 2002, suggesting that "Keyboard play is possible, but not advised."[54]

By the end of October 2001, Konami had announced that over a million copies of Silent Hill had been sold.[55] Since then, Silent Hill 2 has also been re-released as a Greatest Hits game.[56]

In 2006, G4TV's X-Play declared Silent Hill 2 to be the number 1 of the "Scariest Games of All Time".[57]

Connections to other media

Games

Silent Hill 3 contains several references to the previous game, unlocked if a memory card with a Silent Hill 2 save is being used. In one of these scenes, Heather (the protagonist) discovers something lodged in a toilet, similar to James' discovery. While James can reach in and fish it out, Heather ultimately refuses, turns to the camera, and wonders what sort of person would actually do that.[58] The same save data will also create a poster with Maria on it in the Heaven's Night bar that Heather will notice if she enters it. Another reference is when Heather examines the mail box at her apartment building and says there are no letters from a dead wife (similar to James' incident). The last one is on the rooftop of Brookhaven Hospital. Examining the rear fence prompts Heather to say it is secure and won't fall over, whereas in Silent Hill 2, James is flung at the fence by Pyramid Head and it falls over, James falling over the edge with it. The UFO ending for Silent Hill 3 also features James with Harry Mason (the protagonist of Silent Hill) after his abduction following the Silent Hill 2 UFO ending.

Silent Hill 4: The Room makes multiple allusions to Silent Hill 2. Walter Sullivan was originally mentioned in a newspaper clipping James finds in the apartment complex, and one of the rituals the character carries out involves the usage of the items required for the "Rebirth" ending. The character Frank Sunderland is also believed to be James' father or at least an older relative. When studying a picture of Toluca Lake that Frank gave him, Henry, the protagonist, meantions that Frank's son and daughter-in-law went to Silent Hill and never came back. This could allude to James' fate at the end of Silent Hill 2.

Pyramid Head is featured in Silent Hill arcade game as well as Konami's New International Track & Field.[59][60]

Film

The film adaptation of the first game features, among the creatures in the town, a modified version of Pyramid Head. In this appearance, his helmet has been redesigned with one less point than the original game version, and he has been manifested from the perspectives of the film's characters rather than that of James, as he does not appear in the film.[61]

It has been confirmed that a "Silent Hill 2" is being planned but it is unknown if it will be a continuation of the first film, an adaptation of the corresponding game, or a new unrelated story.[62] Some early reports from IMBD have suggested that the second movie will contain plot elements from Silent Hill 2, such as the inclusion of the character of Laura.

Theatre

The plot of Silent Hill 2 strongly resembles that of the German opera, Die tote Stadt (The Dead City). In it a man mourns the death of his wife, Marie. He eventually meets a woman who bears striking resemblance to his late wife who happens to be named Marietta and is a dancer by profession. He has a fantasy about pursuing a relationship with her and, after she eventually taunts him with his shrine to his late wife, he kills her in a rage. Paul, the protagonist, comes out of his revelry to find that he has not killed Marietta and the play ends with him moving away, leaving behind his shrine - moving on with his life.

Music

The original soundtrack for Silent Hill 2, composed by Akira Yamaoka, was released in Japan on October 3, 2001.[63]

References

  1. ^ "Silent Hill 2". GameSpy. {{cite web}}: Unknown parameter |accessmonth= ignored (|access-date= suggested) (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 8-9, "Alessa's History".
  3. ^ James: I got a letter. The name on the envelope said ‘Mary.’ My wife’s name... It’s ridiculous, couldn’t possibly be true... That’s what I keep telling myself... A dead person can’t write a letter. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  4. ^ Mary Sunderland's letter: Well I’m alone there now... In our ‘special place’... Waiting for you... Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  5. ^ Angela Orosco: I’m looking for my mama... I mean my mother. It’s been so long since I’ve seen her. I thought my father and brother were here, but I can’t find them either... Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  6. ^ Angela Orosco: I think you’d better stay away. This uh... this town... there’s something... “wrong” with it. It’s kind of hard to explain, but... Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  7. ^ James: You too, huh. Something just brought you here, right? Eddie: Umm... yeah. You could say that... Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  8. ^ James: Our ‘special place’... What could she mean? This whole town was our special place. Does she mean the park on the lake? We spent the whole day there. Just the two of us, staring at the water. Could Mary really be there? Is she really alive... waiting for me? Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  9. ^ James: Mary? No... you’re not. Maria: Do I look like your girlfriend? James: No.... my late wife. I can’t believe it... You could be her twin. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  10. ^ a b c d e Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 46-47, "Silent Hill 2 Character Commentary".
  11. ^ James: Eddie, who’s that dead guy in the kitchen? Eddie: I didn’t do it. I swear I didn’t kill anybody. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  12. ^ James: Maria’s dead. I couldn’t protect her. Once again, I couldn’t do anything to help. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  13. ^ James: Well, there’s the hotel, too, I guess. The one on the lake... I wonder if it’s still there. Maria: The Lakeview Hotel? Yeah, it’s still there. So, the hotel was your ‘special place’, huh? I’ll bet it was. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  14. ^ James: You’re alive! Maria...! I thought that thing killed you...! Are you hurt bad? Maria: Not at all, silly. James: ...Maria? That thing... it stabbed you. There was blood everywhere. Maria: Stabbed me? What do you mean? Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  15. ^ Maria: See? I’m real. Don’t you want to touch me? James: I don’t know.... Maria: Come and get me. I can’t do anything through these bars. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  16. ^ Angela Orosco: So what do you want then? Oh I see, you’re trying to be nice to me, right? I know what you’re up to. It’s always the same. You’re only after one thing. James: No, that’s not true at all. Angela Orosco: You don’t have to lie. Go ahead and say it. Or you could just force me. Beat me up like he always did. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  17. ^ Eddie: Do you know what it does to you, James? When you’re hated, picked on, spit on, just cause of the way you look. After you’ve been laughed at your whole friggin’ life. That’s why I ran away after I killed the dog. Ran away like a scared little girl. [...] Then “He” came after me, I shot him too. Right in the leg. He cried more than the dog! He’s gonna have a hard time playing football on what’s left of that knee. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  18. ^ James: You think it’s okay to kill people? You need help, Eddie! Eddie: Don’t get all holy on me, James. This town called you, too. You and me are the same. We’re not like other people. Don’t you know that?! Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  19. ^ James: Mary’s gone. She’s dead. Laura: Liar! That’s a lie! James: No, that’s not true... Laura: She... she died ‘cause she was sick? James: No. I killed her. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  20. ^ Angela Orosco: James. Give me back that knife. James: No... I, I won’t. Angela Orosco: Saving it for yourself? Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  21. ^ James: Mary! Maria: When will you ever stop making that mistake! Mary’s dead. You killed her. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  22. ^ Mary: Don’t make excuses, James. I know I was a burden on you. You must have hated me. That’s why you got rid of me. James: It’s true... I may have had some of those feelings. It was a long three years... I was... tired. Mary: And that’s why you needed this “Maria” person? James, do you really think I could ever forgive you for what you did? Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  23. ^ Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 50-51, "Silent Hill 2 Ending Analysys".
  24. ^ "E3 2001: Silent Hill 2 Interview'". IGN. 2001-05-17. Retrieved 2007-01-21.
  25. ^ James: Mary. You look so peaceful. Forgive me for waking you. But without you, I just can’t go on. I can’t live without you, Mary. This town, Silent Hill.... The Old Gods haven’t left this place.... And they still grant power to those who venerate them.... Power to defy even death.... Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  26. ^ Maria: You killed Mary again? James: That wasn’t Mary. Mary’s gone. That was just something I... Maria? Maria. Maria: What, James? James: I want you... I want you with me... Maria: Are you sure? James: C’mon. Let’s get out of here. Maria: What about Mary? James: It’s okay, I have you. Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  27. ^ James: You’d better do something about that cough... Konami Silent Hill 2 (in English) 2001-9-21 (NA)
  28. ^ YouTube - Silent Hill 2 - Born From a Wish Part 1
  29. ^ Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 4-5, "Silent Hill Area Map"
  30. ^ a b Silent Hill 2 making of DVD. 2001
  31. ^ a b c d Book of Lost Memories (per Translated Memories translation). Konami, 2003. Pg 48-49, "Silent Hill 2 Creature Commentary".
  32. ^ "Silent Hill 2's Christina Aguilera Copying Shame". UK Resistance. 2005-06-18. Retrieved 2006-12-28.
  33. ^ "Silent Hill: Too Close to Home?". IGN. 2001-05-11. Retrieved 2007-02-09.
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