This is a good article. Follow the link for more information.

P.T. (video game)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

P.T.
P.T. cover.jpg
Cover art as published on PlayStation Network
Developer(s) 7780s Studio
Publisher(s) Konami
Director(s) Hideo Kojima
Guillermo del Toro
Composer(s) Ludvig Forssell
Series Silent Hill
Engine Fox Engine
Platform(s) PlayStation 4
Release
  • WW: 12 August 2014
Mode(s) Single-player

P.T. (acronym for "playable teaser") is a first-person psychological horror video game developed by Kojima Productions, under the pseudonym "7780s Studio", and published by Konami. The game was directed and designed by Hideo Kojima, in collaboration with film director Guillermo Del Toro.

Released for the PlayStation 4 on 12 August 2014 as a free download on the PlayStation Network, P.T. served primarily as an interactive teaser for the game Silent Hills, a cancelled installment in the Silent Hill series. After the cancellation, Konami removed P.T. from the PlayStation Store and eliminated re-installing the game, a decision that later spawned criticism and fan efforts to allow P.T. to be re-downloaded.[1]

P.T. received critical acclaim for its direction, visuals, story complexity, and its supernatural horror tension build, but was both criticized and acclaimed for the puzzles and solutions.

Gameplay[edit]

Unlike in the Silent Hill games, the player character has no means of defense against the hostile ghost Lisa (pictured).[2][3] Her design has drawn comparisons to the yūrei and ubume in Japanese folklore.[4]

Unlike the third-person perspective in Silent Hill games, P.T. uses a first-person perspective,[5] which centers on an unknown protagonist, whom the player controls, who awakens in a haunted suburban house[6] and experiences supernatural occurrences.[7] Available areas to explore in the home consist of an L-shaped corridor with two rooms adjacent to it: a bathroom, and a staircase which leads to the room in which the player starts a loop, or a continuous reincarnation of the corridor.[3][6] The only actions the player can use are walking and zooming.[5] To progress, the player must investigate frightening events and solve cryptic puzzles.[6][8] Each time a loop is successfully completed, changes appear in the corridor.[3] Additionally, the player encounters a hostile ghost named Lisa.[3] If she catches the protagonist, the player has a random chance of triggering a startling jump scare when turning the camera horizontally and is sent back to the beginning of the current loop.[3]

After the player solves the final puzzle, a cryptic and unrevealed puzzle that allows the player to escape, a trailer reveals that P.T. is a "playable teaser" for a new game in the Silent Hill series, called Silent Hills, directed by Hideo Kojima and Guillermo del Toro, with the protagonist portrayed by Norman Reedus.[9]

Plot[edit]

P.T. centers on an unnamed protagonist who awakens in a concrete-lined room, and opens a door to a haunted corridor,[a] in which he can only walk through a hallway which continuously loops and redecorates itself. The first time he passes, a radio reports on a familicide, which was committed by the father, and later mentions two other cases exactly like it.[4]

Later on, the protagonist encounters a hostile and unstable female apparition, presumably named Lisa, and upon entering the bathroom and being locked, he obtains a flashlight and finds a creature resembling an underdeveloped fetus crying in the sink.[12][13] He soon gets out, but finds out that the apparition is watching him. If the protagonist is attacked by the ghost, he reawakens in the first room of the game, beginning the loop again, but it's possible to avoid her completely. In the room, a bloody moving paper bag speaks to him, speaking of a disturbing experience, and stating the same quote seen at the start of the game - "Watch out. The gap in the door... it's a separate reality. The only me is me. Are you sure the only you is you?"

The next few loops feature a refrigerator hanging from the ceiling, leaking blood, the muffled sound of a hysterically crying baby can be heard from the refrigerator and it violently shakes and moves. This happens several times, each time being more severe than the last. As it transitions, the radio issues a Swedish message referencing the 1938 radio drama The War of the Worlds. In the next loop, the lamps turn completely red, the player's vision blurs, and the character moves abnormally quickly, with a set of disturbing illusions. Eventually, the protagonist listens to a murder being committed in the bathroom through the bathroom peephole. After the audio ends, the bathroom door opens by itself and the player enters upon the fetus-like creature addressing the protagonist that ten months earlier, he lost his job and turned to alcoholism. His wife then landed a part-time cashier job in order to financially support the family, but the manager was sexually attracted to her, implying a motive for the familicide.[14] The corridor then corrects itself and the protagonist eventually hears a voice uttering "204863" repeatedly and the player's perspective distorts, before the game displays a false crash message.

Upon restarting, the protagonist awakens in the beginning room. The player continues the loop with only the flashlight as a light source. The player then discovers the torn pieces of a photograph, scattered throughout the hall and reassembles it in its frame. After the picture is completed and a set of tasks are done, a telephone rings and the radio's voice says "You've been chosen." The protagonist sees the door unlock and leaves the building.

In the subsequent cutscene, the radio's voice remarks about having lived a life of regularity until his father killed him and his family without any creativity; he then voices his intention to return with his "new toys".[4][15][16] The protagonist steps out into the streets of a deserted city and is revealed to be portrayed by Norman Reedus. The credits then reveal the nature of the Playable Teaser.

Development[edit]

Hideo Kojima, the designer of P.T.

Kojima Productions used their game engine, the Fox Engine, to develop P.T..[17][18] Hideo Kojima's intention when creating P.T. was to scare people in a unique way, as well as to deliver an interactive teaser experience instead of releasing trailers and screenshots of Silent Hills.[18]

Game design[edit]

P.T. was designed to take players at least a week to complete, and Kojima intended the puzzles to be very enigmatic and difficult.[7] Despite this, a few gamers reportedly finished the game within hours after the release, surprising him.[7][19] Kojima also intended for P.T. to be a mystery in order to make it a more frightening experience. There is little, if not cryptic, information given in the game on events that take place, and there are few clues as to how to solve the puzzles.[18] He chose the corridor as the setting as opposed to "a ruin" because he wanted the teaser to emotionally affect the player regardless of "cultural background".[20] Kojima elaborated that P.T. and Silent Hills have no canonical and direct relation, and that Silent Hills would have been enhanced by elements that were never in P.T.[18] He based his concept of P.T. on horror films and other media that he found frightening.[18] When creating the game, Kojima refrained from using graphic violence to build up suspense, as he felt that too many horror games rely on the trope. He wanted to elicit a more "genuine, thoughtful and permeating" type of fear.[18]

Release[edit]

P.T. was originally announced at Gamescom 2014 as a demo for an eponymous mystery horror video game.[21][22] It was released on 12 August 2014, on the PlayStation Network.[7][23] Instead of formally announcing a new Silent Hill game, director Hideo Kojima decided to release P.T. as a game demo from a nonexistent gaming studio called 7780s Studio.[24][b] In September 2014, Sony announced during its pre-Tokyo Game Show press conference that P.T. had been downloaded over a million times.[25]

Critical reception[edit]

The photorealistic quality of P.T.'s singular, tormented hallway lulls one into a familiar and emotionally disarming place. We've all been in a hallway like that. We've all wondered if something was around the corner. In P.T., there is.

—Patrick Klepek from Kotaku[26]

Erik Kain of Forbes enjoyed the game for its anxiety-inducing horror, and wrote that it succeeded as marketing for the upcoming Silent Hills.[27] David Houghton of GamesRadar praised it for its immersive, well-executed horror and for how the game's difficulty created online discourse: "By spreading out into the real world, by forcing solutions by way of hearsay, internet whispers, and desperate, rumoured logic, it has become its own urban myth."[8] Eurogamer's Jeffrey Matulef wrote that, through its emphasis on "sound effects, visual design, choreography, and difficult to decipher enemy placements" over traditional progress, the game became immersive and terrifying.[28] However, the puzzles in P.T. received criticism. Klepek panned the puzzles, describing them as an "exercise in frustration".[29] Matthew Reynolds of Digital Spy wrote that the final puzzle was a "source of frustration" which lacked a clear solution.[3] In contrast, Matulaf stated that, while the puzzles ranged in cleverness and difficulty, they added to the horror of the game by being emotionally "uncomfortable".[28]

P.T. was also placed on some "best-of" lists in 2014. GameSpot awarded it the "Game of the Month" for August 2014.[6] IGN's Marty Sliva chose P.T. as an honorable mention on his list of the best video game trailers of the year, describing it as "one of the most interesting, gorgeous, and terrifying" games he played that year.[30] Another reviewer for IGN, Lucy O'Brien, described the game as "the most genuinely frightening interactive experience in recent years", making it her choice for game of the year.[5] Giant Bomb gave the Best Horror Game of the year award to P.T., saying that "P.T. reminded us what happens when unlimited resources are thrown at a horror experience."[31] P.T. won "Scariest Game" at Bloody Disgusting's FEAR Awards.[32] The game also won Innovation in Game Technology at the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards.[33] Polygon ranked it as the tenth best game of the year,[34] and Slant Magazine's staff ranked it as the eighth best video game of the year.[35] Patrick Klepek of Kotaku originally listed the game as number one on a list of the ten best easily available horror games in February 13, describing it as "the new king of horror." The game was replaced by Amnesia: The Dark Descent as number one when Silent Hills was cancelled and P.T. removed.[26] In 2017, GamesRadar ranked P.T. the 4th best horror game of all time in a list of 20.[36]

Themes and analysis[edit]

Danielle Riendeau from Polygon compared P.T.'s fetus in the sink (pictured) to the deformed baby in David Lynch's film Eraserhead (1977).[37]

Reviewers have identified several themes in P.T. According to Eurogamer's Jeffrey Matulef, the game's main theme is "cyclical mental anguish", supported by the obscure and confusing nature of the puzzles.[28] Danielle Riendeau of Polygon wrote that P.T. uses two primary themes from the Silent Hill series, "a sense of family trauma and domestic violence and the duality of the 'real world' and the nightmare world."[37] She suggested that P.T. and Eraserhead shared thematic content, writing that both included a crying, deformed infant and that the film's protagonist journeyed from reality into a terrifying world.[37]

P.T.'s ceaselessly looping hallway has been a source of critical discussion. Rob Crossley of GameSpot wrote that it induced "mild claustrophobia" and "a familiarity with your surroundings". He remarked that while the length of the first part of the corridor worked to create tension, the design of the second part intentionally prevented the player from being able to keep everything in view, causing the player to feel vulnerable.[17] David Houghton of GamesRadar described the looping corridor as "the conduit for everything that it builds", along with saying that "it fills that structure with an unbroken feedback loop of 'horror' ... every time you leave is a monumental relief, and every simultaneous instance of returning is a moment of primal foreboding at how things might, and almost certainly will, escalate, compounded by the knowledge of the seemingly countless iterations before." Houghton felt that the game understood how to evoke horror by working "within the realm of psychology".[8] Polygon quoted a game player who said that "P.T.'s greatest asset is its looping hallway", elaborating that it not only invokes fear, but also "curiosity, or a desire to know what will happen next".[38] Matulef said that the claustrophobic and repetitive environment displayed in the game can hypnotize the player into a sense of vulnerability.[28]

The majority of what is said and depicted in the game is open to interpretation, leading fans to develop and discuss theories about the nature of the events that occur in the game.[39][40] Let's Players Voidburger and Bob from the video-game related podcast The Grate Debate opined that the open-ended nature of the game is one of its greatest aspects.[38] They also said that there may be something in the game that has not been discovered yet. They noted the colored lights as something they still had not figured out,[38] and they felt that the game hinted that the radio may be the main culprit behind the father's killing.[4] The game also contained a Swedish line in the radio describing a radio drama from 1938 being true, which gamers suggested may be a nod to Orson Welles's radio adaptation of The War of the Worlds.[4][41] This possible reference to alien invasions was noted as a continuation of a Silent Hill tradition of having secret endings that included aliens.[41] Another theory commonly discussed is deciphering the identity of the player character.[39] The fetus talking to the player character about his remembering moments "ten months back" seems to imply that he is the father who killed Lisa and the kids, although Voidburger and Bob believe that the player character may be the protagonist that was to be in Silent Hills, as shown in the trailer following the ending of P.T.[4]

Media description[edit]

P.T. stands on its own. It's a novella or a short story, not a chapter out of a longer work. It's a form that hasn't really existed in video games before.

—Christopher Grant from Polygon[34]

Journalists have expressed confusion about whether the game should be described as a teaser, video game, or demo.[31][34] Despite ongoing debate, the game won awards for best trailer while also winning game of the month and best horror game of the year awards.[30][5][6][17] While naming P.T. as an honorable mention for best trailer, Marty Sliva from IGN felt that P.T. was more of an "interactive experimental film/puzzle game".[30] "Demo" has been one of the more common descriptions,[37][38] though GameSpot was reluctant to categorize it as such.[6][17] Despite it being commonly called a demo of Silent Hills, there is no evidence that it was going to be a part of Silent Hills aside from the reveal of the trailer and title after the end of the game.[17] Hideo Kojima himself explained that it was not a demo of Silent Hills and described it as a "teaser" in a tweet.[18][19]

Christopher Grant from Polygon likened P.T. to Pixar's animated shorts shown before its full-length animated feature films.[34]

Legacy[edit]

Following news of the cancellation of Silent Hills, it was announced that P.T. would be removed from the PlayStation Network on 29 April 2015.[42] Originally, it was reported that the demo could be re-downloaded,[43] but in May 2015 it was no longer re-downloadable from the PlayStation Store.[44] Cancellation of the game led to criticism of Konami. Patrick Klepek from Kotaku stated "It's fine that Konami doesn't want to make Silent Hills" but that the deletion of P.T. was wrong since the demo had become part of gaming culture.[29] Nick Robinson of Polygon described Konami's removal as the "most irresponsible, cowardly decision possible", but that the subsequent unavailability had also made the demo "one of the coolest, most fascinating games in the history of our medium".[45] After the cancellation, PlayStation 4 consoles with P.T. installed were listed on eBay for over $1000;[46] eBay later pulled the auctions down.[47][48] The incident has been compared to the mass selling of iPhones containing Flappy Bird after that game's removal from the iOS App Store.[47] Guillermo del Toro, the intended future director of Silent Hills, commented on P.T.'s popularity, speculating that there were people who still have a passion for the Silent Hill series.[49]

P.T. has also been alluded to in other video games. The antagonist, Lisa, made a cameo in another video game directed by Kojima, Metal Gear Solid V: The Phantom Pain (2015).[50] Additionally, the first-person survival-horror video game Allison Road was heavily inspired by P.T. Allison Road is to take place in a haunted townhouse in the United Kingdom and feature a male protagonist who attempts to unravel the mystery behind his missing family over five nights.[51] In the demo, some wall graffiti directly alludes to P.T. by repeating a statement made in the game.[52] The Park, a spin-off game from The Secret World, has a sequence inspired by P.T.,[53][54] and the horror game Layers of Fear was heavily inspired by P.T. as well.[55]

On February 2016, the YouTube channel known collectively as "Oddest of the Odd", released a short film titled "Silent Hills P.T. in real life". The film draws heavily from its source material, as an unseen protagonist explores a two-story hallway loop in the first person camera perspective. The short film was featured by IGN describing it as "incredible" while GameRant's Alexander Pan described the video as being "complete with the demo's much-touted disturbing content and eerie atmosphere."[56][57]

Resident Evil 7: Biohazard was also compared with P.T. during its announcement at E3 2016 thanks in part to the Beginning Hour Demo, its first-person perspective, and its photo-realistic graphics. Jordan Amaro, the level designer of Silent Hills was responsible for the creation of Resident Evil 7's design and setting[58], although he has denied that his work on Resident Evil 7 was influenced by P.T., claiming that he "wasn’t part of the core team of P.T." and that "Silent Hills would have been quite different from Resident Evil 7 anyway"[59]

Notes and references[edit]

Notes[edit]

  1. ^ The concept of being trapped in a home had been seen earlier in the fourth installment of the Silent Hill series; its premise is that the protagonist Henry Townshend finds himself imprisoned in his apartment and unable to contact the outside world.[10] Like P.T., it featured a first-person perspective when exploring Townshend's apartment.[11]
  2. ^ 7780s Studio refers to the area, in square kilometers, of Shizuoka Prefecture; a literal translation of the prefecture's name is "Quiet Hills", and in Japan, the Silent Hill series is often nicknamed "Shizuoka".[7]

References[edit]

  1. ^ Frank, Allegra. "You can re-download P.T., and here's how". Polygon. Vox Media Inc. Retrieved 24 January 2016. 
  2. ^ Ryan, John (16 August 2014). "7 terrifying moments in the Silent Hills playable teaser". IGN. j2 Global. Archived from the original on 18 August 2014. Retrieved 20 May 2015. 
  3. ^ a b c d e f Reynolds, Matthew (22 August 2014). "Is Silent Hills teaser PT the scariest game ever?". Digital Spy. Hearst Magazines UK. Archived from the original on 18 October 2014. Retrieved 20 May 2015. 
  4. ^ a b c d e f Kollar, Philip (8 April 2015). "Silent Hills' future is up in the air, but we're still trying to figure out P.T." Polygon. Vox Media. Archived from the original on 2 July 2015. Retrieved 29 May 2015. 
  5. ^ a b c d O'Brien, Lucy (16 December 2014). "My Game of the Year Wasn't A Game At All". IGN. j2 Global. Retrieved 29 April 2015. 
  6. ^ a b c d e f "Game of the Month". GameSpot. CBS Interactive. August 2014. Retrieved 18 May 2015. 
  7. ^ a b c d e Matulef, Jeffrey (13 August 2014). "Hideo Kojima and Guillermo del Toro are making Silent Hills". Eurogamer. Gamer Network Ltd. Archived from the original on 14 August 2014. Retrieved 29 December 2014. 
  8. ^ a b c Houghton, David (28 April 2015). "P.T. is the first REAL horror game in years, and the smartest game on PS4". GamesRadar. Future plc. Archived from the original on 27 June 2015. Retrieved 29 April 2015. 
  9. ^ O'Brien, Lucy (12 August 2014). "Hideo Kojima and Guillermo del Toro Are Teaming Up for a New Silent Hill". IGN. j2 Global. Archived from the original on 13 August 2014. Retrieved 29 December 2014. 
  10. ^ Laverde, Jake (27 April 2015). "The loss of Silent Hills would be the biggest tragedy of the Kojima/Konami fallout". GamesRadar. Future plc. Archived from the original on 31 May 2015. Retrieved 30 May 2015. 
  11. ^ Turi, Tim (28 April 2015). "Ranking The Entire Silent Hill Series". Game Informer. GameStop. p. 2. Archived from the original on 2 July 2015. Retrieved 30 May 2015. 
  12. ^ Wilson, Iain. "P.T./Silent Hills demo walkthrough (Page 2)". GamesRadar. Future plc. Archived from the original on 29 December 2014. Retrieved 30 May 2015. 
  13. ^ Wilson, Iain. "P.T./Silent Hills demo walkthrough (Page 3)". GamesRadar. Future plc. Archived from the original on 1 January 2015. Retrieved 30 May 2015. 
  14. ^ 7780s Studio (12 August 2014). P.T. (Silent Hills Playable Teaser). PlayStation 4. Konami. Level/area: The bathroom. Fetus: You got fired, so you drowned your sorrows in booze. She had to get a part-time job working a grocery store cash register. Only reason she could earn a wage at all, is the manager liked how she looked in a skirt. You remember, right? Exactly ten months back. 
  15. ^ Wilson, Iain. "P.T./Silent Hills demo walkthrough (Page 5)". GamesRadar. Future plc. Archived from the original on 30 May 2015. Retrieved 30 May 2015. 
  16. ^ 7780s Studio (12 August 2014). P.T. (Silent Hills Playable Teaser). PlayStation 4. Konami. Scene: The end. Voice: [amid radio static] Dad was such a drag. Every day, he'd eat the same kind of food, dress the same, sit in front of the same kind of games... Yeah, he was just that kind of guy. But then one day, he goes and kills us all! He couldn't even be original about the way he did it. I'm not complaining—I was dying of boredom, anyway. [Radio static ends.] But guess what? I will be coming back, and I'm bringing my new toys with me. 
  17. ^ a b c d e Crossley, Rob. "In Memory of the Unbearable Enigma, P.T." GameSpot. CBS Interactive. Retrieved 18 May 2015. 
  18. ^ a b c d e f g Coskrey, Jason (26 September 2014). "Kojima's terrifying world of the unknown". The Japan Times. The Japan Times, Ltd. Archived from the original on 22 March 2015. Retrieved 19 May 2015. 
  19. ^ a b Grant, Christopher (21 August 2014). "Why 'P.T.' is more exciting than 'Silent Hills,' and the future of the video game demo 'P.T.'". The Verge. Vox Media. Archived from the original on 21 August 2014. Retrieved 22 May 2015. 
  20. ^ Nakamura, Toshi (2 October 2014). "Hideo Kojima and Shinji Mikami Talk Horror Games". Kotaku. Gawker Media. Archived from the original on 7 May 2015. Retrieved 29 April 2015. 
  21. ^ McWhertor, Michael (12 August 2014). "P.T. is a new interactive horror game for PlayStation 4 and you can try it now (update)". Polygon. Vox Media. Archived from the original on 4 June 2015. Retrieved 18 May 2015. 
  22. ^ Hoggins, Tom (16 August 2014). "Hideo Kojima and Guillermo del Toro's Silent Hills: playing the playable trailer". The Daily Telegraph. Telegraph Media Group. Archived from the original on 25 March 2015. Retrieved 19 May 2015. 
  23. ^ "Gamescom 2014: P.T. Announced for Playstation 4". IGN. j2 Global. 12 August 2014. Archived from the original on 7 October 2014. Retrieved 29 December 2014. 
  24. ^ Miller, Ross (15 August 2014). "Guillermo del Toro's 'Silent Hills' teaser is the scariest thing you can play this weekend". The Verge. Vox Media. Archived from the original on 29 May 2015. Retrieved 29 April 2015. 
  25. ^ Moriarty, Colin (1 September 2014). "PlayStation 4's PT Silent Hills Demo Downloaded 1+ Million Times". IGN. j2 Global. Archived from the original on 29 June 2015. Retrieved 2 September 2014. 
  26. ^ a b Klepek, Patrick (13 February 2015). "The 10 Best Horror Games". Kotaku. Gawker Media. Archived from the original on 26 May 2015. Retrieved 18 May 2015. 
  27. ^ Kain, Erik (15 August 2014). "Hideo Kojima's 'P.T. Demo' For The New 'Silent Hills' Is Terrific And Terrifying". Forbes. Forbes Inc. Archived from the original on 29 June 2015. Retrieved 22 May 2015. 
  28. ^ a b c d Matulef, Jeffrey (15 August 2014). "P.T. is more than a teaser - it's a great game in its own right". Eurogamer. Gamer Network Ltd. Archived from the original on 12 June 2015. Retrieved 3 June 2015. 
  29. ^ a b Klepek, Patrick (6 May 2015). "Konami Sucks". Kotaku. Gawker Media. Archived from the original on 18 May 2015. Retrieved 18 May 2015. 
  30. ^ a b c Sliva, Marty (11 December 2014). "The 14 Best Game Trailers of 2014". IGN. j2 Global. Archived from the original on 11 December 2014. Retrieved 29 April 2015. 
  31. ^ a b "Giant Bomb's 2014 Game of the Year Awards: Day Five Text Recap". Giant Bomb. CBS Interactive. 30 December 2014. Archived from the original on 28 January 2015. Retrieved 29 April 2015. 
  32. ^ Dodd, Adam (16 January 2015). "Your Picks for the Best & Worst Horror Games of 2014!". Bloody Disgusting. The Collective. Archived from the original on 28 June 2015. Retrieved 29 April 2015. 
  33. ^ "NAVGTR Awards (2014)". National Academy of Video Game Trade Reviewers. 
  34. ^ a b c d Grant, Christopher (22 December 2014). "Polygon's Games of the Year 2014 #10: P.T." Polygon. Vox Media. Archived from the original on 16 April 2015. Retrieved 3 June 2015. 
  35. ^ "The 25 Best Video Games of 2014". Slant Magazine. 8 December 2014. Archived from the original on 17 April 2015. Retrieved 6 June 2015. 
  36. ^ GamesRadar Staff (March 27, 2017). "The 20 best horror games of all time". GamesRadar. Future plc. 
  37. ^ a b c d Riendeau, Danielle (18 August 2014). "Silent Hills 'pants soiling' scares won't measure up to P.T." Polygon. Vox Media. Archived from the original on 28 May 2015. Retrieved 20 May 2015. 
  38. ^ a b c d Riendeau, Danielle (3 October 2014). "Why we can't stop talking about P.T." Polygon. Vox Media. Archived from the original on 12 June 2015. Retrieved 21 May 2015. 
  39. ^ a b Hernandez, Patricia. "The Next Silent Hill Already Has Bonkers Fan Theories". Kotaku. Gawker Media. Archived from the original on 3 June 2015. Retrieved 3 June 2015. 
  40. ^ Hernandez, Patricia (19 September 2014). "Wow, People Are Still Coming Up With Wild Silent Hills Theories". Kotaku. Gawker Media. Archived from the original on 3 June 2015. Retrieved 2 July 2015. 
  41. ^ a b McWhertor, Michael (20 August 2014). "P.T.'s secret radio transmissions may point to a returning Silent Hill tradition". Polygon. Vox Media. Archived from the original on 22 May 2015. Retrieved 2 June 2015. 
  42. ^ Osborn, Alex (25 April 2015). "Konami Removing Silent Hills P.T. from Playstation Store". IGN. j2 Global. Archived from the original on 27 April 2015. Retrieved 29 April 2015. 
  43. ^ Sarkar, Samit (30 April 2015). "P.T. delisted from PlayStation Store, but you can re-download it if you already had it". Polygon. Vox Media. Archived from the original on 19 May 2015. Retrieved 18 May 2015. 
  44. ^ McWhertor, Michael; Sarkar, Samit (5 May 2015). "Konami pulls P.T. from PlayStation Store, no longer available for re-download (update)". Polygon. Vox Media. Archived from the original on 19 May 2015. Retrieved 18 May 2015. 
  45. ^ Robinson, Nick (7 May 2015). "Konami accidentally just made P.T. the coolest game of all time". Polygon. Vox Media. Archived from the original on 19 May 2015. Retrieved 18 May 2015. 
  46. ^ Saed, Sherif (29 April 2015). "PS4 with Silent Hills demo P.T. installed listed for £1000 on eBay". VG247. Archived from the original on 19 May 2015. Retrieved 18 May 2015. 
  47. ^ a b Klepek, Patrick (7 May 1015). "eBay Taking Down Auctions Selling PS4's with P.T.". Kotaku. Gawker Media. Archived from the original on 18 May 2015. Retrieved 18 May 2015. 
  48. ^ Wouk, Kristofer (9 May 2015). "eBay sellers charging over $1,000 for PlayStation 4 with Silent Hills PT demo installed". Digital Trends. Archived from the original on 22 May 2015. Retrieved 18 May 2015. 
  49. ^ Krupa, Daniel (15 May 2015). "Guillermo Del Toro Laments What Silent Hills Could've Been". IGN. j2 Global. Archived from the original on 29 May 2015. Retrieved 19 May 2015. 
  50. ^ Fahey, Mike (21 September 2014). "P.T.'s Unfriendly Ghost Pops Up In Metal Gear Solid V". Kotaku. Gawker Media. Archived from the original on 2 July 2015. Retrieved 21 May 2015. 
  51. ^ Farokhmanesh, Megan (1 July 2015). "P.T.-like horror game Allison Road is creepy, creepy, creepy and we love it". Polygon. Vox Media. Archived from the original on 2 July 2015. Retrieved 3 July 2015. 
  52. ^ Hernandez, Patricia (30 June 2015). "Fans Are Making A Spiritual Successor To P.T., And It Looks Terrifying". Kotaku. Gawker Media. Archived from the original on 1 July 2015. Retrieved 2 July 2015. 
  53. ^ Whitehead, Dan (29 October 2015). "The Park review". Eurogamer. Gamer Network. Retrieved 31 October 2015. 
  54. ^ Cork, Jeff (28 October 2015). "The Park Review". Game Informer. GameStop. Retrieved 31 October 2015. 
  55. ^ Chapman, Anthony (1 February 2016). "Layers of Fear: Dev laments Konami's Silent Hills PT cancellation". Sunday Express. Retrieved 13 March 2016. 
  56. ^ Pan, Alexander (1 March 2016). "Silent Hills' P.T. Demo Brought to Life in Short Film". Retrieved 3 April 2016. 
  57. ^ Kyle, Naomi (29 March 2016). "Silent Hills, PT-Inspired Short Film is Incredible". Retrieved 3 April 2016. 
  58. ^ "Resident Evil 7 Goes Back to Horror Roots, Will Be Announced at E3 - Analyst". gamespot.com. May 17, 2016. Retrieved April 30, 2017. 
  59. ^ "Nintendo Dev On Working With Kojima,'Splatoon 2,' Rise of Japanese Games - Rolling Stone". rollingstone.com. September 6, 2017. Retrieved November 13, 2017. 

External links[edit]