Animal Crossing: City Folk: Difference between revisions
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{{nihongo|'''''Animal Crossing: City Folk'''''|街へいくよ どうぶつの森|Machi he Ikuyou: Doubutsu no Mori|Let's Go to the City: Animal Forest|in original [[Japanese Language|Japanese]]}}, known in PAL regions as '''''Animal Crossing: Let's Go to the City''''', is a [[video game]] in development for the [[Wii]] console. It is part of the [[Animal Crossing (series)|''Animal Crossing'' series]]. The title was announced as a Wii game that markets the [[WiiConnect24]] feature of the console.<ref name="ign e3 2005">{{cite web|url=http://wii.ign.com/articles/670/670543p1.html|title=E3 2005: Animal Crossing Revolution|last=Casamassina|first=Matt|authorlink=Matt Casamassina|publisher=[[IGN]]|date=[[2005-05-19]]|accessdate=2007-04-01}}</ref> The game was officially announced at E3 2008 on July 15, 2008 at [[Nintendo]]'s press conference, where it was revealed that it will be released in North America in 2008. Nintendo later announced a release date of November 16, 2008 for North America<ref name="Nintendo Redefines">{{cite web|url=http://www.nintendo.com/whatsnew/detail/ocz--Co1ctoYQiDXSdIMe5sNloaAk0O8|title=Nintendo again redefines game control, puts spotlight on community building|date=2008-07-15|publisher=Nintendo Co., Ltd.|accessdate=2008-07-16}}</ref> |
{{nihongo|'''''Animal Crossing: City Folk'''''|街へいくよ どうぶつの森|Machi he Ikuyou: Doubutsu no Mori|Let's Go to the City: Animal Forest|in original [[Japanese Language|Japanese]]}}, known in PAL regions as '''''Animal Crossing: Let's Go to the City''''', is a [[video game]] in development for the [[Wii]] console. It is part of the [[Animal Crossing (series)|''Animal Crossing'' series]]. The title was announced as a Wii game that markets the [[WiiConnect24]] feature of the console.<ref name="ign e3 2005">{{cite web|url=http://wii.ign.com/articles/670/670543p1.html|title=E3 2005: Animal Crossing Revolution|last=Casamassina|first=Matt|authorlink=Matt Casamassina|publisher=[[IGN]]|date=[[2005-05-19]]|accessdate=2007-04-01}}</ref> The game was officially announced at E3 2008 on July 15, 2008 at [[Nintendo]]'s press conference, where it was revealed that it will be released in North America in 2008. Nintendo later announced a release date of November 16, 2008 for North America<ref name="Nintendo Redefines">{{cite web|url=http://www.nintendo.com/whatsnew/detail/ocz--Co1ctoYQiDXSdIMe5sNloaAk0O8|title=Nintendo again redefines game control, puts spotlight on community building|date=2008-07-15|publisher=Nintendo Co., Ltd.|accessdate=2008-07-16}}</ref> ,5 December, 2008 for Europe. The game will be released in Japan on November 20, 2008, four days after the North American release. Although the North American release date is the 16th, the Canadian release date is November 17th, 2008.<ref>http://nintendo.ca/cgi-bin/usersite/display_info.cgi?pageNum=13&lang=en</ref> |
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==Gameplay== |
==Gameplay== |
Revision as of 14:47, 15 November 2008
This article needs additional citations for verification. (November 2008) |
Animal Crossing: City Folk Animal Crossing: Let's Go to the City | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Genre(s) | Social simulation |
Animal Crossing: City Folk (街へいくよ どうぶつの森, Machi he Ikuyou: Doubutsu no Mori, Let's Go to the City: Animal Forest) in original Japanese, known in PAL regions as Animal Crossing: Let's Go to the City, is a video game in development for the Wii console. It is part of the Animal Crossing series. The title was announced as a Wii game that markets the WiiConnect24 feature of the console.[1] The game was officially announced at E3 2008 on July 15, 2008 at Nintendo's press conference, where it was revealed that it will be released in North America in 2008. Nintendo later announced a release date of November 16, 2008 for North America[2] ,5 December, 2008 for Europe. The game will be released in Japan on November 20, 2008, four days after the North American release. Although the North American release date is the 16th, the Canadian release date is November 17th, 2008.[3]
Gameplay
Animal Crossing: City Folk's gameplay is built upon the gameplay of previous Animal Crossing games. The Wii Remote pointer and motion controls are used for handling tools, such as axes, fishing rods and bug-catching nets.[4] Also, players live in individual houses spread apart from each other, unlike Animal Crossing, in which all four houses are located in a central plaza, and Animal Crossing: Wild World, in which all players share one house. In previous iterations of Animal Crossing, the player is only able to customize clothes as a whole; in City Folk, players can now customize the front, back and the sleeves of clothes.
The player will be able to celebrate as time progresses several real world holidays, such as Christmas Eve, Christmas Day, Thanksgiving, Fourth of July, Easter (Bunny Day) and Halloween.[5] Holiday-associated characters from previous games return, as well as new additions such as Zipper T. the Easter Bunny, Pavè, a peacock who celebrates "Festivale", and Nat, a chameleon who hosts the "Bug-off".
City
The city is a new area added to the game. The player can go there by taking a bus in their town. On their journey there, they will talk to Rover. The bus is run by Kapp'n. The city includes the following buildings.
Online connectivity
Animal Crossing: City Folk will be the first Wii game to use Wii Speak, a new microphone option for the Wii which enables voice communication over Nintendo Wi-Fi Connection. With Wii Speak, all people in a room may communicate with those in another room also containing the device, and can also have live text chat using a USB Keyboard.[2] Players can communicate with other players by sending messages to either their town, Wii Message Board, mobile phone or personal computer.
An auction house run by Lloid, a Gyroid, is available in the city where players can auction off items to other players via Nintendo WFC, as well as an office for the Happy Room Academy run by Lyle, where players can see how well other players' towns are progressing.
It has also been confirmed there will be free downloadable content, such as new furniture and items, that will be released periodically.[4]
The game will also support Nintendo DS connectivity functionality. For example, owners of Wild World will be able to move their character and other data to City Folk, including the character's clothes and catalog.[citation needed] Additionally, the DS can be used to transfer characters between Wii consoles as a means of visiting other player's towns via DS Download Play.
Development
In a 2006 interview, Katsuya Eguchi, leader of Animal Crossing's production development, stated, "someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter."[6] In another interview with IGN, Katsuya Eguchi also discussed how his team continues exploring potential ways to take advantage of the WiiConnect24 feature such as allowing friends to visit other towns or leave messages while the machine is in standby mode.[7]
Critical Reception
On November 12th, 2008, Famitsu magazine gave Animal Crossing: City Folk a score of 33/40, which equals 9/8/8/8, and is lower than the scores of its prequels, which were both given a score of 37/40. On November 14th, 2008, Cheat Codes Central gave the game a score of 4.4/5.0, citing that the the game is great, but too similar to it's predecessors.[8] Similarly, Nintendo Power gave the game a score of 8.5 out of 10 for "being too much of the same from the get-go.
References
- ^ Casamassina, Matt (2005-05-19). "E3 2005: Animal Crossing Revolution". IGN. Retrieved 2007-04-01.
{{cite web}}
: Check date values in:|date=
(help) - ^ a b "Nintendo again redefines game control, puts spotlight on community building". Nintendo Co., Ltd. 2008-07-15. Retrieved 2008-07-16.
- ^ http://nintendo.ca/cgi-bin/usersite/display_info.cgi?pageNum=13&lang=en
- ^ a b Bozon, Mark (2008-07-16). "Eguchi Talks Animal Crossing". IGN. Retrieved 2008-07-17.
- ^ Animal Crossing shown at Nintendo's E3 Press Conference
- ^ "Nintendo exec talks Animal Crossing Wii and peripherals". Pro-G. Retrieved 2007-04-01.
- ^ Casamassina, Matt (2006-05-18). "Interview: Wii Sports". IGN. Retrieved 2006-05-19.
{{cite web}}
: Check date values in:|date=
(help) - ^ {{cite web|url=http://www.cheatcc.com/wii/rev/animalcrossingcityfolkreview.html%7Ctitle=Animal Crossing: City Folk Review