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A clan match is a free-for-all match. Player must be in an official clan in order to participate. Clan matches include deathmatch, missions, sub-missions, siege mode, and cross counter.
A clan match is a free-for-all match. Player must be in an official clan in order to participate. Clan matches include deathmatch, missions, sub-missions, siege mode, and cross counter.


==Game Modes==
YOUR ALL GEY OK??
There are currently four types of game modes: Team Deathmatch, Bomb/Defuse(mission), Item Retrieval (similar to capture/defend the flag), Property Defense (similar to king of the hill), Submission and Touchdown. There can be up to 8 people on a team.

*'''Team Deathmatch''': Team Deathmatch mode is red versus blue with the winning team decided by number of kills. There is a time limit in Team Deathmatch mode ranging from 5 to 30 minutes. The maximum number of kills needed to win a round can be adjusted on the room master's choice: from 60 to 160 kills. Most Team Deathmatch rounds often are set on 100 kills with a time limit of either 10 to 15 minutes. The Warehouse map is notably the most popular map for Team Deathmatch mode since the small size of the map allows quick intense gameplay and often finish fast. Players gain 10 points per kill and lose 2 points per death.

*'''Bomb Defuse''': Bomb/Defuse mode is where the red team attempts to destroy a target with a timed bomb, while the blue team tries to prevent the target from being destroyed. This mode also has a time limit per round (Bomb/Defuse modes have 3 to 9 rounds per match) and players cannot respawn once they're killed in a round. Every map with this mode has an A site and B site; these 'sites' are areas where the time bomb is allowed to be placed. The red team can win a round by either successfully destroying their target with the bomb or literally eliminating all players in the blue team. The blue team can win by defusing the bomb before the bomb timer drops to zero or eliminating all the red team players. For each kill, players earn 10 points but lose 3 points per death. Each round won also gives a bonus 20 points to all those in the winning team.

*'''Item Retrieval''': Item Retrieval mode is when the red team attempts to prevent certain mission items from being taken by the blue team while blue team attempts to retrieve mission items and take to a safe area. Very similar to the Bomb/Defuse mode. The blue team however, can alternatively win by destroying the items they are to achieve (that way the red team would have then no use for them). Each round won gives a bonus of 15 points to every player in the victorious team and if a player retrieves an item and places it to a safe area, is awarded 20 points him/herself. The mode however, is limited in the number of maps available (only the Golden Eye and Night Club maps with this mode)

*'''Property Defense''': Property Defense mode is a red versus blue with the match won if either team keeps an item on their side for a set period of time without letting it fall in the other team's hands. Since it involves intense fighting over the item, this mode often has the most longest-lasting rounds.

The number of rounds from the four types of game modes differ. Team Deathmatches have only one round in which players "fight to the death." However, Item Retrieval Bomb/Defuse games have short time limits and go anywhere from 3 to 9 rounds, depending on the room master's choice.

Also, all modes except knife match can have limited weapon options of Pistol Match (pistol and knife only) and Knife Match (knife only), which can be set by room master. New modes also include sniper matches (where a player's primary weapon can only be a sniper rifle)


==Level System==
==Level System==

Revision as of 01:40, 29 September 2009

Sudden Attack
Developer(s)South Korea GameHi
Publisher(s)South Korea Netmarble

Japan Red Banana
Malaysia / Singapore AsiaSoft

United StatesUnited KingdomCanada GameHi
Designer(s)GameHi
EngineJupiter Game Engine
Platform(s)PC
ReleaseSouth Korea July 21 2004

Japan July 26 2007

United StatesUnited KingdomCanada September 2009
Genre(s)First-person shooter
Mode(s)Multiplayer

Sudden Attack (Korean: 서든어택) (Japanese: サドンアタック) is a free-to-play multiplayer first-person shooter online game developed by the South Korean company, GameHi.

Gameplay

There are two teams in the game, red and blue. Red is the Tanziriro Independence Force (Silent Fox corps) while blue is the United Great Force (SA Anti-terrorist Police). Teams are then pitched into various types of gameplay matches in different maps such as deathmatch, bomb defusal etc.

Story

In the year 2017, an SA policeman is guided to protect a laboratory. He then sees a top secret file about the United Great Force's nuclear attack on the general population scheduled for 2019. He then is spotted. All the SA soldiers confront him but he fights back and manages to escape. He told everyone and the evidence to it. Then a group of former SA soldiers calling themselves the Tanziriro Independence Force fight the SA at South Water Defense Port. Hearing about this, people started to join them. Now they have a large army fight for control before the SA launch the nuclear assault.

Players can chat to each other (pressing Tab will allow them whether their messages are for everyone in the map to read, or for members of their team or clan) during gameplay.

Clan Match

A clan match is a free-for-all match. Player must be in an official clan in order to participate. Clan matches include deathmatch, missions, sub-missions, siege mode, and cross counter.

Game Modes

There are currently four types of game modes: Team Deathmatch, Bomb/Defuse(mission), Item Retrieval (similar to capture/defend the flag), Property Defense (similar to king of the hill), Submission and Touchdown. There can be up to 8 people on a team.

  • Team Deathmatch: Team Deathmatch mode is red versus blue with the winning team decided by number of kills. There is a time limit in Team Deathmatch mode ranging from 5 to 30 minutes. The maximum number of kills needed to win a round can be adjusted on the room master's choice: from 60 to 160 kills. Most Team Deathmatch rounds often are set on 100 kills with a time limit of either 10 to 15 minutes. The Warehouse map is notably the most popular map for Team Deathmatch mode since the small size of the map allows quick intense gameplay and often finish fast. Players gain 10 points per kill and lose 2 points per death.
  • Bomb Defuse: Bomb/Defuse mode is where the red team attempts to destroy a target with a timed bomb, while the blue team tries to prevent the target from being destroyed. This mode also has a time limit per round (Bomb/Defuse modes have 3 to 9 rounds per match) and players cannot respawn once they're killed in a round. Every map with this mode has an A site and B site; these 'sites' are areas where the time bomb is allowed to be placed. The red team can win a round by either successfully destroying their target with the bomb or literally eliminating all players in the blue team. The blue team can win by defusing the bomb before the bomb timer drops to zero or eliminating all the red team players. For each kill, players earn 10 points but lose 3 points per death. Each round won also gives a bonus 20 points to all those in the winning team.
  • Item Retrieval: Item Retrieval mode is when the red team attempts to prevent certain mission items from being taken by the blue team while blue team attempts to retrieve mission items and take to a safe area. Very similar to the Bomb/Defuse mode. The blue team however, can alternatively win by destroying the items they are to achieve (that way the red team would have then no use for them). Each round won gives a bonus of 15 points to every player in the victorious team and if a player retrieves an item and places it to a safe area, is awarded 20 points him/herself. The mode however, is limited in the number of maps available (only the Golden Eye and Night Club maps with this mode)
  • Property Defense: Property Defense mode is a red versus blue with the match won if either team keeps an item on their side for a set period of time without letting it fall in the other team's hands. Since it involves intense fighting over the item, this mode often has the most longest-lasting rounds.

The number of rounds from the four types of game modes differ. Team Deathmatches have only one round in which players "fight to the death." However, Item Retrieval Bomb/Defuse games have short time limits and go anywhere from 3 to 9 rounds, depending on the room master's choice.

Also, all modes except knife match can have limited weapon options of Pistol Match (pistol and knife only) and Knife Match (knife only), which can be set by room master. New modes also include sniper matches (where a player's primary weapon can only be a sniper rifle)

Level System

Players earn experience for battles which they participate in. The max level is 5 stars. The ranking/level system is similar to the Republic of Korea's military rank system.

Monetary System

There are two types of currencies: cash and points. Cash is based on real money and can be charged in exchange for a monetary payment, cell phone billing, or home phone billing. Points can be earned from playing games. Points and cash can be spent at the in-game shop. Points are used for buying weapons. Cash enables the purchase of in-game boosts (i.e. +10% points) and special bonus items, along with special team-specific outfits. Cash and points can also be earned through promotions such as corporate agreements between Netmarble and SK Telecom or KTF where a user can add his/her cellular phone number to a call list.

Offending Users

Users who offend usually by hacking, scamming , glitching and also misconducting in-game will face a suspension or a permanent ban by their respective Game Masters. Mostly and usually in Sudden Attack South East Asia, complains are made by players regarding the game's Game Master for forgetting or refusing to lift the suspension of the player's account. The reason is still unknown to players.