Dig Dug II: Difference between revisions
No edit summary |
m Reverted edits by 173.74.196.27 (talk) to last version by Asher196 |
||
Line 15: | Line 15: | ||
|display=Vertical orientation, [[Raster graphics|Raster]], 224 x 288 resolution |
|display=Vertical orientation, [[Raster graphics|Raster]], 224 x 288 resolution |
||
|input=4-way [[Joystick]]; 2 buttons |
|input=4-way [[Joystick]]; 2 buttons |
||
|platforms=[[Arcade game|Arcade]], [[Nintendo Entertainment System|NES]], [[Famicom Disk System]], [[Virtual Console |
|platforms=[[Arcade game|Arcade]], [[Nintendo Entertainment System|NES]], [[Famicom Disk System]], [[Virtual Console]] |
||
}} |
}} |
||
Revision as of 22:35, 20 March 2011
Dig Dug II | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Platform(s) | Arcade, NES, Famicom Disk System, Virtual Console |
Release | 1985 |
Genre(s) | Maze |
Mode(s) | Up to 2 players, alternating turns |
Arcade system | Namco Super Pac-Man |
Dig Dug II is the arcade sequel to Dig Dug, released by Namco in 1985. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy. In 2005, it was ported to the PlayStation Portable in Namco Museum Battle Collection and is included in Namco Museum DS released for the Nintendo DS on September 18, 2007 in the United States.
It is also released on the Wii Virtual Console in Japan on October 20, 2009 along with the first game.
Gameplay
Unlike the first game, Dig Dug II takes place on an island with an overhead view. The goal is simple: to kill all the enemies on the level. There are two types: Pookas, the round orange monsters with goggles, can only touch the protagonist to kill him, but Fygars, the dragons, can breathe fire to burn the protagonist, as well as by touching.
In this game, Taizo Hori (the player's character) is armed with two weapons. One is the pump from the original Dig Dug, which is used to inflate enemies until they burst. The other is a jackhammer, which can be used at dark spots on the map to create faults in the ground. If both ends of a system of faults reach the water, the ground surrounded by them will sink into the ocean, killing all creatures on it, including Taizo himself. The points earned from this depend on how many enemies are killed at once. After level 31, the levels have the same layout as the one 16 levels before it.
When only one, two, or on harder levels-three enemies remains on the map, it will eventually go to the edge of the island and jump off, killing itself and denying you points.
Dig Dug II was less popular than its predecessor, and the Famicom version was brought to the U.S. by Bandai.
The Namco Museum DS version has a stage select, for levels 1-15. However, it is only in multiples of 5, so levels 1, 5, etc.
Two versions of Dig Dug II
As shown in Namco Museum DS, there were two versions of this game. There was a harder old version, and an easier new version, both versions had completely different levels. The newer version was a lot more common than the older version, and almost every port of this game was of the newer version. One of the first ports of the older version is in Namco Museum DS which includes the newer version as well, the Japanese Virtual Console release is also of the older version.