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{{DISPLAYTITLE:Wheatley (''Portal'')}}
A moron who is the whole reason why I felt bad at the end of portal 2
{{Infobox VG character
| name = Wheatley
| image = [[File:Wheatley.png|250px]]
| caption = Wheatley, as he appears in ''Portal 2''.
| series = ''Portal''
| firstgame = ''[[Portal 2]]'' (2011)
| voiceactor = [[Stephen Merchant]]
| creator = [[Erik Wolpaw]]
| artist = Michael Spinx<br>Jesse Brandt
}}
'''Wheatley''' is a fictional [[artificial intelligence|artificial]] character in the 2011 video game ''[[Portal 2]]''. He is voiced by [[British comedy|British comedian]] [[Stephen Merchant]] and created in part by ''Portal 2''{{'}}s designer [[Erik Wolpaw]]. To date, he has appeared in ''Portal 2'' and Spike's TV 2011 Video Game Awards.

Since his appearance in ''Portal 2'', he has received overwhelmingly positive reception from critics. Merchant has been praised for his portrayal by critics who cited his fast-talking dialogue and what a journalist for the ''[[Daily Mail]]'' calls his "[[West Country dialects|West Country burr]]" (more specifically, his native [[Bristol]] accent). Editors for [[CNET]] wrote that if Merchant didn't win "every video game voice actor award... there is no justice in either this world or any virtual one". Wheatley has also been described as a contrast to GLaDOS' "slower-speaking and more deliberate" personality.

==Concept and creation==
Wheatley is voiced by the British comedian [[Stephen Merchant]] and created in part by ''[[Portal 2]]'' designer [[Erik Wolpaw]]. He was first revealed in an [[Alternate reality game|ARG]] released by Valve in a screenshot of ''Portal 2'' before its release showing the player-character [[Chell (Portal)|Chell]] holding Wheatley.{{citation needed|date=April 2011}} Wheatley was designed with the purpose of making a character who "you’d be seeing a lot". He added that Wheatley served as an "offset" of [[GLaDOS]]; while her voice is "slower-speaking and more deliberate", Wheatley is a "frantic person" which he says is performed well by Merchant due to being able to relay information quickly in his speech.<ref name="next-gen.biz"/> Merchant was chosen for the role both because the designers were a fan of [[British comedy]] and because of Merchant's role in the TV series ''[[Extras (TV series)|Extras]]'' and his [[podcast]]s. They sent him a package of ''Portal 2'' material while requesting him to provide the voice of Wheatley and Merchant agreed to do the role.<ref name="cnet"/> While they were writing Wheatley's dialogue, they had Merchant "in their heads" as a result of ''Extras'' though at the time they did not consider pursuing him for the role because they did not think that they would be able to cast him. They were instead considering [[Richard Ayoade]] until they went to Merchant's agents. Wheatley's characterisation was always designed with a British voice in mind.<ref name="the telegraph"/>

Wheatley was also designed with the intention of writing a video game character who spoke informally which Wolpaw stated gave the sensation that the events were really happening and that this was something players do not often see in video games. He also stated that sidekicks in video games have never "sounded as if they were just making things up as you go along".<ref name="the telegraph">{{cite web|last=Brown |first=David |url=http://www.telegraph.co.uk/technology/video-games/8359173/Portal-2-developer-interview-Chet-Falisek-and-Erik-Wolpaw.html |title=Portal 2 developer interview: Chet Falisek and Erik Wolpaw |publisher=Telegraph |date=2011-03-04 |accessdate=2011-04-26}}</ref> While they later discovered that Merchant was famous in the United Kingdom, they noted that he was not chosen for his fame. Wolpaw noted that Merchant was the most famous actor that they had featured in one of their games.<ref>{{cite web|url=http://www.denofgeek.com/games/792955/portal_2_interview_and_handson_preview.html |title=Portal 2 interview and hands-on preview |publisher=Den of Geek |date= |accessdate=2011-04-26}}</ref> While they wrote a script for Wheatley, Merchant had an "improvisational style" that they let him employ in the dialogue. Merchant also spoke some of the written dialogue in a way that seemed improvisational, such as in the "reading and repetition of words".<ref>{{cite web|url=http://www.gaminglives.com/2011/03/14/portal-2-interview/ |title=Portal 2 – Interview « Gaming Lives - Online gaming community with videogame articles, video game reviews, previews and gaming news |publisher=Gaminglives.com |date=2011-03-14 |accessdate=2011-04-26}}</ref> This quality was one of the qualities that made them want to cast Merchant.<ref name="the telegraph"/>

Merchant himself has compared Wheatley's personality to characters typically played by [[Woody Allen]], and noted that while initially he didn't know the gravitas of the role, reaction by others made him take the role a lot more seriously.<ref name="mtv">http://multiplayerblog.mtv.com/2011/05/12/stephen-merchant-wheatley-portal-2-portal-3/</ref> He described the recording sessions as "exhausting", so much so that by the end he was "not looking forward to it", but once the project wrapped, he was overwhelmed with the fan response and would return for a sequel.<ref name="mtv"/>

==Appearances==
To date, Wheatley's only appearance in the series is in ''[[Portal 2]]''. He is one of several personality cores created for GLaDOS; specifically, he was designed by the [[Aperture Science]] scientists as "the dumbest moron who ever lived" as a means to hamper GLaDOS' decision-making processes by injecting poor judgement into her routines.

The player-character [[Chell (Portal)|Chell]] is introduced to Wheatley when he revives her from her [[cryonic]] hibernation, with the intent on helping her to escape the deteriorating Aperture Science facility. Wheatley leads Chell to the chamber containing the remains of GLaDOS, and accidentally reactivates GLaDOS while trying to engineer their escape. Chell is separated from Wheatley by GLaDOS and forced to perform more tests, but Wheatley manages to find Chell and help her escape to maintenance areas behind the testing chambers out of GLaDOS' reach. He guides her to destroy GLaDOS' neurotoxin supply and sentry drone manufacturing line before returning to GLaDOS. Without these hazards to stop her, Chell follows Wheatley's instructions to transfer his core into that of GLaDOS. With the threat of GLaDOS quenched, Wheatley prepares to send Chell to the surface, but he becomes power-hungry due to GLaDOS' core programming; he places GLaDOS' personality into a module powered by a [[potato battery]] and sends her and Chell into the depths of Aperture Science.

While Chell and GLaDOS work their way up from deep underground, Wheatley begins fumblingly experimenting with his control of the facility, causing several systems to fall into failure mode. By the time Chell and GLaDOS arrive, the core reactor in the facility is set to overload, and the only way to stop it is for GLaDOS to retake her main unit back from Wheatley. Wheatley, coerced by the core programming in GLaDOS, puts them through a series of deranged test chambers in his newly-renamed "Wheatley Science" facility, leading them to a series of death traps. Chell and GLaDOS are able to escape, due to Wheatley's lack of foresight, and make their way to his chamber to try to attempt a reversal of the core transfer, but first must subdue his programming by three other faulty personality cores to distract him.

Wheatley, recalling the earlier battle with GLaDOS, takes steps to prevent Chell from activating the core transfer mechanism and assaults her with bombs. However, he did not account for tubes carrying the various gels through the room, which Chell destroys with the bombs and uses the resulting spillage to complete the attachment of the corrupted cores. With Wheatley distracted, Chell initiates the core transfer just as the failsafes on the reactor core fail, causing the roof to collapse. Chell creates a portal between the room and the moon's surface, dragging her and Wheatley's module through it; GLaDOS, now having regained her body, rescues Chell and knocks Wheatley away, and then restores the facility to normal working order. Wheatley is shown in the game's epilogue to be floating adrift in space, apologetic for the trouble he's caused, and forced to listen to the ramblings of one of the corrupted personality cores that is obsessed with space (<ref>space core. one of the corrupted personality cores that you attach to Wheatley during the final battle.</ref>).

Wheatley also appeared in an acceptance speech during the [[Spike TV Video Game Awards#2011 Awards|Spike TV Video Game Awards 2011]], and in an official [[plug-in]] created by Valve for ''[[The Elder Scrolls V: Skyrim]]; Fall of the Space Core, Vol 1''. Wheatley appears floating around the Skills Menu, the backdrop of which is a series of [[constellations]] in space.

==Reception==
[[File:StephenMerchantAltNov09.jpg|upright|thumb|[[Stephen Merchant]] received significant praise for his portrayal of Wheatley.]]
''[[Edge (magazine)|Edge]]'' staff wrote that Merchant's portrayal of Wheatley was "neurotically stuttering and blubbering" and that his "idiosyncratic staccato [[Bristol]]ian burr" was a "fascinating choice".<ref name="next-gen.biz">{{cite web|url=http://www.next-gen.biz/features/portal-2-preview |title=Portal 2 Preview &#124; Edge Magazine |publisher=Next-gen.biz |date=2011-03-18 |accessdate=2011-04-26}}</ref> ''Edge'' staff also wrote that he served as the game's "comic relief" and called him "alternately hapless and sinister, the mesmerizing animations of his ‘eye light’ and a changing role throughout make him an unforgettable presence".<ref name="next-gen.biz"/> [[GameSpy]]'s Will Tuttle wrote that Merchant's portrayal of Wheatley was "pitch perfect" and is "sure to be a fan favorite".<ref>{{cite web|url=http://ps3.gamespy.com/playstation-3/portal-2/1163551p1.html |title=GameSpy: Portal 2 Review - Page 1 |publisher=Ps3.gamespy.com |date= |accessdate=2011-04-26}}</ref> ''[[The Daily Telegraph|The Telegraph]]''{{'}}s Tom Hoggins wrote that the "delightfully skittish" Wheatley's "casual, nervous patter reacting naturally to the events unfolding around you" was performed well by Merchant.<ref>{{cite web|last=Hoggins |first=Tom |url=http://www.telegraph.co.uk/technology/video-games/8438976/Portal-2-hands-on-preview.html |title=Portal 2 hands-on preview |publisher=Telegraph |date=2011-04-08 |accessdate=2011-04-26}}</ref> He later wrote that the dialogue of ''Portal 2'' was funny due in part to "the way that the frantic, nervous babble of Wheatley contrasts so effectively with the clinical, sinister goading from GLaDOS" and that neither are overbearing.<ref>{{cite web|last=Hoggins |first=Tom |url=http://www.telegraph.co.uk/technology/video-games/8458871/Portal-2-review.html |title=Portal 2 review |publisher=Telegraph |date=2011-04-19 |accessdate=2011-04-26}}</ref> ''[[The Guardian]]''{{'}}s Nick Cowen wrote that Wheatley was a "stammering, motor-mouthed droid" and at times "funny and monstrous and spine chilling".<ref>{{cite web|author=Nick Cowen |url=http://www.guardian.co.uk/technology/gamesblog/2011/apr/19/portal-2-game-review |title=Portal 2 – review &#124; Technology &#124; guardian.co.uk |publisher=Guardian |date= |accessdate=2011-04-26}}</ref> ''The Guardian''{{'}}s Will Freeman wrote that the "apparently sentient computers" in ''Portal 2'' are "outstanding" though players may have a "divided opinion" on Wheatley.<ref>{{cite web|author=Will Freeman |url=http://www.guardian.co.uk/technology/2011/apr/24/portal-2-will-freeman-review |title=Portal 2 – review &#124; Technology &#124; The Observer |publisher=Guardian |date= |accessdate=2011-04-26}}</ref>

An editor for ''[[The Province]]'' wrote that Merchant's portrayal of Wheatley "really adds to the personality and character of the game".<ref>{{cite web|author=The Province April 25, 2011 |url=http://www.theprovince.com/life/Another+Portal+puzzling+bliss/4666890/story.html |title=Power Play: Another Portal to puzzling bliss |publisher=Theprovince.com |date= |accessdate=2011-04-26}}</ref> ''[[Official Xbox Magazine]]''{{'}}s Jon Hicks praised the narrative of ''Portal 2'' and cited Wheatley's "chirpy idiocy" as a contributing factor to its quality.<ref>{{cite web|url=http://www.oxm.co.uk/27634/portal-2-review-xbox-360/ |title=Portal 2 review - Xbox 360 - Official Xbox 360 Magazine |publisher=Oxm.co.uk |date=2011-04-19 |accessdate=2011-04-26}}</ref> ''OXM''{{'}}s Ryan McCaffrey wrote that Wheatley was "played to perfection" by Merchant.<ref>{{cite web|url=http://oxmonline.com/article/reviews/xbox-360/m-r/portal-2 |title=Portal 2 |publisher=Oxm Online |date=2011-04-21 |accessdate=2011-04-26}}</ref> [[Computer and Video Games]]' Andy Robinson wrote that Wheatley's personality was "equally loud" to GLaDOS and "brilliant".<ref>{{cite web|url=http://www.computerandvideogames.com/298682/reviews/portal-2-review/ |title=Review: Portal 2 |publisher=ComputerAndVideoGames.com |date=2011-04-19 |accessdate=2011-04-26}}</ref> [[GameZone]]'s Ben PerLee wrote that Wheatley was "cute but stupid" and called him "adorable and bumbling, a lovable little guy who is much more involved than you might expect".<ref>{{cite web|url=http://xbox.gamezone.com/reviews/item/portal_2/ |title=Portal 2 Review &#124; GameZone.com |publisher=Xbox.gamezone.com |date= |accessdate=2011-04-26}}</ref> ''[[The Escapist (magazine)|The Escapist]]''{{'}}s Russ Pitts wrote that Wheatley was "a helpful - if dumb - robot companion with a chipper English accent".<ref>{{cite web|url=http://www.escapistmagazine.com/articles/view/editorials/reviews/8806-Portal-2-Review |title=The Escapist : Portal 2 Review |publisher=Escapistmagazine.com |date=2011-04-19 |accessdate=2011-04-26}}</ref> ''[[The Globe and Mail]]''{{'}}s Chad Sapieha wrote that Merchant was "enormously entertaining as a slow-witted sphere".<ref>{{cite web|author=Canada |url=http://www.theglobeandmail.com/news/technology/video-games/controller-freak/top-five-glados-insults-in-portal-2/article1992165/ |title=Top five GLaDOS insults in Portal 2 |publisher=The Globe and Mail |date=2011-04-19 |accessdate=2011-04-26}}</ref> ''[[Ars Technica]]'''s Ben Kuchera wrote that "the casting [of Merchant] was a brilliant choice". He also wrote that "there is something about his delivery that works wonderfully, and it seems like he was having a good time recording his lines".<ref>{{cite web|last=Kuchera |first=Ben |url=http://arstechnica.com/gaming/news/2011/04/portal-2-ars-shares-the-correct-way-to-do-science.ars |title=Portal 2: Ars shares the correct way to do science |publisher=Arstechnica.com |date=2011-04-19 |accessdate=2011-04-26}}</ref>

''[[PC Gamer]]''{{'}}s Dan Stapleton praised Wheatley as "fantastically voiced" by Merchant and wrote that he was "basically playing the same mind-bogglingly stupid character from the [[Ricky Gervais]] comedy ''[[Extras (TV series)|Extras]]''".<ref>{{cite web|url=http://www.pcgamer.com/2011/04/19/portal-2-review/ |title=Portal 2 review |publisher=PC Gamer |date=2011-04-19 |accessdate=2011-04-26}}</ref> ''PC Gamer''{{'}}s Craig Pearson wrote that "his nervous English voice ... is another indicator that while Valve might not have known what they had with the original ''[[Portal (video game)|Portal]]'', this time around they’re a lot more confident".<ref>{{cite web|url=http://www.pcgamer.com/2011/03/29/portal-2-preview-2/ |title=Portal 2 preview |publisher=PC Gamer |date=2011-03-29 |accessdate=2011-04-26}}</ref> [[Giant Bomb]]'s Ryan Davis wrote that Merchant voiced Wheatley with "terrific nervous energy”.<ref>{{cite web|url=http://www.giantbomb.com/portal-2/61-21662/reviews/ |title=Portal 2 Review |publisher=Giant Bomb |date=2011-04-19 |accessdate=2011-04-26}}</ref> ''[[Wired (magazine)|Wired]]''{{'}}s Chris Kohler wrote that "you’ll fall in love with Wheatley, a friendly robot with a heart of gold and the charming voice of actor Stephen Merchant".<ref>{{cite web|author=<!--start post navigation--> Previous post Next post |url=http://www.wired.com/gamelife/2011/04/portal-2-review/ |title=Review: Portal 2 Marries Indie Design, Blockbuster Budget &#124; GameLife |publisher=Wired.com |date= |accessdate=2011-04-26}}</ref> [[IGN]]'s Charles Onyett wrote that it's "difficult to overstate how Merchant's obvious enthusiasm for the role benefits the game" and that "no word Wheatley speaks is without witty inflection, and the consistently clever writing perfectly complements the onscreen action". He also wrote that Wheatley Merchant "steals the show" while [[GLaDOS]] and [[Cave Johnson (Portal)|Cave Johnson]]'s voice actors [[Ellen McLain]] and [[J.K. Simmons]] turn in solid performances.<ref>{{cite web|author=var authorId = "49025041" by Charles Onyett |url=http://ps3.ign.com/articles/116/1162428p1.html |title=Portal 2 Review - PlayStation 3 Review at IGN |publisher=Ps3.ign.com |date=2011-04-18 |accessdate=2011-04-26}}</ref> [[PALGN]]'s Adam Ghiggino wrote that Merchant's performance was "brilliant" and that he has "a lot of emotion to [his] movement".<ref>{{cite web|author=Adam Ghiggino21 Apr, 2011 |url=http://palgn.com.au/playstation-3/18725/portal-2-review/ |title=Portal 2 Review - PlayStation 3 Video Game Review - PAL Gaming Network |publisher=Palgn.com.au |date=2011-04-21 |accessdate=2011-04-26}}</ref> [[Video Gamer]]'s Jamin Smith wrote that Merchant's voice was familiar and wrote that Wheatley "possesses more personality than the cast of most other games put together" despite "a lack of any distinguishing features at all" in its appearance.<ref>{{cite web|url=http://www.videogamer.com/ps3/portal_2/review.html |title=Portal 2 Review for PS3 |publisher=VideoGamer.com |date=2011-04-19 |accessdate=2011-04-26}}</ref>

[[GamesRadar]]'s Tyler Wilde wrote that Wheatley was "surprisingly expressive" and called it "bumbling".<ref>{{cite web|url=http://www.gamesradar.com/ps3/portal-2/review/portal-2-super-review/a-2011042116115133889771/g-20100308124746224008 |title=Portal 2 super review, Portal 2 Review, PS3 Reviews |publisher=Games Radar.com |date= |accessdate=2011-04-26}}</ref> [[CNN]]'s Larry Frum called Wheatley "silly, frantic and almost childlike".<ref>{{cite web|url=http://articles.cnn.com/2011-04-19/tech/portal.2.review_1_portal-puzzles-gel/2?_s=PM:TECH |title='Portal 2' is a dark, humorous joy (and that's no lie) - Page 2 - CNN |publisher=Articles.cnn.com |date=2011-04-19 |accessdate=2011-04-26}}</ref> [[ABC News]]' Lou Kesten called it "equally memorable" to GLaDOS and a "chatty, nervous A.I."<ref>{{cite web|author=Kesten, Lou - Associated Press |url=http://abcnews.go.com/Entertainment/wireStory?id=13416549 |title=Review: 'Portal 2' a Blast for the Thinking Gamer - ABC News |publisher=Abcnews.go.com |date=2011-04-20 |accessdate=2011-04-26}}</ref> ''[[Entertainment Weekly]]''{{'}}s John Young described its eyeball's appearance as a "giant blue eyeball resembles a [[HAL 9000]] computer with an [[Apple Inc.|Apple]] makeover". He also wrote that he was the "most delightful artificial-intelligence program one could hope to meet, and his witty quips and general clumsiness are a frequent source of amusement" and that he is "splendidly voiced" by Merchant.<ref>{{cite web|last=Young |first=John |url=http://popwatch.ew.com/2011/04/20/portal-2-review/ |title='Portal 2' videogame review: Physics is phunny &#124; PopWatch &#124; EW.com |publisher=Popwatch.ew.com |date=2011-04-20 |accessdate=2011-04-26}}</ref> Editors for [[CNET]] wrote that "if Stephen Merchant doesn't win every video game voice actor award for his portrayal of the protagonist's wacky robot sidekick, there is no justice in either this world or any virtual one".<ref name="cnet">{{cite web|last=Bakalar |first=Jeff |url=http://news.cnet.com/8301-17938_105-20056518-1.html |title=Portal 2: For fun, for everyone, for science &#124; Crave - CNET |publisher=News.cnet.com |date=2011-04-22 |accessdate=2011-04-26}}</ref> An editor for ''[[CBS News]]'' wrote that Wheatley was "a chirpy and well-intentioned" but also "dim-witted". The editor added that the "interactions between the player, GLaDOS and Wheatley are what give "Portal 2" its charm and provide much of the humor that keeps the game captivating puzzle after puzzle".<ref>{{cite web|author=Font size Print E-mail Share 0 Comments |url=http://www.cbsnews.com/stories/2011/04/19/entertainment/main20055196.shtml |title=Portal 2 review: A hilarious sci-fi puzzle game |publisher=CBS News |date=2011-04-19 |accessdate=2011-04-26}}</ref> The ''[[Daily Mail]]''{{'}}s James O'Brien called Wheatley a "loquacious metal ball whose distinctly limited intelligence is rendered even more amusing by Merchant’s distinctive [[West Country dialects|West Country burr]]".<ref>{{cite web|author=O'Brien, James |url=http://www.dailymail.co.uk/tvshowbiz/reviews/article-1379413/Portal-2-review-Now-s-I-entrance.html?ito=feeds-newsxml |title=Portal 2 review: Now that's what I call an entrance! &#124; Mail Online |publisher=Dailymail.co.uk |date=2011-04-22 |accessdate=2011-04-26}}</ref>

However, not all of Wheatley's reception has been positive; in an ''Ars Technica'' article explaining why ''Portal 2'' wasn't as great as its predecessor, Peter Bright said that the character's role in the game's plot was predictable and that "his tireless, relentlessly stupid schtick" quickly got old, with the character's jokes being recycled and reused throughout the whole game. Bright also said that Wheatley's "inane babble served only to disrupt the mood."<ref>{{cite web| author=Bright, Peter |url=http://arstechnica.com/gaming/reviews/2011/05/portal-2-a-good-game-but-not-a-great-one.ars/3 |title=Thinking on rails: why ''Portal 2'' isn't as good as the original |publisher=Ars Technica |date=2011-05-03 |accessdate=2011-05-05}}</ref>

==References==
{{reflist|2}}

{{Portal series}}

[[Category:Fictional artificial intelligences]]
[[Category:Fictional characters introduced in 2011]]
[[Category:Fictional robots]]
[[Category:Half-Life characters]]
[[Category:Male video game characters]]
[[Category:Portal (series)]]
[[Category:Video game bosses]]
[[Category:Video game sidekicks]]

[[ru:Уитли (Portal 2)]]
[[sv:Wheatley (Portal)]]

Revision as of 01:44, 17 March 2012

Wheatley
'Portal' character
Wheatley, as he appears in Portal 2.
First gamePortal 2 (2011)
Created byErik Wolpaw

Wheatley is a fictional artificial character in the 2011 video game Portal 2. He is voiced by British comedian Stephen Merchant and created in part by Portal 2's designer Erik Wolpaw. To date, he has appeared in Portal 2 and Spike's TV 2011 Video Game Awards.

Since his appearance in Portal 2, he has received overwhelmingly positive reception from critics. Merchant has been praised for his portrayal by critics who cited his fast-talking dialogue and what a journalist for the Daily Mail calls his "West Country burr" (more specifically, his native Bristol accent). Editors for CNET wrote that if Merchant didn't win "every video game voice actor award... there is no justice in either this world or any virtual one". Wheatley has also been described as a contrast to GLaDOS' "slower-speaking and more deliberate" personality.

Concept and creation

Wheatley is voiced by the British comedian Stephen Merchant and created in part by Portal 2 designer Erik Wolpaw. He was first revealed in an ARG released by Valve in a screenshot of Portal 2 before its release showing the player-character Chell holding Wheatley.[citation needed] Wheatley was designed with the purpose of making a character who "you’d be seeing a lot". He added that Wheatley served as an "offset" of GLaDOS; while her voice is "slower-speaking and more deliberate", Wheatley is a "frantic person" which he says is performed well by Merchant due to being able to relay information quickly in his speech.[1] Merchant was chosen for the role both because the designers were a fan of British comedy and because of Merchant's role in the TV series Extras and his podcasts. They sent him a package of Portal 2 material while requesting him to provide the voice of Wheatley and Merchant agreed to do the role.[2] While they were writing Wheatley's dialogue, they had Merchant "in their heads" as a result of Extras though at the time they did not consider pursuing him for the role because they did not think that they would be able to cast him. They were instead considering Richard Ayoade until they went to Merchant's agents. Wheatley's characterisation was always designed with a British voice in mind.[3]

Wheatley was also designed with the intention of writing a video game character who spoke informally which Wolpaw stated gave the sensation that the events were really happening and that this was something players do not often see in video games. He also stated that sidekicks in video games have never "sounded as if they were just making things up as you go along".[3] While they later discovered that Merchant was famous in the United Kingdom, they noted that he was not chosen for his fame. Wolpaw noted that Merchant was the most famous actor that they had featured in one of their games.[4] While they wrote a script for Wheatley, Merchant had an "improvisational style" that they let him employ in the dialogue. Merchant also spoke some of the written dialogue in a way that seemed improvisational, such as in the "reading and repetition of words".[5] This quality was one of the qualities that made them want to cast Merchant.[3]

Merchant himself has compared Wheatley's personality to characters typically played by Woody Allen, and noted that while initially he didn't know the gravitas of the role, reaction by others made him take the role a lot more seriously.[6] He described the recording sessions as "exhausting", so much so that by the end he was "not looking forward to it", but once the project wrapped, he was overwhelmed with the fan response and would return for a sequel.[6]

Appearances

To date, Wheatley's only appearance in the series is in Portal 2. He is one of several personality cores created for GLaDOS; specifically, he was designed by the Aperture Science scientists as "the dumbest moron who ever lived" as a means to hamper GLaDOS' decision-making processes by injecting poor judgement into her routines.

The player-character Chell is introduced to Wheatley when he revives her from her cryonic hibernation, with the intent on helping her to escape the deteriorating Aperture Science facility. Wheatley leads Chell to the chamber containing the remains of GLaDOS, and accidentally reactivates GLaDOS while trying to engineer their escape. Chell is separated from Wheatley by GLaDOS and forced to perform more tests, but Wheatley manages to find Chell and help her escape to maintenance areas behind the testing chambers out of GLaDOS' reach. He guides her to destroy GLaDOS' neurotoxin supply and sentry drone manufacturing line before returning to GLaDOS. Without these hazards to stop her, Chell follows Wheatley's instructions to transfer his core into that of GLaDOS. With the threat of GLaDOS quenched, Wheatley prepares to send Chell to the surface, but he becomes power-hungry due to GLaDOS' core programming; he places GLaDOS' personality into a module powered by a potato battery and sends her and Chell into the depths of Aperture Science.

While Chell and GLaDOS work their way up from deep underground, Wheatley begins fumblingly experimenting with his control of the facility, causing several systems to fall into failure mode. By the time Chell and GLaDOS arrive, the core reactor in the facility is set to overload, and the only way to stop it is for GLaDOS to retake her main unit back from Wheatley. Wheatley, coerced by the core programming in GLaDOS, puts them through a series of deranged test chambers in his newly-renamed "Wheatley Science" facility, leading them to a series of death traps. Chell and GLaDOS are able to escape, due to Wheatley's lack of foresight, and make their way to his chamber to try to attempt a reversal of the core transfer, but first must subdue his programming by three other faulty personality cores to distract him.

Wheatley, recalling the earlier battle with GLaDOS, takes steps to prevent Chell from activating the core transfer mechanism and assaults her with bombs. However, he did not account for tubes carrying the various gels through the room, which Chell destroys with the bombs and uses the resulting spillage to complete the attachment of the corrupted cores. With Wheatley distracted, Chell initiates the core transfer just as the failsafes on the reactor core fail, causing the roof to collapse. Chell creates a portal between the room and the moon's surface, dragging her and Wheatley's module through it; GLaDOS, now having regained her body, rescues Chell and knocks Wheatley away, and then restores the facility to normal working order. Wheatley is shown in the game's epilogue to be floating adrift in space, apologetic for the trouble he's caused, and forced to listen to the ramblings of one of the corrupted personality cores that is obsessed with space ([7]).

Wheatley also appeared in an acceptance speech during the Spike TV Video Game Awards 2011, and in an official plug-in created by Valve for The Elder Scrolls V: Skyrim; Fall of the Space Core, Vol 1. Wheatley appears floating around the Skills Menu, the backdrop of which is a series of constellations in space.

Reception

Stephen Merchant received significant praise for his portrayal of Wheatley.

Edge staff wrote that Merchant's portrayal of Wheatley was "neurotically stuttering and blubbering" and that his "idiosyncratic staccato Bristolian burr" was a "fascinating choice".[1] Edge staff also wrote that he served as the game's "comic relief" and called him "alternately hapless and sinister, the mesmerizing animations of his ‘eye light’ and a changing role throughout make him an unforgettable presence".[1] GameSpy's Will Tuttle wrote that Merchant's portrayal of Wheatley was "pitch perfect" and is "sure to be a fan favorite".[8] The Telegraph's Tom Hoggins wrote that the "delightfully skittish" Wheatley's "casual, nervous patter reacting naturally to the events unfolding around you" was performed well by Merchant.[9] He later wrote that the dialogue of Portal 2 was funny due in part to "the way that the frantic, nervous babble of Wheatley contrasts so effectively with the clinical, sinister goading from GLaDOS" and that neither are overbearing.[10] The Guardian's Nick Cowen wrote that Wheatley was a "stammering, motor-mouthed droid" and at times "funny and monstrous and spine chilling".[11] The Guardian's Will Freeman wrote that the "apparently sentient computers" in Portal 2 are "outstanding" though players may have a "divided opinion" on Wheatley.[12]

An editor for The Province wrote that Merchant's portrayal of Wheatley "really adds to the personality and character of the game".[13] Official Xbox Magazine's Jon Hicks praised the narrative of Portal 2 and cited Wheatley's "chirpy idiocy" as a contributing factor to its quality.[14] OXM's Ryan McCaffrey wrote that Wheatley was "played to perfection" by Merchant.[15] Computer and Video Games' Andy Robinson wrote that Wheatley's personality was "equally loud" to GLaDOS and "brilliant".[16] GameZone's Ben PerLee wrote that Wheatley was "cute but stupid" and called him "adorable and bumbling, a lovable little guy who is much more involved than you might expect".[17] The Escapist's Russ Pitts wrote that Wheatley was "a helpful - if dumb - robot companion with a chipper English accent".[18] The Globe and Mail's Chad Sapieha wrote that Merchant was "enormously entertaining as a slow-witted sphere".[19] Ars Technica's Ben Kuchera wrote that "the casting [of Merchant] was a brilliant choice". He also wrote that "there is something about his delivery that works wonderfully, and it seems like he was having a good time recording his lines".[20]

PC Gamer's Dan Stapleton praised Wheatley as "fantastically voiced" by Merchant and wrote that he was "basically playing the same mind-bogglingly stupid character from the Ricky Gervais comedy Extras".[21] PC Gamer's Craig Pearson wrote that "his nervous English voice ... is another indicator that while Valve might not have known what they had with the original Portal, this time around they’re a lot more confident".[22] Giant Bomb's Ryan Davis wrote that Merchant voiced Wheatley with "terrific nervous energy”.[23] Wired's Chris Kohler wrote that "you’ll fall in love with Wheatley, a friendly robot with a heart of gold and the charming voice of actor Stephen Merchant".[24] IGN's Charles Onyett wrote that it's "difficult to overstate how Merchant's obvious enthusiasm for the role benefits the game" and that "no word Wheatley speaks is without witty inflection, and the consistently clever writing perfectly complements the onscreen action". He also wrote that Wheatley Merchant "steals the show" while GLaDOS and Cave Johnson's voice actors Ellen McLain and J.K. Simmons turn in solid performances.[25] PALGN's Adam Ghiggino wrote that Merchant's performance was "brilliant" and that he has "a lot of emotion to [his] movement".[26] Video Gamer's Jamin Smith wrote that Merchant's voice was familiar and wrote that Wheatley "possesses more personality than the cast of most other games put together" despite "a lack of any distinguishing features at all" in its appearance.[27]

GamesRadar's Tyler Wilde wrote that Wheatley was "surprisingly expressive" and called it "bumbling".[28] CNN's Larry Frum called Wheatley "silly, frantic and almost childlike".[29] ABC News' Lou Kesten called it "equally memorable" to GLaDOS and a "chatty, nervous A.I."[30] Entertainment Weekly's John Young described its eyeball's appearance as a "giant blue eyeball resembles a HAL 9000 computer with an Apple makeover". He also wrote that he was the "most delightful artificial-intelligence program one could hope to meet, and his witty quips and general clumsiness are a frequent source of amusement" and that he is "splendidly voiced" by Merchant.[31] Editors for CNET wrote that "if Stephen Merchant doesn't win every video game voice actor award for his portrayal of the protagonist's wacky robot sidekick, there is no justice in either this world or any virtual one".[2] An editor for CBS News wrote that Wheatley was "a chirpy and well-intentioned" but also "dim-witted". The editor added that the "interactions between the player, GLaDOS and Wheatley are what give "Portal 2" its charm and provide much of the humor that keeps the game captivating puzzle after puzzle".[32] The Daily Mail's James O'Brien called Wheatley a "loquacious metal ball whose distinctly limited intelligence is rendered even more amusing by Merchant’s distinctive West Country burr".[33]

However, not all of Wheatley's reception has been positive; in an Ars Technica article explaining why Portal 2 wasn't as great as its predecessor, Peter Bright said that the character's role in the game's plot was predictable and that "his tireless, relentlessly stupid schtick" quickly got old, with the character's jokes being recycled and reused throughout the whole game. Bright also said that Wheatley's "inane babble served only to disrupt the mood."[34]

References

  1. ^ a b c "Portal 2 Preview | Edge Magazine". Next-gen.biz. 2011-03-18. Retrieved 2011-04-26.
  2. ^ a b Bakalar, Jeff (2011-04-22). "Portal 2: For fun, for everyone, for science | Crave - CNET". News.cnet.com. Retrieved 2011-04-26.
  3. ^ a b c Brown, David (2011-03-04). "Portal 2 developer interview: Chet Falisek and Erik Wolpaw". Telegraph. Retrieved 2011-04-26.
  4. ^ "Portal 2 interview and hands-on preview". Den of Geek. Retrieved 2011-04-26.
  5. ^ "Portal 2 – Interview « Gaming Lives - Online gaming community with videogame articles, video game reviews, previews and gaming news". Gaminglives.com. 2011-03-14. Retrieved 2011-04-26.
  6. ^ a b http://multiplayerblog.mtv.com/2011/05/12/stephen-merchant-wheatley-portal-2-portal-3/
  7. ^ space core. one of the corrupted personality cores that you attach to Wheatley during the final battle.
  8. ^ "GameSpy: Portal 2 Review - Page 1". Ps3.gamespy.com. Retrieved 2011-04-26.
  9. ^ Hoggins, Tom (2011-04-08). "Portal 2 hands-on preview". Telegraph. Retrieved 2011-04-26.
  10. ^ Hoggins, Tom (2011-04-19). "Portal 2 review". Telegraph. Retrieved 2011-04-26.
  11. ^ Nick Cowen. "Portal 2 – review | Technology | guardian.co.uk". Guardian. Retrieved 2011-04-26.
  12. ^ Will Freeman. "Portal 2 – review | Technology | The Observer". Guardian. Retrieved 2011-04-26.
  13. ^ The Province April 25, 2011. "Power Play: Another Portal to puzzling bliss". Theprovince.com. Retrieved 2011-04-26.{{cite web}}: CS1 maint: numeric names: authors list (link)
  14. ^ "Portal 2 review - Xbox 360 - Official Xbox 360 Magazine". Oxm.co.uk. 2011-04-19. Retrieved 2011-04-26.
  15. ^ "Portal 2". Oxm Online. 2011-04-21. Retrieved 2011-04-26.
  16. ^ "Review: Portal 2". ComputerAndVideoGames.com. 2011-04-19. Retrieved 2011-04-26.
  17. ^ "Portal 2 Review | GameZone.com". Xbox.gamezone.com. Retrieved 2011-04-26.
  18. ^ "The Escapist : Portal 2 Review". Escapistmagazine.com. 2011-04-19. Retrieved 2011-04-26.
  19. ^ Canada (2011-04-19). "Top five GLaDOS insults in Portal 2". The Globe and Mail. Retrieved 2011-04-26.
  20. ^ Kuchera, Ben (2011-04-19). "Portal 2: Ars shares the correct way to do science". Arstechnica.com. Retrieved 2011-04-26.
  21. ^ "Portal 2 review". PC Gamer. 2011-04-19. Retrieved 2011-04-26.
  22. ^ "Portal 2 preview". PC Gamer. 2011-03-29. Retrieved 2011-04-26.
  23. ^ "Portal 2 Review". Giant Bomb. 2011-04-19. Retrieved 2011-04-26.
  24. ^ Previous post Next post. "Review: Portal 2 Marries Indie Design, Blockbuster Budget | GameLife". Wired.com. Retrieved 2011-04-26.
  25. ^ var authorId = "49025041" by Charles Onyett (2011-04-18). "Portal 2 Review - PlayStation 3 Review at IGN". Ps3.ign.com. Retrieved 2011-04-26.{{cite web}}: CS1 maint: numeric names: authors list (link)
  26. ^ Adam Ghiggino21 Apr, 2011 (2011-04-21). "Portal 2 Review - PlayStation 3 Video Game Review - PAL Gaming Network". Palgn.com.au. Retrieved 2011-04-26.{{cite web}}: CS1 maint: numeric names: authors list (link)
  27. ^ "Portal 2 Review for PS3". VideoGamer.com. 2011-04-19. Retrieved 2011-04-26.
  28. ^ "Portal 2 super review, Portal 2 Review, PS3 Reviews". Games Radar.com. Retrieved 2011-04-26.
  29. ^ "'Portal 2' is a dark, humorous joy (and that's no lie) - Page 2 - CNN". Articles.cnn.com. 2011-04-19. Retrieved 2011-04-26.
  30. ^ Kesten, Lou - Associated Press (2011-04-20). "Review: 'Portal 2' a Blast for the Thinking Gamer - ABC News". Abcnews.go.com. Retrieved 2011-04-26.
  31. ^ Young, John (2011-04-20). "'Portal 2' videogame review: Physics is phunny | PopWatch | EW.com". Popwatch.ew.com. Retrieved 2011-04-26.
  32. ^ Font size Print E-mail Share 0 Comments (2011-04-19). "Portal 2 review: A hilarious sci-fi puzzle game". CBS News. Retrieved 2011-04-26.{{cite web}}: CS1 maint: numeric names: authors list (link)
  33. ^ O'Brien, James (2011-04-22). "Portal 2 review: Now that's what I call an entrance! | Mail Online". Dailymail.co.uk. Retrieved 2011-04-26.
  34. ^ Bright, Peter (2011-05-03). "Thinking on rails: why Portal 2 isn't as good as the original". Ars Technica. Retrieved 2011-05-05.