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On completing a song, the player is ranked on online scoreboards. Through these, players can compete with friends and issues challenges on specific songs.<ref name="eurogamer preview"/>
On completing a song, the player is ranked on online scoreboards. Through these, players can compete with friends and issues challenges on specific songs.<ref name="eurogamer preview"/>


==Development==
Project director Matthew Nordhaus stated that the game is a departure from the past ''Rock Band'' titles, "instead of having the focus on musical authenticity, and performance simulation, it’s an arcade game", and thus at times may be "fast, and loud and silly and a little over the top".<ref>{{Cite web | url = http://bostonglobe.com/business/technology/2012/04/03/harmonix-unveils-new-game-rock-band-blitz/SeIVMe6rnFCxYA9puJ84EO/story.html | title = Harmonix unveils new game: Rock Band Blitz | first = Hiawatha | last = Bray | date = 2012-04-03 | accessdate =2012-04-03 | work = [[Boston Globe]]}}</ref>
Project director Matthew Nordhaus stated that the game is a departure from the past ''Rock Band'' titles, "instead of having the focus on musical authenticity, and performance simulation, it’s an arcade game", and thus at times may be "fast, and loud and silly and a little over the top".<ref>{{Cite web | url = http://bostonglobe.com/business/technology/2012/04/03/harmonix-unveils-new-game-rock-band-blitz/SeIVMe6rnFCxYA9puJ84EO/story.html | title = Harmonix unveils new game: Rock Band Blitz | first = Hiawatha | last = Bray | date = 2012-04-03 | accessdate =2012-04-03 | work = [[Boston Globe]]}}</ref> The game is based on a prototype that Harmonix was working on around the time that [[Viacom]] sold the company in 2010, and recently revived by the company. They had experimented with various mechanics, such as having three possible notes per lane, or making the drum lane more complicated, but fell back to having two notes per lanes as it would make it very easy for the player to assess what notes were coming up and make quick decisions on what track to jump to next.<ref name="par preview">{{cite web | url = http://penny-arcade.com/report/editorial-article/rock-band-blitz-is-a-two-button-five-instrument-single-player-take-on-rock- | title = Rock Band Blitz is a two-button, five-instrument, single-player take on Rock Band for XBLA and PSN | first = Ben | last = Kuchera | date = 2012-04-04 | accessdate = 2012-04-04 | publisher = [[Penny Arcade Report]] }}</ref>

The game itself performs the conversion of the standard ''Rock Band'' tracks into the note paths for ''Rock Band Blitz''. As of its announcement, Nordhaus said that Harmonix was still fine-tuning some of these conversion aspects, such as how to handle the vocal components.<ref name="par preview"/>


==Soundtrack==
==Soundtrack==

Revision as of 16:16, 5 April 2012

Rock Band Blitz
Developer(s)Harmonix
SeriesRock Band
Platform(s)PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)
ReleaseQ3 2012
Genre(s)Rhythm game
Mode(s)Single-player

Rock Band Blitz is an upcoming download-only game in the Rock Band series from Harmonix Music Systems, for Xbox Live Arcade and PlayStation Network, due for release in the third quarter of 2012.[1]

Gameplay

Rock Band Blitz is similar to Harmonix' previous titles, Frequency and Amplitude, requiring note matching for each of the instrument tracks provided.

Rock Band Blitz is a note-matching rhythm game fashioned similarly to Harmonix' previous titles, Frequency, Amplitude, and Rock Band Unplugged. The game presents up to 5 different instrument lanes to the player corresponding to lead guitar, bass guitar, drums, vocals, and keyboard that run through the streets of the fictional "Rock City"; if a song does not include tracks for one or more of these instruments, they are not shown on the field. Each lane is compressed of a number of markers on the two sides of the lane, representing the notes played by that instrument in the song. Unlike other Rock Band games, there is only a single difficulty level.[2]

Using a standard game console controller, the player uses the buttons to match these notes on one track at a time, scoring points for each successful note hit. Hitting multiple notes in succession will build a scoring multiplier for that lane, up to a specific multiplier cap for the specific section of the song. Depending on the player's performance in a section, the multiplier cap may increase when moving onto the next section. Thus, to maximize their score, the player is encouraged to switch between tracks and build each lane up to the cap. Missing notes while in a lane will not penalize the player beyond the lack of impact on their score.[2]

Certain sections of tracks will be marked with white notes, representing Overdrive sections. Successfully completing these sections will fill the player's Overdrive meter. Once full, the player can activate Overdrive, releasing special power-ups, such as the Bottle Rocket that clears all notes down the current track for a certain length, and the Bandmate that will have a computer-controller player work clear another track alongside the player for a brief period. At times, there will be singular purple notes on the tracks. Hitting these notes will release special power-ups, such as a pinball that can clear notes as it travels across the lanes as long as the player keeps the ball in play, or a small detonation that clears all notes near the note.[2]

On completing a song, the player is ranked on online scoreboards. Through these, players can compete with friends and issues challenges on specific songs.[2]

Development

Project director Matthew Nordhaus stated that the game is a departure from the past Rock Band titles, "instead of having the focus on musical authenticity, and performance simulation, it’s an arcade game", and thus at times may be "fast, and loud and silly and a little over the top".[3] The game is based on a prototype that Harmonix was working on around the time that Viacom sold the company in 2010, and recently revived by the company. They had experimented with various mechanics, such as having three possible notes per lane, or making the drum lane more complicated, but fell back to having two notes per lanes as it would make it very easy for the player to assess what notes were coming up and make quick decisions on what track to jump to next.[4]

The game itself performs the conversion of the standard Rock Band tracks into the note paths for Rock Band Blitz. As of its announcement, Nordhaus said that Harmonix was still fine-tuning some of these conversion aspects, such as how to handle the vocal components.[4]

Soundtrack

The game will come with 25 songs new to the Rock Band series. In addition, the game will work with all of the songs the player has previously downloaded for Rock Band 3, including those from the Rock Band Network, as well as the previous Rock Band games. The 25 songs included with the game can be exported as playable songs for Rock Band 3 as well. All future downloadable content for Rock Band 3 will also work with Rock Band Blitz. The following songs have been confirmed for inclusion with the game.

Song title Artist
"Always" Blink-182
"Jessie's Girl" Rick Springfield
"Metal Health (Bang Your Head)" Quiet Riot
"Once Bitten, Twice Shy" Great White
"Pumped Up Kicks" Foster the People

References

  1. ^ Curtis, Tom (2012-04-03). "Harmonix debuts new Rock Band game, sans peripheral support". Gamasutra. Retrieved 2012-04-03.
  2. ^ a b c d Matulef, Jeffrey (2012-04-04). "Rock Band Blitz Preview: Harmonix Returns to its Roots". Eurogamer. Retrieved 2012-04-04.
  3. ^ Bray, Hiawatha (2012-04-03). "Harmonix unveils new game: Rock Band Blitz". Boston Globe. Retrieved 2012-04-03.
  4. ^ a b Kuchera, Ben (2012-04-04). "Rock Band Blitz is a two-button, five-instrument, single-player take on Rock Band for XBLA and PSN". Penny Arcade Report. Retrieved 2012-04-04.

Official website