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===''The Angel of Death''===
===''The Angel of Death''===
Revolution Software and THQ announced ''Broken Sword: The Angel of Death'' on August 17.<ref name=Announced>{{cite web|date=August 17, 2005|url=http://www.gamershell.com/news_24049.html|title=''News: Broken Sword 4 announced''|publisher=''[[Gamers Hell]]''|accessdate=April 11, 2012}}</ref> Acorrding to [[Charles Cecil]], the ''[[Broken Sword]]'' was originaly planned to be a [[trilogy]], but that after the release of ''[[Broken Sword: The Sleeping Dragon]]'', the demand from fans for a sequel was overwhelming.
<ref name=ACG>{{cite web|date=December 18, 2006|url=http://www.adventureclassicgaming.com/index.php/site/interviews/236/|title=''Charles Cecil - Revolution Software - Interview - Adventure Classic''|publisher=''Adventure Classic Gaming''|accessdate=April 11, 2012}}</ref> Though ''The Sleeping Dragon'' benefited commercially from being released on console as well as PC, this approach required certain development compromises as the PC version, with its superior graphics and processing power, was held back by the constraints of the console versions.<ref name=ACG/> As a result, Revolution agreed with THQ to write ''The Angel of Death'' for PC only "so as to really push the boundaries in terms of the technology and graphics."<ref name=ACG/>

For the first time in the series' history, Revolution wasn't the only developer. Instead, it was co-developed by Revolution and Sumo Digital. Cecil believed that because of the requirement for ever larger team sizes, it was no longer possible to maintain a large development team to write single original titles.<ref name=ACG/> As a result, Revolurion closed the production side in order to concentrate on design, and Sumo to concentrate on production. The game uses Sumo's Emmersion engine.<ref name=ACG/> It is the first game to be [[amBX]] enabled.<ref name=amDX>{{cite web|date=January 8, 2007|url=http://hexus.net/gaming/news/hardware/7564-philips-showcase-ambx-supreme-commander/|title=''Philips showcase amBX with Supreme Commander''|publisher=''[[Hexus]]''|accessdate=April 11, 2012}}</ref>

''Broken Sword: The Sleeping Dragon'' was criticised for featuring a high number of action elements. Cecil stated that he aimed to put the player under pressure. While he still stood behind this principle, he thought the action elements weren't the right approach.<ref name=AG/> ''The Sleeping Dragon'' was also criticised for using a high number of crate puzzles; As a result, Cecil reduced the number of them.<ref name=AG>{{cite web|date=April 27, 2006|url=http://www.adventuregamers.com/article/id,627|title=''Adventure Gamers : Charles Cecil interview''|publisher=''[[Adventure Gamers]]''|accessdate=April 11, 2012}}</ref>

The music in the game was composed by Ben McCullough and features tracks by Übernoise.<ref name=iTunes/> While [[Rolf Saxon]] returns to voice George Stobbart, Nicole "Nico" Collard was this time played by Katherine Pageon, making the first time Nico was voiced by a native French speaker.<ref name=Credits/><ref name=ACG/> The rest of the credited voice actors were Regina Regan, Toby Longsworth, [[Bob Golding]], Wayne Forester, [[Andrew Secombe]], Tasmin Heatley and Alison Pettitt.<ref name=Credits>{{cite video game|title=Broken Sword: The Angel of Death |developer=[[Sumo Digital]]/[[Revolution Software]] |scene=Credits |date=September 2006 |platform=PC}}</ref>

''Broken Sword: The Angel of Death'' may be purchased from [[GOG.com]],<ref name=GOG.com>{{cite web|date=October 18, 2011|url=http://wwww.gog.com/en/gamecard/broken_sword_4|title=''Broken Sword 4: The Angel of Death ( Secrets of the Ark ) - GOG.com''|publisher=''[[GOG.com]]''|accessdate=April 11, 2012}}</ref> and is also a part of the ''Broken Sword Complete'' package from [[Mastertronic]].<ref name=Mastertronic>{{cite web|date=December 15, 2011|url=http://www.mastertronic.com/productMastertronic.asp?pid=1014&productLabelID=2pid=1014&productLabelID=2|title=''Mastertroic - Broken Sword Complete''|publisher=''[[Mastertronic]]''|accessdate=April 11, 2012}}</ref> As a series first, the game's soundtrack, ''Broken Sword: The Angel of Death Original Soundtrack'' was released on the [[iTunes Store]] on September 12, 2006.<ref name=iTunes>{{cite web|date=September 12, 2006|url=http://itunes.apple.com/us/album/broken-sword-angel-death-soundtrack/id188195954|title=''Broken Sword - The Angel of Death (Soundtrack to the Video Game)''|publisher=''Sugarstar Records''|accessdate=April 11, 2012}}</ref>


===''The Shadow of the Templars - Director's Cut''===
===''The Shadow of the Templars - Director's Cut''===

Revision as of 19:35, 14 April 2012

Broken Sword
Genre(s)Point-and-click adventure
Adventure
Developer(s)Revolution Software (1996-present)
Sumo Digital (2005-2007)
Creator(s)Charles Cecil
Platform(s)Windows/Mac PCs,
various video game consoles,
iOS
First releaseBroken Sword: The Shadow of the Templars
September 30, 1996
Latest releaseBroken Sword: The Angel of Death
September 15, 2006

Broken Sword is a franchise centered on a series of adventure video games. The first game in the series, Broken Sword: The Shadow of the Templars, was released in 1996 by video game company Revolution Software. The first sequel, Broken Sword II: The Smoking Mirror, was released only a year later, in 1997, and was followed by two more direct sequels: Broken Sword: The Sleeping Dragon in 2003, and Broken Sword: The Angel of Death. A remake of the first game in the series, known as Broken Sword: The Shadow of the Templars - Director's Cut, was released in 2009, and a remake of the second game in the series, known as Broken Sword: The Smoking Mirror - Remastered. Revolution, the developer, has confirmed that there will be a new Broken Sword game in the future, but did not cofirm that it is currently in development.

The main protagonists of the series are "George Stobbart", an American patent lawyer, and "Nicole Collard", a French freelance journalist, although Nicole does not appear as a playable character in the original The Shadow of the Templars.

The Broken Sword series was originally conceived in 1994 by Charles Cecil, Noirin Carmody and Sean Brennan, while talking about the mythology of the Knights Templar. The first three all games in the series were developed by Revolution Software while the fourth game was developed by Sumo Digital. The Shadow of the Templars and its sequels were critical and commercial successes, selling more than four million copies and earning over a hundred million pounds. The Shadow of the Templars appeared on several "top" adventure game lists. A comic book was produced for each remake of the first two Broken Sword games, and it has been confirmed that a Broken Sword movie is in its early stages of development.

Games

Game
Release year Developer Platforms
Broken Sword: The Shadow of the Templars 1996 Revolution Software PC, PlayStation, Game Boy Advance, Mobile phone, Wii, Nintendo DS, iOS, Mac OS X
Known as Circle of Blood in the US, it is the first game in the series, and developed by Revolution Software. Originally released in 1996 for PlayStation and PC platforms, the game was later ported to the Game Boy Advance and Mobile phone, and remade for Windows, Mac OS X, Nintendo DS, Wii and iOS as a director's cut. In The Shadow of the Templars, the player assumes the role of "George Stobbart"–a fictional young American patent lawyer, who is an eyewitness and victim of a bomb attack on a small Parisian cafe. It was a critical and comercial success, garning critical acclaim and selling around one million copies. Generation 4 awarded the game Best Adventure 1997.
Broken Sword II: The Smoking Mirror 1997 Revolution Software PC, PlayStation, iOS, Mac OS X
Flush with the success of The Shadow of the Templars, Revolution began work on The Smoking Mirror, which was released only a year later, in 1997. Originally released for Windows and PlayStation, it was re-released to the iOS, Windows, and Mac OS X as a remastered edition. It is the only game in the series not to follow the Knights Templar story line. The Shadow of the Templars, The Smoking Mirror was a comercial success, selling around 1 million units, but was not as acclaimed as the first game, and received mixed to positive reviews.
Broken Sword: The Sleeping Dragon 2003 Revolution Software PC, PlayStation 2, Xbox
The third game of the series, The Sleeping Dragon, was a departure from the previous games in the series, featuring 3D graphics, and the only game in the series to use a direct control interface. It continues on the story of The Shadow of the Templars. It was also the last game to be developed by Revolution Software. The game received highly positive reviews from critics and sold a few hundred thousand copies. It was nominated for 3 BAFTA awards.
Broken Sword: The Angel of Death 2006 Sumo Digital PC
The latest installment in the series, The Angel of Death, was the first game in the series to be developed by two developers: Revolution and Sumo Digital. While the game featured 3D graphics, it returns to the point and click interface. It is the only game in the series not to be released on any console. It sold a few hundred thousand copies, but received mixed to positive reviews.

Development

The Shadow of the Templars

The Broken Sword series was conceived in 1994, while Charles Cecil, Noirin Carmody, and Sean Brennan (then the head of publishing at Virgin Interactive) were dining together[1] and talking about Templar mythology, and what a rich historical background it would create for any entertainment product, particularly for a game.[2] After reading The Holy Blood and the Holy Grail, Cecil was certain there was enough history with the Templars to make it a good subject on which to base a game.[3] Cecil was the game's director and writer,[4] Tony Warriner and David Sykes were the designer-programmers,[5] and Noirin Carmody was the executive producer.[6] Cecil wanted to depart from the more popular games at the time, like the Monkey Island series, which were based on humour, by creating a game that had good pacing and a storyline that seemed real and involved, which was one of the reasons he thought the Knights Templar would be the ideal subject.[3]

While he wanted the game to be cinematic, he didn't want it to be like interactive movies at the time, as he felt as they were "mimicing movies." He wanted references like real-life locations to be included, so he decided to add areas like the Catacombs of Paris.[3] He wanted to create two protagonists, a man (George Stobbart) and a woman (Nicole "Nico" Collard), who would exchange thoughts and ideas, helping drive the game along.[3] As for why he made George American and Nico French, he wanted to appeal to both the US and European Markets.[3] Unlike popular LucasArts games at the time, which used the "question-and-answer" conversation system, Broken Sword offered "conversation icons," meaning that the it would not be revealed to the player what the protagonist was about to say - Cecil's intention was to make it feel more cinematic.[7]

The team at Revolution had very high expectations for Broken Sword, but there was significant competition. Revolution had a team that had created some highly successful adventure games, but they thought they needed to bring the best from other creative industries.[8] Eoghan Cahill joined the project, and together with Neil Breen, whom he worked with at the Don Bluth studios in Dublin, drew all the backgrounds in pencil, and the team then digitally colored them in Photoshop.[9] The introductory sequence and the main characters were made by animator Mike Burgess, who worked for Red Rover animation studio.[10]

A few years earlier, Cecil had played for a cricket team with the composer Barrington Pheloung. Cecil decided to contact him to suggest that he compose the music, and Barrington took the offer.[11] Audio features of the game include recorded sound effects, orchestral music and voice acting. Revolution had already cast Hazel Ellerby as Nicole Collard, but had trouble finding a voice actor for George Stobbart. Hazel (who went to the Guildhall School of Music and Drama in London) suggested her former schoolmate from Guildhall, Rolf Saxon, as George. Charles offered him the job and he accepted it.[12] The remaining credited voice actors in the original are Rachel Atkins, David Bannerman, Rosy Clayton, Jack Elliott, Steve Hodson, David Holt, Peter Kenny, Richard Mapletoft, Matthew Marsh, Colin McFarlane, Don McCorkindale, Gavin Muir, Paul Panting, and Andrew Wincott.[13]

The game uses the Virtual Theatre engine,[14] which was previously used for Lure of the Temptress and Beneath a Steel Sky.[15] Its graphics are animated in a style which resembles classic animated films.[16] The game's final cost was one million pounds. It was ported to the Game Boy Advance in 2002 and mobile phone in 2006.[3][7]

The Smoking Mirror

Broken Sword II: The Smoking Mirror was conceived in 1997, by Charles Cecil and Revolution's crew.[17] Charles Cecil was the director and writer of the game;[18] Tony Warriner, David Sykes, Jonathan Howard, Paul Porter, James Long, Patrick Skelton, Chris Rea and Pete Ellacot worked on software side of the project.[19] Noirin Carmody was the executive producer.[20] The game uses the Virtual Theatre engine,[21] which was previously used for Lure of the Temptress, Beneath a Steel Sky,[22] and Broken Sword: The Shadow of the Templars.[23] The artwork for Broken Sword 2 was developed through a number of stages. Initially pencil drawings were made of characters which were then digitally coloured in, before being cleaned up. The background layouts were produced in a similar way, also starting out as pencil designs,[24] and were all drawn by Eoghan Cahill and Neil Breen, who both previously worked on the original Broken Sword game, while they were now working together with Amy Berenz and Lee Taylor. The game's graphics are animated in a style which resembles classic animated films.[25]

The music in the game was composed by Barrington Pheloung, who also composed the music in the Original Broken Sword game, with Bob Sekar adding the closing score. Audio features of the game include recorded sound effects, orchestral music and voices of voice actors. While Rolf Saxon returns to voice actor of George Stobbart, a new actress was cast as Nicole Collard. The rest of the credited voice actors in the game are Dennis Chinnery, Stephanie Clive, Jeff Fletcher, Jenny Hall, Corey Johnson, Chris Miles, Gary Parker, and Leo Wringer.[26]

The Sleeping Dragon

Revolution first discussed the idea back in 2000.[27] At first, The Sleeping Dragon was planned to have similar cartoon-quality visuals to the first two Broken Sword games; however, Revolution decided not to use the "flat" look, claiming it lacked visual depth. The team wanted the game to look believable, but not necessarily realistic, similar to Japanese animated films.[28] Textures were hand drawn to achieve the "cartoon" look, while the light-map employed radiosity to create realistic lighting. Advances in hardware plus the changes in methodology allowed the game to move to 24-bit color.[28]

Charles Cecil was the director of the game, and Tony Warriner was the lead programmer.[29] To make the game feel like a film, Revolution brought in a cinematic consultant, Bob Keen, who made sure the game conveyed emotions and atmospheres appropriate for each scene.[30] The music in the game was composed by Ben McCullough. The voice recording was scheduled to take five days; however, the entire process took four days.[31] The voices were recorded with the voice actors together, enabling better getting into their parts.[31] The full script is 6,000 lines in total, similar to Broken Sword II. While Rolf Saxon returns to voice George Stobbart, Nicole "Nico" Collard was this time played by Sarah Crook.[31]

Revolution held a casting session at a studio called The Spotlight (in Leicester Square in London), in which multiple parts were auditioned for by multiple actors. Originally, Nico was planned to be voiced by a native French speaker, to get the right accent; however, she ended up being voiced by Sarah Crook, a native English speaker.[31] The rest of the credited voice actors were Alison Pettit, Andrew Secombe, Bob Golding, Jay Benedict, John Bull, Laurence Bouvard, Peter Marinker, Rachael Rogers, Rachel Preece, Simon Treves, and Seamus O'Neil.[29]

Charles Cecil stated in an interview that the development costs were £2 million.[32] Though the game made $40 million, as a developer Revolution suffered a massive loss.[33]

The Angel of Death

Revolution Software and THQ announced Broken Sword: The Angel of Death on August 17.[34] Acorrding to Charles Cecil, the Broken Sword was originaly planned to be a trilogy, but that after the release of Broken Sword: The Sleeping Dragon, the demand from fans for a sequel was overwhelming. [35] Though The Sleeping Dragon benefited commercially from being released on console as well as PC, this approach required certain development compromises as the PC version, with its superior graphics and processing power, was held back by the constraints of the console versions.[35] As a result, Revolution agreed with THQ to write The Angel of Death for PC only "so as to really push the boundaries in terms of the technology and graphics."[35]

For the first time in the series' history, Revolution wasn't the only developer. Instead, it was co-developed by Revolution and Sumo Digital. Cecil believed that because of the requirement for ever larger team sizes, it was no longer possible to maintain a large development team to write single original titles.[35] As a result, Revolurion closed the production side in order to concentrate on design, and Sumo to concentrate on production. The game uses Sumo's Emmersion engine.[35] It is the first game to be amBX enabled.[36]

Broken Sword: The Sleeping Dragon was criticised for featuring a high number of action elements. Cecil stated that he aimed to put the player under pressure. While he still stood behind this principle, he thought the action elements weren't the right approach.[37] The Sleeping Dragon was also criticised for using a high number of crate puzzles; As a result, Cecil reduced the number of them.[37]

The music in the game was composed by Ben McCullough and features tracks by Übernoise.[38] While Rolf Saxon returns to voice George Stobbart, Nicole "Nico" Collard was this time played by Katherine Pageon, making the first time Nico was voiced by a native French speaker.[39][35] The rest of the credited voice actors were Regina Regan, Toby Longsworth, Bob Golding, Wayne Forester, Andrew Secombe, Tasmin Heatley and Alison Pettitt.[39]

Broken Sword: The Angel of Death may be purchased from GOG.com,[40] and is also a part of the Broken Sword Complete package from Mastertronic.[41] As a series first, the game's soundtrack, Broken Sword: The Angel of Death Original Soundtrack was released on the iTunes Store on September 12, 2006.[38]

The Shadow of the Templars - Director's Cut

On March 21, 2009, Ubisoft released a special edition of Shadow of the Templars for the Wii and Nintendo DS. According to Cecil, the Director's Cut came about thanks to a group of Broken Sword fans, who started an online petition begging him to bring the series to the Wii and DS.[42]

After porting the original game to the Game Boy Advance, Cecil thought it was time to reward fans with something new and different – hence the Director's Cut's additional material. He decided the game would start a day before the Parisian cafe explosion in the original game, filling in some of Nicole Collard's back-story. To this end, Cecil also drafted in the acclaimed comic book artist Dave Gibbons, with whom Revolution worked previously on their 1994 cult classic adventure Beneath a Steel Sky. In addition to working on the visual references for the game, Gibbons also produced a comic book to accompany the game's DS release.[43] Gibbons stated that he decided to return to video game work on this game because he knew producing character shots with a range of expressions would be challenging, and he knew he would enjoy it, based upon past experience.[44]

The game was programmed by Tony Warriner and Joost Peters.[45] In the Director's Cut, Hazel Ellerby returns to voice Nicole Collard in the new sections, playing Nico again for the first time since the original game's release. Rolf Saxon, as in every sequel, also returns to voice George Stobbart.

Unlike in the original game, players control Nicole Collard for selected game sections.[46] Besides the new character artwork by Gibbons during conversations, the Director's Cut also features a new first person view for certain puzzles.[46] In the DS version, there is no spoken dialogue, only subtitles.[47] A version of the Director's Cut for iPhone and iPod Touch was released on January 20, 2010. In May 2010, a version with higher resolution and a digital comic was released on the iPad. A PC version was released on August 27, 2010 on various digital distribution services.

'The Smoking Mirror - Remastered

Legacy and reception

Aggregate review scores
As of February 25, 2012.
Game GameRankings Metacritic
Broken Sword: The Shadow of the Templars (PC) 84.40%[48]
(NDS) 80.87%[49]
(PS1) 80.83%[50]
(GBA) 80.67%[51]
(Wii) 76.15%[52]
(iOS) 91[53]
(iOS) 84[54]
(PC) 80[55]
(GBA) 80[56]
(NDS) 78[57]
(Wii) 74[58]
Broken Sword II: The Smoking Mirror (PS1) 73.09%[59]
(PC) 70.50%[60]
(iOS) 84[61]
(PC) 69[62]
Broken Sword: The Sleeping Dragon (PC) 85.42%[63]
(Xbox) 77.15%[64]
(PS2) 62.00%[65]
(PC) 82[66]
(Xbox) 77[67]
Broken Sword: The Angel of Death (PC) 75.03%[68] (PC) 73[69]

The Broken Sword series has sold over 4 million units worldwide, and earned over a 100 million pounds. It was also a critical success, and is often referred to as one of the "best adventure games" of all time, appearing on many "top" adventure game lists, and receiving several awards and nominations. Adventure Gamers, who praised the game, and ranked it as one of the best adventures of all-time (see bellow), called The Shadow of the Templars "adventure gaming at its very best" and "a true masterpiece". Generation 4 awarded the game Best Adventure 1997. Mr. Bill's Adventureland praised its first sequel, The Smoking Mirror, calling it an "excellent sequel", which "they wouldn't miss playing". The first two games sold a million units each. Game Chronicles praised The Sleeping Dragon, saying: "Adventure gaming is alive and well thanks to designers like Revolution and publishers like The Adventure Company. Broken Sword: The Sleeping Dragon is a stunning achievement in interactive entertainment." It was nominated for 3 BAFTA awards. Adventure Classic Gaming, praised The Angel of Death, saying: "The game's sharp dialog and near flawless storytelling of a cleverly woven tale competently preserve the trademark quality that is pervasive throughout the entire series." The third and fourth game sold a few hundred thousand copies each. In 2010, BAFTA award nominated Broken Sword: The Shadow of the Templars - Director's Cut won the award for Best European Adventure at the European Games Awards. In 2011, the first two Broken Sword games have been downloaded by over 4 million people.[70]

Broken Sword: The Shadow of the Templars has featured regularly in list of "top" adventure games. In 2004, Adventure Gamers ranked Broken Sword: The Shadow of the Templars at #4 on their list of Top 20 Adventure Games of All-Time.[71] Adventure Classic Gaming ranked it at #3 on their list of Top 10 retro graphic adventure games of all time from PC to consoles, in 2006.[72] In 2008, mindFactory released a fan-made freeware Broken Sword game, called Broken Sword 2.5: The Return of the Templars.[73] In 2010, Metacritic ranked it at #9 on their list of 25 Best iPhone and iPad Games of 2010,[74] and Retro Gamer ranked it at #2 on their list of Top 20 Adventure Games of All-Time... not by LucasArts.[75] In 2011, Adventure Gamers ranked it at #4 again on their list of Top 100 All-Time Adventures.[76]

On May 21, 2007, it was announced that Charles Cecil had begun the work of bringing the game franchise to the silver screen.[77] There have been no more developments since. Dave Gibbons produced comics for each Broken Sword remake of the first two games; Broken Sword: The Shadow of the Templars - Director's Cut, and Broken Sword: The Smoking Mirror - Remastered.

References

  1. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars (PC). Scene: The Director's Message. Charles Cecil: The Broken Sword series was conceived, like many of the best ideas, over an excellent dinner with plenty of wine. It was 1994 and I was dining with Noirin Carmody and Sean Brennan, who was now head of publishing at Virgin Interactive.
  2. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars (PC). Scene: The Director's Message. Charles Cecil: We started talking about the mythology of the Templars (almost unheard of at that time) and what a rich historical background it would create, particularly a game. And so, ten years before the plethora of Templar-themed entertainment products, Broken Sword was born.
  3. ^ a b c d e f David Crookes (November 2006). "The Making of... Broken Sword". Retro Gamer (31). Imagine Publishing: 60–63.
  4. ^ Revolution Software (September 1996). Broken Sword: The Shadow of the Templars (PC). Scene: Credits. Writer and Director: Charles Cecil.
  5. ^ Revolution Software (September 1997). Broken Sword: The Shadow of the Templars (PC). Scene: Credits. Programmer-Designers: Tony Warriner, David Sykes.
  6. ^ Revolution Software (September 1996). Broken Sword: The Shadow of the Templars (PC). Scene: Credits. Executive Producer: Noirin Carmody.
  7. ^ a b "The Making of... Broken Sword: The Shadow of the Templars". Edge (137). May 2004.
  8. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars (PC). Scene: The Director's Message. Charles Cecil: We had very high ambitions for the game: but the competition was fierce. We had an excellent team who had written some very successful adventures, but to move to the next level, we needed to bring the very best from other creative industries.
  9. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars (PC). Scene: The Director's Message. Charles Cecil: I convinced a very talented layout artist, Eoghan Cahill to join the project. He and his colleague Neil Bree, who had both worked at the Don Bluth studios in Dublin, drew all the backgrounds in pencil, and we digitally colored it in Photoshop.
  10. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars (PC). Scene: The Director's Message. Charles Cecil: The main characters and the introduction sequence were created by a brilliant animator, Mike Burgess, who worked for Red Rover animation studio. Tragically Mike, who was in his 20s, died a few months later.
  11. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars (PC). Scene: The Director's Message. Charles Cecil: A few years earlier, I had played for a cricket team with the composer Barrington Pheloung. We had since lost contact, but when I contacted him to suggest that he might like to write the music, he jumped at the chance.
  12. ^ Mulrooney, Marty (April 8, 2011). "INTERVIEW – In Conversation With Rolf Saxon (Actor, Broken Sword)". Alternative Magazine Online. Retrieved February 15, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  13. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars (PC). Scene: Credits. Voice Actors: Rolf Saxon, Hazel Ellerby, Rachel Atkins David Bannerman, Rosy Clayton, Jack Elliott, Steve Hodson, David Holt, Peter Kenny, Richard Mapletoft, Matthew Marsh, Colin McFarlane, Don McCorkindale, Gavin Muir, Paul Panting, Andrew Wincott.
  14. ^ Revolution Software (September 2010). Broken Sword: The Shadow of the Templars (PC). Scene: Credits. Tools: Virtual Theatre.
  15. ^ Vik Mamen, Erik-André (January 29, 2007). "Adventure Classic Gaming Beneath a Steel Sky review". Adventure Classic Gaming. Retrieved March 16, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  16. ^ Holmes, Matt (May 22, 2007). "Whatculture!: Broken Sword: The Movie". Whatculture!. Retrieved February 15, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  17. ^ Hoggins, Tom (January 4, 2011) "Broken Sword II: The Smoking Mirror interview". The Daily Telegraph. Retrieved March 12, 2012.
  18. ^ Revolution Software (October 1997). Broken Sword II: The Smoking Mirror (PC). Scene: Credits. Writer and Director: Charles Cecil.
  19. ^ Revolution Software (October 1997). Broken Sword II: The Smoking Mirror (PC). Scene: Credits. Programmers: Tony WarrinerDavid Sykes, Jonathan Howard, Paul Porter, James Long, Patrick Skelton, Chris Rea, Pete Ellacot.
  20. ^ Revolution Software (October 1997). Broken Sword II: The Smoking Mirror (PC). Scene: Credits. Executive Producer: Noirin Carmody.
  21. ^ Revolution Software (October 1997). Broken Sword II: The Smoking Mirror (PC). Scene: Credits. Tools: Virtual Theatre.
  22. ^ "Adventure Classic Gaming Beneath a Steel Sky review". Adventure Classic Gaming. January 29, 2007. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  23. ^ Revolution Software (September 1996). Broken Sword: The Shadow of the Templars (PC). Scene: Credits. Tools: Virtual Theatre.
  24. ^ McNally, Paul (January 1998). "Broken Sword II: The Smoking Mirror review". PlayStation Pro (16). IDGMedia: 34.
  25. ^ "Whatculture!: Broken Sword: The Movie". Whatculture!. May 22, 2007. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  26. ^ Revolution Software (October 1997). Broken Sword II: The Smoking Mirror (PC). Scene: Credits. Voice Actors: Rolf Saxon, Flaminia Cinque, Dennis Chinnery, Stephanie Clive, Jeff Fletcher, Jenny Hall, Corey Johnson, Chris Miles, Gary Parker, Leo Wringer.
  27. ^ "Revolution Software: Broken Sword: The Sleeping Dragon". Revolution Software. August 30, 2011. Retrieved February 9, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  28. ^ a b Cecil, Charles (April 4, 2003). "ComputerAndVideoGames: News - Broken Sword: The Sleeping Dragon, Diary Part Two". ComputerAndVideoGames. Retrieved February 9, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  29. ^ a b Revolution Software (November 2003). Broken Sword: The Sleeping Dragon (PC). Scene: Credits.
  30. ^ The Making of Broken Sword: The Sleeping Dragon. Revolution Software. 2003. {{cite AV media}}: Italic or bold markup not allowed in: |publisher= (help)
  31. ^ a b c d Cecil, Charles (July 15, 2003). "ComputerAndVideoGames: News - Broken Sword: The Sleeping Dragon, Diary Part Four". ComputerAndVideoGames. Retrieved February 9, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  32. ^ Cecil, Charles (December 19, 2005). "ComputerAndVideoGames: Charles Cecil wields Broken Sword". ComputerAndVideoGames. Retrieved February 9, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  33. ^ Busse, Hendrik (September 9, 2011). "Interview mit Charles Cecil (Revolution Software)". Adventure Corner. Retrieved March 30, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  34. ^ "News: Broken Sword 4 announced". Gamers Hell. August 17, 2005. Retrieved April 11, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  35. ^ a b c d e f "Charles Cecil - Revolution Software - Interview - Adventure Classic". Adventure Classic Gaming. December 18, 2006. Retrieved April 11, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  36. ^ "Philips showcase amBX with Supreme Commander". Hexus. January 8, 2007. Retrieved April 11, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
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