Super Monday Night Combat: Difference between revisions
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[[es:Super Monday Night Combat]] |
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Revision as of 11:50, 16 September 2012
Super Monday Night Combat | |
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Developer(s) | Uber Entertainment |
Publisher(s) | Uber Entertainment |
Engine | Unreal Engine |
Platform(s) | Microsoft Windows (Steam) |
Release | Microsoft Windows April 18, 2012 |
Genre(s) | Third-person shooter Multiplayer online battle arena |
Mode(s) | Online multiplayer |
Super Monday Night Combat (abbreviated as Super MNC and SMNC) is a free to play third-person shooter multiplayer online battle arena (MOBA) video game developed and published by Uber Entertainment for Microsoft Windows. It is the second release set in the Monday Night Combat universe and and a sequel to Monday Night Combat. Uber Entertainment announced Super Monday Night Combat on August 24, 2011 during Pax Prime 2011. The game was accidentally released on April 17, 2012 on Steam. A patch was deployed hours later and on April 18, 2012 the game was officially released.
Gameplay
General
Inspired by Defense of the Ancients, a custom map and modification for Warcraft III, Super Monday Night Combat puts players in a familiar position but from a third-person preceptive. Players are begin playing by getting into a matchmaking system which picks the amount of required players in order to form a match, which is 10 in Super Crossfire and Turbocross, and 5 in Super Blitz. Players are then separated into two teams, the Hotshots and the Iceman and must chose the character they will be played, so called as a Pro in the Monday Night Combat universe.
The main objective of the two teams is to destroy the other team's Moneyball. To do so, they must venture beyond several turrets which can only be destroyed by pushing bots through their lane. Once the bots reach the enemy turrets, their shield will go down and the Pros can destroy the turrets all the way till the Moneyball. As Pros destroy enemy bots and kill enemy Pros they will gain money which will award experience points that increases the character's level and allows to upgrade skills depending on the chosen Pro. The money looted can be spent to spawn more waves of bots, purchasing products at vending machines to refill health and speed up the character, and activate multiple functioning buttons which vary in use depending on the map.
Turbocross
Since the gameplay was greatly changed from the predecessor Monday Night Combat, Uber Entertainment has released a gamemode which re-imagines the gameplay of it, called Turbocross. In Turbocross, players play for the same objective as Super Crossfire, but are faced with multiple changes. Such changes include an instant health recharge upon using juice, purchasable and upgradeable turrets, no increased damage upon leveling up and many more. Due to the lack of players joining the Turbocross gamemode, the matchmaking has been set differently. Instead of putting the game server in a locked state, the game allows other players to join if a person leaves which decreases the amount of time require to find a match.
Super Blitz
Super Blitz is a horde survival mode which sets 5 players against the announcer of the game, GG Stack (voiced by Greg Stackhouse). The players must face horde waves of bots which aim to take down the players' Moneyball while being taunted by the announcer. As the match goes on, the announcer will take a break every 10 rounds which will allow the players time to build, rebuild or heal turrets and play various minigames to prepare for the upcoming wave of bots. Although this horde mode does not have an end, every 10 rounds before the break a final wave will begin which spawns the strongest type of bots, Jackbots.
Development
Requirements | ||
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Microsoft Windows[1] | ||
Operating system | Windows XP (SP3), Windows Vista, Windows 7 | |
CPU | 2 GHz | |
Memory | 1 GB RAM | |
Free space | 2 GB of free space | |
Graphics hardware | DirectX 9 video card; Shader 3.0 compatible; 512MB minimum video card memory. (NVIDIA GeForce 7800 series or ATI Radeon X1900 or higher) | |
Sound hardware | DirectX 9.0c compatible sound cards | |
Network | Internet Connection |
Super Monday Night Combat was announced on August 24, 2011 during Pax Prime 2011. Being a sequel to Monday Night Combat, the game was largely expanded in terms of content and functions and greatly increased in accessibility as the game was set to free of charge in a free-to-play model. The game began closed beta testing around October 2012 under an NDA, doing so allowed the developer to communicate and receive feedback from their testers in order to advance. Alongside of the original 6 Pros, multiple other Pros have been added and are continued to be added often in updates. Every week to two weeks an update is released named as rule changes to the games. These include new content into the game such as new Pros, maps, gamemodes and equipment alongside of multiple features, gameplay tweaks and bug fixes.
Distribution
Distribution of Super Monday Night Combat began in late 2011 to early 2012 on Steam in closed beta testing which included the option to gift invitation to the game. On April 17, 2012 the game was accidentally released on Steam, Uber Entertainment decided to carry on with what has happened and allow the release of the game. On April 18, 2012, the game was officially announced to be released and was distributed by Steam for the public. On July 2012 Uber Entertainment began to distribute Super Monday Night Combat by themselves on their own website, which eventually led to the creation of the Uber Launcher that allows of easily updating the game. The game is also available on Amazon as a free-to-play download.
Reception
Aggregator | Score |
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GameRankings | 82.75%[2] |
Metacritic | 79%[3] |
Super Monday Night Combat has received generally favorable reviews, and currently holds a Metacritic score of 79 out of 100.
References
- ^ "Team Fortress 2". Steam. Valve Corporation. Retrieved 2012-09-16.
- ^ "Super Monday Night Combat for PC - Game Rankings". GameRankings. Retrieved 16 September 2012.
- ^ "Super Monday Night Combat for PC". Metacritic. Retrieved 16 September 2012.