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What are the payoffs?
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:{{strikethrough|Sure, if they just guess, then they can win 50% of the time. But with QE they can win 100% of the time, and that's the point here. Does it need to be explicit?}} [[User:Joule36e5|Joule36e5]] ([[User talk:Joule36e5|talk]]) 08:28, 19 July 2012 (UTC)
:{{strikethrough|Sure, if they just guess, then they can win 50% of the time. But with QE they can win 100% of the time, and that's the point here. Does it need to be explicit?}} [[User:Joule36e5|Joule36e5]] ([[User talk:Joule36e5|talk]]) 08:28, 19 July 2012 (UTC)
:On second thought, it looks as though they can win 8/9 of the time, by pre-arranging a table such as the one shown in the article, with the two players disagreeing on the value for the one square that's in conflict. It now seems to me that if any of the other 8 cells is chosen, then they'd succeed without any quantum effects. Have I got it right, that entanglement increases their success rate (under optimal play) from 8/9 to 1? I think the article should be explicit about the probabilities for the sample game, in any case. [[User:Joule36e5|Joule36e5]] ([[User talk:Joule36e5|talk]]) 08:48, 19 July 2012 (UTC)
:On second thought, it looks as though they can win 8/9 of the time, by pre-arranging a table such as the one shown in the article, with the two players disagreeing on the value for the one square that's in conflict. It now seems to me that if any of the other 8 cells is chosen, then they'd succeed without any quantum effects. Have I got it right, that entanglement increases their success rate (under optimal play) from 8/9 to 1? I think the article should be explicit about the probabilities for the sample game, in any case. [[User:Joule36e5|Joule36e5]] ([[User talk:Joule36e5|talk]]) 08:48, 19 July 2012 (UTC)

== Not enough info ==

The article is tantalizing, but doesn't give enough information for those who haven't read the original paper to see what's going on. What is the game exactly? Give payoff matrix.

Revision as of 08:50, 15 July 2013

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This is Alain Tapp course in Quantum Computing:

https://sites.google.com/site/alaintapp/cours/ift6155

There is a pdf on pseudo-telepathy, the only problem is that it is french. Otherwise, it explains quite well the phenomenon. Should we put a link? — Preceding unsigned comment added by 69.165.134.156 (talk) 16:45, 6 July 2011 (UTC)[reply]


As there been experimental validation of quantum pseudo-telepathy? please note that quantum pseudo-telepathy isn't the same thing as bell inegalities.... It requires more quantum ressources, among other things. It should be important to write about that, I think. Also is quantum pseudo-telepathy the same thing as spooky communication? Still reading about it... Hopefully I can help with this article in a while. — Preceding unsigned comment added by 70.30.176.87 (talk) 14:55, 25 July 2011 (UTC)[reply]

There is also luck

If the participants choose to pick answers randomly they would be the possibility they get it right. Quantum entanglement is not the only way. --TiagoTiago (talk) 05:06, 29 October 2011 (UTC)[reply]

Sure, if they just guess, then they can win 50% of the time. But with QE they can win 100% of the time, and that's the point here. Does it need to be explicit? Joule36e5 (talk) 08:28, 19 July 2012 (UTC)[reply]
On second thought, it looks as though they can win 8/9 of the time, by pre-arranging a table such as the one shown in the article, with the two players disagreeing on the value for the one square that's in conflict. It now seems to me that if any of the other 8 cells is chosen, then they'd succeed without any quantum effects. Have I got it right, that entanglement increases their success rate (under optimal play) from 8/9 to 1? I think the article should be explicit about the probabilities for the sample game, in any case. Joule36e5 (talk) 08:48, 19 July 2012 (UTC)[reply]

Not enough info

The article is tantalizing, but doesn't give enough information for those who haven't read the original paper to see what's going on. What is the game exactly? Give payoff matrix.