Jump to content

Fight Fever: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
remove ridiculous fanboyish research.
No edit summary
Line 3: Line 3:
| image = [[File:FightFever frontcover.png|250px]]
| image = [[File:FightFever frontcover.png|250px]]
| caption = North American front cover of ''Fight Fever''.
| caption = North American front cover of ''Fight Fever''.
| developer = Viccom
| developer = Viccom (assisted by [[SNK Playmore|SNK]])
| publisher = Viccom<br/>[[SNK Playmore|SNK]]
| publisher = Viccom<br/>[[SNK Playmore|SNK]]
| designer =
| designer =
| release = June 28, 1994
| release = <small>[[Japan|JPN]]</small> June 28, 1994 <br/> <small>[[South Korea|SK]]</small> September 1994
| genre = [[Versus fighting game|2D Versus fighting]]
| genre = [[Versus fighting game|2D Versus fighting]]
| modes = Up to 2 players simultaneously
| modes = Up to 2 players simultaneously
Line 19: Line 19:
==Gameplay==
==Gameplay==
[[image:Fight Fever.png|thumb|left|Screenshot of Fight Fever]]
[[image:Fight Fever.png|thumb|left|Screenshot of Fight Fever]]
The game plays similarly to other 2D versus fighting games, especially both SNK's ''[[Fatal Fury 2]]'' and ''[[Art of Fighting]]''. In fact, it shapes itself after ''Fatal Fury 2'' while it uses ''Art of Fighting'''s game engine{{Citation needed|date=March 2012}}. There are 8 characters to select from and two boss characters (the first boss character is only playable in two player mode). The object of the game is to win two matches out of three. Each character has a set of moves in addition to two basic punches and kicks. Each character also has a super move called a "Danger Move", which are similar to the Desperation Moves from ''Fatal Fury 2''. Players also have the ability to taunt others, but unlike games such as ''Art of Fighting'', this has no effect and would actually leave the player open to attacks.
The game plays similarly to other 2D versus fighting games, especially both SNK's ''[[Fatal Fury 2]]'' and ''[[Art of Fighting]]''. In fact, it shapes itself after ''Fatal Fury 2'' while it uses ''Art of Fighting'''s game engine{{Citation needed|date=March 2012}}. There are 8 characters to select from and two boss characters (the first boss character is only playable in two player mode). The object of the game is to win two matches out of three. Each character has a set of moves in addition to two basic punches and kicks. Each character also has a super move called a "Danger Move", which are similar to the Desperation Moves from ''Fatal Fury 2''. Players also have the ability to taunt others, but unlike games such as ''Art of Fighting'', this has no effect and would actually leave the player open to attacks. Unlike most fighting games at the time, when two punches or kicks hit each other, blocking will occur with no damage added to it.


There are two bonus games that reward the player with points dependent on how successful the player is. The first game is a brick-breaking game that requires rapid pressing of the A button. The second bonus game requires the player to break boards held up by trainers popping out of the left and right sides. Both bonus games were also in [[Capcom]]'s 1987 arcade game, ''[[Street Fighter (video game)|Street Fighter]]'', as well as one of them also in [[Midway Games|Midway]]'s 1992 arcade game, ''[[Mortal Kombat (video game)|Mortal Kombat]]'' and the ones in ''Art of Fighting''.
There are two bonus games that reward the player with points dependent on how successful the player is. The first game is a brick-breaking game that requires rapid pressing of the A button. The second bonus game requires the player to break boards held up by trainers popping out of the left and right sides. Both bonus games were also in [[Capcom]]'s 1987 arcade game, ''[[Street Fighter (video game)|Street Fighter]]'', as well as one of them also in [[Midway Games|Midway]]'s 1992 arcade game, ''[[Mortal Kombat (video game)|Mortal Kombat]]'' and the ones in ''Art of Fighting''.
Line 35: Line 35:
*{{flagicon|Japan}} '''Karate Kenji''' - The final boss of the game. He was voiced by Masaki Usui, who also voiced Ryo Sakazaki from the ''Art of Fighting'' series and [[List_of_Samurai_Shodown_characters#Haohmaru|Haohmaru]] from the ''[[Samurai Shodown (series)|Samurai Shodown]]'' series.
*{{flagicon|Japan}} '''Karate Kenji''' - The final boss of the game. He was voiced by Masaki Usui, who also voiced Ryo Sakazaki from the ''Art of Fighting'' series and [[List_of_Samurai_Shodown_characters#Haohmaru|Haohmaru]] from the ''[[Samurai Shodown (series)|Samurai Shodown]]'' series.


==See also==
==Development==
[[File:KimKap-hwan.png|thumb|right|Kim Kap-hwan, chairman of ''Fight Fever'' developer Viccom.]]
*''[[Dragon Master]]'' - another 1994 Korean fighting game created by [[Unico Electronics]].
Viccom was founded and headquartered in [[Daejeon]], [[South Korea]] in 1991 by president ''Kim Jaehoon'' (김재훈) and led by chairman Kim Kap-hwan (김갑환).<ref>[http://www.hardcoregaming101.net/korea/part2/company-viccom.htm Hardcore Gaming 101: A History of Korean Gaming]</ref> While the Neo-Geo and its library became successful worldwide, SNK and Viccom became partners and published Neo-Geo titles to South Korea. At the same time, Kim Kap-hwan requested some development tools and staff from SNK to create and release ''Wang Jung Wang'' in South Korea and retitle it as ''Fight Fever'' for other regions.<ref>[http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/news/519/read?articleId=271207&objCate1=&bbsId=G003&searchKey=subjectNcontent&itemGroupId=30&itemId=&sortKey=depth&searchValue=%25EC%258A%25A4%25EC%25B9%25B4%25EC%259D%25B4%25EB%25A6%25BC&platformId= 국내 패키지 게임 개발사들의 운명 ver.0.3 | Daum 루리웹]</ref> Although it never became successful, some of its elements and concepts, as well as its name were shared in SNK's later fighting games, most notably ''[[The King of Fighters]]'' franchise, which its first game, ''[[The King of Fighters '94]]'' was in development at the same time.
*[[List of fighting games]]

==References==
{{reflist}}


==External links==
==External links==

Revision as of 16:45, 12 April 2014

Fight Fever
File:FightFever frontcover.png
North American front cover of Fight Fever.
Developer(s)Viccom (assisted by SNK)
Publisher(s)Viccom
SNK
Platform(s)Arcade Neo-Geo
ReleaseJPN June 28, 1994
SK September 1994
Genre(s)2D Versus fighting
Mode(s)Up to 2 players simultaneously
Arcade systemNeo-Geo (98 Mbit cartridge)

Fight Fever, known in Korea as Wang Jung Wang (왕중왕, lit. "The King of Kings"), is a Template:Vgy 2D fighting video game for the Neo-Geo MVS System. It is the first and only Korean Neo Geo title ever officially released, as well as the first game developed and released by Korean publisher of SNK games, Viccom (빅콤).

Gameplay

File:Fight Fever.png
Screenshot of Fight Fever

The game plays similarly to other 2D versus fighting games, especially both SNK's Fatal Fury 2 and Art of Fighting. In fact, it shapes itself after Fatal Fury 2 while it uses Art of Fighting's game engine[citation needed]. There are 8 characters to select from and two boss characters (the first boss character is only playable in two player mode). The object of the game is to win two matches out of three. Each character has a set of moves in addition to two basic punches and kicks. Each character also has a super move called a "Danger Move", which are similar to the Desperation Moves from Fatal Fury 2. Players also have the ability to taunt others, but unlike games such as Art of Fighting, this has no effect and would actually leave the player open to attacks. Unlike most fighting games at the time, when two punches or kicks hit each other, blocking will occur with no damage added to it.

There are two bonus games that reward the player with points dependent on how successful the player is. The first game is a brick-breaking game that requires rapid pressing of the A button. The second bonus game requires the player to break boards held up by trainers popping out of the left and right sides. Both bonus games were also in Capcom's 1987 arcade game, Street Fighter, as well as one of them also in Midway's 1992 arcade game, Mortal Kombat and the ones in Art of Fighting.

Characters

  • South Korea Han Baedal - The protagonist of the game. A taekwondo user who appears to be a cross between Ryu and Ryo Sakazaki.
  • Japan Miyuki - A dancer and only female character in the game.
  • Germany Rophen Heimer - A German bartender and martial artist.
  • United States Magic Dunker - A basketball player who is most likely named after Magic Johnson.
  • Brazil Golrio - A fat indigenous Brazilian warrior with the ability to throw fireballs and spin around quickly against his opponents. .
  • United States Nick Commando - A large masked soldier who can throw grenades and charge at the foe.
  • China Chintao - A stereotypical "Shaolin Monk"-type character.
  • Mexico Kim Hoon - A palette-edit, semi-clone and rival of Han Baedal.
  • South Korea Master Taekuk - An old Taekwondo master who can stretch out his arms and slam the opponent.
  • Japan Karate Kenji - The final boss of the game. He was voiced by Masaki Usui, who also voiced Ryo Sakazaki from the Art of Fighting series and Haohmaru from the Samurai Shodown series.

Development

File:KimKap-hwan.png
Kim Kap-hwan, chairman of Fight Fever developer Viccom.

Viccom was founded and headquartered in Daejeon, South Korea in 1991 by president Kim Jaehoon (김재훈) and led by chairman Kim Kap-hwan (김갑환).[1] While the Neo-Geo and its library became successful worldwide, SNK and Viccom became partners and published Neo-Geo titles to South Korea. At the same time, Kim Kap-hwan requested some development tools and staff from SNK to create and release Wang Jung Wang in South Korea and retitle it as Fight Fever for other regions.[2] Although it never became successful, some of its elements and concepts, as well as its name were shared in SNK's later fighting games, most notably The King of Fighters franchise, which its first game, The King of Fighters '94 was in development at the same time.

References

External links