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====Land vehicles====
====Land vehicles====


* '''Tanks:''' [[Tank]]s have cannons and machine guns. The cannon can be aimed and fired by the player (usually at vehicles, but still effective against ground troops), and the machine gun is automatically fired at infantry. There are Light and Heavy tanks, the Heavy Tanks possessing more power than the Light Tank.
* '''Tanks:''' [[Tank]]s have cannons and machine guns. The cannon can be aimed and fired by the player (usually at vehicles, but still effective against ground troops), and the machine gun is automatically fired at infantry. Enemy infantry can also be ran over. There are Light and Heavy tanks, the Heavy Tanks possessing more power than the Light Tank. Lucky shots at aircraft do good damage.
* '''Recons:''' Light and Heavy Recons are [[jeep]]s with rear-mounted machine guns. They are much faster moving than tanks, but are only effective against infantry.
* '''Recons:''' Light and Heavy Recons are [[jeep]]s with rear-mounted machine guns. They are much faster moving than tanks, but are only effective against infantry. Even with the machine gun, the recon's best bet against infantry is ramming.
* '''Anti-air:''' An [[anti-air]] tank. Its missiles (which are fired eight at a time) seek enemy planes, but are inaccurate at longer ranges. This makes their weapons fairly ineffective against land units. However, they can be used at extreme close range, but this leaves them vulnerable to attack.
* '''Anti-air:''' An [[anti-air]] tank. Its missiles (which are fired eight at a time) seek enemy planes, but are inaccurate at longer ranges. Fires a salvo of eight (one at a time), capable of destroying any air unit except the Strato Destroyer. This makes their weapons fairly ineffective against land units. However, they can be used at extreme close range, but this leaves them vulnerable to attack.
* '''Artillery:''' A tank with a long range of fire. It also has a mounted machine gun, but it is still very vulnerable to other vehicles due to its lack of close-range weapons.
* '''Artillery:''' A tank with a long range of fire. It also has a mounted machine gun, but it is still very vulnerable to other vehicles due to its lack of close-range weapons. Its lowest fire arc is still quite high, making it much useless against moving targets.
* '''Battlestation:''' The ultimate ground-based vehicle. It has a double-barreled cannon in front, two side-mounted gun turrets and three rear-mounted heavy machine guns. The only thing it does not have is anti-air capabilities.
* '''Battlestation:''' The ultimate ground-based vehicle. It has a double-barreled cannon in front, two side-mounted gun turrets and three rear-mounted heavy machine guns. The only thing it does not have is anti-air capabilities and a rotating turret; instead, the main guns are aimed by turning the whole vehicle. Even though this is slow and clumsy, the result is, more often than not, devastating.


====Air vehicles====
====Air vehicles====

Revision as of 19:31, 27 August 2006

Battalion Wars
Cover art
Developer(s)Kuju Entertainment
Publisher(s)Nintendo
Platform(s)Nintendo GameCube
ReleaseUnited States of America September 19, 2005
Genre(s)Third-person action
Mode(s)Single player

Battalion Wars (Japanese: 突撃!!ファミコンウォーズ Totsugeki! Famicom Wars), part of the Nintendo Wars series, is a real-time strategy game for the Nintendo GameCube. It was released on September 19, 2005.

Gameplay

Battalion Wars contains the elements of both a third-person shooter and a real-time strategy game. In the midst of battle, the player will have control over a variety of units, including infantry, tanks, and air units. The player also controls an individual unit himself. Separate units, unit groups, or the entire battalion can be given commands. Units can be commanded to follow the player, hold their positions, man gun turrets, or attack certain targets. At any time, the player may "control-transfer" from one unit to another and take control of that new unit.

Unit types

Infantry

  • Rifle grunts: These basic soldiers make up the bulk of the armies. They possess stockless assault rifles and are only suitable for eliminating opposing infantry.
  • Bazooka veterans/Rocket troops: Bazooka-wielding infantry. Their missiles can destroy tanks and other vehicles easily, although the slow speed of the rockets make them easy to dodge for other infantry. Rockets can be charged before they are fired to increase their speed and damage. A direct hit from a charged rocket will kill a rifle grunt.
  • Missile veterans/Ack-Ack troops: Infantry that carry guided missiles. Their missiles home in on air units, but are barely accurate when aimed against land units, so firing from short ranges is advised.
  • Flame veterans: Infantry with flamethrowers; they are most effective against other infantry and completely useless against anything else.
  • Assault veterans/Minigun troops: Assault veterans are essentially more powerful Rifle grunts; they carry heavy machine guns capable of massive damage against infantry. Accuracy is lost with the gun over long distances however. The HMG is also capable of dealing damage to lightly armored vehicles and air units. It is relatively powerful even against light tanks.
  • Mortar veterans/Grenade troops: Mortar veterans, as the name implies, fire mortars. Mortars travel in an arc pattern through the air, allowing them to be shot over walls or behind enemy cover. Unlike rockets or missiles, the shells toss infantry around. Charging allows greater power, blast radius and range.
  • Poison Gas troops/Plasma troops: Identical to flame veterans in every way except that they use poison gas/plasma weaponry. This makes them more effective against troops, especially against large groups.

Land vehicles

  • Tanks: Tanks have cannons and machine guns. The cannon can be aimed and fired by the player (usually at vehicles, but still effective against ground troops), and the machine gun is automatically fired at infantry. Enemy infantry can also be ran over. There are Light and Heavy tanks, the Heavy Tanks possessing more power than the Light Tank. Lucky shots at aircraft do good damage.
  • Recons: Light and Heavy Recons are jeeps with rear-mounted machine guns. They are much faster moving than tanks, but are only effective against infantry. Even with the machine gun, the recon's best bet against infantry is ramming.
  • Anti-air: An anti-air tank. Its missiles (which are fired eight at a time) seek enemy planes, but are inaccurate at longer ranges. Fires a salvo of eight (one at a time), capable of destroying any air unit except the Strato Destroyer. This makes their weapons fairly ineffective against land units. However, they can be used at extreme close range, but this leaves them vulnerable to attack.
  • Artillery: A tank with a long range of fire. It also has a mounted machine gun, but it is still very vulnerable to other vehicles due to its lack of close-range weapons. Its lowest fire arc is still quite high, making it much useless against moving targets.
  • Battlestation: The ultimate ground-based vehicle. It has a double-barreled cannon in front, two side-mounted gun turrets and three rear-mounted heavy machine guns. The only thing it does not have is anti-air capabilities and a rotating turret; instead, the main guns are aimed by turning the whole vehicle. Even though this is slow and clumsy, the result is, more often than not, devastating.

Air vehicles

  • Gunship: A helicopter with missiles for use against ground units and other air units. However, it can't fire on Fighters (see below).
  • Fighters: Jet fighters with missiles effective against other air units, but not effective against ground units (due to the units lack of radar coverage on the ground).
  • Bombers: Bomber planes can drop bombs on ground units, and have a heavy machine gun for defense against other air units (although the gun is limited in power against them).
  • Transport Copter: Transport planes can transport infantry and vehicles to various spots on the battlefield. They lack any weapons, but have very thick armor to protect them against enemy planes and copters. Transport copters cannot be controlled by the player.
  • Strato Destroyer: The ultimate air unit, with powerful air-to-air missiles and bombs to drop on ground units.But no rear defences.

Storyline

Template:Spoiler The game is set at the end of the 20th century. A border quarrel between the Western Frontier and the Tundran Territories eventually grows into a large scale conflict between the two powers, after Tsar Gorgi uses his own personal army to instigate a conflict between the two forces. The constant warfare that erupts as a result places a strain on both countries. The Tundrans, however, are defeated in battle after battle.

The leader of Xylvania, Kaiser Vlad, had territory taken from him during the conflict and seeks revenge, by building his own army. Unfortunately, this has come at a cost of their own country's remaining vitality, and so, a deal is struck with the Tsar Gorgi, frustrated with his constant flaunting of Tundran traditions of leadership.. During the conclusion of the skirmishes between Tundran and Frontier troops, a task force led by Countess Ingrid apparently carpet bombs both armies, bringing forth destruction unto each. As a result, the Western Frontier and the Tundran Territories must join forces to overcome the new threat.

The first target by the Western Frontier and the Tundran Terrotories was to weaken the Xlvanian forces at the Dune Sea. The Dune Sea had an element named "neorocite," which fueled vehices. Xlvania was being defeated in battle after battle which soon ended the campaign. However during one of the last battles, Tsar Gorgi helps the Western Frontier by commanding his fighters to protect the Western Frontier Bombers that will about to be crushed. In the process, he returned from his exile. But after the battle Commander Ubel murdered him. After his father's murder, Marshall Nova became upset and wanted revenge for his father's death

The end of the war was getting close. But Countess Ingrid of Xlyvania did something terrible, she reawakened the Iron Legion; a powerful army that conquered over half the countries in the world during ancient times. By doing this she betrayed Xlyvania and had a new goal : to conquer the world. The Western Frontier and its allies began to see these new units and did not understand what they were [except for the Solar Empire]. Not long after the Western Frontier and its allies landed on Xlyvanian soil, the Iron Legion was defeated. Now Kaiser Vlad had nowhere to run and was defeated by Western Frontier and Tundran forces at the Vlastag. But at the end, Kaiser Vlad escaped capture which may lead to a sequel...

Officer profiles

Western Frontier

Brigadier Betty
Athletic, vivacious, and energetic. She likes to win, and win hard. Her sunny outlook boosts morale and she is keen that all the soldiers are happy and well looked after. She can be impatient with her other COs, but when they ruffle each others feathers, Betty straightens them out.
General Herman
General Herman is such a bundle of aggressive energy that two generations of Frontier tanks were named after him. His immense drive keeps the Frontier forces on the ball. Herman is gruff but playful, with a fascination for all things tactical. Herman is affectionately known as "Coach" by the troops.
Colonel Austin
Distinguished and statesmanlike. Austin can sometimes become overconcerned with details and planning, and the army would grind to a perfectly organized halt if he were not paired with Herman. Strategic thinking is Austin's strongest suit.

Tundran Territories

Tsar Gorgi
Years of responsibility have left him with difficulties in expressing emotion. The head of a noble family, Gorgi is imperious and chauvinistic. He is skeptical of Nova's new approach to government though he is very attached to his son.
Marshal Nova
Proud and stern. A champion boxer at the academy, he feels the need for progress. Unlike his father, he has been exposed to worldwide culture since his birth, and he is a great modernizer. His support for Nelly exemplifies this.
Major Nelly
An excellent CO due to her robust methods and sense of justice. She is a broad, warm woman who cares deeply for her soldiers. Nelly can cut through any unnecessary machismo. She tolerates Gorgi's attitude toward her due to her respect for his achievements.

Xylvania

Kommander Ubel
A loyal incompetent, who is very good at following orders. However, his lack of imagination and love of brute force can be surprisingly effective in battle. If Vlad is the brains of the operation, Ubel provides the muscle. He aspires to be just like Vlad, respecting his superior's power and lack of emotion.
Kaiser Vlad
Since his rise to power, he has been intent upon reclaiming Xylvania's historical legacy. To this end the Xylvanians have been working to create a worthy army. The small portion of land they still claim as their own has been polluted and destroyed by this effort. For Xylvania, war must come now.
Countess Ingrid
Manipulative and kittenish, but not as smart as she thinks. She suffers from terrible curiosity and has always been fascinated by Xylvania's dark past. Her fearsome reputation as an air ace has lent her reputation as "The Red Countess." She teases Ubel in malicious games of power.

Solar Empire

Empress Lei-Qo
The direct descendant of the ancestral Solar Leader who destroyed the Iron Legion. Supremely elegant, yet ruthless, the Empress is able to presage events. She has been brought up, as was her mother and mother's mother, to be ready to stop the Xylvanian evil should it arise again.

Iron Legion

Possessed Ingrid
During the campaign to defeat Kaiser Vlad, Countess Ingrid, desperate from the continuous losses of the conventional military, steals an artifact from Vlad that enables the user to awaken the Iron Legion of Old Xylvania, an army stopped only by the use of a Doomsday device that devastated both the Xylvania and Solar Empire. During their awakening, the power of the Legion overwhelms Ingrid and subverts her to their army, providing them with both a means of reclaiming the world and a competent leader in one stroke. Possessed, Ingrid is transformed from a kittenish, egomaniacal, sociopathic narcissist to the war hungry, fanatical, sadistic leader of the Legion. Her speech changes as well, with the appearance that she is speaking with several voices. Instead of taunting her foes in this incarnation, she berates them with threats of utter destruction, demands of unconditional submission, and prophecies of the Iron Legions dominion over the entire world.

Reaction

Critically, Battalion Wars received mainly positive reviews. However, the game has sold relatively poorly since release. Many fans and critics feel that the game did not live up to the potential of its gameplay ideas. For example, it only had one mode: Campaign. The Campaign itself can be completed in about 8 hours, although scoring the highest ratings (100% in three distinct categories) would take much longer. It lacked a multiplayer mode and a mapmaker/free mode, plus Naval units as well as factories, airports, and shipyards to deploy more units. This, however, has led fans of the game to believe that a sequel will be available for Nintendo's next-gen console, Wii, which was infact announced at GC2006 under the name of Battalion Wars 2 (BWii for short).

Advance Wars series parallels

Battalion Wars was originally entitled Advance Wars: Under Fire, but the name was dropped after E3 2004. This would have put it in the Advance Wars series of video games, as well as the Nintendo Wars series of games. However, all of these games are turn-based, as opposed to real-time strategy games, and none contain third-person shooter elements.

Despite its apparent lack of relation to Advance Wars, the game contains many references to the series, particularly in units.

Infantry

  • Rifle grunt = Infantry
  • Bazooka veteran = Mech Infantry

Tanks and vehicles

  • Light tank = Tank
  • Heavy tank = Md. Tank
  • Battlestation = Megatank
  • Light recon = Recon

Indirect units

  • Artillery = Artillery/Rockets
  • AA vehicle = Missiles/Anti-air unit

Air units

  • Gunship = Battle Copter
  • Fighter = Fighter
  • Bomber = Bomber
  • Transport = T. Copter
  • Strato Destroyer = Stealth Fighter

Real life parallels

Armies

Each Army in Battalion Wars is modeled after the armed forces of real world nations.

  • Western Frontier: U.S. Army, Cold War era Well rounded, and possessors of an extremely capable aircraft fleet.
  • Tundran Territories: Soviet Army, Cold War era. Tanks are remarkably superior to all other units, in their added ability to use flamethrowers and their increased speed to armor ratio. (Possible parallel to T-40 series of Russian tanks)
  • Solar Empire: Chinese/Japanese armies, Various eras/futuristic. Appear to be the most technologically advanced and yet the most numerically inferior units in the game. Entire army uses laser weaponry, a change setting them apart from the projectile based armaments of their contemporaries. As status quo with anything modeled after Asian troops are based on some sort of Anime format.
  • Xylvania: German Army, World War 1 (Xylvania's situation is much like Germany's after WWI - rejected and weak) Overall, to a degree more powerful than other troops, an obvious numerical advantage (They are fighting three, later four armies at any one time) and over all stupidity on the part of their individual capabilities unless specifically ordered by AI to attack, in which case they are devastating. Use chemical poison gas troops in the stead of conventional flame troops, which are much more effective against groups of infantry and cleaning out fortified enemy positions. Assault troops are upgraded to Minigunners, which seem to have a longer range and are (apparently) more efficient in shooting down basic aircraft.

Units

Some of the Frontier unit names closely imitate real-life U.S. weapons, such as:

  • On the tires of the recons, when one looks closely, the word "Firestorm" is printed on it. This is probably a reference to Firestone.
  • "Herman" light tank (nod to the M4 Sherman WWII tank)
  • M1A5 Battle Tank "Hermanator" (Double-Barrelled variant of the M1A1 Abrams)
  • "Duey" gunship (blatant aside to the Huey helicopters) and its "Heckfire" missiles (kid-friendly name for its Hellfire real-life counterparts)
  • "M17" assault rifle that looks like a cross between the American AR-15, also known as M16, and the British SA-80, also known as the L85.
  • "M70" machine gun, the name'd suggest M60 machine gun
  • "Humbug" heavy recon jeep that looks much like HUMVEE
  • "Preacher" mobile artillery, whose name and role resemble the M7 Priest and also mounts an 88 mm gun that undoubtedly has something to do with FlaK 88.
  • The Anti-Aircraft vehicle carries a weapon system that looks like a Crotale
  • "F-19 Poltergeist" fighter that shares a similar designation to the F/A-18 Hornet, looks with A-7 Corsair II, the rear end (tail fins and engines) of an F-14 Tomcat, nickname of the F-4 Phantom, and the jump-jet function like the Harrier II
  • "Valentine B-58" bomber that shares quite a common name with B-58 Hustler and a bit looks with De Havilland Venom
  • "Strato Destroyer", a heavy flying wing aircraft, that has a name in common with Stratofortress (it could also be the combination of Stratofortress and Star Destroyer) and looks of a B2 Spirit

Also, the fighters used by the Solar Empire share looks with the fighters from the anime Sentou Yousei Yukikaze.

Campaign Levels

There is a level called Bridge on the River Styx, referencing the film The Bridge on the River Kwai as well as the mythical River Styx. There is also a level called Herman's Heroes which contains three POW camps which could be a reference to the sitcom Hogan's Heroes, or the movie Kelly's Heroes.

There are two levels called Beachhead (Fort Omaha), and X-Day. The latter is an obvious reference to the conceived yet never carried out invasion of Japan during World War II X-Day, the former the Battle of Omaha Beach. This could be disputed as being likened more so to D-day, since both are fought between the American-like Western Frontier and the German-like Xylvanian armies, just like D-Day was fought between the Allies and Germany. Though, it does take place in an area similar to Asia. Also, on the Beachhead level, the roles of both armies seem to have been reversed, as the Western Frontier are defending the fort from the Xylvanians.

The level "Black Gold" is just like Operation Desert Storm where the U.S. destroyed enemy supply bases in the desert. It can also be comparable to the British campaign to reverse a series of Nazi victories in North Africa during WWII.

Commanding Officers

  • Empress Lei-Qo constantly spouts proverbs from Sun Tzu's The Art of War, changing the gender whenever she refers to herself.
  • Marshal Nova was obviously based on Ivan Drago from Rocky IV.
  • As a nod to the nickname given to Arnold Schwarzenegger during his gubernatorial campaign, the equally muscular Kommander Ubel of the Xylvanian Army is promised to become "Governator" of any lands he is able to capture.
  • Ubel means 'evil' in German.
  • The possessed Ingrid's battle cries and rants sound similar to those of Adolf Hitler, or more specifically, Dietrich Eckart.
  • In the early stages of the Game's development, the character that was going to be Colonel Austin was originally white. In the final stages, he was changed to be black.
  • Countess Ingrid's reputation as "The Red Countess" for being an ace fighter pilot is a reference to the Red Baron of World War I.