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|series = ''[[Jet Moto]]''
|series = ''[[Jet Moto]]''
|engine =
|engine =
|released = '''PlayStation'''<br />{{vgrelease|NA|October 31, 1996<ref name="psx release">{{Cite web|url=http://www.gamespot.com/jet-moto-1996/related/release/platform/ps/ |title=Jet Moto Related Games |publisher=[[GameSpot]] |accessdate=November 18, 2012}}</ref>|EU|February 1997<ref name="psx release" />}}'''Windows'''<br />{{vgrelease|NA|November 30, 1997<ref name="pc release">{{Cite web|url=http://www.gamespot.com/jet-moto/techinfo/ |title=Jet Moto Tech Info |publisher=GameSpot |accessdate=August 6, 2010}}</ref>}}'''PlayStation Network'''<br />{{vgrelease|JP|June 28, 2007|NA|February 4, 2007 (PSP)<ref>{{Cite web|url=http://ps3.ign.com/articles/760/760221p1.html |title=PlayStation Store Updates on Thursday |publisher=[[IGN]] |accessdate=August 6, 2010 |date=January 31, 2007 |author=IGN Staff}}</ref>}}{{vgrelease|NA|May 3, 2007 (PS3)<ref>{{Cite web|url=http://kotaku.com/257506/ps-store-updates-psone-support-gauntlet-ii-ducks |title=PS Store Updates: PSone Support, Gauntlet II, Ducks!|publisher=[[Kotaku]]|accessdate=August 27, 2010|date=May 3, 2007|first=Micheal |last=McWhertor}}</ref>}}{{vgrelease|PAL|December 4, 2008<ref>{{Cite web|url=http://www.eurogamer.net/articles/gti-club-and-friends-in-psn-update |title=GTI Club and friends in PSN update |publisher=[[Eurogamer]] |last=Bramwell |first=Tom |date=December 5, 2008|accessdate=September 10, 2010}}</ref>}}
|released = '''PlayStation'''<br />{{vgrelease|NA|October 31, 1996<ref name="psx release">{{Cite web|url=http://www.gamespot.com/jet-moto-1996/related/release/platform/ps/ |title=Jet Moto Related Games |publisher=[[GameSpot]] |accessdate=November 18, 2012 }}{{dead link|date=April 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>|EU|February 1997<ref name="psx release" />}}'''Windows'''<br />{{vgrelease|NA|November 30, 1997<ref name="pc release">{{Cite web|url=http://www.gamespot.com/jet-moto/techinfo/ |title=Jet Moto Tech Info |publisher=GameSpot |accessdate=August 6, 2010}}</ref>}}'''PlayStation Network'''<br />{{vgrelease|JP|June 28, 2007|NA|February 4, 2007 (PSP)<ref>{{Cite web|url=http://ps3.ign.com/articles/760/760221p1.html |title=PlayStation Store Updates on Thursday |publisher=[[IGN]] |accessdate=August 6, 2010 |date=January 31, 2007 |author=IGN Staff}}</ref>}}{{vgrelease|NA|May 3, 2007 (PS3)<ref>{{Cite web|url=http://kotaku.com/257506/ps-store-updates-psone-support-gauntlet-ii-ducks |title=PS Store Updates: PSone Support, Gauntlet II, Ducks! |publisher=[[Kotaku]] |accessdate=August 27, 2010 |date=May 3, 2007 |first=Micheal |last=McWhertor |deadurl=yes |archiveurl=https://web.archive.org/web/20120618050515/http://kotaku.com/257506/ps-store-updates-psone-support-gauntlet-ii-ducks |archivedate=June 18, 2012 |df= }}</ref>}}{{vgrelease|PAL|December 4, 2008<ref>{{Cite web|url=http://www.eurogamer.net/articles/gti-club-and-friends-in-psn-update |title=GTI Club and friends in PSN update |publisher=[[Eurogamer]] |last=Bramwell |first=Tom |date=December 5, 2008|accessdate=September 10, 2010}}</ref>}}
|genre = [[Racing game|Racing]]
|genre = [[Racing game|Racing]]
|modes = [[Single-player]], [[multiplayer]]
|modes = [[Single-player]], [[multiplayer]]
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==Gameplay==
==Gameplay==
[[Image:Jetmoto gameplay.jpg|thumb|left|In ''Jet Moto'' players control hoverbikes known as jet motos. These bikes have the ability to hover over both land and water.]]
[[Image:Jetmoto gameplay.jpg|thumb|left|In ''Jet Moto'' players control hoverbikes known as jet motos. These bikes have the ability to hover over both land and water.]]
''Jet Moto'' differs from that of a traditional racing game with [[Auto racing|cars]] or [[Motorcycle sport|motorcycles]]. Players are introduced to the fictional sport of ''Jet Moto''. The bikes, known as jet motos, are [[hovercraft]] which can traverse both land and water. The bikes race in groups of twenty in the game's equivalent of [[motorcross]].<ref name="rampant">{{Cite web|url=http://www.rampantgames.com/blog/2007/01/jet-moto-memories.html |title=Tales of the Rampant Coyote: Jet Moto Memories |publisher=Personal blog of Jay Barnson, former [[SingleTrac]] developer |date=January 16, 2007 |accessdate=August 6, 2010 |archiveurl=https://web.archive.org/web/20110715152931/http://rampantgames.com/blog/2007/01/jet-moto-memories.html |archivedate=July 15, 2011 |deadurl=no}}</ref> Characters are split into teams, and bikes are adorned with [[logo]]s of products such as [[Mountain Dew]], [[Butterfinger]] and [[K2 Sports]] similar to real-life sponsored racing.<ref name="gameRev review">{{Cite web |url=http://www.game-revolution.com/games/sony/jetmoto.htm |archiveurl=https://web.archive.org/web/19980613221738/www.game-revolution.com/games/sony/jetmoto.htm |archivedate=June 13, 1998 |title=JetMoto Review |first=Mark |last=Cooke |publisher=[[Game Revolution]] |date=December 1996 |accessdate=August 6, 2010 |deadurl=no}}</ref>
''Jet Moto'' differs from that of a traditional racing game with [[Auto racing|cars]] or [[Motorcycle sport|motorcycles]]. Players are introduced to the fictional sport of ''Jet Moto''. The bikes, known as jet motos, are [[hovercraft]] which can traverse both land and water. The bikes race in groups of twenty in the game's equivalent of [[motorcross]].<ref name="rampant">{{Cite web|url=http://www.rampantgames.com/blog/2007/01/jet-moto-memories.html |title=Tales of the Rampant Coyote: Jet Moto Memories |publisher=Personal blog of Jay Barnson, former [[SingleTrac]] developer |date=January 16, 2007 |accessdate=August 6, 2010 |archiveurl=https://web.archive.org/web/20110715152931/http://rampantgames.com/blog/2007/01/jet-moto-memories.html |archivedate=July 15, 2011 |deadurl=no}}</ref> Characters are split into teams, and bikes are adorned with [[logo]]s of products such as [[Mountain Dew]], [[Butterfinger]] and [[K2 Sports]] similar to real-life sponsored racing.<ref name="gameRev review">{{Cite web|url=http://www.game-revolution.com/games/sony/jetmoto.htm |archiveurl=https://web.archive.org/web/19980613221738/http://www.game-revolution.com/games/sony/jetmoto.htm |archivedate=June 13, 1998 |title=JetMoto Review |first=Mark |last=Cooke |publisher=[[Game Revolution]] |date=December 1996 |accessdate=August 6, 2010 |deadurl=no |df= }}</ref>


In ''Jet Moto'' players control [[hovercraft|hoverbikes]] in a fictional motor sport.<ref name="rampant" /> Players race three laps on a given course and earn series [[Score (game)|point]]s based on their placement at the end of the race. Players can choose to race a single race, a season of races, or a custom season. Players can also unlock additional tracks and a stunt mode by doing well in season competitions.<ref name="gamespot review">{{Cite web|url=http://www.gamespot.com/ps/driving/jetmoto/review.html |title=Jet Moto Review |first=Glenn |last=Rubenstein |date=December 9, 1996 |accessdate=August 6, 2010 |publisher=GameSpot |archiveurl=https://web.archive.org/web/20090213051912/http://www.gamespot.com/ps/driving/jetmoto/review.html |archivedate=February 13, 2009 |deadurl=no}}</ref>
In ''Jet Moto'' players control [[hovercraft|hoverbikes]] in a fictional motor sport.<ref name="rampant" /> Players race three laps on a given course and earn series [[Score (game)|point]]s based on their placement at the end of the race. Players can choose to race a single race, a season of races, or a custom season. Players can also unlock additional tracks and a stunt mode by doing well in season competitions.<ref name="gamespot review">{{Cite web|url=http://www.gamespot.com/ps/driving/jetmoto/review.html |title=Jet Moto Review |first=Glenn |last=Rubenstein |date=December 9, 1996 |accessdate=August 6, 2010 |publisher=GameSpot |archiveurl=https://web.archive.org/web/20090213051912/http://www.gamespot.com/ps/driving/jetmoto/review.html |archivedate=February 13, 2009 |deadurl=yes |df= }}</ref>


Courses range from beaches with debris-littered water to swamps and ice-covered mountains.<ref name="gameRev review" /> The game has its variant of the traditional [[race track]], but also introduces a new course type known as a Suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the center. Riders race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic.<ref name="gameRev review" />
Courses range from beaches with debris-littered water to swamps and ice-covered mountains.<ref name="gameRev review" /> The game has its variant of the traditional [[race track]], but also introduces a new course type known as a Suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the center. Riders race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic.<ref name="gameRev review" />


''Jet Moto'' also utilizes a magnetic grappling system. Pressing the assigned button near a red energy pole creates a magnetic attraction between the player's bike and the pole, allowing riders to traverse tight turns and clear large chasms otherwise be impossible.<ref name="elecplay review">{{Cite web|archiveurl=https://web.archive.org/web/19970804143321/www.elecplay.com/sony/jetmoto.html |archivedate=August 4, 1997 |title=Electric Playground GAME REVIEWS: SONY – Jet Moto |date=January 24, 1997 |accessdate=August 9, 2010 |publisher=[[Electric Playground]] |first=Victor |last=Lucas|url=http://www.elecplay.com/sony/jetmoto.html }}</ref> In addition to the grapple system players are given four boosts per lap, which provide a temporary burst of speed.<ref name="IGN PS1 review">{{Cite web|url=http://psx.ign.com/articles/150/150442p1.html |title=Jet Moto Review |date=January 3, 1997 |accessdate=August 6, 2010 |publisher=IGN |author=IGN Staff |archiveurl=https://web.archive.org/web/20080220121057/http://psx.ign.com/articles/150/150442p1.html |archivedate=February 20, 2008 |deadurl=no}}</ref> The PlayStation version of the game allows for two player [[split screen (computer graphics)|splitscreen]] multiplayer, however no AI racers are present, which limits the competitors to two. A [[cheat code]] would allow two human players to race with the entire field.<ref name="IGN PS1 review" /> The PC version allows for fourteen players over an [[Internetwork Packet Exchange|IPX]] network, Internet [[Internet Protocol Suite|TCP/IP]] and modem-to-modem connections.<ref name="gamespot pc" />
''Jet Moto'' also utilizes a magnetic grappling system. Pressing the assigned button near a red energy pole creates a magnetic attraction between the player's bike and the pole, allowing riders to traverse tight turns and clear large chasms otherwise be impossible.<ref name="elecplay review">{{Cite web|archiveurl=https://web.archive.org/web/19970804143321/http://www.elecplay.com/sony/jetmoto.html |archivedate=August 4, 1997 |title=Electric Playground GAME REVIEWS: SONY – Jet Moto |date=January 24, 1997 |accessdate=August 9, 2010 |publisher=[[Electric Playground]] |first=Victor |last=Lucas |url=http://www.elecplay.com/sony/jetmoto.html |deadurl=yes |df= }}</ref> In addition to the grapple system players are given four boosts per lap, which provide a temporary burst of speed.<ref name="IGN PS1 review">{{Cite web|url=http://psx.ign.com/articles/150/150442p1.html |title=Jet Moto Review |date=January 3, 1997 |accessdate=August 6, 2010 |publisher=IGN |author=IGN Staff |archiveurl=https://web.archive.org/web/20080220121057/http://psx.ign.com/articles/150/150442p1.html |archivedate=February 20, 2008 |deadurl=no}}</ref> The PlayStation version of the game allows for two player [[split screen (computer graphics)|splitscreen]] multiplayer, however no AI racers are present, which limits the competitors to two. A [[cheat code]] would allow two human players to race with the entire field.<ref name="IGN PS1 review" /> The PC version allows for fourteen players over an [[Internetwork Packet Exchange|IPX]] network, Internet [[Internet Protocol Suite|TCP/IP]] and modem-to-modem connections.<ref name="gamespot pc" />


==Development==
==Development==
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''Jet Moto'' received varied reviews among critics, with the PC version averaging 75% and the PlayStation version averaging 78.9% at gaming aggregator [[GameRankings]].<ref name="gamerankings pc">{{Cite web|url=http://www.gamerankings.com/pc/197683-jet-moto/index.html |title=Jet Moto for PC – GameRankings |publisher=[[GameRankings]] |accessdate=August 6, 2010}}</ref><ref name="gamerankings">{{Cite web|url=http://www.gamerankings.com/ps/197684-jet-moto/index.html |title=Jet Moto for PlayStation – GameRankings |publisher=GameRankings |accessdate=August 6, 2010}}</ref> Due to the game's popularity it was added Sony's [[Budget range|budget line]] known as [[List of Sony Greatest Hits games#PlayStation|PlayStation Greatest Hits]] in August 1998.<ref>{{Cite web|url=http://www.thefreelibrary.com/PlayStation+Game+Console+Dominates+Industry+Sales+by+More+Than+2+to+1...-a053111541 |title=PlayStation Game Console Dominates Industry Sales by More Than 2 to 1 Margin as Competitive Gap Widens. |date=October 22, 1998 |accessdate=August 6, 2010 |publisher=[[Business Wire]]}}</ref>
''Jet Moto'' received varied reviews among critics, with the PC version averaging 75% and the PlayStation version averaging 78.9% at gaming aggregator [[GameRankings]].<ref name="gamerankings pc">{{Cite web|url=http://www.gamerankings.com/pc/197683-jet-moto/index.html |title=Jet Moto for PC – GameRankings |publisher=[[GameRankings]] |accessdate=August 6, 2010}}</ref><ref name="gamerankings">{{Cite web|url=http://www.gamerankings.com/ps/197684-jet-moto/index.html |title=Jet Moto for PlayStation – GameRankings |publisher=GameRankings |accessdate=August 6, 2010}}</ref> Due to the game's popularity it was added Sony's [[Budget range|budget line]] known as [[List of Sony Greatest Hits games#PlayStation|PlayStation Greatest Hits]] in August 1998.<ref>{{Cite web|url=http://www.thefreelibrary.com/PlayStation+Game+Console+Dominates+Industry+Sales+by+More+Than+2+to+1...-a053111541 |title=PlayStation Game Console Dominates Industry Sales by More Than 2 to 1 Margin as Competitive Gap Widens. |date=October 22, 1998 |accessdate=August 6, 2010 |publisher=[[Business Wire]]}}</ref>


Several reviewers praised the overall gameplay of ''Jet Moto''. Chris Roper of [[IGN]] called it one of the best racing games available for the PlayStation.<ref name="IGN PS1 review" /> In its PlayStation 3 Retro Roundup, IGN pointed out the game's direct competitors at the time, ''[[Wave Race 64]]'' and the ''[[Wipeout (series)|Wipeout series]]'', then stated ''Jet Moto'' was "still a pretty fun experience more than 10 years after its original release."<ref name="retro IGN">{{Cite web|url=http://ps3.ign.com/articles/844/844448p9.html |title=Retro Roundup |date=January 11, 2008 |accessdate=August 8, 2010 |publisher=IGN |author=IGN PlayStation Team}}</ref> [[Electric Playground]]'s Victor Lucas praised the design of the jet moto bikes, stating the design was imaginative and vibrant.<ref name="elecplay review" /> Several reviewers also praised the soundtrack to the game. Mark Cooke of [[Game Revolution]] called the [[Dick Dale]]-esque music which seemed reminiscent of [[spy film]]s such as the [[James Bond]] theme.<ref name="gameRev_review" /> The [[Surf music|surf guitar]] was a strong point for Victor Lucas of Electric Playground, who cited it as one of the best video game soundtracks of 1996.<ref name="elecplay review" /> [[GameSpot]] reviewer Shane Mooney also praised the energy of the soundtrack.<ref name="gamespot pc" >{{Cite web|url=http://www.gamespot.com/pc/driving/jetmoto/review.html |title=Jet Moto Review |first=Shane |last=Mooney |date=January 14, 1998 |accessdate=August 10, 2010 |publisher=GameSpot |archiveurl=https://web.archive.org/web/20050321205038/http://www.gamespot.com/pc/driving/jetmoto/review.html |archivedate=March 21, 2005 |deadurl=no}}</ref>
Several reviewers praised the overall gameplay of ''Jet Moto''. Chris Roper of [[IGN]] called it one of the best racing games available for the PlayStation.<ref name="IGN PS1 review" /> In its PlayStation 3 Retro Roundup, IGN pointed out the game's direct competitors at the time, ''[[Wave Race 64]]'' and the ''[[Wipeout (series)|Wipeout series]]'', then stated ''Jet Moto'' was "still a pretty fun experience more than 10 years after its original release."<ref name="retro IGN">{{Cite web|url=http://ps3.ign.com/articles/844/844448p9.html |title=Retro Roundup |date=January 11, 2008 |accessdate=August 8, 2010 |publisher=IGN |author=IGN PlayStation Team}}</ref> [[Electric Playground]]'s Victor Lucas praised the design of the jet moto bikes, stating the design was imaginative and vibrant.<ref name="elecplay review" /> Several reviewers also praised the soundtrack to the game. Mark Cooke of [[Game Revolution]] called the [[Dick Dale]]-esque music which seemed reminiscent of [[spy film]]s such as the [[James Bond]] theme.<ref name="gameRev_review" /> The [[Surf music|surf guitar]] was a strong point for Victor Lucas of Electric Playground, who cited it as one of the best video game soundtracks of 1996.<ref name="elecplay review" /> [[GameSpot]] reviewer Shane Mooney also praised the energy of the soundtrack.<ref name="gamespot pc">{{Cite web|url=http://www.gamespot.com/pc/driving/jetmoto/review.html |title=Jet Moto Review |first=Shane |last=Mooney |date=January 14, 1998 |accessdate=August 10, 2010 |publisher=GameSpot |archiveurl=https://web.archive.org/web/20050321205038/http://www.gamespot.com/pc/driving/jetmoto/review.html |archivedate=March 21, 2005 |deadurl=yes |df= }}</ref>


Reviewers felt the game had an extremely high degree of difficulty.<ref name="gameRev review" /><ref name="gamespot review" /> [[GamePro]]'s reviewer cited overly skilled AI racers and poor collision detections as reasons to avoid ''Jet Moto''.<ref name="gamepro review">{{Cite web|url=http://www.gamepro.com/article/reviews/601/jet-moto/ |title=Jet Moto Review from GamePro |author=Air Hendrix |publisher=[[GamePro]] |date=January 1, 2000 |accessdate=August 10, 2010|archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/reviews/601/jet-moto/&date=2011-12-01+05:23:20|archivedate=December 1, 2011}}</ref> Several reviewers cited the games graphics as a down point in the game, although GameSpot's review of the PC port praised the 3Dfx support.<ref name="gamespot pc" /> Electric Playground also compared it to ''Wave Race 64'', but called the game "light on the great graphics".<ref name="elecplay review" />
Reviewers felt the game had an extremely high degree of difficulty.<ref name="gameRev review" /><ref name="gamespot review" /> [[GamePro]]'s reviewer cited overly skilled AI racers and poor collision detections as reasons to avoid ''Jet Moto''.<ref name="gamepro review">{{Cite web|url=http://www.gamepro.com/article/reviews/601/jet-moto/ |title=Jet Moto Review from GamePro |author=Air Hendrix |publisher=[[GamePro]] |date=January 1, 2000 |accessdate=August 10, 2010|archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/reviews/601/jet-moto/&date=2011-12-01+05:23:20|archivedate=December 1, 2011}}</ref> Several reviewers cited the games graphics as a down point in the game, although GameSpot's review of the PC port praised the 3Dfx support.<ref name="gamespot pc" /> Electric Playground also compared it to ''Wave Race 64'', but called the game "light on the great graphics".<ref name="elecplay review" />


==Legacy==
==Legacy==
''Jet Moto''{{'}}s popularity would spawn two additional sequels, ''[[Jet Moto 2]]'', also developed by SingleTrac, and ''[[Jet Moto 3]]'', developed by [[Pacific Coast Power & Light]]. Two other titles were cancelled during their development. Pacific Coast Power & Light was also developing ''[[Jet Moto 2124]]'' for the PlayStation, set over a century after the first three games, however the game was cancelled when ''Jet Moto 3'' showed poor sales.<ref>{{Cite web|url=http://www.gamesetwatch.com/2010/02/jet_moto_2124_retrospective_sy.php |title=Jet Moto 2124 Retrospective, Syd Mead Designs |publisher=Game, Set, Watch |date=February 26, 2010 |accessdate=August 13, 2010 |first=Eric |last=Caoili}}</ref> ''[[Jet Moto: SOLAR]]'', developed by RedZone Interactive, was also cancelled. ''SOLAR'' would have been the first title in the series to appear on the [[PlayStation 2]].<ref>{{Cite web|url=http://homepage.mac.com/grafzepp/download/JMDesign.pdf |title=Jet Moto:SOLAR Game Design Document 2.4 |publisher=RedZone Interactive |format=pdf |accessdate=August 13, 2010}}</ref>
''Jet Moto''{{'}}s popularity would spawn two additional sequels, ''[[Jet Moto 2]]'', also developed by SingleTrac, and ''[[Jet Moto 3]]'', developed by [[Pacific Coast Power & Light]]. Two other titles were cancelled during their development. Pacific Coast Power & Light was also developing ''[[Jet Moto 2124]]'' for the PlayStation, set over a century after the first three games, however the game was cancelled when ''Jet Moto 3'' showed poor sales.<ref>{{Cite web|url=http://www.gamesetwatch.com/2010/02/jet_moto_2124_retrospective_sy.php |title=Jet Moto 2124 Retrospective, Syd Mead Designs |publisher=Game, Set, Watch |date=February 26, 2010 |accessdate=August 13, 2010 |first=Eric |last=Caoili}}</ref> ''[[Jet Moto: SOLAR]]'', developed by RedZone Interactive, was also cancelled. ''SOLAR'' would have been the first title in the series to appear on the [[PlayStation 2]].<ref>{{Cite web|url=http://homepage.mac.com/grafzepp/download/JMDesign.pdf |title=Jet Moto:SOLAR Game Design Document 2.4 |publisher=RedZone Interactive |format=pdf |accessdate=August 13, 2010 }}{{dead link|date=April 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>


Present-day wishlists for video game sequels have often included ''Jet Moto''. [[1UP.com]] listed a fourth ''Jet Moto'' in their "Sequels We Want, and the Formulas They Need" feature, stating that ''Jet Moto'' "symbolized everything that made the original PlayStation cooler than anything else at the time".<ref name="1UP sequel">{{Cite web|url=http://www.1up.com/do/feature?pager.offset=1&cId=3175666 |title=Sequels We Want, and the Formulas They Need |author=1UP Staff |publisher=[[1UP.com]] |accessdate=August 9, 2010}}</ref> IGN felt similarly, listing ''Jet Moto'' in their "Dirty Dozen: Revival of the Fittest" feature, calling the game "a novel racer with enough staying power to make it an instant hit".<ref name="dirtydoz">{{Cite web|url=http://ps2.ign.com/articles/568/568493p1.html |title=Dirty Dozen: Revival of the Fittest |date=November 23, 2004 |author=IGN Staff |publisher=IGN |accessdate=August 9, 2010}}</ref>
Present-day wishlists for video game sequels have often included ''Jet Moto''. [[1UP.com]] listed a fourth ''Jet Moto'' in their "Sequels We Want, and the Formulas They Need" feature, stating that ''Jet Moto'' "symbolized everything that made the original PlayStation cooler than anything else at the time".<ref name="1UP sequel">{{Cite web|url=http://www.1up.com/do/feature?pager.offset=1&cId=3175666 |title=Sequels We Want, and the Formulas They Need |author=1UP Staff |publisher=[[1UP.com]] |accessdate=August 9, 2010}}</ref> IGN felt similarly, listing ''Jet Moto'' in their "Dirty Dozen: Revival of the Fittest" feature, calling the game "a novel racer with enough staying power to make it an instant hit".<ref name="dirtydoz">{{Cite web|url=http://ps2.ign.com/articles/568/568493p1.html |title=Dirty Dozen: Revival of the Fittest |date=November 23, 2004 |author=IGN Staff |publisher=IGN |accessdate=August 9, 2010}}</ref>

Revision as of 03:28, 22 April 2017

Jet Moto
Developer(s)SingleTrac
Publisher(s)Sony Computer Entertainment
Composer(s)Big Idea Music Productions[6]
SeriesJet Moto
Platform(s)PlayStation, Windows, PlayStation Network
ReleasePlayStation
Windows
PlayStation Network
  • JP: June 28, 2007
  • NA: February 4, 2007 (PSP)[3]
Genre(s)Racing
Mode(s)Single-player, multiplayer

Jet Moto (known as Jet Rider in Europe) is a Template:Vgy racing video game developed by SingleTrac and published by Sony Computer Entertainment for the PlayStation video game console and PC. The PlayStation version was released in North America on October 31, 1996, in Europe in February 1997, and Japan on August 7, 1997. The PC version was released on November 30, 1997. On February 4, 2007 Jet Moto was made available for the PlayStation Portable and PlayStation 3 via the PlayStation Network. Developers chose fictional hovering bikes instead of wheeled motorcycles initially to resolve performance concerns. Other performance concerns led the team to develop two different physics systems—one for the player, and one for the 19 computer racers.

Gameplay in Jet Moto revolves around the use of hoverbikes to traverse a race course, similar to modern day motorcross, but with the added ability to traverse water. Reviews for the game were mixed, with the PC version holding 75% and the PlayStation version 78.9% at gaming aggregator GameRankings. Reviewers felt the game had solid gameplay, but criticized its high difficulty. Jet Moto's popularity would earn it a spot in the PlayStation Greatest Hits in August 1998, and it went on to gain two additional sequels, Jet Moto 2 and Jet Moto 3.

Gameplay

In Jet Moto players control hoverbikes known as jet motos. These bikes have the ability to hover over both land and water.

Jet Moto differs from that of a traditional racing game with cars or motorcycles. Players are introduced to the fictional sport of Jet Moto. The bikes, known as jet motos, are hovercraft which can traverse both land and water. The bikes race in groups of twenty in the game's equivalent of motorcross.[7] Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew, Butterfinger and K2 Sports similar to real-life sponsored racing.[8]

In Jet Moto players control hoverbikes in a fictional motor sport.[7] Players race three laps on a given course and earn series points based on their placement at the end of the race. Players can choose to race a single race, a season of races, or a custom season. Players can also unlock additional tracks and a stunt mode by doing well in season competitions.[9]

Courses range from beaches with debris-littered water to swamps and ice-covered mountains.[8] The game has its variant of the traditional race track, but also introduces a new course type known as a Suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the center. Riders race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic.[8]

Jet Moto also utilizes a magnetic grappling system. Pressing the assigned button near a red energy pole creates a magnetic attraction between the player's bike and the pole, allowing riders to traverse tight turns and clear large chasms otherwise be impossible.[10] In addition to the grapple system players are given four boosts per lap, which provide a temporary burst of speed.[11] The PlayStation version of the game allows for two player splitscreen multiplayer, however no AI racers are present, which limits the competitors to two. A cheat code would allow two human players to race with the entire field.[11] The PC version allows for fourteen players over an IPX network, Internet TCP/IP and modem-to-modem connections.[12]

Development

Jet Moto features a comic style user interface created by Axiom Design.

Jet Moto was conceived as a "science fiction motorcross."[7] The developers chose to create jet motos instead of wheeled motorcycles due to concerns over polygon limitations.[7] Travis Hilton, one of the programmers for the game designed Jet Moto's physics engine. Due to hardware limitations of the PlayStation, only the player used this physics system. Programmer Jay Barnson was tasked with developing a simpler physics system to handle the nineteen AI riders.[7] During development a set of courses set in a stadium were dropped as the developers felt it did not fit the theme of the game.[7]

Developers originally intended for players to be permanently out of a race when falling far off a track, however they came to realize that it was not fun for players "to be forced to go slow or suffer an instant defeat."[7] An attempt was made to give three "strikes" to a rider. Once the rider fell for the third time they were out of the race. However once implemented developers noticed that the number of racers remaining at the end of the race was too random to be deemed any fun. In the end the decision was made to simply respawn the character on the track.[7] The PC version was ported in large part by John Olsen, who worked on the port as his first task at SingleTrac.[7] The PC version also features 3Dfx hardware acceleration, which allows for higher resolution gameplay and visual enhancements such as reflective water.[12] Axiom Design created the user interface shell for the game, which has a comic book-inspired feel.[13] The music for Jet Moto was produced by Big Idea Music Productions.[6]

Reception

Jet Moto received varied reviews among critics, with the PC version averaging 75% and the PlayStation version averaging 78.9% at gaming aggregator GameRankings.[14][15] Due to the game's popularity it was added Sony's budget line known as PlayStation Greatest Hits in August 1998.[19]

Several reviewers praised the overall gameplay of Jet Moto. Chris Roper of IGN called it one of the best racing games available for the PlayStation.[11] In its PlayStation 3 Retro Roundup, IGN pointed out the game's direct competitors at the time, Wave Race 64 and the Wipeout series, then stated Jet Moto was "still a pretty fun experience more than 10 years after its original release."[20] Electric Playground's Victor Lucas praised the design of the jet moto bikes, stating the design was imaginative and vibrant.[10] Several reviewers also praised the soundtrack to the game. Mark Cooke of Game Revolution called the Dick Dale-esque music which seemed reminiscent of spy films such as the James Bond theme.[21] The surf guitar was a strong point for Victor Lucas of Electric Playground, who cited it as one of the best video game soundtracks of 1996.[10] GameSpot reviewer Shane Mooney also praised the energy of the soundtrack.[12]

Reviewers felt the game had an extremely high degree of difficulty.[8][9] GamePro's reviewer cited overly skilled AI racers and poor collision detections as reasons to avoid Jet Moto.[17] Several reviewers cited the games graphics as a down point in the game, although GameSpot's review of the PC port praised the 3Dfx support.[12] Electric Playground also compared it to Wave Race 64, but called the game "light on the great graphics".[10]

Legacy

Jet Moto's popularity would spawn two additional sequels, Jet Moto 2, also developed by SingleTrac, and Jet Moto 3, developed by Pacific Coast Power & Light. Two other titles were cancelled during their development. Pacific Coast Power & Light was also developing Jet Moto 2124 for the PlayStation, set over a century after the first three games, however the game was cancelled when Jet Moto 3 showed poor sales.[22] Jet Moto: SOLAR, developed by RedZone Interactive, was also cancelled. SOLAR would have been the first title in the series to appear on the PlayStation 2.[23]

Present-day wishlists for video game sequels have often included Jet Moto. 1UP.com listed a fourth Jet Moto in their "Sequels We Want, and the Formulas They Need" feature, stating that Jet Moto "symbolized everything that made the original PlayStation cooler than anything else at the time".[24] IGN felt similarly, listing Jet Moto in their "Dirty Dozen: Revival of the Fittest" feature, calling the game "a novel racer with enough staying power to make it an instant hit".[25]

References

  1. ^ a b "Jet Moto Related Games". GameSpot. Retrieved November 18, 2012.[permanent dead link]
  2. ^ "Jet Moto Tech Info". GameSpot. Retrieved August 6, 2010.
  3. ^ IGN Staff (January 31, 2007). "PlayStation Store Updates on Thursday". IGN. Retrieved August 6, 2010.
  4. ^ McWhertor, Micheal (May 3, 2007). "PS Store Updates: PSone Support, Gauntlet II, Ducks!". Kotaku. Archived from the original on June 18, 2012. Retrieved August 27, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ Bramwell, Tom (December 5, 2008). "GTI Club and friends in PSN update". Eurogamer. Retrieved September 10, 2010.
  6. ^ a b SingleTrac (October 31, 1996). Jet Moto (PlayStation). Sony Computer Entertainment. Level/area: Credits.
  7. ^ a b c d e f g h i "Tales of the Rampant Coyote: Jet Moto Memories". Personal blog of Jay Barnson, former SingleTrac developer. January 16, 2007. Archived from the original on July 15, 2011. Retrieved August 6, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ a b c d e Cooke, Mark (December 1996). "JetMoto Review". Game Revolution. Archived from the original on June 13, 1998. Retrieved August 6, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ a b c Rubenstein, Glenn (December 9, 1996). "Jet Moto Review". GameSpot. Archived from the original on February 13, 2009. Retrieved August 6, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ a b c d e Lucas, Victor (January 24, 1997). "Electric Playground GAME REVIEWS: SONY – Jet Moto". Electric Playground. Archived from the original on August 4, 1997. Retrieved August 9, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ a b c d IGN Staff (January 3, 1997). "Jet Moto Review". IGN. Archived from the original on February 20, 2008. Retrieved August 6, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ a b c d e Mooney, Shane (January 14, 1998). "Jet Moto Review". GameSpot. Archived from the original on March 21, 2005. Retrieved August 10, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ House, Matthew. "Jet Moto Overview – Allgame". Allgame. Retrieved August 17, 2010.
  14. ^ a b "Jet Moto for PC – GameRankings". GameRankings. Retrieved August 6, 2010.
  15. ^ a b "Jet Moto for PlayStation – GameRankings". GameRankings. Retrieved August 6, 2010.
  16. ^ "Electronic Gaming Monthly" (June 2003).
  17. ^ a b Air Hendrix (January 1, 2000). "Jet Moto Review from GamePro". GamePro. Archived from the original on December 1, 2011. Retrieved August 10, 2010.
  18. ^ Roper, Chris (February 5, 2007). "Jet Moto Review". IGN. Archived from the original on October 6, 2008. Retrieved August 6, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  19. ^ "PlayStation Game Console Dominates Industry Sales by More Than 2 to 1 Margin as Competitive Gap Widens". Business Wire. October 22, 1998. Retrieved August 6, 2010.
  20. ^ IGN PlayStation Team (January 11, 2008). "Retro Roundup". IGN. Retrieved August 8, 2010.
  21. ^ Cite error: The named reference gameRev_review was invoked but never defined (see the help page).
  22. ^ Caoili, Eric (February 26, 2010). "Jet Moto 2124 Retrospective, Syd Mead Designs". Game, Set, Watch. Retrieved August 13, 2010.
  23. ^ "Jet Moto:SOLAR Game Design Document 2.4" (pdf). RedZone Interactive. Retrieved August 13, 2010.[permanent dead link]
  24. ^ 1UP Staff. "Sequels We Want, and the Formulas They Need". 1UP.com. Retrieved August 9, 2010.{{cite web}}: CS1 maint: numeric names: authors list (link)
  25. ^ IGN Staff (November 23, 2004). "Dirty Dozen: Revival of the Fittest". IGN. Retrieved August 9, 2010.