Matt Uelmen: Difference between revisions
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In March 1996, [[Blizzard Entertainment]] acquired [[Condor Games|Condor]], which was renamed into [[Blizzard North]].<ref>{{cite news|url=http://www.highbeam.com/doc/1G1-18059803.html|title=Davidson & Associates, Inc. Signs a Definitive Merger Agreement With Condor, Inc.|publisher=PR Newswire|date=1996-03-06|accessdate=2009-09-28}}</ref> On November 30, 1996,<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/diablo#users|title=Diablo|publisher=MetaCritic|accessdate=2009-09-28}}</ref> Blizzard released their first game of the company's successful series, ''[[Diablo (video game)|Diablo]]''.<ref>{{cite news|url=http://www.gamecultura.com.br/index.php?option=com_content&task=view&id=419&Itemid=120|title=A criatividade vs. O óbvio: A música inovadora de Diablo I e II|date=2007-03-27|accessdate=2009-09-28|language=Portuguese|publisher=Gamecultura.com.br}}</ref><ref>{{cite web|url=http://www.gamasutra.com/features/20070411/barton_07.shtml|title=The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994-2004)|publisher=Gamasutra|accessdate=2009-09-28}}</ref> His work in Diablo was so well received that Uelmen was loaned to Blizzard's [[StarCraft]] team (but stayed in [[Redwood City]]), where he did sound design; that game was released two years after ''Diablo'', in 1998.<ref>{{cite web|url=http://www.gamespot.com/pc/strategy/starcraft/tech_info.html|title=Starcraft Tech Info|publisher=Gamespot|accessdate=2009-09-28}}</ref> |
In March 1996, [[Blizzard Entertainment]] acquired [[Condor Games|Condor]], which was renamed into [[Blizzard North]].<ref>{{cite news|url=http://www.highbeam.com/doc/1G1-18059803.html|title=Davidson & Associates, Inc. Signs a Definitive Merger Agreement With Condor, Inc.|publisher=PR Newswire|date=1996-03-06|accessdate=2009-09-28}}</ref> On November 30, 1996,<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/diablo#users|title=Diablo|publisher=MetaCritic|accessdate=2009-09-28}}</ref> Blizzard released their first game of the company's successful series, ''[[Diablo (video game)|Diablo]]''.<ref>{{cite news|url=http://www.gamecultura.com.br/index.php?option=com_content&task=view&id=419&Itemid=120|title=A criatividade vs. O óbvio: A música inovadora de Diablo I e II|date=2007-03-27|accessdate=2009-09-28|language=Portuguese|publisher=Gamecultura.com.br}}</ref><ref>{{cite web|url=http://www.gamasutra.com/features/20070411/barton_07.shtml|title=The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994-2004)|publisher=Gamasutra|accessdate=2009-09-28}}</ref> His work in Diablo was so well received that Uelmen was loaned to Blizzard's [[StarCraft]] team (but stayed in [[Redwood City]]), where he did sound design; that game was released two years after ''Diablo'', in 1998.<ref>{{cite web|url=http://www.gamespot.com/pc/strategy/starcraft/tech_info.html|title=Starcraft Tech Info|publisher=Gamespot|accessdate=2009-09-28}}</ref> |
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On June 29, 2000, Blizzard launched the second game of the Diablo series, ''[[Diablo II]]''.<ref>{{cite web|url=http://www.phantasmelodia.com/coda-and-roger-me-matt-uelmen/|title=Coda & Roger and Me - Matt Uelmen|publisher=Phantasmelodia|date=July 2008|accessdate=2009-09-28}}</ref> In 2001, Uelmen, who composed the ''[[Diablo II Soundtrack]]'', and cinematic soundtrack composers [[Jason Hayes]], [[Glenn Stafford]] and [[Andrea Pessino]] won the [[International Game Developers Association]] award for [[Game Developers Choice Awards#Excellence in Audio|Excellence in Audio]] for their work on ''Diablo II''.<ref>{{cite web|url=http://www.gamechoiceawards.com/archive/gdca_1st.html|title=1st Annual Game Developers Choice Awards|publisher=[[Game Developers Choice Awards]]|accessdate=2012-05-14}}</ref> Continuing his work in the Diablo series, on June 29, 2001, Blizzard launched what would be believed to be the last game of the series, the expansion pack ''[[Diablo II: Lord of Destruction]]''.<ref>{{cite web|url=http://www.originalsoundversion.com/?p=760#more-760|title=BlizzCon 08: New Diablo III Tunes, New Co-Composer Announced|publisher=Original Sound Version|date=2008-10-12|accessdate=2009-09-28}}</ref><ref>{{cite web |
On June 29, 2000, Blizzard launched the second game of the Diablo series, ''[[Diablo II]]''.<ref>{{cite web|url=http://www.phantasmelodia.com/coda-and-roger-me-matt-uelmen/|title=Coda & Roger and Me - Matt Uelmen|publisher=Phantasmelodia|date=July 2008|accessdate=2009-09-28}}</ref> In 2001, Uelmen, who composed the ''[[Diablo II Soundtrack]]'', and cinematic soundtrack composers [[Jason Hayes]], [[Glenn Stafford]] and [[Andrea Pessino]] won the [[International Game Developers Association]] award for [[Game Developers Choice Awards#Excellence in Audio|Excellence in Audio]] for their work on ''Diablo II''.<ref>{{cite web|url=http://www.gamechoiceawards.com/archive/gdca_1st.html|title=1st Annual Game Developers Choice Awards|publisher=[[Game Developers Choice Awards]]|accessdate=2012-05-14}}</ref> Continuing his work in the Diablo series, on June 29, 2001, Blizzard launched what would be believed to be the last game of the series, the expansion pack ''[[Diablo II: Lord of Destruction]]''.<ref>{{cite web|url=http://www.originalsoundversion.com/?p=760#more-760|title=BlizzCon 08: New Diablo III Tunes, New Co-Composer Announced|publisher=Original Sound Version|date=2008-10-12|accessdate=2009-09-28}}</ref><ref>{{cite web|title=Diablo III Preview |author=[[PC Gamer]] US |publisher=[[GamesRadar]] |url=http://www.gamesradar.com/pc/diablo-iii/preview/diablo-iii/a-20080801111854458065/g-2008063084756359080/p-2 |date=2008-08-01 |accessdate=2008-08-02 |deadurl=yes |archiveurl=https://web.archive.org/web/20110616051809/http://www.gamesradar.com/pc/diablo-iii/preview/diablo-iii/a-20080801111854458065/g-2008063084756359080/p-2 |archivedate=2011-06-16 |df= }}</ref> In an interview with [[Gamasutra]], Uelmen was asked about his time at Blizzard between 2001 and 2005. When asked whether he had worked on the earlier version of ''[[Diablo III]]'' prior to the shutdown of Blizzard North, he responded, "I guess at this point I can say, yes, more or less. Blizzard has always had a number of projects, though, that may or may not see the light of day. Some of those have been talked about, but there definitely was more than one thing going on development-wise at the time."<ref name="Gama" /> |
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From 2005 to 2007, Uelmen created some of the sound and music for Blizzard's popular [[MMORPG]], ''[[World of Warcraft]]''{{'}}s expansion pack, ''[[World of Warcraft: The Burning Crusade]]''; his work represents the majority of the music in the new area of the game, [[Outland (Warcraft)|Outland]].<ref>{{cite news|url=http://www.music4games.net/Features_Display.aspx?id=137|title=Interview with Blizzard Entertainment Audio Director & World of Warcraft: The Burning Crusade Lead Composer Russell Brower|date=2007-04-20|accessdate=2009-09-28|publisher=Music4Games}}</ref> He is one of about ten composers who have contributed to ''World of Warcraft''. After his departure from Blizzard, his work was used as the basis for some of the tracks in the Blizzard Entertainment and [[Eminence Symphony Orchestra]] collaboration, ''[[Echoes of War]]'' (2008).<ref>{{cite web|url=http://vgmdb.net/album/10858|title=Echoes of War: The Music of Blizzard Entertainment Legendary Edition|publisher=VGMdb|accessdate=2009-09-28}}</ref> |
From 2005 to 2007, Uelmen created some of the sound and music for Blizzard's popular [[MMORPG]], ''[[World of Warcraft]]''{{'}}s expansion pack, ''[[World of Warcraft: The Burning Crusade]]''; his work represents the majority of the music in the new area of the game, [[Outland (Warcraft)|Outland]].<ref>{{cite news|url=http://www.music4games.net/Features_Display.aspx?id=137|title=Interview with Blizzard Entertainment Audio Director & World of Warcraft: The Burning Crusade Lead Composer Russell Brower|date=2007-04-20|accessdate=2009-09-28|publisher=Music4Games}}</ref> He is one of about ten composers who have contributed to ''World of Warcraft''. After his departure from Blizzard, his work was used as the basis for some of the tracks in the Blizzard Entertainment and [[Eminence Symphony Orchestra]] collaboration, ''[[Echoes of War]]'' (2008).<ref>{{cite web|url=http://vgmdb.net/album/10858|title=Echoes of War: The Music of Blizzard Entertainment Legendary Edition|publisher=VGMdb|accessdate=2009-09-28}}</ref> |
Revision as of 22:34, 5 June 2017
Matt Uelmen | |
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![]() Matt Uelmen on Guitar in 2006. | |
Background information | |
Birth name | Matthew Francis Uelmen |
Born | South Bay, California | July 31, 1972
Genres | Video game music |
Occupation(s) | Composer, sound designer |
Instrument(s) | Keyboard, guitar, flute and percussion |
Years active | 1994–present |
Matthew Francis "Matt" Uelmen (/ˈoʊlmɪn/; born July 31, 1972)[1][2][3][4] is an American video game music composer and sound designer. He is best known for his work in Blizzard Entertainment's Diablo series, which was recognized with the inaugural Excellence in Audio award by the IGDA in 2001. He also worked as a sound designer for the real-time strategy game StarCraft, and worked on World of Warcraft's expansion The Burning Crusade in 2007. Since 2009, Matt Uelmen has worked as a member of the Runic Games team, as composer and sound designer for the Torchlight games.[5]
Early life and work
Growing up in the South Bay area of Greater Los Angeles, Uelmen began taking piano lessons at age six from his tutor, Lenee Bilski,[6][7][8][9] who provided him with a strong theoretical foundation.[6] At 13 years old, he moved with his family to San Jose, California, where he completed high school. During this time, Uelmen was self-taught, mostly influenced by jazz, classic rock, and classical music, especially Liszt and Debussy while he was in high school, and Miles Davis, Jimi Hendrix and Tom Waits later on. He later diversified his instruments to include the flute, guitar, keyboard and percussion.[6][8]
He studied at Georgetown University from 1989 to 1993, where he earned the Mary Catherine Mita Prize for his thesis Cannibal Culture, Technology and American music in 1993.[10][11] During college, he was also a keyboardist in a six-member bar band, where he acquired practical experience and learned about "arrangement, interaction and economy".[6][8] He began working in video game music in 1994, when he was hired by Condor.[6] His first notable work in this period was on the game Justice League Task Force for Sunsoft, released in 1995 for the Sega Genesis.[8][9]
Blizzard Entertainment
In March 1996, Blizzard Entertainment acquired Condor, which was renamed into Blizzard North.[12] On November 30, 1996,[13] Blizzard released their first game of the company's successful series, Diablo.[14][15] His work in Diablo was so well received that Uelmen was loaned to Blizzard's StarCraft team (but stayed in Redwood City), where he did sound design; that game was released two years after Diablo, in 1998.[16]
On June 29, 2000, Blizzard launched the second game of the Diablo series, Diablo II.[17] In 2001, Uelmen, who composed the Diablo II Soundtrack, and cinematic soundtrack composers Jason Hayes, Glenn Stafford and Andrea Pessino won the International Game Developers Association award for Excellence in Audio for their work on Diablo II.[18] Continuing his work in the Diablo series, on June 29, 2001, Blizzard launched what would be believed to be the last game of the series, the expansion pack Diablo II: Lord of Destruction.[19][20] In an interview with Gamasutra, Uelmen was asked about his time at Blizzard between 2001 and 2005. When asked whether he had worked on the earlier version of Diablo III prior to the shutdown of Blizzard North, he responded, "I guess at this point I can say, yes, more or less. Blizzard has always had a number of projects, though, that may or may not see the light of day. Some of those have been talked about, but there definitely was more than one thing going on development-wise at the time."[5]
From 2005 to 2007, Uelmen created some of the sound and music for Blizzard's popular MMORPG, World of Warcraft's expansion pack, World of Warcraft: The Burning Crusade; his work represents the majority of the music in the new area of the game, Outland.[21] He is one of about ten composers who have contributed to World of Warcraft. After his departure from Blizzard, his work was used as the basis for some of the tracks in the Blizzard Entertainment and Eminence Symphony Orchestra collaboration, Echoes of War (2008).[22]
Runic Games
In 2009, Uelmen joined the newly formed Runic Games, which includes several former Blizzard North and Flagship Studios employees.[11] He composed the score for their 2009 game, Torchlight and served as sound designer.[23][24] As of 2012 he continues to work at Runic, which developed Torchlight II, released in September 2012
Works
- Torchlight II (2012), Runic Games
- Torchlight (2009), Runic Games
- World of Warcraft: The Burning Crusade (2007), Blizzard Entertainment
- Diablo II: Lord of Destruction (2001), Blizzard Entertainment
- Diablo II (2000), Blizzard Entertainment
- StarCraft (1998), Blizzard Entertainment
- Diablo (1996), Blizzard Entertainment
- Justice League Task Force (1995), Acclaim Entertainment, Inc.
References
- ^ "Matt Uelmen". Spock. Retrieved 2009-09-28.
- ^ "Matt Uelmen". youmix.co.uk. Retrieved 2009-09-28.
- ^ "Matt Uelmen". OverClocked ReMix. Retrieved 2009-09-28.
- ^ "Matt Uelmen". VGMdb. Retrieved 2009-09-28.
- ^ a b Remo, Chris (2010-07-16). "The Real Story Of Torchlight's Music". Gamasutra. Retrieved 2010-08-08.
- ^ a b c d e "Interview With Matt Uelmen". RPGamer.com. 2001-02-19. Retrieved 2009-09-28.
- ^ "Matt Uelmen". MobyGames. Retrieved 2009-09-28.
- ^ a b c d Studnicky, Dan. "Interviews: Questions with Matt Uelmen". Gamesmania. Archived from the original on 2001-10-06. Retrieved 2009-08-29.
- ^ a b Kelly, Ryan. "Masters of the Craft: Blizzard's Composers". GameSpy. Retrieved 2009-09-28.
- ^ "American Studies Program: Thesis Directory". Georgetown College. 2009-09-28.
- ^ a b "Matt Uelmen". LinkedIn. Retrieved 2009-09-28.
- ^ "Davidson & Associates, Inc. Signs a Definitive Merger Agreement With Condor, Inc". PR Newswire. 1996-03-06. Retrieved 2009-09-28.
- ^ "Diablo". MetaCritic. Retrieved 2009-09-28.
- ^ "A criatividade vs. O óbvio: A música inovadora de Diablo I e II" (in Portuguese). Gamecultura.com.br. 2007-03-27. Retrieved 2009-09-28.
- ^ "The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994-2004)". Gamasutra. Retrieved 2009-09-28.
- ^ "Starcraft Tech Info". Gamespot. Retrieved 2009-09-28.
- ^ "Coda & Roger and Me - Matt Uelmen". Phantasmelodia. July 2008. Retrieved 2009-09-28.
- ^ "1st Annual Game Developers Choice Awards". Game Developers Choice Awards. Retrieved 2012-05-14.
- ^ "BlizzCon 08: New Diablo III Tunes, New Co-Composer Announced". Original Sound Version. 2008-10-12. Retrieved 2009-09-28.
- ^ PC Gamer US (2008-08-01). "Diablo III Preview". GamesRadar. Archived from the original on 2011-06-16. Retrieved 2008-08-02.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ "Interview with Blizzard Entertainment Audio Director & World of Warcraft: The Burning Crusade Lead Composer Russell Brower". Music4Games. 2007-04-20. Retrieved 2009-09-28.
- ^ "Echoes of War: The Music of Blizzard Entertainment Legendary Edition". VGMdb. Retrieved 2009-09-28.
- ^ "Torchlight Trailer: The Valiant Vanquisher". Shacknews. 2009-09-14. Retrieved 2009-09-28.
- ^ "Torchlight Interview With Lead Composer and New Screenshots". Curse.com. 2009-08-24. Retrieved 2009-09-28.
External links
- Matt Uelmen at IMDb
- Matt Uelmen on the Warcraft Wiki
- MobyGames profile