SaGa Frontier: Difference between revisions
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* [[SaGa Frontier Characters]] |
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== Packaging artwork == |
== Packaging artwork == |
Revision as of 23:24, 16 November 2006
SaGa Frontier | |
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Official game logo | |
Developer(s) | Square Co., Ltd. |
Publisher(s) | |
Designer(s) | Akitoshi Kawazu |
Platform(s) | PlayStation |
Release | |
Genre(s) | Role-playing game |
Mode(s) | Single player |
SaGa Frontier is a Sony PlayStation console role-playing game by Square Co., Ltd., released in Japan on July 11, 1997 and in North America on March 25, 1998. It is the first SaGa game to be released in North America since SaGa 3 (Final Fantasy Legend III) in 1993. The second three games, the Romancing SaGa trilogy, were marketed exclusively in Japan (except for the Playstation 2 remake of Romancing SaGa).
Concept
The basic concept of the game is that one can play as any of seven different characters, all of whom exist in the same setting: a solar system known as 'The Regions', this, with each Region being a planet with its culture, game-level of technology, and form of magic. Travel through most of the Regions is easy due to inter-regional ships traveling regularly between them. Four types of beings exist within the regions: Humans, the Mystics (similar to vampires), the Monsters (shapeshifters) and the Mechs (robots). Each character has a quest to fulfill, but there are also several optional quests that any of the characters can participate in. Some of the main characters even encounter each other during their quests.
Fulfilling all seven main quests allows the player access to the "2nd Division" room, in which the player can fight all final bosses and some of the game's programmers.
Races
Regions
Main Characters
See also
Packaging artwork
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Japanese box art
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North American box art