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This is a new article about Bonfire Studios. I was confused because originally it redirected to Zynga Dallas, but they are two different studios. It is my first new article, though I have been editing for a while. Thanks for your help and input.
Tags: Removed redirect Visual edit: Switched
Added a hatnote for disambiguation to the now closed studio Zynga Dallas, which at one point was named Bonfire Studios. Added a number of references to the credits of some of the studio employees.
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{{Hatnote|For the now closed subsidiary of [[Zynga]], originally known as Bonfire Studios, see [[Zynga Dallas]]}}
'''Bonfire Studios''' is a [[Video game developer|game development studio]] located in [[Orange County, California|Orange County]], [[California]]. It was founded in 2016 with funding from [[Andreessen Horowitz]] and [[Riot Games]].<ref>{{Cite news|url=https://www.nytimes.com/2016/09/12/technology/a-new-phase-for-world-of-warcrafts-lead-designer-his-own-start-up.html|title=A New Phase for World of Warcraft’s Lead Designer: His Own Start-Up|last=Wingfield|first=Nick|date=2016-09-11|work=The New York Times|access-date=2019-04-29|language=en-US|issn=0362-4331}}</ref>

'''Bonfire Studios''' is a [[Video game developer|game development studio]] located in [[Orange County, California|Orange County]], [[California]]. It was founded in 2016 with funding from [[Andreessen Horowitz]] and [[Riot Games]].<ref name=":0">{{Cite news|url=https://www.nytimes.com/2016/09/12/technology/a-new-phase-for-world-of-warcrafts-lead-designer-his-own-start-up.html|title=A New Phase for World of Warcraft’s Lead Designer: His Own Start-Up|last=Wingfield|first=Nick|date=2016-09-11|work=The New York Times|access-date=2019-04-29|language=en-US|issn=0362-4331}}</ref>


{{Infobox company
{{Infobox company
| name =
| name =
| logo = Bonfire_Studios_Corporate_Logo_Red.png
| industry = Video Games
| industry = Video Games
| hq_location_city = [[Irvine, California]]
| hq_location_city = [[Irvine, California]]
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== Team ==
== Team ==
[[Rob Pardo]], former [[Chief creative officer|Chief Creative Officer]] at [[Blizzard Entertainment]] and Lead Designer of [[World of Warcraft]] is joined by former [[Chief executive officer|CEO]] of [[Nexon America]] Min Kim, game designer [[Josh Mosqueira|Josh Mosquiera]] ([[Company of Heroes: Opposing Fronts]], [[Warhammer 40,000: Dawn of War]], [[Diablo III]]), producer [[Sigurlína Ingvarsdóttir]] ([[Eve Online|EVE Online]], [[Star Wars: Battlefront]]), and former games journalist [[Morgan Webb]] ([[The Screen Savers]], [[X-Play]]).<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2017-11-03-building-bonfire-rob-pardos-plans-for-2018-and-beyond|title=Building Bonfire: Rob Pardo's plans for 2018 and beyond|website=GamesIndustry.biz|language=en|access-date=2019-04-29}}</ref><ref>{{Cite web|url=http://www.bonfirestudios.com/about-us|title=Our Story & Our Team|website=Bonfire Studios|language=en|access-date=2019-04-29}}</ref>
[[Rob Pardo]], former [[Chief creative officer|Chief Creative Officer]] at [[Blizzard Entertainment]] and Lead Designer of [[World of Warcraft]]<ref name=":0" /> is joined by former [[Chief executive officer|CEO]] of [[Nexon America]] Min Kim<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2017-11-03-building-bonfire-rob-pardos-plans-for-2018-and-beyond|title=Building Bonfire: Rob Pardo's plans for 2018 and beyond|website=GamesIndustry.biz|language=en|access-date=2019-04-30}}</ref>, game designer [[Josh Mosqueira|Josh Mosquiera]] ([[Homeworld 2]]<ref>{{Cite web|url=https://www.mobygames.com/developer/sheet/view/developerId,105890/|title=Joshua Mosqueira Video Game Credits and Biography|website=MobyGames|access-date=2019-04-30}}</ref>, [[Company of Heroes]]<ref>{{Cite journal|last=Scott|first=Ryan|date=July 2006|title=Company of Heroes: Dawn of (World) War (II)|url=|journal=Computer Gaming World|volume=264|pages=|via=}}</ref>, [[Far Cry 3]]<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2013-06-06-josh-mosqueira-appointed-as-diablo-iii-game-director|title=Josh Mosqueira appointed as Diablo III game director|website=GamesIndustry.biz|language=en|access-date=2019-04-30}}</ref>, [[Diablo III]]<ref>{{Cite web|url=https://www.pcgamer.com/diablo-3-appoints-new-game-director/|title=Diablo 3 gets a new game director|last=Carlson|first=Patrick|date=2013-06-07|website=PC Gamer|language=en-US|access-date=2019-04-30}}</ref>), producer [[Sigurlína Ingvarsdóttir]] ([[Eve Online|EVE Online]], [[Star Wars: Battlefront]]<ref>{{Cite web|url=http://fortune.com/2015/09/22/sigurlina-ingvarsdottir-star-wars-battlefront/|title=Meet the woman responsible for the year's biggest video game|website=Fortune|language=en|access-date=2019-04-30}}</ref>), and former games journalist [[Morgan Webb]] ([[The Screen Savers]], [[X-Play]]).<ref>{{Cite web|url=http://www.bonfirestudios.com/about-us|title=Our Story & Our Team|website=Bonfire Studios|language=en|access-date=2019-04-29}}</ref>
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Revision as of 00:47, 30 April 2019

Bonfire Studios is a game development studio located in Orange County, California. It was founded in 2016 with funding from Andreessen Horowitz and Riot Games.[1]

Bonfire Studios
IndustryVideo Games
Headquarters
Websitehttp://www.bonfirestudios.com/

Games

Bonfire has not officially announced their first project. However in an interview with Morgan Webb at the VentureBeat Summit in April of 2019, Rob Pardo announced they were working with the Unity game engine on an online multiplayer game. He also announced some details of the project.[2]

Our first game is going to be a PC focused game. I think it might eventually go crass platform, but it's a PC game. It's definitely much more for a core audience, we're not going to suddenly go out and make Candy Crush.

— Rob Pardo, "Building a Culture that Lasts", GamesBeat Summit 2019

Pardo also described the pitch process. Everyone in the studio had the opportunity to pitch a game. Of the 40 original ideas, the studio chose 7 to expand into full fledged pitch decks. Everyone then stack-ranked their favorites, and when they chose the game the result was fairly unanimous.[3]

Team

Rob Pardo, former Chief Creative Officer at Blizzard Entertainment and Lead Designer of World of Warcraft[1] is joined by former CEO of Nexon America Min Kim[4], game designer Josh Mosquiera (Homeworld 2[5], Company of Heroes[6], Far Cry 3[7], Diablo III[8]), producer Sigurlína Ingvarsdóttir (EVE Online, Star Wars: Battlefront[9]), and former games journalist Morgan Webb (The Screen Savers, X-Play).[10]


  1. ^ a b Wingfield, Nick (2016-09-11). "A New Phase for World of Warcraft's Lead Designer: His Own Start-Up". The New York Times. ISSN 0362-4331. Retrieved 2019-04-29.
  2. ^ VentureBeat (2019-04-29), Building a Culture that Lasts | GamesBeat Summit 2019 | Hero Stage Day 1, retrieved 2019-04-29
  3. ^ "Bonfire Studios is not 'gonna suddenly go out and make Candy Crush'". VentureBeat. 2019-04-24. Retrieved 2019-04-29.
  4. ^ "Building Bonfire: Rob Pardo's plans for 2018 and beyond". GamesIndustry.biz. Retrieved 2019-04-30.
  5. ^ "Joshua Mosqueira Video Game Credits and Biography". MobyGames. Retrieved 2019-04-30.
  6. ^ Scott, Ryan (July 2006). "Company of Heroes: Dawn of (World) War (II)". Computer Gaming World. 264.
  7. ^ "Josh Mosqueira appointed as Diablo III game director". GamesIndustry.biz. Retrieved 2019-04-30.
  8. ^ Carlson, Patrick (2013-06-07). "Diablo 3 gets a new game director". PC Gamer. Retrieved 2019-04-30.
  9. ^ "Meet the woman responsible for the year's biggest video game". Fortune. Retrieved 2019-04-30.
  10. ^ "Our Story & Our Team". Bonfire Studios. Retrieved 2019-04-29.