Jump to content

Ratchet & Clank: Going Mobile

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 141.138.48.219 (talk) at 00:41, 17 May 2021 (Cancelled sequel). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Ratchet & Clank: Going Mobile
Developer(s)Handheld Games
Publisher(s)Sony Pictures Mobile
Director(s)Thomas Fessler
Designer(s)Brad Wiggins
Platform(s)Mobile Phone (J2ME)
Release2 November 2005[1]
Genre(s)Platform, shooter
Mode(s)Single-player

Ratchet & Clank: Going Mobile is a platform shooter mobile game developed by Sony Pictures Mobile, released on 2 November 2005 in North America.

Synopsis

Ratchet and Clank are transported into a cell phone via the "MCGuFIN" and have to fight their way back out.

Plot

After some Bio Matter Converter technology is accidentally activated, Ratchet and Clank are transported inside a Secret Agent Clank vid-comic. Fighting off Megacorp security forces, including chickenbots, security bots, and security tanks, they manage to find a teleporter which takes them to the Communication Station, where transmissions can be sent out from the digital world and received from the analog one. They contact Big Al for help, and he tells them of the Macro Corporeal Geo Fragmentation Ion Negator (MCGuFIN), which could transport them back to the analog world. He says he possesses one (previously used as a door stop) and he will plug it into his copy of the Secret Agent Clank vid-comic for them to retrieve.

There is a problem, however, and the MCGuFIN is split into six pieces, each winding up inside a different vid-comic. After travelling between the vid-comics and retrieving them all, Ratchet and Clank return to Al, who informs them that they need the Infolink located in Maximillian's (Secret Agent Clank's nemesis, seen in the beginning of Up your Arsenal) office. After bribing his bouncer they discover that Maximillian has already left. He has apparently used the Infolink to escape to the analog world, where he plans to wreak havoc. They go to confront him and he reveals that it was all a trap to try to take the MCGuFIN. They defeat him and his security cannon, activate the MCGuFIN by sliding down the appropriate Infolink, and prepare to transport themselves back to an unknown place in the analog world.

This left an opening for an eventually-cancelled sequel, which would have been called Ratchet & Clank: Clone Home.

Gameplay

Players can collect titanium bolts, upgrade weapons (to level 3), and defeat enemies. An upgrade meter for weapons is not displayed, however the HUD consists of (from left to right) an ammo meter, nanotech and bolt counter. Going Mobile allows for up to three save slots. The game is almost entirely devoid of sound except the main menu, and there are four different enemies. There is also an Arena where the duo can participate in 12 challenges.[2] They are (in order):

  • Micro Alley
  • Cratescraper Coliseum
  • Lance-a-Palooza 1
  • Explodo Zone
  • Wrench Rumble
  • Lance-a-Palooza 2
  • Timed to Die
  • Assassination Station
  • Missile Maelstrom
  • Assassination Station Continuation
  • Timed to Die Again
  • Boar Blitz Battle

There are 7 weapons: The Lancer, Gravity Bomb, Mini Rocket, Defragmenter, Circuit Jammer (given by Big Al) and the Boar-Zooka (obtained after completion of the Arena) and the OmniWrench.

Reception

IGN, who played the game on an LG VX8000 and a Nokia 6620, praised the graphics, the unique weapons, and the platforming, seeing the experience as reminiscent of gaming in the late 80s and mid-90s. They called Going Mobile an "excellent blueprint for how to make the jump" from a console game to a mobile game, giving it an 8.6/10 and concluding: "Definitely download this one."[4]

Pocket Gamer echoed this sentiment, saying that the source material from the main series survived the jump from 3D to 2D, just "on a much smaller scale," and remarking: "after about ten minutes, you actually forget that you're playing a 2D mobile game". They called the shooting and plaforming gameplay "fairly typical" but praised the game design, graphics, controls, weapons, and amount of content, calling it "great value for your money" and giving it a 4/5.[5]

GameSpot praised the game's visuals and "sharp gameplay", but criticized the repetition, stating: "The second half of the game has you revisiting previous stages." They additionally criticized the game's length of an "hour or two of gameplay" as well as its "fairly barren" sound design, giving the game a 6.6/10.[3]

In a 2012 review, Jeuxvideo.com was substantially harsher than contemporary reviewers, saying the game's "quality is nothing like current mobile productions, either in terms of production or gameplay" and calling it "too basic," "a game developed to exploit the vein of licensing," and "neither excellent nor totally failed."[7]

Awards

  • Best Action Game at the Third Annual Mobile Entertainment Awards[6]

Cancelled sequel

A sequel was planned in 2006, to be called Ratchet & Clank: Clone Home,[8] but it was cancelled.[9] The plot would have been similar to Size Matters[citation needed] and would have had Ratchet and Clank minimizing themselves to fight some "imitators they do not find flattering".[8] It was also claimed that Clone Home would offer more weapons than Going Mobile,[8] and six screenshots were supplied from the game.[10] It would also have included 15 levels.[8]

References

  1. ^ "Ratchet & Clank: Going Mobile". IGN. Archived from the original on 1 November 2007. Retrieved 9 June 2018. Release Date: US: November 2, 2005
  2. ^ "Ratchet & Clank: Going Mobile". Maximum PC – Cingular Guide to Wireless Gaming. December 2006. p. 30. Retrieved 17 December 2020. Play through the storyline to unlock 12 unique Arena challenges ...
  3. ^ a b Gerstmann, Jeff (10 March 2006). "Ratchet & Clank: Goin' Mobile Review". GameSpot. Archived from the original on 7 March 2018. Retrieved 16 December 2020.
  4. ^ a b Buchanan, Levi (11 November 2005). "Ratchet and Clank: Going Mobile". IGN. Archived from the original on 7 March 2018. Retrieved 16 December 2020.
  5. ^ a b French, Michael (1 February 2006). "Ratchet & Clank: Going Mobile". Pocket Gamer. Archived from the original on 26 September 2019. Retrieved 16 December 2020.
  6. ^ a b Dobson, Jason (6 April 2006). "Third Annual Mobile Entertainment Awards Winners Announced". Gamasutra. Archived from the original on 7 March 2018. Retrieved 31 August 2018.
  7. ^ "Ratchet & Clank : Going Mobile : jouez entre deux SMS" [Ratchet & Clank : Going Mobile : play between two SMS messages]. Jeuxvideo.com (in French). 28 March 2012. Archived from the original on 30 April 2012. Retrieved 18 December 2020.
  8. ^ a b c d Buchanan, Levi (16 June 2006). "Ratchet & Clank: Clone Home". IGN. Archived from the original on 7 March 2018. Retrieved 17 December 2020.
  9. ^ "Ratchet & Clank: Clone Home (canceled)". GameSpot. Archived from the original on 17 December 2020. Retrieved 17 December 2020. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 18 December 2020 suggested (help)
  10. ^ "Ratchet & Clank: Clone Home (Cell)". IGN. Archived from the original on 18 November 2006. Retrieved 17 December 2020.