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Sam Lake

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This is an old revision of this page, as edited by Tommybone32 (talk | contribs) at 22:43, 25 June 2024 (Awards and nominations: Sam Lake did not receive credit for Alan Wake 2's win for OA in Art Direction. Even though he showed up at the DICE Awards to retrieve the trophy, he accepted it on behalf of the lead artists of the game.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Sam Lake
Lake at Gamescom in 2014
Born
Sami Antero Järvi

(1970-03-28) 28 March 1970 (age 54)
EducationUniversity of Helsinki
Occupation(s)Writer, director
EmployerRemedy Entertainment (Creative director)
Notable credit(s)Max Payne, Max Payne 2, Alan Wake, Quantum Break, Control, Alan Wake 2

Sami Antero Järvi (Finnish: [ˈsɑmi ˈɑntero ˈjærʋi]; born 28 March 1970),[2] better known by his pen name Sam Lake ('Järvi' is Finnish for lake), is a Finnish video game writer and director. He is the creative director at Remedy Entertainment, known for his writing (as well as his likeness) on the popular Max Payne video game series (in which photos of his face were used as Max Payne's face), and Alan Wake.

Career

Lake in 2005

Lake attended University of Helsinki studying English literature around 1995. He was introduced to video games through a long-time friend Petri Järvilehto, one of the early members of Remedy Entertainment. Remedy was developing their first game Death Rally and needed text for the game, and Järvilehto asked Lake, one of the few people Remedy knew in writing, to help. Lake accepted the offer, and has since remained with Remedy.[3]

Max Payne

Lake played several roles in the development of Max Payne. He wrote the game's story and script and helped design levels. Because of the game's budget, Remedy could not hire actors. As a result, Lake, along with other Remedy programmers, artists and staff played the roles. Lake became the face model for the title character and he even got his mother to portray Nicole Horne, the game's main antagonist, whereas his father played Alfred Woden.[4][5]

In the sequel, Max Payne 2: The Fall of Max Payne, the expanded budget meant Lake could stick to writing. The game's script ended up being about four times as long as some movie scripts.[6] For the sequel, the budget increase allowed the team to hire professional actors to model for the graphic novel cutscenes and Lake was subsequently replaced by actor Timothy Gibbs.[7] However, if the player should watch any of the TV set shows during the game, they will see that Lake models for various characters in Max Payne's meta, in TV shows and billboards, such as John Mirra in the television show Address Unknown as well as "Lord Valentine" and "Mama" in Lords and Ladies, and, finally, "Dick Justice" in Dick Justice.

The ending theme song, "Late Goodbye" which appears in various points of the game, often sung by in game characters, is based on a poem by Lake.[8] The song was written by the Finnish group Poets of the Fall.

Mob boss Vinnie Gognitti remarks that the creator of Max Payne's in-game cartoon series, Captain Baseball Bat Boy, is a man named Sammy Waters, which is a play on the name Sam Lake.[citation needed]

In the Max Payne movie which was released in 2008, Sam Lake also provided some writing help, though mostly for the character background.[citation needed]

Alan Wake

Lake was the lead writer for the 2010 "psychological action thriller" Alan Wake,[9] which went on to receive numerous awards and a positive critical reception for its characters and story.

The first game also features references to Lake’s earlier work with Max Payne when the player is allowed to read a few pages from the protagonist's novel The Sudden Stop.[10] When opened, the pages are voiced by James McCaffrey, the voice of Max Payne, and makes clear references to the previous games, such as the troubled character's murdered wife & baby and his abuse of painkillers. Sam Lake also played himself in an interview with the titular character where as the interview closes up he is asked to "make that face" and pulls the face he did in Max Payne.

Lake appears as himself in the 2023 sequel Alan Wake II, during a fictional in-game interview where he appears as a guest on a talk show along with the title character.[11] Lake also lent his likeness for the character of Alex Casey, with the voice once again provided by James McCaffrey. Lake also appears as himself in the game's first downloadable content expansion, "Night Springs".[12]

Works

Year Title Role(s)
1996 Death Rally Writing
2001 Max Payne Story and screenplay, graphic novel model
2003 Max Payne 2: The Fall of Max Payne Writer
2010 Alan Wake Concept design, story and screenplay
2012 Alan Wake's American Nightmare Creative director and writer
2016 Quantum Break Creative director and executive producer
2019 Control Concept and writer
2023 Alan Wake II Director, Creative director, Lead Writer, Alex Casey's model & motion capture

Awards and nominations

Year Award Category Nominated work Result Ref.
2020 23rd Annual D.I.C.E. Awards Outstanding Achievement in Character (Jesse Faden) Control Nominated [13]
Outstanding Achievement in Story Nominated
2024 27th Annual D.I.C.E. Awards Game of the Year Alan Wake II Nominated [14]
Adventure Game of the Year Nominated
Outstanding Achievement in Character (Saga Anderson) Nominated
Outstanding Achievement in Story Nominated
20th British Academy Games Awards Performer in a Supporting Role Nominated [15]

References

  1. ^ Hartikainen, Ville (26 March 2020). "Sami Järvestä tuli rahapulan vuoksi 2000-luvun alun hittipelin Max Paynen kasvot, ja hänellä on valmis selitys pelisarjan suursuosioon" [Due to lack of money, Sami Järvi became the face of the hit game Max Payne of the early 2000s, and he has a ready explanation for the franchise's huge popularity]. Helsingin Sanomat (in Finnish). Retrieved 8 June 2023.
  2. ^ "Shareholders". Remedy Games investors. Retrieved 8 June 2023.
  3. ^ Machkovech, Sam (14 May 2020). "War Stories: Alan Wake's transformation emerged from a two-month 'sauna'". Ars Technica. Retrieved 14 May 2020.
  4. ^ Behind the Scenes – Max Payne. Neoseeker. 25 March 2019. Archived from the original on 13 December 2021. Retrieved 6 January 2020 – via YouTube.
  5. ^ Douglas, Jane (3 October 2011). Remedy talks Max Payne 1 and 2. GameSpot. Archived from the original on 13 December 2021. Retrieved 6 January 2020 – via YouTube.
  6. ^ "Max's Pain". IGN. 19 September 2003. Archived from the original on 17 October 2016. Retrieved 22 December 2008.
  7. ^ "The Making of Max Payne". Edge. 2 November 2008. Archived from the original on 26 April 2012. Retrieved 22 December 2008.
  8. ^ Kelly, Andy (21 August 2018). "The story behind Late Goodbye, the song that defined Max Payne 2". PC Gamer. Retrieved 24 June 2020.
  9. ^ Stuart, Keith (30 April 2010). "Alan Wake writer Sam Lake on the creative process. Part one". The Guardian. Retrieved 24 June 2020.
  10. ^ "Easter Eggs and Secrets – Alan Wake Wiki Guide – IGN". IGN. 13 May 2017. Retrieved 24 June 2020.
  11. ^ Alan Wake – Harry Garrett Show Teaser. Remedy Entertainment. 30 March 2010. Archived from the original on 13 December 2021. Retrieved 24 June 2020 – via YouTube.
  12. ^ https://www.pastemagazine.com/games/alan-wake-ii/alan-wake-2-night-springs-review
  13. ^ "D.I.C.E. Awards By Video Game Details Control". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 29 February 2024.
  14. ^ "D.I.C.E. Awards By Video Game Details Alan Wake 2". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 29 February 2024.
  15. ^ "20th BAFTA Games Awards: The Nominations". BAFTA. 7 March 2024. Retrieved 12 April 2024.