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Archer (Fate/stay night)

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File:FSN ARCHER.jpg
Archer

Archer is a fictional character from the Japanese visual novel and anime series Fate/stay night by TYPE-MOON.

He is the Servant of one of the series' main heroines, Rin Tōsaka. Due to an incomplete summon, he apparently has no memory of his previous life or identity. Archer is sarcastic and cynical - but under his hardened exterior lies a complex and dark personality that unfolds throughout the story. Though skilled with ranged weapons, he can hold his own in mêlée combat. Archer considers Shirō Emiya's idealism to be weak and delusional, recognizing Shirō's mentality of "wanting to save everyone" as naïve and impossible.

The seiyū for Archer is Junichi Suwabe, and his English voice is provided by Liam O'Brien.[1]

Servant Status


Master: Rin Tōsaka Sex: Male Color: Red
Alignment: True Neutral Height: 187 cm Talents: Tinkering, stewardship
Noble Phantasm: N/A Weight: 78 kg Likes: Chores
Strength: D Magic Resistance: D Dislikes: Heroism
Endurance: C Independent Action: B Nemesis: Rin Tōsaka, Sakura Matō, Illyasviel von Einzbern
Agility: C Clairvoyance: C
Mana: B Sorcery: C-
Luck: E Eye of the Mind (True): B


Abilities

  • Eye of the Mind (True)
Rank: B
The ability to effectuate rapid and precise judgments gained through experience and training. Archer is capable of calmly analyzing situations even during a battle, applying strategy and skills to turn the tables on his favor. As long as there is a 1% chance of victory, he is able to devise a plan to exploit that possibility.
  • Magic Resistance
Rank: D
The ability to cancel or diminish the effects of sorcery used against oneself. At this rank, spells on the level of those consisting of single lines are cancelled. About as powerful as a basic protective amulet.
  • Clairvoyance
Rank: C
Enhanced visual perception. In his case, achieved through the application of Reinforcement to his eyes. At this rank, Archer is capable of accurately aiming at targets at the very least as far as 4 km and keeping track of bodies moving at enormous speed.
  • Independent Action
Rank: B
The capacity of Servants to subsist without a Master. At this rank, he is capable of existing for two days without an established contract, and is also able to remain for a short period of time even after his spiritual core has subsisted severe damage.
  • Sorcery
Rank: C-
The individual’s skill in traditional spell casting. At this rank, the user has merely learned how to use basic orthodox sorcery.

Though Archer himself does not seem to have any special mastery of magecraft beyond his specialty, he possesses extensive knowledge of a conventional, if unusual, branch of sorcery. He is a Faker, an individual skilled at creating imitations of objects through the use of tracing and projection of mental images to form tangible objects. Though Projection is normally ineffective at creating durable or powerful artifacts, Archer’s unique approach to this craft enables him to materialize enormously powerful and accurate copies of the images recorded in his mind.

By drawing upon the nature of his Reality Marble without the need to deploy it, Archer is capable of recording all information regarding physical constitution, supernatural proprieties and even history of any manner of ancient weapon merely by glancing upon them, and then materialize an astonishingly precise copy. The copies not only posses the same magical and conceptual traits as the originals, but they also retain the memories of the weapons, enabling Archer to read into these records and download any skills or techniques these armaments might have been employed for. His method is not without limitations though, as weapons traced are lowered in power by one rank, and it is not possible to replicate artifacts composed of substances not existent in this world.

In addition, through the use of Alteration, Archer can modify the traced copies to infuse them with new special proprieties. The most effective use of this skill is the crafting of Broken Phantasms, Noble Phantasms overloaded with magical energy which, at the cost of being destroyed after use, exponentially increase their attack power. Whereas most Servants would be reluctant to sacrifice their weapons in such a manner, Archer’s unlimited arsenal allows him to employ this method at will, his particular style consisting of modifying swords to be fired as arrows.

He is also skilled in the basis of both Alteration and Tracing: Reinforcement; the art of temporarily strengthening the construction of objects through the understanding of their nature and perfection of defects in their structure through projection, enhancing the fundamental proprieties of the target, such as an armor’s resistance or the sharpness of a blade. One of the most difficult employments of this craft is the reinforcement of living beings, as insertion of magic energy in other live organisms is a complex process and any mistake in the procedure is perceived as an invasion and subsequently rejected. Archer employs this method on himself to enhance his physical performance, particularly in his eyesight, granting him such precise vision that it approaches a limited form of clairvoyance.

Archer is also in possession of a sleek black longbow, which is constructed from a synthetic, metallic yet flexible compound that does not exist in the modern time period. This bow has been designed to withstand the strain of mounting weapons, such as Noble Phantasms, and propel them as if they were mere arrows. Similarly, Archer's breastplate and boots are crafted from the same material, while the red cloak he wears is a holy burial cloth that shields Archer from spiritual interference in his surroundings.

Noble Phantasms

  • Unlimited Blade Works: Infinite Creation of Swords (無限の剣製, Mugen no kensei)
Rank: E ~ A++
Type: Support
A Reality Marble, also known as an Innate Bounded Field, is an extremely rare high-class sorcery that expands an enclosed alternate reality that is a physical representation of a user's soul. Within a Reality Marble, users are able to violate the laws of nature, the creation of an ideal battlefield. Although not a true Noble Phantasm, this spell is treated as one.

Archer's Reality Marble is known as "Unlimited Blade Works", which manifests as an open, barren field, littered with countless Noble Phantasms anchored in the ground like grave markers. Monolithic black gears gyrate in the distance, and illumination from the sun is obstructed by thick haze obscuring the horizon. Whisps of black smog float on light zephyr throughout this world, and sparks from iron forging rise from the ground like bubbles from water.

Within Unlimited Blade Works exist all the raw materials and sorcery required to facilitate Tracing, allowing Archer to reconstruct any bladed weapon merely by seeing it. Furthermore, his tracing allows him to inherit the combat skills of those who previously used his weapon, granting him instant proficiency with whatever he traces. However, human imagination cannot fully conceptualise the existences of an object through only one sense,[2] so the quality of enchantment on each traced weapon will be degraded by one rank, never equalling the original. Swords, spears, and halberds are favored, but shields are also replicable at a substantially greater Mana cost (Up to three times the amount). Archer is also able to levitate weapons within his Reality Marble, arcing blades into the sky and then raining them down on opponents. Most of the Noble Phantasms in Unlimited Blade Works are copies of legendary weapons archived inside Gate of Babylon, although several others (listed below) were traced by Archer later during his lifetime.

The following chant are the words to Archer's Reality Marble. They are somewhat different from Shirō's chant:

File:Archer-UBW.jpg
Archer's version of Unlimited Blade Works
"I am the bone of my sword.
Steel is my body, and fire is my blood.
I have created over a thousand blades.
Unknown to death.
Nor known to life.
Have withstood pain to create many weapons.
Yet, those hands will never hold anything.
So as I pray, "Unlimited Blade Works."



This is the English dub version of the Unlimited Blade Works chant:

"I am the flesh and bone of my own sword.
Steel flows through my body, and fire is what courses through my blood.
I have created over a thousand blades.
Unknown to death.
Nor known to life.
Many times I have withstood enormous pain to create thousands of weapons.
And yet, those hands that have braved so much will never hold anything.
So as I pray now, I call forth "Unlimited Blade Works."


File:ArcherKanshoBakuya.jpg
Kanshō and Bakuya
  • Kanshō (かんしょう) and Bakuya (ばくや): Gàn Jiàng (干将) and Mò Xié (莫耶)
Rank: C-
Type: Anti-Unit
An adorned pair of Kan-Dao Chinese falchions, each blade represents the contrasting forces of Yin Yang. Both swords may be thrown like boomerangs, homing in on an unsuspecting target; if one blade is thrown, it will return to a wielder's hand as long as its mate is oppositely held. When strengthened with reinforcement sorcery, the blades will extended nearly twice their original length and take on appearance of tattered feathers; this form is known as Kanshō and Bakuya Overedge.[3] Additionally, each sword provides limited protection against various sorceries. The following are anti-demonic charms engraved on each blade by Archer, which describe a life of swordsmanship:


"Our souls, hard yet firm
Our power, tearing the mountains
Our swords, splitting the water
Our names, reaching the villa
Only one among us can stand under heaven"


The name of these twin blades have roots in a legend from the Spring and Autumn period in Chinese History, where a skilled blacksmith named Gan Jiang was commissioned by the King of Wu to construct two of the finest blades ever created, under threat of death. With his wife Mo Xie, Gan Jiang traveled to the mountains, where he discovered a fallen meteorite from the heavens containing the ore of a special metal. Despite his best efforts, Gan Jiang's hammering is unable to mold the tough material. Fearing for her husband's life at the hands of the Wu Emperor, Mo Xie throws herself on her husband's forge. Gan Jiang is horrified and saddened, but Mo Xie's sacrifice provides the fire with enough heat to allow him to shape the metal. The finished product, a male and female pair of swords, were named in honor of the legendary blacksmith and his loving wife.


File:ArcherCaladbolgII.jpg
Caladbolg II
  • Caladbolg II (カラドボルグII, Karaduborugu II): The Fake Spiral Sword (偽・螺旋剣, Gi rasenken)
Rank:
Type: Anti-Unit
This voluted, alabaster sword was fashioned by Archer through a modification of Caladbolg, the legendary weapon of Fergus mac Róich in Irish mythology. Commonly used as an arrow due to its low Mana cost, Archer customized the original Caladbolg so that it would be more aerodynamic. When fired as a Broken Phantasm, Caladblog II's energy output is roughly equivalent to an attack of rank "A". The Celtic hero Cú Chulainn has a geis invoked against Caladbolg, and when forced into battle against one from Ulster wielding the weapon, he must submit to defeat.


File:ArcherRhoAias.jpg
Rho Aias halting Gáe Bolg
  • Rho Aias (ロー・アイアス, Rō Aiasu): The Seven Rings that Cover the Fiery Heavens (熾天覆う七つの円環, Shiten ōu nanatsu no enkan)
Rank:
Type: Support
An extremely powerful spiritual aegis, and the only defensive Noble Phantasm Archer has skill with. Originally a huge bronze shield coated with seven layers of tanned ox hide, activation of this Noble Phantasm materializes seven consecutive prismatic flower petals, which each petal emulating the protective strength of a fortress. Amidst legendary Noble Phantasms artifacts, Rho Aias is renown for having exceptional and unsurpassed resistance against all types of spears. This shield was once the property of Telamonian Ajax, a Greek hero from the The Iliad who evenly matched Hector of Troy in combat.


File:ArcherHrunting.jpg
Archer stringing Hrunting
  • Hrunting (フルンディング, Huruntingu): The Hound of the Red Plains (赤原猟犬, Akahara ryōken)
Rank:
Type: Anti-Unit
A thick, serrated jet sword, first seen in Archer's possession during Fate/hollow ataraxia. When fired as a Broken Phantasm, Hrunting actively seeks out the most direct route to its target so long as Archer continues to aim at the target. It will continue to home in even if its blade is evaded, deflected, or blocked. This Noble Phantasm will also penetrate obstructions of its fight path, and it possesses enough power to bypass four layers of Rho Aias. In Dene, an enchanted sword named Hrunting was gifted onto the hero Beowulf by Unferth, and was later used to no avail in battle against a large ettin known as Grendel's mother, although Beowulf was grateful to Unferth for its use.


True Identity

Archer is actually an adult Shirō Emiya, the main character of Fate/stay night. He is ultimately the winner of the 5th Holy Grail War, and is a living incarnation of the "Hero of Justice". The Throne of Heroes, which preserves the souls of all Epic Spirits, exists outside of any conventional timeline, so Archer can be called from any point in history. The amulet Rin used as a catalyst in Archer's summoning was the same jewel she used to save Shirō's life.

His history differs from the Shirō in any particular storyline, although he is most similar to the version who progressed through the Fate scenario. Archer remains the former Master of Saber, but there is a strong possibility that Avalon, one of Saber's Noble Phantasms, was never removed from his body. He cares deeply for Illyasviel von Einzbern, and his inability to prevent her death one year after the war's end is his greatest regret. At one point in his future life, Archer finds himself incapable of saving the lives of several hundred people; to change the course of their destinies, he forges a pact with the world, whereby in exchange for a miracle he is obligated to posthumously and indefinitely serve humanity as an Epic Spirit. Later, one of those spared hundred uses him as a political scapegoat, executing Archer under the accusations of war crimes for wanton violence and destruction.

Throughout his heroic career, Archer struggles with the same doubt his father, Kiritsugu, acknowledged many years before; when the life of one person is saved, another person must be left to die. After fighting in many future battles, he is horrified to discover himself needlessly slaughtering countless numbers of the nefarious and innocent alike. In time, the once idealistic Shirō comes to the pessimistic conclusion that attempting to preserve all human life is futile, for the few must be sacrificed for the survival of the many. Accepting this concept frustrates Archer, for it betrays his life's conviction and renders his selfless dedication to defending mankind worthless.

Through his deal with the world, which made him not only an Epic Spirit, but also a Guardian of the world, he still had hoped to serve mankind somehow in afterlife. However, as the Guardian, he is only summoned to prevent the impending doom of the world by eliminating the cause, which usually means killing people who are responsible for bringing the disaster. This is not what Archer had hoped to do, but he is forever doomed to serve as a Guardian by the deal he made with the world, and will have to continued to kill tens to save thousands, and thousands to save millions. In the end, he was betrayed even by his own ideal.

Broken, bitter, and angry, Archer gambles on the small hope of being summoned as a Servant back in the 5th Holy Grail War. His rationale is to kill his younger self and cause a time paradox, which Archer hopes will spare Shirō the anguish of realizing his ideals are a sham, even at a cost of ripping the fabric of reality asunder.

In UBW, Archer comments that he knows killing Shiro wouldn't make any difference, for that Archer himself and Shiro have become too different to be considered as the same person, and Shiro's death won't free Archer from his eternal damnation. Yet he continues on to fight Shiro so he can "vent" his frustration.

Role

Throughout the 5th War, Archer acts brusque, pessimistic and apathetic to everyone he interacts with, including his Master, Rin. At times, he is also a rebellious Servant, and early in the 5th Holy Grail War Rin had to use a Command Mantra to force him to listen to her; this powerful sorcery makes it difficult for Archer to act against the wishes of his Master. While he holds no love for his younger self, and in spite of his bellicose attitude and independent demeanor, Archer cares deeply for the people he knew in life, especially Ilya, Rin, and Saber. In the anime adaptation, Archer, due to Rin's incomplete summoning of her Servant, cannot recall his true identity at first, though he remains dismissive of Shirō and seems to care about Rin and Ilya.

In Fate, Archer is disabled early on in the war from a near-fatal injury inflicted by Saber, and he remains inactive until he is called upon by Rin to stall Berserker so that she, Shirō and Saber can escape from the brutish Servant. Although still injured, Archer is capable of competently fighting and kills Berserker six times before before being killed himself.[4] In the anime adaptation, Fate Project rewrote Archer and Berserker's battle by portraying Archer as having activated his Reality Marble, yet he is only able to slay Berserker five times.[5]

In the Unlimited Blade Works scenario, Archer's role is greatly expanded as he takes center stage as the primary antagonist. This opportunity to kill Shirō arises due to two incidents: Saber fails to injure him when he and Rin approach Shirō's home after her summoning, which was a disability in Fate, and Rider is killed early in the war by Caster and her Master. These two events eliminate the circumstances that forced Saber to exhaust her Mana supply through use of Excalibur, prompting Rin to abandon Archer to a solo fight with Berserker. Saber is nearly killed by Berserker; however, Archer takes over the battle, but unwilling to risk harming Ilya, avoids combating Berserker directly. When the opportunity arises, Archer creates a large conflagration as a diversion to allow everyone to escape. After Taiga and Saber are captured by Caster, Archer betrays Rin and allies with Caster; while Shirō and Rin invade Kirei's church where Caster settled, Archer is stalled by Lancer. He betrays and ambushes Caster and her Master shortly after, killing them both. He then catches Saber, Shirō, and Rin within the confines of Unlimited Blade Works; under the threat of tracing Excalibur, Saber is forced into a stalemate. The situation results Shirō to battle Archer in person, where Archer dominates the battle but eventually yields the match after being reminded of his own dedication to his ideal from watching Shirō's determination. Archer then disappears after shielding Shiro from Gilgamesh's surprise attack. He later appears briefly at the end of the scenario to finish off Gilgamesh, weakened and cornered by Shirō. After an insightful and poignant dialogue with Rin, Archer fades away with a smile on his face, confident and content with the path his life had taken.

Finally, during Heaven's Feel, Archer abandons his desire to kill Shirō when he learns of what contaminated the Grail. Also, Shirō has already thrown away his life-long ideals in the interest of saving Sakura's life. Archer is mortally wounded in an engagement against True Assassin, Black Saber, and "The Shadow", but he survives long enough to surgically graft his left arm onto Shirō, who lost his own arm in that same battle. Shirō later uses Archer's arm in the battle against Black Berserker, Black Saber, and Kirei, and to trace the Jewel Sword Zelretch.

References

  1. ^ "fate/stay night (TV)". Anime News Network. December 2006. Retrieved 2006-12-01.{{cite web}}: CS1 maint: year (link)
  2. ^ TYPE-MOON (2004). Fate/stay night visual novel, Day 12.
  3. ^ Nasu, Kinoko (2006). TYPE-MOON Character Material, pp. 53.
  4. ^ TYPE-MOON (2004). Fate/stay night visual novel: Fate route, Day 11.
  5. ^ Studio DEEN (2006). Fate/stay night anime series, episode 14.