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Erfworld
Erfworld
Lady Wanda Firebaugh and the Uncroaked Lord Manpower the Temporary ride a dwagon to Gobwin Knob.
Author(s)Rob Balder and Jamie Noguchi
Websitehttp://www.erfworld.com
Current status/scheduleRandom
Launch date2006-12-07
Genre(s)fantasy, comedy, parody

Erfworld: The Battle for Gobwin Knob is a fantasy/comedy story-driven webcomic written by Rob Balder (the author of PartiallyClips) and illustrated by Jamie Noguchi. It is hosted on Giant in the Playground Games,[1] along with Rich Burlew's The Order of the Stick. It was recognized as one of the top 10 graphic novels by Time Magazine[2]

Erfworld follows a graphic novel format, with a new "page" released every update. A parallel work called Parson's Klog reveals the main protagonist's diary entries. "Klog" appears to be an abbreviation of "booklog," much like "blog" is an abbreviation of "weblog". The setting is Erfworld, a fantasy world that adheres to the rules of a turn-based strategy wargame. The narrative itself is surreal and referential. The comic's humor largely revolves around strategy-fantasy video games, role-playing games, popular culture references, and historical references, with frequent puns and side-gags, as well as letter changes in frequently used names (spidews, dwagons and twolls instead of spiders, dragons and trolls, for example).

Erfworld's plot, setting, and characters are released under a Creative Commons Attribution, Noncommercial, ShareAlike license.[3]

Plot synopsis

After a brief description of the origins of Erfworld, the comic begins with the Battle of Warchalking, a conflict between the forces of Stanley the Plaid and Marbit (and possibly other) forces. The battle ends in defeat for the Plaid, when Stanley's last living warlord is slain. Stanley's chief adviser Wanda Firebaugh convinces him to purchase a powerful and expensive "Summon Perfect Warlord" spell as a last-ditch hope of staving off defeat. This spell summons Parson Gotti from a gaming session in his apartment.

Meanwhile, Prince Ansom, the leader of a coalition against Stanley, and Jillian Zamussels, a female barbarian officer in his forces, plan their final assault on Stanley's capital city, Gobwin Knob. Jillian flies a scouting mission; as soon as she leaves, Ansom sends a squad of heavy ground units led by Sir Webinar and Dora to follow her as emergency backup. Jillian is captured by a dwagon squadron and taken to Gobwin Knob, where Wanda interrogates her. Their interactions suggest that they are romantically or otherwise intimate.

After concluding the interrogation, Wanda, confident of her emotional domination of the prisoner, plans to deliberately release her to be found by Webinar's squad. Expecting Ansom to personally lead a rescue expedition, Wanda, Stanley, and Parson plot an ambush. The trap fails when Vinny Doombats, one of Ansom's warlords, persuades him to remain with the main column. Instead, Ansom sends most of his flying forces; additionally, three Archons hired by Ansom rendezvous with Webinar's group.

Taking advantage of the enemy column's lack of air cover, Parson sends a force of dwagons to make hit-and-run raids. They surgically target heavy siege units, which are critical to Ansom's attack plans, and then retreat. After the raids, Vinny's scout bats discover a ring of dwagons in the forest near the column. Inferring that this formation has been deployed to protect the attacking dwagons until they heal, Ansom assembles a force to punch through the far side of the ring (its weakest point) and finish them off while they are still wounded and vulnerable.

Ansom's force fights its way into the circle, and finds nothing inside. The ring formation is a trick (in fact, the wounded dwagons are hovering over a nearby lake, out of reach of enemy ground units). Ansom considers his options for salvaging the situation. In the hope of saving the remaining siege units, he orders Jillian to lead the air units in a hunt for the wounded dwagons.

Jillian begins to carry out the search as ordered. However, she deliberately sends Webinar, Dora, and most of the slower flying units on wild-goose chases and leaves them behind. Then, she declares that she is abandoning the mission in favor of heading directly back to Ansom's position to help him escape from the dwagon ring. One of the Archons confronts her with the question of whether her actions are the result of being under a spell... just as they find the group of wounded dwagons.

Meanwhile, Stanley and his advisers monitor the situation from the situation room at Gobwin Knob, using a battlefield command-and-control display generated by three mentally linked spellcasters: a Lookamancer, a Thinkamancer, and a Foolamancer. Parson worries that Jillian's group is getting too close to the wounded dwagons; however, Wanda insists that Jillian will not attack. Sizemore Rockwell, another of Stanley's casters, warns that the suggestion spell on Jillian might break if it requires actions (such as ignoring enemy units) that are too difficult to rationalize away; Wanda angrily dismisses his concern.

Face to face with the wounded dwagons, Jillian is unwilling to attack, and flounders for a reason to avoid doing so. Jaclyn, one of the Archons, presses her for a decision to either attack, switch sides, or quit. Unable to accept any of those options, Jillian collapses... and then recovers, sending a message to Ansom declaring her hatred for Stanley and love for Ansom. She then leads her force in an attack.

Parson directs a focused counterattack, ordering his forces to "croak, not capture" the enemy warlord. Wanda objects, but Parson and Stanley are unswayed. However, Ansom comes to Jillian's rescue just in time, with Vinny in tow. With these reinforcements, the dwagons are routed and destroyed. Stanley will not listen to Parson's attempt to suggest a new plan of attack, and orders Parson, Wanda, and Sizemore out of his sight. As they leave (with Parson carrying Wanda, who is in a state of shock), he sends a command to recall all of his surviving forces to Gobwin Knob, and orders the Eyemancers to break their link.

Parson decides that he has to risk Stanley's wrath and convince him to attack the enemy leaders. However, before he can do so, he finds that the surviving dwagons (from the decoy ring) have returned to Gobwin Knob. Stanley takes them, along with the Foolamancer and the top three units of his personal guard, The Knights in Stanley's Service, and departs the city. Parson goes to the situation room and finds that Misty, the Lookamancer, was killed by the severing of the link. He reviews the very limited resources left to him to defend the city.

Characters

  • Stanley the Tool, aka Lord Stanley The Plaid: Overlord of the city of Gobwin Knob, and of the nearly lost Plaid tribe.[4] He possesses the Arkenhammer, a mysterious tool of divine origin.[5][6] Lord Stanley is involved in an ongoing war in an effort to find the other Arkentools, believing it is the will of the Titans he control them. Unfortunately for him, this war has reduced his realm from eleven cities to only Gobwin Knob itself.[7] He had Wanda summon "the perfect warlord" in an attempt to win the battle for Gobwin Knob, which yielded Parson Gotti.[8][9] In Stanley's first meeting with Parson, Parson convinced him that "tool" was a term of honor. Drawing a connection between this title and his search for the Arkentools, Stanley declared that he should henceforth be addressed as "Tool".[10] Stanley objects strongly to being called a "bad guy,"[11] and considers himself to be divinely favored by the Titans.[12] Stanley's underlings often suffer from his unchecked ego and limited patience, as well as his limited intelligence.
  • Wanda Firebaugh: Chief Croakamancer serving Lord Stanley.[13] She is a patient and skilled manager,[4] though she is not above using seduction as a means of manipulating others.[14] She is skilled at many types of magic, but has stated that only Croakamancy (which she uses to animate fighters "croaked" in battle as "uncroaked"[15]) holds any interest for her.[16] She was the one who suggested using the warlord summoning spell, and cast the spell that drew Parson into Erfworld.[9] She knew that, as a Croakamancer, she was not ideally trained for the casting of the Summon Perfect Warlord Findamancer spell, but Stanley ordered her to do so in order to save on the casting cost. The warlord she summoned (Parson) did not match Stanley's expectations.[17] She has been described by Stanley as a skilled torturer and interrogator;[18] after questioning Jillian Zamussels, she reported that she had obtained the entire enemy battle plan and that she controlled Zamussels' mind.[19]
  • Parson Gotti aka Lord Hamster: Depicted as the author of the webcomic Hamstard[20] (actually created by the authors of Erfworld as a meta-background for Parson's character and as an "easter egg"). Parson spends months at a time designing strategy games for his own amusement as an escape from an unsatisfying job and life.[8] He was summoned to Erfworld by Wanda on Lord Stanley's orders, called by a spell meant to summon "the ultimate warlord". Parson is large by Erfworld standards, standing roughly twice as tall as Wanda Firebaugh.[10] His name is an anagram for "Protagonist".
  • Prince Ansom: Chief Warlord to King Slately[4] and the leader of a coalition force fighting against Stanley.[21] He is a skilled leader, but severely lacking in modesty. His crest is a radish. He carries the Arkenpliers, though he is not attuned to them, and thus cannot use their full abilities.[22] He has a history of personally riding to Jillian's rescue,[23] and Wanda believes he is in love with her.[19] While he apparently looks down on those not of royal or noble houses---Vinny correctly guesses that he despises Stanley not so much for his attacks on other peoples as on the fact he came to rule by regicide---he does, according to Jillian, honestly believe in the concept of noblesse oblige, and as a result often puts himself in unnecessary danger to protect his troops.
  • Jillian Zamussels: A female barbarian and warlord, fighting for the army of Prince Ansom. She has been known to engage in combat even when directed to avoid it.[24][25] She has an unrealistically oversized sword.[4] Her personal relationship with Prince Ansom is unclear; she declined Ansom's invitation to join him in his tent, but later that night approached it, stopped, and walked away.[26] Jillian has a reputation for being frequently captured by the enemy. She chats casually with Wanda after being tortured and interrogated by her,[27] but later suddenly breaks down and collapses. It is revealed that Wanda is able to influence her feelings and thoughts. [28]
  • Sizemore Rockwell: A Dirtamancer in the armies of Gobwin Knob.[4] He is very curious and loves to study all types of magic, but is unskilled in any beyond his specialty.[16] He has helped Parson learn how magic works in Erfworld (insofar as the Erfworlders themselves understand it), but knows little about military matters.[29][30]
  • Bogroll: A one-eyed twoll who serves as a guardsman in Gobwin Knob and lackey to Parson.[31] He is loyal and typically good-natured, although a frequent target of the other guardsmen's pranks.Cite error: A <ref> tag is missing the closing </ref> (see the help page). Bogroll was a character in the PartiallyClips strip [32], and is the only known crossover between PartiallyClips and Erfworld. His name is a British English colloquialism for toilet paper.
  • Vinny Doombats: A count who fights for the coalition, Vinny seems to be a vampire (though sunlight apparently does not harm him). Vinny has few qualms about speaking frankly, in a colorful accent and colloquial slang, to Prince Ansom, to whom he seems to be a top advisor. He has confronted Ansom with his opinion that Stanley's commoner origins, not his military aggressions against several coalition members, are at the root of Ansom's antipathy toward Stanley, while assuring Ansom that this issue would not affect his personal loyalty.[33] As his name implies, he controls the coalition's bat scouting units. His name is a reference to Vinny Goombatz, a fictional character created by stand-up comedian Rodney Dangerfield.

Known Arkentools

There are four Arkentools known to be in existence,[34] but only two have so far been positively identified in the comics.

  • Arkenhammer: A hammer resembling a toy croquet mallet. Owned by and attuned to Stanley the Plaid/Tool, the Arkenhammer has the power to control dwagons, to glow brightly, to levitate along with its wielder, and to turn approximately 20 percent of walnuts cracked with it into pigeons. Stanley claims the Arkenhammer has chosen him for divine reasons, and uses this as rationale for his quest to obtain the other tools.
  • Arkenpliers: A sword-sized pair of needle-nose pliers. Owned by but not attuned to Prince Ansom, they serve as a close combat weapon and have the power to "turn most Uncroaked to dust". It is not yet known what powers they would manifest in the hands of an attuned wielder. Stanley believes that Ansom's attack on Gobwin Knob is divinely directed to bring the Arkenpliers to him.

Boop

One of the more unusual features of the Erfworld universe is that it appears to be censored. When Parson is summoned to the world, he discovers almost immediately that whenever he attempts to use a word that could be considered a profanity it comes out as "Boop". It is clear from Parson's reaction that this is an in-universe mechanic. [17]

The natives of Erfworld apparently understand that the word represents profanity, but it is unclear whether they understand each boop as the word Parson had intended to use. Sizemore and Wanda are the only characters to have responded appropriately to a word that was "booped out," but it is possible they determine the word's meaning from the context. [35]

Magic

The workings of magic in Erfworld has yet to be explained in great detail outside of the second Parson's Klog where the major classes and elements of Life, Motion, and Matter were given, along with the disciplines of each class and the axes of Erf, Fate, and Numbers. None of the elements or axes have been explained in any detail outside of the definitions of their names.

As explained in the second Klog, the three elements of Life, Motion, and Matter are combined in different ways to get each of the eight major classes. From there, each of the major classes are divided by the three axes into three disciplines, giving a total of twenty-four disciplines.

The major classes, their combinations of the Elements, the disciplines, and known information, are as follows.

Hocus Pocus
Consists of the Life Element; no further information has been given about Hocus Pocus as a whole outside of this.

Findamancy
Aligned with the axis of Erf. No information has been given on Findamancy alone; but combined with Predictamancy, it is used in the spell that was used to summon Parson.
Predictamancy
Aligned with the axis of Fate. No information has been given on Predictamancy alone; but combined with Findamancy, it is used in the spell that was used to summon Parson.
Mathamancy
Aligned with the axis of Numbers. Parson and Sizemore discribe Mathamancy as: "Analyzing probabilities... predicting outcomes" and "the raw calculations of that work"[36].

Spookism
Consists of the Motion Element. Nothing of the Spookism class has been reveiled.

Turnamancy
Aligned with the axis of Erf.
Dollamancy
Aligned with the axis of Fate.
Wierdomancy
Aligned with the axis of Numbers.

Stuffamancy
Consists of the Matter element; no further information has been given on Stuffamancy as a whole.

Dirtamancy
Aligned with the axis of Erf. The Dirtamancer, Sizemore Rockwell, has been shown to be able to animate feces into "crap golems"[37], and to be able to dig through solid rock[38].
Changemancy
Aligned with the axis of Fate.
Dittomancy
Aligned with the axis of Numbers.

Eyemancy
Consists of the Life and Motion elements. The information given so far about Eyemancy indicates that it deals with images. The Eyebooks used by the main characters in Chapter 1 are made through a combination of all three disciplines of Eyemancy[39]. Casters that use any of the disciplines of Eyemancy are collectively called Eyemancers.

Lookamancy
Aligned with the axis of Erf. The only use of Lookamancy shown so far appears to be some form of scrying.
Thinkamancy
Aligned with the axis of Fate. The only directly stated ability that Thinkamancers have is that they are able to create a mind link with other casters that allows the casters to use spells that normal casters cannot even comprehend[40]. It has not been stated definitively wiether or not that thinkagrams, a form of telepathic communication that has been used by Charie's Archons, are part of Thinkamancy.
Foolamancy
Aligned with the axis of Numbers. Foolamancy has been shown to function around illusions and veiling troops.

Hippiemancy
Consists with the Elements of Life and Matter; no information has been given outside of this aside from casters that use any of the disciplines of Hippiemancy are collectively called Hippiemancers.

Flower Power
Aligned with the axis of Erf.
Signamancy
Aligned with the axis of Fate.
Date-o-mancy
Aligned with the axis of Numbers.

Naughtymancy
Aligned with the Elements of Matter and Motion; no information has been given about Naughtymancy as a whole.

Shockmancy
Aligned with the axis of Erf.
Croakamancy
Aligned with the axis of Fate. All that has been shown of Croakamancy is the creation of Uncroaked. Casters that use Croakamancy are called Croakamancers.
Deletionism
Aligned with the axis of Numbers.

Stagemancy
Consists of all three Elements: Life, Matter, and Motion. No information has been given on Stagemancy.

Hat Magic
Aligned with the axis of Erf.
Carnymancy
Aligned with the axis of Fate.
Rhyme-o-mancy
Aligned with the axis of Numbers.

Clevermancy
Clevermancy consists of none of the Elements, and is described by author Rob Balder as "raw magic dealing with raw magical forces"[41].

Luckmancy
Aligned with the axis of Erf.
Healomancy
Aligned with the axis of Fate.
Moneymancy
Aligned with the axis of Numbers.

Recognition

Despite being a "young" webcomic, Erfworld has been recognised by several sources and webcomic authorities. Other webcomics authors such as Howard Tayler of Schlock Mercenary[42] and Mohammad "Hawk" Haque of Applegeeks[43] have posted reviews and comments about Erfworld, and it has been cited on numerous webcomic sites such as Comixpedia[44] and Fleen,[45] by authors outside the webcomic field such as Jonathan Coulton, [46] and by Time-Blog and Time author/journalist Lev Grossman in his articles "Webcomics are the New Blogs"[47] and "Erfworld: It's a Boopin' Good Webcomic!"[48]; Grossman also listed Erfworld as one of the Top 10 Graphic Novels of 2007[49]. The addition of Erfworld to GiantITP was noted in "First Watch," Dragon Magazine's monthly section on new developments in gaming and entertainment.[50]

References

  1. ^ Giant in the Playground homepage. Retrieved 29 June, 2007.
  2. ^ Time Magazine "Top 10 Graphic Novels" [1]
  3. ^ Balder, R; Fan Content Guidelines, GiantITP Forums, 7 December, 2006. Retrieved 29 June, 2007.
  4. ^ a b c d e Balder, R; Noguchi, J; Erfworld cast of characters, GiantITP. Retrieved June 29, 2007.
  5. ^ Wanda: You're using the Arkenhammer to crack walnuts? / Stanley: Yeah. / Wanda: But it's divine. A tool of the Titans. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 4)
  6. ^ Supercoolstuff.com; Squeaky Hammer - #NV680 (Internet Archive link)
  7. ^ Wanda: Since you began questing for the Arkentools we have not won a battle. We once held 11 cities. Now, we hold only the capital. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 5)
  8. ^ a b Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 16)
  9. ^ a b Wanda: I thought we agreed I was looking for the perfect military mind. [...] / Stanley: I want that too! Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 17)
  10. ^ a b Stanley: I have a higher calling! I am a Tool! / Wanda: I see, Lord. / Stanley: Not Lord. Tool. From now on, everyone addresses me as "Tool!" Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 20)
  11. ^ Parson: [...] I always did like playing the bad guys, which we obviously are. [...] / Stanley: (menacingly) I'm curious, Hamster... What makes you think we're the "bad guys?" Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 31)
  12. ^ Stanley: The Titans left [The Arkenhammer] here for a reason. It chose me for a divine reason. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 32)
  13. ^ Narrator: [...] And that made a bad day considerably worse...for Lord Stanley's Chief Croakamancer: Wanda Firebaugh. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 2)
  14. ^ Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 54)
  15. ^ Stanley: Uncroaked. They each fell in battle and Wanda... whatchacallit... / Parson: Animated them? / Stanley: Animated them. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 27)
  16. ^ a b Sizemore: [...] I'm good at nothing beyond my specialty. But I do love to study everything. / Wanda: [...] I can manage quite a number of magicks outside Croakamancy, but I have little interest in them. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 13)
  17. ^ a b Stanley: Wanda, he's useless! You're useless! You got me some kind of crazy giant potato man! Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 18) Cite error: The named reference "erf0018" was defined multiple times with different content (see the help page).
  18. ^ Stanley: You know I encourage my people to pursue their hobbies [...] / Parson: Hobbies? / Stanley: Torture and interrogation. Kid's got some talent, too. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 24)
  19. ^ a b Wanda: I know [Ansom's] entire battle plan. [...] As for his weaknesses, he is in love with our prisoner. And I control her mind. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 43)
  20. ^ Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 14)
  21. ^ Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 21)
  22. ^ Ansom: I wield the Arkenpliers. But I am not attuned to them, as Stanley is to his artifact. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 22)
  23. ^ Wanda: [...] "Ansom, with his long history of personally riding to [Jillian's] rescue, flies his air units out to escort her back to the column." Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 45)
  24. ^ Ansom: AVOID any engagements if you can! / Jillian: Oh, I am. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 9)
  25. ^ Ansom: [...] She's not just scouting; she's apparently hitting targets of opportunity. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 10)
  26. ^ Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 8)
  27. ^ Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 36)
  28. ^ Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 39)
  29. ^ Klog: Sizemore and I have been talking magic theory. [...] He's about as knowledgable a guy as I could want for a teacher. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (Parson's Klog #2)
  30. ^ Klog: It's harder to get information about this stuff that it was about magic. Sizemore barely knows the basics. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (Parson's Klog #4)
  31. ^ Bogroll: My Lords! I am reporting as Lackey retainer to Lord Hamster, by the order of my Lady Firebaugh. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 29)
  32. ^ Balder, R; Bogroll the Cyclops, PartiallyClips, 2002-09-08. Retrieved June 29, 2007.
  33. ^ Vinny: You know I gotcher back no matter what. But what I can't figure out is, why are you leading this fight? [...] / Ansom: Can't it just be that I want to end a great evil? / Vinnie: It could be. [...] But your beef is he's not royal, right? Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 34)
  34. ^ Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 42)
  35. ^ Sizemore: This...is called a "chamber pot." / Parson: Magic item? / Sizemore: You wish. / Parson: Boop. / Sizemore: Exactly! Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 35)
  36. ^ Erfworld: The Battle for Gobwin Knob page 54
  37. ^ Erfworld: The Battle for Gobwin Knob page 53
  38. ^ Page 84, Parson's Klog 7
  39. ^ Erfworld: The Battle fr Gobwin Know page 35
  40. ^ Erfworld: The Battle for Gobwin Knob page 54
  41. ^ post by Rob Balder in the Erfworld Forums
  42. ^ "What, exactly, is an “Erf?”", Howard Tayler, Schlock Mercenary blog, January 14, 2007. Retrieved June 29, 2007.
  43. ^ "Erfworld Launched", Mohammed Hoque, Applegeeks blog, December 7, 2006. Retrieved June 29, 2007.
  44. ^ "Giant in the Playground Launches Second Webcomic", Xaviar Xerexes, Comixpedia, December 4, 2006. Retrieved June 29, 2007.
  45. ^ "What on Erf do you mean, "My Language"?" Gary Tyrrell, Fleen, January 19, 2007. Retrieved June 29, 2007.
  46. ^ "I pervade more media", Jonathan Coulton (blog), January 17, 2007. Retrieved June 29, 2007.
  47. ^ "Webcomics Are the New Blogs: The Order of the Stick", Lev Grossman, TIME.com, January 31, 2007. Retrieved June 29, 2007.
  48. ^ "Erfworld: It's a Boopin' Good Webcomic!", Lev Grossman, TIME.com, April 10, 2007. Retrieved June 29, 2007.
  49. ^ "Top 10 Graphic Novels (#6: Erfworld)", Lev Grossman, TIME.com, December 10, 2007. Retrieved December 11, 2007.
  50. ^ "First Watch." Dragon Magazine, Issue #354 March 2007: 16.